Remove the bulk of the WebGL legacy code.
Things left to do: * redo an icon layer example * redo a clipping layer example * update docs where WebGL renderers are mentioned
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layout: example.html
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title: Icon Sprites with WebGL
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shortdesc: Icon sprite with WebGL
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docs: >
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<p>In this example a sprite image is used for the icon styles. Using a sprite is required to get good performance with WebGL.</p>
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tags: "webgl, icon, sprite, vector, point"
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<div id="map" class="map"></div>
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<div id="info"> </div>
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