Remove the bulk of the WebGL legacy code.

Things left to do:
* redo an icon layer example
* redo a clipping layer example
* update docs where WebGL renderers are mentioned
This commit is contained in:
Olivier Guyot
2018-11-15 18:00:35 +01:00
parent d3294730f1
commit 7fa2189fe9
47 changed files with 0 additions and 7738 deletions

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/**
* @module ol/renderer/webgl/ImageLayer
*/
import {ENABLE_RASTER_REPROJECTION} from '../../reproj/common.js';
import ViewHint from '../../ViewHint.js';
import {createCanvasContext2D} from '../../dom.js';
import {getIntersection, isEmpty} from '../../extent.js';
import WebGLLayerRenderer from './Layer.js';
import {
create as createTransform,
rotate as rotateTransform,
translate as translateTransform,
scale as scaleTransform,
reset as resetTransform,
apply as applyTransform,
invert as invertTransform,
multiply as multiplyTransform
} from '../../transform.js';
import {CLAMP_TO_EDGE} from '../../webgl.js';
import {createTexture} from '../../webgl/Context.js';
/**
* @classdesc
* WebGL renderer for image layers.
* @api
*/
class WebGLImageLayerRenderer extends WebGLLayerRenderer {
/**
* @param {import("./Map.js").default} mapRenderer Map renderer.
* @param {import("../../layer/Image.js").default} imageLayer Tile layer.
*/
constructor(mapRenderer, imageLayer) {
super(mapRenderer, imageLayer);
/**
* The last rendered image.
* @private
* @type {?import("../../ImageBase.js").default}
*/
this.image_ = null;
/**
* @private
* @type {CanvasRenderingContext2D}
*/
this.hitCanvasContext_ = null;
/**
* @private
* @type {?import("../../transform.js").Transform}
*/
this.hitTransformationMatrix_ = null;
}
/**
* @param {import("../../ImageBase.js").default} image Image.
* @private
* @return {WebGLTexture} Texture.
*/
createTexture_(image) {
// We meet the conditions to work with non-power of two textures.
// http://www.khronos.org/webgl/wiki/WebGL_and_OpenGL_Differences#Non-Power_of_Two_Texture_Support
// http://learningwebgl.com/blog/?p=2101
const imageElement = image.getImage();
const gl = this.mapRenderer.getGL();
return createTexture(
gl, imageElement, CLAMP_TO_EDGE, CLAMP_TO_EDGE);
}
/**
* @inheritDoc
*/
prepareFrame(frameState, layerState, context) {
const gl = this.mapRenderer.getGL();
const pixelRatio = frameState.pixelRatio;
const viewState = frameState.viewState;
const viewCenter = viewState.center;
const viewResolution = viewState.resolution;
const viewRotation = viewState.rotation;
let image = this.image_;
let texture = this.texture;
const imageLayer = /** @type {import("../../layer/Image.js").default} */ (this.getLayer());
const imageSource = /** @type {import("../../source/Image.js").default} */ (imageLayer.getSource());
const hints = frameState.viewHints;
let renderedExtent = frameState.extent;
if (layerState.extent !== undefined) {
renderedExtent = getIntersection(renderedExtent, layerState.extent);
}
if (!hints[ViewHint.ANIMATING] && !hints[ViewHint.INTERACTING] &&
!isEmpty(renderedExtent)) {
let projection = viewState.projection;
if (!ENABLE_RASTER_REPROJECTION) {
const sourceProjection = imageSource.getProjection();
if (sourceProjection) {
projection = sourceProjection;
}
}
const image_ = imageSource.getImage(renderedExtent, viewResolution,
pixelRatio, projection);
if (image_) {
const loaded = this.loadImage(image_);
if (loaded) {
image = image_;
texture = this.createTexture_(image_);
if (this.texture) {
/**
* @param {WebGLRenderingContext} gl GL.
* @param {WebGLTexture} texture Texture.
*/
const postRenderFunction = function(gl, texture) {
if (!gl.isContextLost()) {
gl.deleteTexture(texture);
}
}.bind(null, gl, this.texture);
frameState.postRenderFunctions.push(
/** @type {import("../../PluggableMap.js").PostRenderFunction} */ (postRenderFunction)
);
}
}
}
}
if (image) {
const canvas = this.mapRenderer.getContext().getCanvas();
this.updateProjectionMatrix_(canvas.width, canvas.height,
pixelRatio, viewCenter, viewResolution, viewRotation,
image.getExtent());
this.hitTransformationMatrix_ = null;
// Translate and scale to flip the Y coord.
const texCoordMatrix = this.texCoordMatrix;
resetTransform(texCoordMatrix);
scaleTransform(texCoordMatrix, 1, -1);
translateTransform(texCoordMatrix, 0, -1);
this.image_ = image;
this.texture = texture;
}
return !!image;
}
/**
* @param {number} canvasWidth Canvas width.
* @param {number} canvasHeight Canvas height.
* @param {number} pixelRatio Pixel ratio.
* @param {import("../../coordinate.js").Coordinate} viewCenter View center.
* @param {number} viewResolution View resolution.
* @param {number} viewRotation View rotation.
* @param {import("../../extent.js").Extent} imageExtent Image extent.
* @private
*/
updateProjectionMatrix_(
canvasWidth,
canvasHeight,
pixelRatio,
viewCenter,
viewResolution,
viewRotation,
imageExtent
) {
const canvasExtentWidth = canvasWidth * viewResolution;
const canvasExtentHeight = canvasHeight * viewResolution;
const projectionMatrix = this.projectionMatrix;
resetTransform(projectionMatrix);
scaleTransform(projectionMatrix,
pixelRatio * 2 / canvasExtentWidth,
pixelRatio * 2 / canvasExtentHeight);
rotateTransform(projectionMatrix, -viewRotation);
translateTransform(projectionMatrix,
imageExtent[0] - viewCenter[0],
imageExtent[1] - viewCenter[1]);
scaleTransform(projectionMatrix,
(imageExtent[2] - imageExtent[0]) / 2,
(imageExtent[3] - imageExtent[1]) / 2);
translateTransform(projectionMatrix, 1, 1);
}
/**
* @inheritDoc
*/
forEachLayerAtPixel(pixel, frameState, callback, thisArg) {
if (!this.image_ || !this.image_.getImage()) {
return undefined;
}
const imageSize =
[this.image_.getImage().width, this.image_.getImage().height];
if (!this.hitTransformationMatrix_) {
this.hitTransformationMatrix_ = this.getHitTransformationMatrix_(
frameState.size, imageSize);
}
const pixelOnFrameBuffer = applyTransform(
this.hitTransformationMatrix_, pixel.slice());
if (pixelOnFrameBuffer[0] < 0 || pixelOnFrameBuffer[0] > imageSize[0] ||
pixelOnFrameBuffer[1] < 0 || pixelOnFrameBuffer[1] > imageSize[1]) {
// outside the image, no need to check
return undefined;
}
if (!this.hitCanvasContext_) {
this.hitCanvasContext_ = createCanvasContext2D(1, 1);
}
this.hitCanvasContext_.clearRect(0, 0, 1, 1);
this.hitCanvasContext_.drawImage(this.image_.getImage(),
pixelOnFrameBuffer[0], pixelOnFrameBuffer[1], 1, 1, 0, 0, 1, 1);
const imageData = this.hitCanvasContext_.getImageData(0, 0, 1, 1).data;
if (imageData[3] > 0) {
return callback.call(thisArg, this.getLayer(), imageData);
} else {
return undefined;
}
}
/**
* The transformation matrix to get the pixel on the image for a
* pixel on the map.
* @param {import("../../size.js").Size} mapSize The map size.
* @param {import("../../size.js").Size} imageSize The image size.
* @return {import("../../transform.js").Transform} The transformation matrix.
