Remove the bulk of the WebGL legacy code.
Things left to do: * redo an icon layer example * redo a clipping layer example * update docs where WebGL renderers are mentioned
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@@ -1,31 +0,0 @@
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import Map from '../src/ol/Map.js';
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import WebGLMap from '../src/ol/WebGLMap.js';
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import View from '../src/ol/View.js';
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import TileLayer from '../src/ol/layer/Tile.js';
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import WebGLTileLayer from '../src/ol/layer/WebGLTile.js';
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import OSM from '../src/ol/source/OSM.js';
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const layer = new TileLayer({
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source: new OSM()
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});
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const webGLLayer = new WebGLTileLayer({
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source: new OSM()
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});
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const view = new View({
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center: [0, 0],
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zoom: 1
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});
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const map1 = new Map({
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target: 'canvasMap',
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layers: [layer],
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view: view
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});
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const map2 = new WebGLMap({
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target: 'webglMap',
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layers: [webGLLayer],
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view: view
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});
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