Remove the bulk of the WebGL legacy code.

Things left to do:
* redo an icon layer example
* redo a clipping layer example
* update docs where WebGL renderers are mentioned
This commit is contained in:
Olivier Guyot
2018-11-15 18:00:35 +01:00
parent d3294730f1
commit 7fa2189fe9
47 changed files with 0 additions and 7738 deletions

View File

@@ -598,32 +598,4 @@ class WebGLHelper extends Disposable {
}
}
/**
* @param {number=} opt_wrapS wrapS.
* @param {number=} opt_wrapT wrapT.
* @return {WebGLTexture} The texture.
*/
export function createTextureInternal(gl, opt_wrapS, opt_wrapT) {
}
/**
* @param {number} width Width.
* @param {number} height Height.
* @param {number=} opt_wrapS wrapS.
* @param {number=} opt_wrapT wrapT.
* @return {WebGLTexture} The texture.
*/
export function createEmptyTexture(gl, width, height, opt_wrapS, opt_wrapT) {
}
/**
* @param {HTMLCanvasElement|HTMLImageElement|HTMLVideoElement} image Image.
* @param {number=} opt_wrapS wrapS.
* @param {number=} opt_wrapT wrapT.
* @return {WebGLTexture} The texture.
*/
export function createTexture(gl, image, opt_wrapS, opt_wrapT) {
}
export default WebGLHelper;