* @private
*/
getHitTransformationMatrix_(mapSize, imageSize) {
// the first matrix takes a map pixel, flips the y-axis and scales to
// a range between -1 ... 1
const mapCoordTransform = createTransform();
translateTransform(mapCoordTransform, -1, -1);
scaleTransform(mapCoordTransform, 2 / mapSize[0], 2 / mapSize[1]);
translateTransform(mapCoordTransform, 0, mapSize[1]);
scaleTransform(mapCoordTransform, 1, -1);
// the second matrix is the inverse of the projection matrix used in the
// shader for drawing
const projectionMatrixInv = invertTransform(this.projectionMatrix.slice());
// the third matrix scales to the image dimensions and flips the y-axis again
const transform = createTransform();
translateTransform(transform, 0, imageSize[1]);
scaleTransform(transform, 1, -1);
scaleTransform(transform, imageSize[0] / 2, imageSize[1] / 2);
translateTransform(transform, 1, 1);
multiplyTransform(transform, projectionMatrixInv);
multiplyTransform(transform, mapCoordTransform);
return transform;
}
}
export default WebGLImageLayerRenderer;

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/**
* @module ol/renderer/webgl/Layer
*/
import {abstract} from '../../util.js';
import RenderEvent from '../../render/Event.js';
import RenderEventType from '../../render/EventType.js';
import WebGLImmediateRenderer from '../../render/webgl/Immediate.js';
import LayerRenderer from '../Layer.js';
import {fragment, vertex} from './defaultmapshader.js';
import Locations from './defaultmapshader/Locations.js';
import {create as createTransform} from '../../transform.js';
import {create, fromTransform} from '../../vec/mat4.js';
import {ARRAY_BUFFER, FRAMEBUFFER, FLOAT, TEXTURE_2D,
TRIANGLE_STRIP, COLOR_ATTACHMENT0} from '../../webgl.js';
import WebGLBuffer from '../../webgl/Buffer.js';
import {createEmptyTexture} from '../../webgl/Context.js';
/**
* @abstract
*/
class WebGLLayerRenderer extends LayerRenderer {
/**
* @param {import("./Map.js").default} mapRenderer Map renderer.
* @param {import("../../layer/Layer.js").default} layer Layer.
*/
constructor(mapRenderer, layer) {
super(layer);
/**
* @protected
* @type {import("./Map.js").default}
*/
this.mapRenderer = mapRenderer;
/**
* @private
* @type {import("../../webgl/Buffer.js").default}
*/
this.arrayBuffer_ = new WebGLBuffer([
-1, -1, 0, 0,
1, -1, 1, 0,
-1, 1, 0, 1,
1, 1, 1, 1
]);
/**
* @protected
* @type {WebGLTexture}
*/
this.texture = null;
/**
* @protected
* @type {WebGLFramebuffer}
*/
this.framebuffer = null;
/**
* @protected
* @type {number|undefined}
*/
this.framebufferDimension = undefined;
/**
* @protected
* @type {import("../../transform.js").Transform}
*/
this.texCoordMatrix = createTransform();
/**
* @protected
* @type {import("../../transform.js").Transform}
*/
this.projectionMatrix = createTransform();
/**
* @type {Array<number>}
* @private
*/
this.tmpMat4_ = create();
/**
* @private
* @type {import("./defaultmapshader/Locations.js").default}
*/
this.defaultLocations_ = null;
}
/**
* @param {import("../../PluggableMap.js").FrameState} frameState Frame state.
* @param {number} framebufferDimension Framebuffer dimension.
* @protected
*/
bindFramebuffer(frameState, framebufferDimension) {
const gl = this.mapRenderer.getGL();
if (this.framebufferDimension === undefined ||
this.framebufferDimension != framebufferDimension) {
/**
* @param {WebGLRenderingContext} gl GL.
* @param {WebGLFramebuffer} framebuffer Framebuffer.
* @param {WebGLTexture} texture Texture.
*/
const postRenderFunction = function(gl, framebuffer, texture) {
if (!gl.isContextLost()) {
gl.deleteFramebuffer(framebuffer);
gl.deleteTexture(texture);
}
}.bind(null, gl, this.framebuffer, this.texture);
frameState.postRenderFunctions.push(
/** @type {import("../../PluggableMap.js").PostRenderFunction} */ (postRenderFunction)
);
const texture = createEmptyTexture(
gl, framebufferDimension, framebufferDimension);
const framebuffer = gl.createFramebuffer();
gl.bindFramebuffer(FRAMEBUFFER, framebuffer);
gl.framebufferTexture2D(FRAMEBUFFER,
COLOR_ATTACHMENT0, TEXTURE_2D, texture, 0);
this.texture = texture;
this.framebuffer = framebuffer;
this.framebufferDimension = framebufferDimension;
} else {
gl.bindFramebuffer(FRAMEBUFFER, this.framebuffer);
}
}
/**
* @param {import("../../PluggableMap.js").FrameState} frameState Frame state.
* @param {import("../../layer/Layer.js").State} layerState Layer state.
* @param {import("../../webgl/Context.js").default} context Context.
*/
composeFrame(frameState, layerState, context) {
this.dispatchComposeEvent_(RenderEventType.PRECOMPOSE, context, frameState);
context.bindBuffer(ARRAY_BUFFER, this.arrayBuffer_);
const gl = context.getGL();
const program = context.getProgram(fragment, vertex);
let locations;
if (!this.defaultLocations_) {
locations = new Locations(gl, program);
this.defaultLocations_ = locations;
} else {
locations = this.defaultLocations_;
}
if (context.useProgram(program)) {
gl.enableVertexAttribArray(locations.a_position);
gl.vertexAttribPointer(
locations.a_position, 2, FLOAT, false, 16, 0);
gl.enableVertexAttribArray(locations.a_texCoord);
gl.vertexAttribPointer(
locations.a_texCoord, 2, FLOAT, false, 16, 8);
gl.uniform1i(locations.u_texture, 0);
}
gl.uniformMatrix4fv(locations.u_texCoordMatrix, false,
fromTransform(this.tmpMat4_, this.getTexCoordMatrix()));
gl.uniformMatrix4fv(locations.u_projectionMatrix, false,
fromTransform(this.tmpMat4_, this.getProjectionMatrix()));
gl.uniform1f(locations.u_opacity, layerState.opacity);
gl.bindTexture(TEXTURE_2D, this.getTexture());
gl.drawArrays(TRIANGLE_STRIP, 0, 4);
this.dispatchComposeEvent_(RenderEventType.POSTCOMPOSE, context, frameState);
}
/**
* @param {import("../../render/EventType.js").default} type Event type.
* @param {import("../../webgl/Context.js").default} context WebGL context.
* @param {import("../../PluggableMap.js").FrameState} frameState Frame state.
* @private
*/
dispatchComposeEvent_(type, context, frameState) {
const layer = this.getLayer();
if (layer.hasListener(type)) {
const viewState = frameState.viewState;
const resolution = viewState.resolution;
const pixelRatio = frameState.pixelRatio;
const extent = frameState.extent;
const center = viewState.center;
const rotation = viewState.rotation;
const size = frameState.size;
const render = new WebGLImmediateRenderer(
context, center, resolution, rotation, size, extent, pixelRatio);
const composeEvent = new RenderEvent(
type, render, frameState, null, context);
layer.dispatchEvent(composeEvent);
}
}
/**
* @return {!import("../../transform.js").Transform} Matrix.
*/
getTexCoordMatrix() {
return this.texCoordMatrix;
}
/**
* @return {WebGLTexture} Texture.
*/
getTexture() {
return this.texture;
}
/**
* @return {!import("../../transform.js").Transform} Matrix.
*/
getProjectionMatrix() {
return this.projectionMatrix;
}
/**
* Handle webglcontextlost.
*/
handleWebGLContextLost() {
this.texture = null;
this.framebuffer = null;
this.framebufferDimension = undefined;
}
/**
* @abstract
* @param {import("../../PluggableMap.js").FrameState} frameState Frame state.
* @param {import("../../layer/Layer.js").State} layerState Layer state.
* @param {import("../../webgl/Context.js").default} context Context.
