Remove the bulk of the WebGL legacy code.
Things left to do: * redo an icon layer example * redo a clipping layer example * update docs where WebGL renderers are mentioned
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@@ -598,32 +598,4 @@ class WebGLHelper extends Disposable {
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}
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}
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/**
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* @param {number=} opt_wrapS wrapS.
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* @param {number=} opt_wrapT wrapT.
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* @return {WebGLTexture} The texture.
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*/
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export function createTextureInternal(gl, opt_wrapS, opt_wrapT) {
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}
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/**
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* @param {number} width Width.
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* @param {number} height Height.
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* @param {number=} opt_wrapS wrapS.
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* @param {number=} opt_wrapT wrapT.
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* @return {WebGLTexture} The texture.
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*/
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export function createEmptyTexture(gl, width, height, opt_wrapS, opt_wrapT) {
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}
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/**
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* @param {HTMLCanvasElement|HTMLImageElement|HTMLVideoElement} image Image.
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* @param {number=} opt_wrapS wrapS.
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* @param {number=} opt_wrapT wrapT.
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* @return {WebGLTexture} The texture.
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*/
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export function createTexture(gl, image, opt_wrapS, opt_wrapT) {
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}
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export default WebGLHelper;
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