Remove the bulk of the WebGL legacy code.
Things left to do: * redo an icon layer example * redo a clipping layer example * update docs where WebGL renderers are mentioned
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@@ -1,43 +0,0 @@
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/**
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* @module ol/layer/WebGLTile
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*/
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import BaseTileLayer from './BaseTile.js';
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import WebGLTileLayerRenderer from '../renderer/webgl/TileLayer.js';
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/**
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* @typedef {import("./BaseTile.js").Options} Options
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*/
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/**
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* @classdesc
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* For layer sources that provide pre-rendered, tiled images in grids that are
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* organized by zoom levels for specific resolutions.
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* Note that any property set in the options is set as a {@link module:ol/Object~BaseObject}
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* property on the layer object; for example, setting `title: 'My Title'` in the
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* options means that `title` is observable, and has get/set accessors.
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*
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* @api
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*/
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class WebGLTileLayer extends BaseTileLayer {
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/**
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* @param {Options=} opt_options Tile layer options.
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*/
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constructor(opt_options) {
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super(opt_options);
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}
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/**
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* Create a renderer for this layer.
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* @param {import("../renderer/webgl/Map.js").default} mapRenderer The map renderer.
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* @return {import("../renderer/Layer.js").default} A layer renderer.
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* @protected
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*/
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createRenderer(mapRenderer) {
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return new WebGLTileLayerRenderer(mapRenderer, this);
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}
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}
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export default WebGLTileLayer;
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