* @return {boolean} whether composeFrame should be called.
*/
prepareFrame(frameState, layerState, context) {
return abstract();
}
/**
* @abstract
* @param {import("../../pixel.js").Pixel} pixel Pixel.
* @param {import("../../PluggableMap.js").FrameState} frameState FrameState.
* @param {function(this: S, import("../../layer/Layer.js").default, (Uint8ClampedArray|Uint8Array)): T} callback Layer
* callback.
* @param {S} thisArg Value to use as `this` when executing `callback`.
* @return {T|undefined} Callback result.
* @template S,T,U
*/
forEachLayerAtPixel(pixel, frameState, callback, thisArg) {
return abstract();
}
}
export default WebGLLayerRenderer;

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/**
* @module ol/renderer/webgl/Map
*/
import {stableSort} from '../../array.js';
import {CLASS_UNSELECTABLE} from '../../css.js';
import {createCanvasContext2D} from '../../dom.js';
import {listen} from '../../events.js';
import {visibleAtResolution} from '../../layer/Layer.js';
import RenderEvent from '../../render/Event.js';
import RenderEventType from '../../render/EventType.js';
import WebGLImmediateRenderer from '../../render/webgl/Immediate.js';
import MapRenderer, {sortByZIndex} from '../Map.js';
import SourceState from '../../source/State.js';
import LRUCache from '../../structs/LRUCache.js';
import PriorityQueue from '../../structs/PriorityQueue.js';
import {BLEND, CLAMP_TO_EDGE, COLOR_BUFFER_BIT, CULL_FACE, DEPTH_TEST, FRAMEBUFFER,
getContext, LINEAR, ONE, ONE_MINUS_SRC_ALPHA, RGBA, SCISSOR_TEST, SRC_ALPHA,
STENCIL_TEST, TEXTURE0, TEXTURE_2D, TEXTURE_MAG_FILTER, TEXTURE_MIN_FILTER,
TEXTURE_WRAP_S, TEXTURE_WRAP_T, UNSIGNED_BYTE} from '../../webgl.js';
import WebGLContext from '../../webgl/Context.js';
import ContextEventType from '../../webgl/ContextEventType.js';
/**
* @typedef {Object} TextureCacheEntry
* @property {number} magFilter
* @property {number} minFilter
* @property {WebGLTexture} texture
*/
/**
* Texture cache high water mark.
* @type {number}
*/
const WEBGL_TEXTURE_CACHE_HIGH_WATER_MARK = 1024;
/**
* @classdesc
* WebGL map renderer.
* @api
*/
class WebGLMapRenderer extends MapRenderer {
/**
* @param {import("../../PluggableMap.js").default} map Map.
*/
constructor(map) {
super(map);
const container = map.getViewport();
/**
* @private
* @type {HTMLCanvasElement}
*/
this.canvas_ = /** @type {HTMLCanvasElement} */
(document.createElement('canvas'));
this.canvas_.style.width = '100%';
this.canvas_.style.height = '100%';
this.canvas_.style.display = 'block';
this.canvas_.className = CLASS_UNSELECTABLE;
container.insertBefore(this.canvas_, container.childNodes[0] || null);
/**
* @private
* @type {number}
*/
this.clipTileCanvasWidth_ = 0;
/**
* @private
* @type {number}
*/
this.clipTileCanvasHeight_ = 0;
/**
* @private
* @type {CanvasRenderingContext2D}
*/
this.clipTileContext_ = createCanvasContext2D();
/**
* @private
* @type {boolean}
*/
this.renderedVisible_ = true;
/**
* @private
* @type {WebGLRenderingContext}
*/
this.gl_ = getContext(this.canvas_, {
antialias: true,
depth: true,
failIfMajorPerformanceCaveat: true,
preserveDrawingBuffer: false,
stencil: true
});
/**
* @private
* @type {import("../../webgl/Context.js").default}
*/
this.context_ = new WebGLContext(this.canvas_, this.gl_);
listen(this.canvas_, ContextEventType.LOST,
this.handleWebGLContextLost, this);
listen(this.canvas_, ContextEventType.RESTORED,
this.handleWebGLContextRestored, this);
/**
* @private
* @type {import("../../structs/LRUCache.js").default<TextureCacheEntry|null>}
*/
this.textureCache_ = new LRUCache();
/**
* @private
* @type {import("../../coordinate.js").Coordinate}
*/
this.focus_ = null;
/**
* @private
* @type {import("../../structs/PriorityQueue.js").default<Array>}
*/
this.tileTextureQueue_ = new PriorityQueue(
/**
* @param {Array<*>} element Element.
* @return {number} Priority.
* @this {WebGLMapRenderer}
*/
(function(element) {
const tileCenter = /** @type {import("../../coordinate.js").Coordinate} */ (element[1]);
const tileResolution = /** @type {number} */ (element[2]);
const deltaX = tileCenter[0] - this.focus_[0];
const deltaY = tileCenter[1] - this.focus_[1];
return 65536 * Math.log(tileResolution) +
Math.sqrt(deltaX * deltaX + deltaY * deltaY) / tileResolution;
}).bind(this),
/**
* @param {Array<*>} element Element.
* @return {string} Key.
*/
function(element) {
return (
/** @type {import("../../Tile.js").default} */ (element[0]).getKey()
);
});
/**
* @param {import("../../PluggableMap.js").default} map Map.
* @param {?import("../../PluggableMap.js").FrameState} frameState Frame state.
* @return {boolean} false.
* @this {WebGLMapRenderer}
*/
this.loadNextTileTexture_ =
function(map, frameState) {
if (!this.tileTextureQueue_.isEmpty()) {
this.tileTextureQueue_.reprioritize();
const element = this.tileTextureQueue_.dequeue();
const tile = /** @type {import("../../Tile.js").default} */ (element[0]);
const tileSize = /** @type {import("../../size.js").Size} */ (element[3]);
const tileGutter = /** @type {number} */ (element[4]);
this.bindTileTexture(
tile, tileSize, tileGutter, LINEAR, LINEAR);
}
return false;
}.bind(this);
/**
* @private
* @type {number}
*/
this.textureCacheFrameMarkerCount_ = 0;
this.initializeGL_();
}
/**
* @param {import("../../Tile.js").default} tile Tile.
* @param {import("../../size.js").Size} tileSize Tile size.
* @param {number} tileGutter Tile gutter.
* @param {number} magFilter Mag filter.
* @param {number} minFilter Min filter.
*/
bindTileTexture(tile, tileSize, tileGutter, magFilter, minFilter) {
const gl = this.getGL();
const tileKey = tile.getKey();
if (this.textureCache_.containsKey(tileKey)) {
const textureCacheEntry = this.textureCache_.get(tileKey);
gl.bindTexture(TEXTURE_2D, textureCacheEntry.texture);
if (textureCacheEntry.magFilter != magFilter) {
gl.texParameteri(
TEXTURE_2D, TEXTURE_MAG_FILTER, magFilter);
textureCacheEntry.magFilter = magFilter;
}
if (textureCacheEntry.minFilter != minFilter) {
gl.texParameteri(
TEXTURE_2D, TEXTURE_MIN_FILTER, minFilter);
textureCacheEntry.minFilter = minFilter;
}
} else {
const texture = gl.createTexture();
const imageTile = /** @type {import("../../ImageTile.js").default} */ (tile);
gl.bindTexture(TEXTURE_2D, texture);
if (tileGutter > 0) {
const clipTileCanvas = this.clipTileContext_.canvas;
const clipTileContext = this.clipTileContext_;
if (this.clipTileCanvasWidth_ !== tileSize[0] ||
this.clipTileCanvasHeight_ !== tileSize[1]) {
clipTileCanvas.width = tileSize[0];
clipTileCanvas.height = tileSize[1];
this.clipTileCanvasWidth_ = tileSize[0];
this.clipTileCanvasHeight_ = tileSize[1];
} else {
clipTileContext.clearRect(0, 0, tileSize[0], tileSize[1]);
}
clipTileContext.drawImage(imageTile.getImage(), tileGutter, tileGutter,
tileSize[0], tileSize[1], 0, 0, tileSize[0], tileSize[1]);
gl.texImage2D(TEXTURE_2D, 0,
RGBA, RGBA,
UNSIGNED_BYTE, clipTileCanvas);
} else {
gl.texImage2D(TEXTURE_2D, 0,
RGBA, RGBA,
UNSIGNED_BYTE, imageTile.getImage());
}
gl.texParameteri(
TEXTURE_2D, TEXTURE_MAG_FILTER, magFilter);
gl.texParameteri(
TEXTURE_2D, TEXTURE_MIN_FILTER, minFilter);
gl.texParameteri(TEXTURE_2D, TEXTURE_WRAP_S,
CLAMP_TO_EDGE);
gl.texParameteri(TEXTURE_2D, TEXTURE_WRAP_T,
CLAMP_TO_EDGE);
this.textureCache_.set(tileKey, {
texture: texture,
magFilter: magFilter,
minFilter: minFilter
});
}
}
/**
* @param {import("../../render/EventType.js").default} type Event type.
