Check if fonts are available and redraw when label cache was cleared

This commit is contained in:
Andreas Hocevar
2017-10-20 00:02:20 +02:00
parent dea8a340a6
commit 7f865b8520
10 changed files with 376 additions and 21 deletions

View File

@@ -1,6 +1,9 @@
goog.provide('ol.render.canvas');
goog.require('ol.css');
goog.require('ol.dom');
goog.require('ol.structs.LRUCache');
goog.require('ol.transform');
@@ -81,6 +84,73 @@ ol.render.canvas.defaultTextBaseline = 'middle';
ol.render.canvas.defaultLineWidth = 1;
/**
* @type {ol.structs.LRUCache.<HTMLCanvasElement>}
*/
ol.render.canvas.labelCache = new ol.structs.LRUCache();
/**
* @type {!Object.<string, boolean>}
*/
ol.render.canvas.checkedFonts_ = {};
/**
* Clears the label cache when a font becomes available.
* @param {string} fontSpec CSS font spec.
*/
ol.render.canvas.checkFont = (function() {
var checked = ol.render.canvas.checkedFonts_;
var labelCache = ol.render.canvas.labelCache;
var text = 'wmytzilWMYTZIL@#/&?$%10';
var context, referenceWidth;
function isAvailable(fontFamily) {
if (!context) {
context = ol.dom.createCanvasContext2D();
context.font = '32px monospace';
referenceWidth = context.measureText(text).width;
}
var available = true;
if (fontFamily != 'monospace') {
context.font = '32px ' + fontFamily + ',monospace';
var width = context.measureText(text).width;
// If width and referenceWidth are the same, then the 'monospace'
// fallback was used instead of the font we wanted, so the font is not
// available.
available = width != referenceWidth;
}
return available;
}
return function(fontSpec) {
var fontFamilies = ol.css.getFontFamilies(fontSpec);
if (!fontFamilies) {
return;
}
fontFamilies.forEach(function(fontFamily) {
if (!checked[fontFamily]) {
checked[fontFamily] = true;
if (!isAvailable(fontFamily)) {
var callCount = 0;
var interval = window.setInterval(function() {
++callCount;
var available = isAvailable(fontFamily);
if (available || callCount >= 60) {
window.clearInterval(interval);
if (available) {
labelCache.clear();
}
}
}, 25);
}
}
});
};
})();
/**
* @param {CanvasRenderingContext2D} context Context.
* @param {number} rotation Rotation.