Merge pull request #3503 from tschaub/vector-source
Use vector source instead of feature overlay in snap example.
This commit is contained in:
+18
-21
@@ -1,4 +1,3 @@
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goog.require('ol.FeatureOverlay');
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goog.require('ol.Map');
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goog.require('ol.Map');
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goog.require('ol.View');
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goog.require('ol.View');
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goog.require('ol.interaction');
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goog.require('ol.interaction');
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@@ -7,7 +6,9 @@ goog.require('ol.interaction.Modify');
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goog.require('ol.interaction.Select');
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goog.require('ol.interaction.Select');
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goog.require('ol.interaction.Snap');
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goog.require('ol.interaction.Snap');
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goog.require('ol.layer.Tile');
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goog.require('ol.layer.Tile');
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goog.require('ol.layer.Vector');
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goog.require('ol.source.MapQuest');
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goog.require('ol.source.MapQuest');
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goog.require('ol.source.Vector');
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goog.require('ol.style.Circle');
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goog.require('ol.style.Circle');
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goog.require('ol.style.Fill');
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goog.require('ol.style.Fill');
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goog.require('ol.style.Stroke');
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goog.require('ol.style.Stroke');
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@@ -17,20 +18,8 @@ var raster = new ol.layer.Tile({
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source: new ol.source.MapQuest({layer: 'sat'})
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source: new ol.source.MapQuest({layer: 'sat'})
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});
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});
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var map = new ol.Map({
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var vector = new ol.layer.Vector({
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layers: [raster],
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source: new ol.source.Vector(),
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target: 'map',
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view: new ol.View({
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center: [-11000000, 4600000],
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zoom: 4
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})
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});
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// The features are not added to a regular vector layer/source,
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// but to a feature overlay which holds a collection of features.
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// This collection is passed to the modify and also the draw
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// interaction, so that both can add or modify features.
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var featureOverlay = new ol.FeatureOverlay({
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style: new ol.style.Style({
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style: new ol.style.Style({
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fill: new ol.style.Fill({
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fill: new ol.style.Fill({
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color: 'rgba(255, 255, 255, 0.2)'
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color: 'rgba(255, 255, 255, 0.2)'
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@@ -45,8 +34,16 @@ var featureOverlay = new ol.FeatureOverlay({
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color: '#ffcc33'
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color: '#ffcc33'
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})
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})
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})
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})
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}),
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})
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map: map
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});
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var map = new ol.Map({
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layers: [raster, vector],
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target: 'map',
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view: new ol.View({
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center: [-11000000, 4600000],
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zoom: 4
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})
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});
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});
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var Modify = {
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var Modify = {
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@@ -86,15 +83,15 @@ var Draw = {
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this.Polygon.setActive(false);
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this.Polygon.setActive(false);
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},
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},
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Point: new ol.interaction.Draw({
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Point: new ol.interaction.Draw({
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features: featureOverlay.getFeatures(),
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source: vector.getSource(),
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type: /** @type {ol.geom.GeometryType} */ ('Point')
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type: /** @type {ol.geom.GeometryType} */ ('Point')
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}),
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}),
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LineString: new ol.interaction.Draw({
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LineString: new ol.interaction.Draw({
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features: featureOverlay.getFeatures(),
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source: vector.getSource(),
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type: /** @type {ol.geom.GeometryType} */ ('LineString')
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type: /** @type {ol.geom.GeometryType} */ ('LineString')
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}),
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}),
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Polygon: new ol.interaction.Draw({
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Polygon: new ol.interaction.Draw({
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features: featureOverlay.getFeatures(),
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source: vector.getSource(),
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type: /** @type {ol.geom.GeometryType} */ ('Polygon')
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type: /** @type {ol.geom.GeometryType} */ ('Polygon')
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}),
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}),
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getActive: function() {
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getActive: function() {
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@@ -144,6 +141,6 @@ Modify.setActive(false);
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// in order for its map browser event handlers to be fired first. Its handlers
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// in order for its map browser event handlers to be fired first. Its handlers
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// are responsible of doing the snapping.
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// are responsible of doing the snapping.
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var snap = new ol.interaction.Snap({
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var snap = new ol.interaction.Snap({
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features: featureOverlay.getFeatures()
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source: vector.getSource()
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});
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});
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map.addInteraction(snap);
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map.addInteraction(snap);
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