* @param {import("../../PluggableMap.js").FrameState} frameState Frame state.
*/
dispatchRenderEvent(type, frameState) {
const map = this.getMap();
if (map.hasListener(type)) {
const context = this.context_;
const extent = frameState.extent;
const size = frameState.size;
const viewState = frameState.viewState;
const pixelRatio = frameState.pixelRatio;
const resolution = viewState.resolution;
const center = viewState.center;
const rotation = viewState.rotation;
const vectorContext = new WebGLImmediateRenderer(context,
center, resolution, rotation, size, extent, pixelRatio);
const composeEvent = new RenderEvent(type, vectorContext,
frameState, null, context);
map.dispatchEvent(composeEvent);
}
}
/**
* @inheritDoc
*/
disposeInternal() {
const gl = this.getGL();
if (!gl.isContextLost()) {
this.textureCache_.forEach(
/**
* @param {?TextureCacheEntry} textureCacheEntry
* Texture cache entry.
*/
function(textureCacheEntry) {
if (textureCacheEntry) {
gl.deleteTexture(textureCacheEntry.texture);
}
});
}
this.context_.dispose();
super.disposeInternal();
}
/**
* @param {import("../../PluggableMap.js").default} map Map.
* @param {import("../../PluggableMap.js").FrameState} frameState Frame state.
* @private
*/
expireCache_(map, frameState) {
const gl = this.getGL();
let textureCacheEntry;
while (this.textureCache_.getCount() - this.textureCacheFrameMarkerCount_ >
WEBGL_TEXTURE_CACHE_HIGH_WATER_MARK) {
textureCacheEntry = this.textureCache_.peekLast();
if (!textureCacheEntry) {
if (+this.textureCache_.peekLastKey() == frameState.index) {
break;
} else {
--this.textureCacheFrameMarkerCount_;
}
} else {
gl.deleteTexture(textureCacheEntry.texture);
}
this.textureCache_.pop();
}
}
/**
* @return {import("../../webgl/Context.js").default} The context.
*/
getContext() {
return this.context_;
}
/**
* @return {WebGLRenderingContext} GL.
*/
getGL() {
return this.gl_;
}
/**
* @return {import("../../structs/PriorityQueue.js").default<Array>} Tile texture queue.
*/
getTileTextureQueue() {
return this.tileTextureQueue_;
}
/**
* @param {import("../../events/Event.js").default} event Event.
* @protected
*/
handleWebGLContextLost(event) {
event.preventDefault();
this.textureCache_.clear();
this.textureCacheFrameMarkerCount_ = 0;
const renderers = this.getLayerRenderers();
for (const id in renderers) {
const renderer = /** @type {import("./Layer.js").default} */ (renderers[id]);
renderer.handleWebGLContextLost();
}
}
/**
* @protected
*/
handleWebGLContextRestored() {
this.initializeGL_();
this.getMap().render();
}
/**
* @private
*/
initializeGL_() {
const gl = this.gl_;
gl.activeTexture(TEXTURE0);
gl.blendFuncSeparate(
SRC_ALPHA, ONE_MINUS_SRC_ALPHA,
ONE, ONE_MINUS_SRC_ALPHA);
gl.disable(CULL_FACE);
gl.disable(DEPTH_TEST);
gl.disable(SCISSOR_TEST);
gl.disable(STENCIL_TEST);
}
/**
* @param {import("../../Tile.js").default} tile Tile.
* @return {boolean} Is tile texture loaded.
*/
isTileTextureLoaded(tile) {
return this.textureCache_.containsKey(tile.getKey());
}
/**
* @inheritDoc
*/
renderFrame(frameState) {
const context = this.getContext();
const gl = this.getGL();
if (gl.isContextLost()) {
return false;
}
if (!frameState) {
if (this.renderedVisible_) {
this.canvas_.style.display = 'none';
this.renderedVisible_ = false;
}
return false;
}
this.focus_ = frameState.focus;
this.textureCache_.set((-frameState.index).toString(), null);
++this.textureCacheFrameMarkerCount_;
this.dispatchRenderEvent(RenderEventType.PRECOMPOSE, frameState);
/** @type {Array<import("../../layer/Layer.js").State>} */
const layerStatesToDraw = [];
const layerStatesArray = frameState.layerStatesArray;
stableSort(layerStatesArray, sortByZIndex);
const viewResolution = frameState.viewState.resolution;
let i, ii;
for (i = 0, ii = layerStatesArray.length; i < ii; ++i) {
const layerState = layerStatesArray[i];
if (visibleAtResolution(layerState, viewResolution) &&
layerState.sourceState == SourceState.READY) {
const layerRenderer = /** @type {import("./Layer.js").default} */ (this.getLayerRenderer(layerState.layer));
if (layerRenderer.prepareFrame(frameState, layerState, context)) {
layerStatesToDraw.push(layerState);
}
}
}
const width = frameState.size[0] * frameState.pixelRatio;
const height = frameState.size[1] * frameState.pixelRatio;
if (this.canvas_.width != width || this.canvas_.height != height) {
this.canvas_.width = width;
this.canvas_.height = height;
}
gl.bindFramebuffer(FRAMEBUFFER, null);
gl.clearColor(0, 0, 0, 0);
gl.clear(COLOR_BUFFER_BIT);
gl.enable(BLEND);
gl.viewport(0, 0, this.canvas_.width, this.canvas_.height);
for (i = 0, ii = layerStatesToDraw.length; i < ii; ++i) {
const layerState = layerStatesToDraw[i];
const layerRenderer = /** @type {import("./Layer.js").default} */ (this.getLayerRenderer(layerState.layer));
layerRenderer.composeFrame(frameState, layerState, context);
}
if (!this.renderedVisible_) {
this.canvas_.style.display = '';
this.renderedVisible_ = true;
}
this.calculateMatrices2D(frameState);
if (this.textureCache_.getCount() - this.textureCacheFrameMarkerCount_ >
WEBGL_TEXTURE_CACHE_HIGH_WATER_MARK) {
frameState.postRenderFunctions.push(
/** @type {import("../../PluggableMap.js").PostRenderFunction} */ (this.expireCache_.bind(this))
);
}
if (!this.tileTextureQueue_.isEmpty()) {
frameState.postRenderFunctions.push(this.loadNextTileTexture_);
frameState.animate = true;
}
this.dispatchRenderEvent(RenderEventType.POSTCOMPOSE, frameState);
this.scheduleRemoveUnusedLayerRenderers(frameState);
this.scheduleExpireIconCache(frameState);
}
/**
* @inheritDoc
*/
forEachFeatureAtCoordinate(
coordinate,
frameState,
hitTolerance,
callback,
thisArg,
layerFilter,
thisArg2
) {
let result;
if (this.getGL().isContextLost()) {
return false;
}
const viewState = frameState.viewState;
const layerStates = frameState.layerStatesArray;
const numLayers = layerStates.length;
let i;
for (i = numLayers - 1; i >= 0; --i) {
const layerState = layerStates[i];
const layer = layerState.layer;
if (visibleAtResolution(layerState, viewState.resolution) &&
layerFilter.call(thisArg2, layer)) {
const layerRenderer = this.getLayerRenderer(layer);
result = layerRenderer.forEachFeatureAtCoordinate(
coordinate, frameState, hitTolerance, callback);
if (result) {
return result;
}
}
}
return undefined;
}
/**
* @inheritDoc
*/
hasFeatureAtCoordinate(coordinate, frameState, hitTolerance, layerFilter, thisArg) {
let hasFeature = false;
if (this.getGL().isContextLost()) {
return false;
}
