Proper handling of out-of-range and alt-z tiles

Tile pruning code separated into to methods for clarity.  Alt-z tiles are only removed when all current-z tiles have loaded.  Thanks @elemoine for the excellent debugging session.
This commit is contained in:
Tim Schaub
2012-09-26 10:52:17 +02:00
parent 299173194c
commit 7f58d1a8c6

View File

@@ -85,21 +85,16 @@ ol.renderer.dom.TileLayer.prototype.getTileOffset_ = function(z, resolution) {
/**
* Get rid of tiles outside the rendered extent.
* Get rid of tiles that are not at the currently rendered z.
* @private
*/
ol.renderer.dom.TileLayer.prototype.removeInvisibleTiles_ = function() {
ol.renderer.dom.TileLayer.prototype.removeAltZTiles_ = function() {
var tileRange = this.renderedTileRange_;
var z = this.renderedZ_;
var key, tileCoord, prune, tile;
var key, tileCoord, tile;
for (key in this.renderedTiles_) {
tileCoord = ol.TileCoord.createFromString(key);
prune = z !== tileCoord.z ||
tileCoord.x < tileRange.minX ||
tileCoord.x > tileRange.maxX ||
tileCoord.y < tileRange.minY ||
tileCoord.y > tileRange.maxY;
if (prune) {
if (tileCoord.z !== z) {
tile = this.renderedTiles_[key];
delete this.renderedTiles_[key];
goog.dom.removeNode(tile.getImage(this));
@@ -107,6 +102,30 @@ ol.renderer.dom.TileLayer.prototype.removeInvisibleTiles_ = function() {
}
};
/**
* Get rid of tiles outside the rendered extent. Only removes tiles at the
* currently rendered z.
* @private
*/
ol.renderer.dom.TileLayer.prototype.removeOutOfRangeTiles_ = function() {
var tileRange = this.renderedTileRange_;
var z = this.renderedZ_;
var key, tileCoord, prune, tile;
for (key in this.renderedTiles_) {
tileCoord = ol.TileCoord.createFromString(key);
if (tileCoord.z === z) {
prune = tileCoord.x < tileRange.minX ||
tileCoord.x > tileRange.maxX ||
tileCoord.y < tileRange.minY ||
tileCoord.y > tileRange.maxY;
if (prune) {
tile = this.renderedTiles_[key];
delete this.renderedTiles_[key];
goog.dom.removeNode(tile.getImage(this));
}
}
}
};
/**
* @param {goog.events.Event} event Tile change event.
@@ -126,7 +145,7 @@ ol.renderer.dom.TileLayer.prototype.handleTileChange_ = function(event) {
break;
}
if (loaded) {
this.removeInvisibleTiles_();
this.removeAltZTiles_();
}
}
};
@@ -169,7 +188,6 @@ ol.renderer.dom.TileLayer.prototype.render = function() {
// first pass through the tile range to determine all the tiles needed
var allTilesLoaded = true;
tileRange.forEachTileCoord(z, function(tileCoord) {
var tile = tileStore.getTile(tileCoord);
if (goog.isNull(tile)) {
// we're outside the store's extent, continue
@@ -185,17 +203,19 @@ ol.renderer.dom.TileLayer.prototype.render = function() {
goog.events.listen(tile, goog.events.EventType.CHANGE,
this.handleTileChange_, false, this);
this.loadingTiles_[key] = tile;
allTilesLoaded = false;
tile.load();
}
allTilesLoaded = false;
// TODO: only append after load?
tilesToDrawByZ[z][key] = tile;
}
/**
* Look for already loaded tiles that can serve as placeholders.
* Look for already loaded tiles at alternate z that can serve as
* placeholders until tiles at the current z have loaded.
*
* TODO: make this more efficent for filling partial holes
*/
// FIXME this could be more efficient about filling partial holes
tileGrid.forEachTileCoordParentTileRange(
tileCoord,
function(altZ, altTileRange) {
@@ -239,6 +259,7 @@ ol.renderer.dom.TileLayer.prototype.render = function() {
var img = tile.getImage(this);
var style = img.style;
// TODO: use translate method
// TODO: only set this when changed (z change)
style.left = (pixelBounds.minX - tileOffset.x) + 'px';
style.top = (-pixelBounds.maxY - tileOffset.y) + 'px';
style.width = pixelBounds.getWidth() + 'px';
@@ -256,11 +277,12 @@ ol.renderer.dom.TileLayer.prototype.render = function() {
goog.dom.appendChild(this.target, fragment);
}
if (allTilesLoaded) {
this.removeInvisibleTiles_();
}
this.renderedTileRange_ = tileRange;
this.renderedZ_ = z;
this.renderedMapResolution_ = mapResolution;
if (allTilesLoaded) {
this.removeAltZTiles_();
}
this.removeOutOfRangeTiles_();
};