Proper handling of out-of-range and alt-z tiles
Tile pruning code separated into to methods for clarity. Alt-z tiles are only removed when all current-z tiles have loaded. Thanks @elemoine for the excellent debugging session.
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@@ -85,21 +85,16 @@ ol.renderer.dom.TileLayer.prototype.getTileOffset_ = function(z, resolution) {
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/**
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* Get rid of tiles outside the rendered extent.
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* Get rid of tiles that are not at the currently rendered z.
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* @private
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*/
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ol.renderer.dom.TileLayer.prototype.removeInvisibleTiles_ = function() {
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ol.renderer.dom.TileLayer.prototype.removeAltZTiles_ = function() {
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var tileRange = this.renderedTileRange_;
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var z = this.renderedZ_;
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var key, tileCoord, prune, tile;
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var key, tileCoord, tile;
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for (key in this.renderedTiles_) {
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tileCoord = ol.TileCoord.createFromString(key);
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prune = z !== tileCoord.z ||
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tileCoord.x < tileRange.minX ||
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tileCoord.x > tileRange.maxX ||
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tileCoord.y < tileRange.minY ||
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tileCoord.y > tileRange.maxY;
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if (prune) {
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if (tileCoord.z !== z) {
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tile = this.renderedTiles_[key];
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delete this.renderedTiles_[key];
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goog.dom.removeNode(tile.getImage(this));
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@@ -107,6 +102,30 @@ ol.renderer.dom.TileLayer.prototype.removeInvisibleTiles_ = function() {
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}
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};
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/**
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* Get rid of tiles outside the rendered extent. Only removes tiles at the
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* currently rendered z.
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* @private
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*/
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ol.renderer.dom.TileLayer.prototype.removeOutOfRangeTiles_ = function() {
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var tileRange = this.renderedTileRange_;
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var z = this.renderedZ_;
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var key, tileCoord, prune, tile;
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for (key in this.renderedTiles_) {
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tileCoord = ol.TileCoord.createFromString(key);
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if (tileCoord.z === z) {
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prune = tileCoord.x < tileRange.minX ||
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tileCoord.x > tileRange.maxX ||
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tileCoord.y < tileRange.minY ||
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tileCoord.y > tileRange.maxY;
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if (prune) {
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tile = this.renderedTiles_[key];
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delete this.renderedTiles_[key];
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goog.dom.removeNode(tile.getImage(this));
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}
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}
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}
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};
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/**
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* @param {goog.events.Event} event Tile change event.
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@@ -126,7 +145,7 @@ ol.renderer.dom.TileLayer.prototype.handleTileChange_ = function(event) {
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break;
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}
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if (loaded) {
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this.removeInvisibleTiles_();
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this.removeAltZTiles_();
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}
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}
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};
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@@ -169,7 +188,6 @@ ol.renderer.dom.TileLayer.prototype.render = function() {
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// first pass through the tile range to determine all the tiles needed
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var allTilesLoaded = true;
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tileRange.forEachTileCoord(z, function(tileCoord) {
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var tile = tileStore.getTile(tileCoord);
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if (goog.isNull(tile)) {
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// we're outside the store's extent, continue
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@@ -185,17 +203,19 @@ ol.renderer.dom.TileLayer.prototype.render = function() {
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goog.events.listen(tile, goog.events.EventType.CHANGE,
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this.handleTileChange_, false, this);
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this.loadingTiles_[key] = tile;
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allTilesLoaded = false;
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tile.load();
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}
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allTilesLoaded = false;
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// TODO: only append after load?
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tilesToDrawByZ[z][key] = tile;
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}
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/**
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* Look for already loaded tiles that can serve as placeholders.
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* Look for already loaded tiles at alternate z that can serve as
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* placeholders until tiles at the current z have loaded.
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*
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* TODO: make this more efficent for filling partial holes
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*/
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// FIXME this could be more efficient about filling partial holes
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tileGrid.forEachTileCoordParentTileRange(
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tileCoord,
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function(altZ, altTileRange) {
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@@ -239,6 +259,7 @@ ol.renderer.dom.TileLayer.prototype.render = function() {
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var img = tile.getImage(this);
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var style = img.style;
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// TODO: use translate method
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// TODO: only set this when changed (z change)
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style.left = (pixelBounds.minX - tileOffset.x) + 'px';
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style.top = (-pixelBounds.maxY - tileOffset.y) + 'px';
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style.width = pixelBounds.getWidth() + 'px';
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@@ -256,11 +277,12 @@ ol.renderer.dom.TileLayer.prototype.render = function() {
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goog.dom.appendChild(this.target, fragment);
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}
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if (allTilesLoaded) {
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this.removeInvisibleTiles_();
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}
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this.renderedTileRange_ = tileRange;
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this.renderedZ_ = z;
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this.renderedMapResolution_ = mapResolution;
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if (allTilesLoaded) {
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this.removeAltZTiles_();
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}
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this.removeOutOfRangeTiles_();
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};
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