const viewState = frameState.viewState;
const layerStates = frameState.layerStatesArray;
const numLayers = layerStates.length;
let i;
for (i = numLayers - 1; i >= 0; --i) {
const layerState = layerStates[i];
const layer = layerState.layer;
if (visibleAtResolution(layerState, viewState.resolution) &&
layerFilter.call(thisArg, layer)) {
const layerRenderer = this.getLayerRenderer(layer);
hasFeature =
layerRenderer.hasFeatureAtCoordinate(coordinate, frameState);
if (hasFeature) {
return true;
}
}
}
return hasFeature;
}
/**
* @inheritDoc
*/
forEachLayerAtPixel(pixel, frameState, hitTolerance, callback, thisArg, layerFilter, thisArg2) {
if (this.getGL().isContextLost()) {
return false;
}
const viewState = frameState.viewState;
let result;
const layerStates = frameState.layerStatesArray;
const numLayers = layerStates.length;
let i;
for (i = numLayers - 1; i >= 0; --i) {
const layerState = layerStates[i];
const layer = layerState.layer;
if (visibleAtResolution(layerState, viewState.resolution) &&
layerFilter.call(thisArg, layer)) {
const layerRenderer = /** @type {import("./Layer.js").default} */ (this.getLayerRenderer(layer));
result = layerRenderer.forEachLayerAtPixel(
pixel, frameState, callback, thisArg);
if (result) {
return result;
}
}
}
return undefined;
}
}
export default WebGLMapRenderer;

View File

@@ -1,398 +0,0 @@
/**
* @module ol/renderer/webgl/TileLayer
*/
// FIXME large resolutions lead to too large framebuffers :-(
// FIXME animated shaders! check in redraw
import ImageTile from '../../ImageTile.js';
import TileRange from '../../TileRange.js';
import TileState from '../../TileState.js';
import TileSource from '../../source/Tile.js';
import {numberSafeCompareFunction} from '../../array.js';
import {createEmpty, intersects} from '../../extent.js';
import {roundUpToPowerOfTwo} from '../../math.js';
import WebGLLayerRenderer from './Layer.js';
import {fragment, vertex} from './tilelayershader.js';
import Locations from './tilelayershader/Locations.js';
import {toSize} from '../../size.js';
import {
reset as resetTransform,
rotate as rotateTransform,
scale as scaleTransform,
translate as translateTransform,
apply as applyTransform
} from '../../transform.js';
import {COLOR_BUFFER_BIT, BLEND, ARRAY_BUFFER, FLOAT, LINEAR, TRIANGLE_STRIP} from '../../webgl.js';
import WebGLBuffer from '../../webgl/Buffer.js';
/**
* @classdesc
* WebGL renderer for tile layers.
* @api
*/
class WebGLTileLayerRenderer extends WebGLLayerRenderer {
/**
* @param {import("./Map.js").default} mapRenderer Map renderer.
* @param {import("../../layer/Tile.js").default} tileLayer Tile layer.
*/
constructor(mapRenderer, tileLayer) {
super(mapRenderer, tileLayer);
/**
* @private
* @type {import("../../webgl/Fragment.js").default}
*/
this.fragmentShader_ = fragment;
/**
* @private
* @type {import("../../webgl/Vertex.js").default}
*/
this.vertexShader_ = vertex;
/**
* @private
* @type {import("./tilelayershader/Locations.js").default}
*/
this.locations_ = null;
/**
* @private
* @type {import("../../webgl/Buffer.js").default}
*/
this.renderArrayBuffer_ = new WebGLBuffer([
0, 0, 0, 1,
1, 0, 1, 1,
0, 1, 0, 0,
1, 1, 1, 0
]);
/**
* @private
* @type {import("../../TileRange.js").default}
*/
this.renderedTileRange_ = null;
/**
* @private
* @type {import("../../extent.js").Extent}
*/
this.renderedFramebufferExtent_ = null;
/**
* @private
* @type {number}
*/
this.renderedRevision_ = -1;
/**
* @private
* @type {import("../../size.js").Size}
*/
this.tmpSize_ = [0, 0];
}
/**
* @inheritDoc
*/
disposeInternal() {
const context = this.mapRenderer.getContext();
context.deleteBuffer(this.renderArrayBuffer_);
super.disposeInternal();
}
/**
* @inheritDoc
*/
createLoadedTileFinder(source, projection, tiles) {
const mapRenderer = this.mapRenderer;
return (
/**
* @param {number} zoom Zoom level.
* @param {import("../../TileRange.js").default} tileRange Tile range.
* @return {boolean} The tile range is fully loaded.
*/
function(zoom, tileRange) {
function callback(tile) {
const loaded = mapRenderer.isTileTextureLoaded(tile);
if (loaded) {
if (!tiles[zoom]) {
tiles[zoom] = {};
}
tiles[zoom][tile.tileCoord.toString()] = tile;
}
return loaded;
}
return source.forEachLoadedTile(projection, zoom, tileRange, callback);
}
);
}
/**
* @inheritDoc
*/
handleWebGLContextLost() {
super.handleWebGLContextLost();
this.locations_ = null;
}
/**
* @inheritDoc
*/
prepareFrame(frameState, layerState, context) {
const mapRenderer = this.mapRenderer;
const gl = context.getGL();
const viewState = frameState.viewState;
const projection = viewState.projection;
const tileLayer = /** @type {import("../../layer/Tile.js").default} */ (this.getLayer());
const tileSource = tileLayer.getSource();
if (!(tileSource instanceof TileSource)) {
return true;
}
const tileGrid = tileSource.getTileGridForProjection(projection);
const z = tileGrid.getZForResolution(viewState.resolution);
const tileResolution = tileGrid.getResolution(z);
const tilePixelSize =
tileSource.getTilePixelSize(z, frameState.pixelRatio, projection);
const pixelRatio = tilePixelSize[0] /
toSize(tileGrid.getTileSize(z), this.tmpSize_)[0];
const tilePixelResolution = tileResolution / pixelRatio;
const tileGutter = tileSource.getTilePixelRatio(pixelRatio) * tileSource.getGutterForProjection(projection);
const center = viewState.center;
const extent = frameState.extent;
const tileRange = tileGrid.getTileRangeForExtentAndZ(extent, z);
let framebufferExtent;
if (this.renderedTileRange_ &&
this.renderedTileRange_.equals(tileRange) &&
this.renderedRevision_ == tileSource.getRevision()) {
framebufferExtent = this.renderedFramebufferExtent_;
} else {
const tileRangeSize = tileRange.getSize();
const maxDimension = Math.max(
tileRangeSize[0] * tilePixelSize[0],
tileRangeSize[1] * tilePixelSize[1]);
const framebufferDimension = roundUpToPowerOfTwo(maxDimension);
const framebufferExtentDimension = tilePixelResolution * framebufferDimension;
const origin = tileGrid.getOrigin(z);
const minX = origin[0] +
tileRange.minX * tilePixelSize[0] * tilePixelResolution;
const minY = origin[1] +
tileRange.minY * tilePixelSize[1] * tilePixelResolution;
framebufferExtent = [
minX, minY,
minX + framebufferExtentDimension, minY + framebufferExtentDimension
];
this.bindFramebuffer(frameState, framebufferDimension);
gl.viewport(0, 0, framebufferDimension, framebufferDimension);
gl.clearColor(0, 0, 0, 0);
gl.clear(COLOR_BUFFER_BIT);
gl.disable(BLEND);
