Remove the bulk of the WebGL legacy code.

Things left to do:
* redo an icon layer example
* redo a clipping layer example
* update docs where WebGL renderers are mentioned
This commit is contained in:
Olivier Guyot
2018-11-15 18:00:35 +01:00
parent d3294730f1
commit 7fa2189fe9
47 changed files with 0 additions and 7738 deletions

View File

@@ -1,31 +0,0 @@
import Map from '../src/ol/Map.js';
import WebGLMap from '../src/ol/WebGLMap.js';
import View from '../src/ol/View.js';
import TileLayer from '../src/ol/layer/Tile.js';
import WebGLTileLayer from '../src/ol/layer/WebGLTile.js';
import OSM from '../src/ol/source/OSM.js';
const layer = new TileLayer({
source: new OSM()
});
const webGLLayer = new WebGLTileLayer({
source: new OSM()
});
const view = new View({
center: [0, 0],
zoom: 1
});
const map1 = new Map({
target: 'canvasMap',
layers: [layer],
view: view
});
const map2 = new WebGLMap({
target: 'webglMap',
layers: [webGLLayer],
view: view
});