Remove the bulk of the WebGL legacy code.

Things left to do:
* redo an icon layer example
* redo a clipping layer example
* update docs where WebGL renderers are mentioned
This commit is contained in:
Olivier Guyot
2018-11-15 18:00:35 +01:00
parent d3294730f1
commit 7fa2189fe9
47 changed files with 0 additions and 7738 deletions

View File

@@ -1,43 +0,0 @@
/**
* @module ol/layer/WebGLTile
*/
import BaseTileLayer from './BaseTile.js';
import WebGLTileLayerRenderer from '../renderer/webgl/TileLayer.js';
/**
* @typedef {import("./BaseTile.js").Options} Options
*/
/**
* @classdesc
* For layer sources that provide pre-rendered, tiled images in grids that are
* organized by zoom levels for specific resolutions.
* Note that any property set in the options is set as a {@link module:ol/Object~BaseObject}
* property on the layer object; for example, setting `title: 'My Title'` in the
* options means that `title` is observable, and has get/set accessors.
*
* @api
*/
class WebGLTileLayer extends BaseTileLayer {
/**
* @param {Options=} opt_options Tile layer options.
*/
constructor(opt_options) {
super(opt_options);
}
/**
* Create a renderer for this layer.
* @param {import("../renderer/webgl/Map.js").default} mapRenderer The map renderer.
* @return {import("../renderer/Layer.js").default} A layer renderer.
* @protected
*/
createRenderer(mapRenderer) {
return new WebGLTileLayerRenderer(mapRenderer, this);
}
}
export default WebGLTileLayer;