const program = context.getProgram(this.fragmentShader_, this.vertexShader_);
context.useProgram(program);
if (!this.locations_) {
this.locations_ = new Locations(gl, program);
}
context.bindBuffer(ARRAY_BUFFER, this.renderArrayBuffer_);
gl.enableVertexAttribArray(this.locations_.a_position);
gl.vertexAttribPointer(
this.locations_.a_position, 2, FLOAT, false, 16, 0);
gl.enableVertexAttribArray(this.locations_.a_texCoord);
gl.vertexAttribPointer(
this.locations_.a_texCoord, 2, FLOAT, false, 16, 8);
gl.uniform1i(this.locations_.u_texture, 0);
/**
* @type {Object<number, Object<string, import("../../Tile.js").default>>}
*/
const tilesToDrawByZ = {};
tilesToDrawByZ[z] = {};
const findLoadedTiles = this.createLoadedTileFinder(
tileSource, projection, tilesToDrawByZ);
const useInterimTilesOnError = tileLayer.getUseInterimTilesOnError();
let allTilesLoaded = true;
const tmpExtent = createEmpty();
const tmpTileRange = new TileRange(0, 0, 0, 0);
let childTileRange, drawable, fullyLoaded, tile, tileState;
let x, y, tileExtent;
for (x = tileRange.minX; x <= tileRange.maxX; ++x) {
for (y = tileRange.minY; y <= tileRange.maxY; ++y) {
tile = tileSource.getTile(z, x, y, pixelRatio, projection);
if (layerState.extent !== undefined) {
// ignore tiles outside layer extent
tileExtent = tileGrid.getTileCoordExtent(tile.tileCoord, tmpExtent);
if (!intersects(tileExtent, layerState.extent)) {
continue;
}
}
tileState = tile.getState();
drawable = tileState == TileState.LOADED ||
tileState == TileState.EMPTY ||
tileState == TileState.ERROR && !useInterimTilesOnError;
if (!drawable) {
tile = tile.getInterimTile();
}
tileState = tile.getState();
if (tileState == TileState.LOADED) {
if (mapRenderer.isTileTextureLoaded(tile)) {
tilesToDrawByZ[z][tile.tileCoord.toString()] = tile;
continue;
}
} else if (tileState == TileState.EMPTY ||
(tileState == TileState.ERROR &&
!useInterimTilesOnError)) {
continue;
}
allTilesLoaded = false;
fullyLoaded = tileGrid.forEachTileCoordParentTileRange(
tile.tileCoord, findLoadedTiles, null, tmpTileRange, tmpExtent);
if (!fullyLoaded) {
childTileRange = tileGrid.getTileCoordChildTileRange(
tile.tileCoord, tmpTileRange, tmpExtent);
if (childTileRange) {
findLoadedTiles(z + 1, childTileRange);
}
}
}
}
/** @type {Array<number>} */
const zs = Object.keys(tilesToDrawByZ).map(Number);
zs.sort(numberSafeCompareFunction);
const u_tileOffset = new Float32Array(4);
for (let i = 0, ii = zs.length; i < ii; ++i) {
const tilesToDraw = tilesToDrawByZ[zs[i]];
for (const tileKey in tilesToDraw) {
tile = tilesToDraw[tileKey];
if (!(tile instanceof ImageTile)) {
continue;
}
tileExtent = tileGrid.getTileCoordExtent(tile.tileCoord, tmpExtent);
u_tileOffset[0] = 2 * (tileExtent[2] - tileExtent[0]) /
framebufferExtentDimension;
u_tileOffset[1] = 2 * (tileExtent[3] - tileExtent[1]) /
framebufferExtentDimension;
u_tileOffset[2] = 2 * (tileExtent[0] - framebufferExtent[0]) /
framebufferExtentDimension - 1;
u_tileOffset[3] = 2 * (tileExtent[1] - framebufferExtent[1]) /
framebufferExtentDimension - 1;
gl.uniform4fv(this.locations_.u_tileOffset, u_tileOffset);
mapRenderer.bindTileTexture(tile, tilePixelSize,
tileGutter * pixelRatio, LINEAR, LINEAR);
gl.drawArrays(TRIANGLE_STRIP, 0, 4);
}
}
if (allTilesLoaded) {
this.renderedTileRange_ = tileRange;
this.renderedFramebufferExtent_ = framebufferExtent;
this.renderedRevision_ = tileSource.getRevision();
} else {
this.renderedTileRange_ = null;
this.renderedFramebufferExtent_ = null;
this.renderedRevision_ = -1;
frameState.animate = true;
}
}
this.updateUsedTiles(frameState.usedTiles, tileSource, z, tileRange);
const tileTextureQueue = mapRenderer.getTileTextureQueue();
this.manageTilePyramid(
frameState, tileSource, tileGrid, pixelRatio, projection, extent, z,
tileLayer.getPreload(),
/**
* @param {import("../../Tile.js").default} tile Tile.
*/
function(tile) {
if (tile.getState() == TileState.LOADED &&
!mapRenderer.isTileTextureLoaded(tile) &&
!tileTextureQueue.isKeyQueued(tile.getKey())) {
tileTextureQueue.enqueue([
tile,
tileGrid.getTileCoordCenter(tile.tileCoord),
tileGrid.getResolution(tile.tileCoord[0]),
tilePixelSize, tileGutter * pixelRatio
]);
}
}, this);
this.scheduleExpireCache(frameState, tileSource);
const texCoordMatrix = this.texCoordMatrix;
resetTransform(texCoordMatrix);
translateTransform(texCoordMatrix,
(Math.round(center[0] / tileResolution) * tileResolution - framebufferExtent[0]) /
(framebufferExtent[2] - framebufferExtent[0]),
(Math.round(center[1] / tileResolution) * tileResolution - framebufferExtent[1]) /
(framebufferExtent[3] - framebufferExtent[1]));
if (viewState.rotation !== 0) {
rotateTransform(texCoordMatrix, viewState.rotation);
}
scaleTransform(texCoordMatrix,
frameState.size[0] * viewState.resolution /
(framebufferExtent[2] - framebufferExtent[0]),
frameState.size[1] * viewState.resolution /
(framebufferExtent[3] - framebufferExtent[1]));
translateTransform(texCoordMatrix, -0.5, -0.5);
return true;
}
/**
* @inheritDoc
*/
forEachLayerAtPixel(pixel, frameState, callback, thisArg) {
if (!this.framebuffer) {
return undefined;
}
const pixelOnMapScaled = [
pixel[0] / frameState.size[0],
(frameState.size[1] - pixel[1]) / frameState.size[1]];
const pixelOnFrameBufferScaled = applyTransform(
this.texCoordMatrix, pixelOnMapScaled.slice());
const pixelOnFrameBuffer = [
pixelOnFrameBufferScaled[0] * this.framebufferDimension,
pixelOnFrameBufferScaled[1] * this.framebufferDimension];
const gl = this.mapRenderer.getContext().getGL();
gl.bindFramebuffer(gl.FRAMEBUFFER, this.framebuffer);
const imageData = new Uint8Array(4);
gl.readPixels(pixelOnFrameBuffer[0], pixelOnFrameBuffer[1], 1, 1,
gl.RGBA, gl.UNSIGNED_BYTE, imageData);
if (imageData[3] > 0) {
return callback.call(thisArg, this.getLayer(), imageData);
} else {
return undefined;
}
}
}
export default WebGLTileLayerRenderer;

View File

@@ -1,306 +0,0 @@
/**
* @module ol/renderer/webgl/VectorLayer
*/
import {getUid} from '../../util.js';
import ViewHint from '../../ViewHint.js';
import {buffer, containsExtent, createEmpty} from '../../extent.js';
import WebGLReplayGroup from '../../render/webgl/ReplayGroup.js';
import {defaultOrder as defaultRenderOrder, getTolerance as getRenderTolerance, getSquaredTolerance as getSquaredRenderTolerance, renderFeature} from '../vector.js';
import WebGLLayerRenderer from './Layer.js';
import {apply as applyTransform} from '../../transform.js';
/**
* @classdesc
* WebGL renderer for vector layers.
