Call Draw finishCondition for every type

This commit is contained in:
Maximilian Krög
2020-12-19 19:35:45 +01:00
parent 873020e1f8
commit 801dba4a38
+15 -14
View File
@@ -625,22 +625,23 @@ class Draw extends PointerInteraction {
this.handlePointerMove_(event); this.handlePointerMove_(event);
if (this.shouldHandle_) { if (this.shouldHandle_) {
switch (true) { const startingToDraw = !this.finishCoordinate_;
case !this.finishCoordinate_: if (startingToDraw) {
this.startDrawing_(event.coordinate); this.startDrawing_(event.coordinate);
if (this.mode_ !== Mode.POINT) { }
break; if (!startingToDraw && this.freehand_) {
this.finishDrawing();
} else if (
!this.freehand_ &&
(!startingToDraw || this.mode_ === Mode.POINT)
) {
if (this.atFinish_(event.pixel)) {
if (this.finishCondition_(event)) {
this.finishDrawing();
} }
// eslint-disable-next-line no-fallthrough } else {
case this.freehand_ ||
(this.atFinish_(event.pixel) && this.finishCondition_(event)):
this.finishDrawing();
break;
case !this.freehand_:
this.addToDrawing_(event.coordinate); this.addToDrawing_(event.coordinate);
break; }
default:
break;
} }
pass = false; pass = false;
} else if (this.freehand_) { } else if (this.freehand_) {