* @api
*/
class WebGLVectorLayerRenderer extends WebGLLayerRenderer {
/**
* @param {import("./Map.js").default} mapRenderer Map renderer.
* @param {import("../../layer/Vector.js").default} vectorLayer Vector layer.
*/
constructor(mapRenderer, vectorLayer) {
super(mapRenderer, vectorLayer);
/**
* @private
* @type {boolean}
*/
this.dirty_ = false;
/**
* @private
* @type {number}
*/
this.renderedRevision_ = -1;
/**
* @private
* @type {number}
*/
this.renderedResolution_ = NaN;
/**
* @private
* @type {import("../../extent.js").Extent}
*/
this.renderedExtent_ = createEmpty();
/**
* @private
* @type {function(import("../../Feature.js").default, import("../../Feature.js").default): number|null}
*/
this.renderedRenderOrder_ = null;
/**
* @private
* @type {import("../../render/webgl/ReplayGroup.js").default}
*/
this.replayGroup_ = null;
/**
* The last layer state.
* @private
* @type {?import("../../layer/Layer.js").State}
*/
this.layerState_ = null;
}
/**
* @inheritDoc
*/
composeFrame(frameState, layerState, context) {
this.layerState_ = layerState;
const viewState = frameState.viewState;
const replayGroup = this.replayGroup_;
const size = frameState.size;
const pixelRatio = frameState.pixelRatio;
const gl = this.mapRenderer.getGL();
if (replayGroup && !replayGroup.isEmpty()) {
gl.enable(gl.SCISSOR_TEST);
gl.scissor(0, 0, size[0] * pixelRatio, size[1] * pixelRatio);
replayGroup.replay(context,
viewState.center, viewState.resolution, viewState.rotation,
size, pixelRatio, layerState.opacity,
layerState.managed ? frameState.skippedFeatureUids : {});
gl.disable(gl.SCISSOR_TEST);
}
}
/**
* @inheritDoc
*/
disposeInternal() {
const replayGroup = this.replayGroup_;
if (replayGroup) {
const context = this.mapRenderer.getContext();
replayGroup.getDeleteResourcesFunction(context)();
this.replayGroup_ = null;
}
super.disposeInternal();
}
/**
* @inheritDoc
*/
forEachFeatureAtCoordinate(coordinate, frameState, hitTolerance, callback, thisArg) {
if (!this.replayGroup_ || !this.layerState_) {
return undefined;
} else {
const context = this.mapRenderer.getContext();
const viewState = frameState.viewState;
const layer = this.getLayer();
const layerState = this.layerState_;
/** @type {!Object<string, boolean>} */
const features = {};
return this.replayGroup_.forEachFeatureAtCoordinate(coordinate,
context, viewState.center, viewState.resolution, viewState.rotation,
frameState.size, frameState.pixelRatio, layerState.opacity,
{},
/**
* @param {import("../../Feature.js").FeatureLike} feature Feature.
* @return {?} Callback result.
*/
function(feature) {
const key = getUid(feature);
if (!(key in features)) {
features[key] = true;
return callback.call(thisArg, feature, layer);
}
});
}
}
/**
* @inheritDoc
*/
hasFeatureAtCoordinate(coordinate, frameState) {
if (!this.replayGroup_ || !this.layerState_) {
return false;
} else {
const context = this.mapRenderer.getContext();
const viewState = frameState.viewState;
const layerState = this.layerState_;
return this.replayGroup_.hasFeatureAtCoordinate(coordinate,
context, viewState.center, viewState.resolution, viewState.rotation,
frameState.size, frameState.pixelRatio, layerState.opacity,
frameState.skippedFeatureUids);
}
}
/**
* @inheritDoc
*/
forEachLayerAtPixel(pixel, frameState, callback, thisArg) {
const coordinate = applyTransform(
frameState.pixelToCoordinateTransform, pixel.slice());
const hasFeature = this.hasFeatureAtCoordinate(coordinate, frameState);
if (hasFeature) {
return callback.call(thisArg, this.getLayer(), null);
} else {
return undefined;
}
}
/**
* Handle changes in image style state.
* @param {import("../../events/Event.js").default} event Image style change event.
* @private
*/
handleStyleImageChange_(event) {
this.renderIfReadyAndVisible();
}
/**
* @inheritDoc
*/
prepareFrame(frameState, layerState, context) {
const vectorLayer = /** @type {import("../../layer/Vector.js").default} */ (this.getLayer());
const vectorSource = /** @type {import("../../source/Vector.js").default} */ (vectorLayer.getSource());
const animating = frameState.viewHints[ViewHint.ANIMATING];
const interacting = frameState.viewHints[ViewHint.INTERACTING];
const updateWhileAnimating = vectorLayer.getUpdateWhileAnimating();
const updateWhileInteracting = vectorLayer.getUpdateWhileInteracting();
if (!this.dirty_ && (!updateWhileAnimating && animating) ||
(!updateWhileInteracting && interacting)) {
return true;
}
const frameStateExtent = frameState.extent;
const viewState = frameState.viewState;
const projection = viewState.projection;
const resolution = viewState.resolution;
const pixelRatio = frameState.pixelRatio;
const vectorLayerRevision = vectorLayer.getRevision();
const vectorLayerRenderBuffer = vectorLayer.getRenderBuffer();
let vectorLayerRenderOrder = vectorLayer.getRenderOrder();
if (vectorLayerRenderOrder === undefined) {
vectorLayerRenderOrder = defaultRenderOrder;
}
const extent = buffer(frameStateExtent,
vectorLayerRenderBuffer * resolution);
if (!this.dirty_ &&
this.renderedResolution_ == resolution &&
this.renderedRevision_ == vectorLayerRevision &&
this.renderedRenderOrder_ == vectorLayerRenderOrder &&
containsExtent(this.renderedExtent_, extent)) {
return true;
}
if (this.replayGroup_) {
frameState.postRenderFunctions.push(
this.replayGroup_.getDeleteResourcesFunction(context));
}
this.dirty_ = false;
const replayGroup = new WebGLReplayGroup(
getRenderTolerance(resolution, pixelRatio),
extent, vectorLayer.getRenderBuffer());
vectorSource.loadFeatures(extent, resolution, projection);
/**
* @param {import("../../Feature.js").default} feature Feature.
* @this {WebGLVectorLayerRenderer}
*/
const render = function(feature) {
let styles;
const styleFunction = feature.getStyleFunction() || vectorLayer.getStyleFunction();
if (styleFunction) {
styles = styleFunction(feature, resolution);
}
if (styles) {
const dirty = this.renderFeature(
feature, resolution, pixelRatio, styles, replayGroup);
this.dirty_ = this.dirty_ || dirty;
}
}.bind(this);
if (vectorLayerRenderOrder) {
/** @type {Array<import("../../Feature.js").default>} */
const features = [];
vectorSource.forEachFeatureInExtent(extent,
/**
* @param {import("../../Feature.js").default} feature Feature.
*/
function(feature) {
features.push(feature);
});
features.sort(vectorLayerRenderOrder);
features.forEach(render.bind(this));
} else {
vectorSource.forEachFeatureInExtent(extent, render);
}
replayGroup.finish(context);
this.renderedResolution_ = resolution;
this.renderedRevision_ = vectorLayerRevision;
this.renderedRenderOrder_ = vectorLayerRenderOrder;
this.renderedExtent_ = extent;
this.replayGroup_ = replayGroup;
return true;
}
/**
* @param {import("../../Feature.js").default} feature Feature.
* @param {number} resolution Resolution.
* @param {number} pixelRatio Pixel ratio.
* @param {import("../../style/Style.js").default|Array<import("../../style/Style.js").default>} styles The style or array of
* styles.
* @param {import("../../render/webgl/ReplayGroup.js").default} replayGroup Replay group.
* @return {boolean} `true` if an image is loading.
*/
renderFeature(feature, resolution, pixelRatio, styles, replayGroup) {
if (!styles) {
return false;
}
let loading = false;
if (Array.isArray(styles)) {
for (let i = styles.length - 1, ii = 0; i >= ii; --i) {
loading = renderFeature(
replayGroup, feature, styles[i],
getSquaredRenderTolerance(resolution, pixelRatio),
this.handleStyleImageChange_, this) || loading;
}
} else {
loading = renderFeature(
replayGroup, feature, styles,
getSquaredRenderTolerance(resolution, pixelRatio),
this.handleStyleImageChange_, this) || loading;
}
return loading;
}
}
export default WebGLVectorLayerRenderer;

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@@ -1,29 +0,0 @@
//! MODULE=ol/renderer/webgl/defaultmapshader
//! COMMON
varying vec2 v_texCoord;
//! VERTEX
attribute vec2 a_position;
attribute vec2 a_texCoord;
uniform mat4 u_texCoordMatrix;
uniform mat4 u_projectionMatrix;
void main(void) {
gl_Position = u_projectionMatrix * vec4(a_position, 0., 1.);
v_texCoord = (u_texCoordMatrix * vec4(a_texCoord, 0., 1.)).st;
}
//! FRAGMENT
uniform float u_opacity;
uniform sampler2D u_texture;
void main(void) {
vec4 texColor = texture2D(u_texture, v_texCoord);
gl_FragColor.rgb = texColor.rgb;
gl_FragColor.a = texColor.a * u_opacity;
}

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@@ -1,17 +0,0 @@
/**
* @module ol/renderer/webgl/defaultmapshader
*/
// This file is automatically generated, do not edit.
// Run `make shaders` to generate, and commit the result.
import {DEBUG as DEBUG_WEBGL} from '../../webgl.js';
import WebGLFragment from '../../webgl/Fragment.js';
import WebGLVertex from '../../webgl/Vertex.js';
export const fragment = new WebGLFragment(DEBUG_WEBGL ?
'precision mediump float;\nvarying vec2 v_texCoord;\n\n\nuniform float u_opacity;\nuniform sampler2D u_texture;\n\nvoid main(void) {\n vec4 texColor = texture2D(u_texture, v_texCoord);\n gl_FragColor.rgb = texColor.rgb;\n gl_FragColor.a = texColor.a * u_opacity;\n}\n' :
'precision mediump float;varying vec2 a;uniform float f;uniform sampler2D g;void main(void){vec4 texColor=texture2D(g,a);gl_FragColor.rgb=texColor.rgb;gl_FragColor.a=texColor.a*f;}');
export const vertex = new WebGLVertex(DEBUG_WEBGL ?
'varying vec2 v_texCoord;\n\n\nattribute vec2 a_position;\nattribute vec2 a_texCoord;\n\nuniform mat4 u_texCoordMatrix;\nuniform mat4 u_projectionMatrix;\n\nvoid main(void) {\n gl_Position = u_projectionMatrix * vec4(a_position, 0., 1.);\n v_texCoord = (u_texCoordMatrix * vec4(a_texCoord, 0., 1.)).st;\n}\n\n\n' :
'varying vec2 a;attribute vec2 b;attribute vec2 c;uniform mat4 d;uniform mat4 e;void main(void){gl_Position=e*vec4(b,0.,1.);a=(d*vec4(c,0.,1.)).st;}');

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@@ -1,57 +0,0 @@
/**
* @module ol/renderer/webgl/defaultmapshader/Locations
*/
// This file is automatically generated, do not edit
// Run `make shaders` to generate, and commit the result.
import {DEBUG as DEBUG_WEBGL} from '../../../webgl.js';
class Locations {
/**
* @param {WebGLRenderingContext} gl GL.
* @param {WebGLProgram} program Program.
*/
constructor(gl, program) {
/**
* @type {WebGLUniformLocation}
*/
this.u_texCoordMatrix = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_texCoordMatrix' : 'd');
/**
* @type {WebGLUniformLocation}
*/
this.u_projectionMatrix = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_projectionMatrix' : 'e');
/**
* @type {WebGLUniformLocation}
*/
this.u_opacity = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_opacity' : 'f');
/**
* @type {WebGLUniformLocation}
*/
this.u_texture = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_texture' : 'g');
/**
* @type {number}
*/
this.a_position = gl.getAttribLocation(
program, DEBUG_WEBGL ? 'a_position' : 'b');
/**
* @type {number}
*/
this.a_texCoord = gl.getAttribLocation(
program, DEBUG_WEBGL ? 'a_texCoord' : 'c');
}
}
export default Locations;

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@@ -1,24 +0,0 @@
//! MODULE=ol/renderer/webgl/tilelayershader
//! COMMON
varying vec2 v_texCoord;
//! VERTEX
attribute vec2 a_position;
attribute vec2 a_texCoord;
uniform vec4 u_tileOffset;
void main(void) {
gl_Position = vec4(a_position * u_tileOffset.xy + u_tileOffset.zw, 0., 1.);
v_texCoord = a_texCoord;
}
//! FRAGMENT
uniform sampler2D u_texture;
void main(void) {
gl_FragColor = texture2D(u_texture, v_texCoord);
}

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@@ -1,17 +0,0 @@
/**
* @module ol/renderer/webgl/tilelayershader
*/
// This file is automatically generated, do not edit.
// Run `make shaders` to generate, and commit the result.
import {DEBUG as DEBUG_WEBGL} from '../../webgl.js';
import WebGLFragment from '../../webgl/Fragment.js';
import WebGLVertex from '../../webgl/Vertex.js';
export const fragment = new WebGLFragment(DEBUG_WEBGL ?
'precision mediump float;\nvarying vec2 v_texCoord;\n\n\nuniform sampler2D u_texture;\n\nvoid main(void) {\n gl_FragColor = texture2D(u_texture, v_texCoord);\n}\n' :
'precision mediump float;varying vec2 a;uniform sampler2D e;void main(void){gl_FragColor=texture2D(e,a);}');
export const vertex = new WebGLVertex(DEBUG_WEBGL ?
'varying vec2 v_texCoord;\n\n\nattribute vec2 a_position;\nattribute vec2 a_texCoord;\nuniform vec4 u_tileOffset;\n\nvoid main(void) {\n gl_Position = vec4(a_position * u_tileOffset.xy + u_tileOffset.zw, 0., 1.);\n v_texCoord = a_texCoord;\n}\n\n\n' :
'varying vec2 a;attribute vec2 b;attribute vec2 c;uniform vec4 d;void main(void){gl_Position=vec4(b*d.xy+d.zw,0.,1.);a=c;}');

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@@ -1,45 +0,0 @@
/**
* @module ol/renderer/webgl/tilelayershader/Locations
*/
// This file is automatically generated, do not edit
// Run `make shaders` to generate, and commit the result.
import {DEBUG as DEBUG_WEBGL} from '../../../webgl.js';
class Locations {
/**
* @param {WebGLRenderingContext} gl GL.
* @param {WebGLProgram} program Program.
*/
constructor(gl, program) {
/**
* @type {WebGLUniformLocation}
*/
this.u_tileOffset = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_tileOffset' : 'd');
/**
* @type {WebGLUniformLocation}
*/
this.u_texture = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_texture' : 'e');
/**
* @type {number}
*/
this.a_position = gl.getAttribLocation(
program, DEBUG_WEBGL ? 'a_position' : 'b');
/**
* @type {number}
*/
this.a_texCoord = gl.getAttribLocation(
program, DEBUG_WEBGL ? 'a_texCoord' : 'c');
}
}
export default Locations;