Transformed

This commit is contained in:
Tim Schaub
2017-12-11 16:29:33 -07:00
parent 1cdb6a66f0
commit 7f47883c48
737 changed files with 22216 additions and 21609 deletions

View File

@@ -1,13 +1,14 @@
goog.provide('ol.render.webgl.TextureReplay');
goog.require('ol');
goog.require('ol.extent');
goog.require('ol.obj');
goog.require('ol.render.webgl.texturereplay.defaultshader');
goog.require('ol.render.webgl.texturereplay.defaultshader.Locations');
goog.require('ol.render.webgl.Replay');
goog.require('ol.webgl');
goog.require('ol.webgl.Context');
/**
* @module ol/render/webgl/TextureReplay
*/
import _ol_ from '../../index.js';
import _ol_extent_ from '../../extent.js';
import _ol_obj_ from '../../obj.js';
import _ol_render_webgl_texturereplay_defaultshader_ from '../webgl/texturereplay/defaultshader.js';
import _ol_render_webgl_texturereplay_defaultshader_Locations_ from '../webgl/texturereplay/defaultshader/Locations.js';
import _ol_render_webgl_Replay_ from '../webgl/Replay.js';
import _ol_webgl_ from '../../webgl.js';
import _ol_webgl_Context_ from '../../webgl/Context.js';
/**
* @constructor
@@ -17,8 +18,8 @@ goog.require('ol.webgl.Context');
* @param {ol.Extent} maxExtent Max extent.
* @struct
*/
ol.render.webgl.TextureReplay = function(tolerance, maxExtent) {
ol.render.webgl.Replay.call(this, tolerance, maxExtent);
var _ol_render_webgl_TextureReplay_ = function(tolerance, maxExtent) {
_ol_render_webgl_Replay_.call(this, tolerance, maxExtent);
/**
* @type {number|undefined}
@@ -110,13 +111,14 @@ ol.render.webgl.TextureReplay = function(tolerance, maxExtent) {
*/
this.width = undefined;
};
ol.inherits(ol.render.webgl.TextureReplay, ol.render.webgl.Replay);
_ol_.inherits(_ol_render_webgl_TextureReplay_, _ol_render_webgl_Replay_);
/**
* @inheritDoc
*/
ol.render.webgl.TextureReplay.prototype.getDeleteResourcesFunction = function(context) {
_ol_render_webgl_TextureReplay_.prototype.getDeleteResourcesFunction = function(context) {
var verticesBuffer = this.verticesBuffer;
var indicesBuffer = this.indicesBuffer;
var textures = this.getTextures(true);
@@ -142,7 +144,7 @@ ol.render.webgl.TextureReplay.prototype.getDeleteResourcesFunction = function(co
* @return {number} My end.
* @protected
*/
ol.render.webgl.TextureReplay.prototype.drawCoordinates = function(flatCoordinates, offset, end, stride) {
_ol_render_webgl_TextureReplay_.prototype.drawCoordinates = function(flatCoordinates, offset, end, stride) {
var anchorX = /** @type {number} */ (this.anchorX);
var anchorY = /** @type {number} */ (this.anchorY);
var height = /** @type {number} */ (this.height);
@@ -245,18 +247,18 @@ ol.render.webgl.TextureReplay.prototype.drawCoordinates = function(flatCoordinat
* @param {Object.<string, WebGLTexture>} texturePerImage Texture cache.
* @param {WebGLRenderingContext} gl Gl.
*/
ol.render.webgl.TextureReplay.prototype.createTextures = function(textures, images, texturePerImage, gl) {
_ol_render_webgl_TextureReplay_.prototype.createTextures = function(textures, images, texturePerImage, gl) {
var texture, image, uid, i;
var ii = images.length;
for (i = 0; i < ii; ++i) {
image = images[i];
uid = ol.getUid(image).toString();
uid = _ol_.getUid(image).toString();
if (uid in texturePerImage) {
texture = texturePerImage[uid];
} else {
texture = ol.webgl.Context.createTexture(
gl, image, ol.webgl.CLAMP_TO_EDGE, ol.webgl.CLAMP_TO_EDGE);
texture = _ol_webgl_Context_.createTexture(
gl, image, _ol_webgl_.CLAMP_TO_EDGE, _ol_webgl_.CLAMP_TO_EDGE);
texturePerImage[uid] = texture;
}
textures[i] = texture;
@@ -267,16 +269,16 @@ ol.render.webgl.TextureReplay.prototype.createTextures = function(textures, imag
/**
* @inheritDoc
*/
ol.render.webgl.TextureReplay.prototype.setUpProgram = function(gl, context, size, pixelRatio) {
_ol_render_webgl_TextureReplay_.prototype.setUpProgram = function(gl, context, size, pixelRatio) {
// get the program
var fragmentShader = ol.render.webgl.texturereplay.defaultshader.fragment;
var vertexShader = ol.render.webgl.texturereplay.defaultshader.vertex;
var fragmentShader = _ol_render_webgl_texturereplay_defaultshader_.fragment;
var vertexShader = _ol_render_webgl_texturereplay_defaultshader_.vertex;
var program = context.getProgram(fragmentShader, vertexShader);
// get the locations
var locations;
if (!this.defaultLocations) {
locations = new ol.render.webgl.texturereplay.defaultshader.Locations(gl, program);
locations = new _ol_render_webgl_texturereplay_defaultshader_Locations_(gl, program);
this.defaultLocations = locations;
} else {
locations = this.defaultLocations;
@@ -287,23 +289,23 @@ ol.render.webgl.TextureReplay.prototype.setUpProgram = function(gl, context, siz
// enable the vertex attrib arrays
gl.enableVertexAttribArray(locations.a_position);
gl.vertexAttribPointer(locations.a_position, 2, ol.webgl.FLOAT,
gl.vertexAttribPointer(locations.a_position, 2, _ol_webgl_.FLOAT,
false, 32, 0);
gl.enableVertexAttribArray(locations.a_offsets);
gl.vertexAttribPointer(locations.a_offsets, 2, ol.webgl.FLOAT,
gl.vertexAttribPointer(locations.a_offsets, 2, _ol_webgl_.FLOAT,
false, 32, 8);
gl.enableVertexAttribArray(locations.a_texCoord);
gl.vertexAttribPointer(locations.a_texCoord, 2, ol.webgl.FLOAT,
gl.vertexAttribPointer(locations.a_texCoord, 2, _ol_webgl_.FLOAT,
false, 32, 16);
gl.enableVertexAttribArray(locations.a_opacity);
gl.vertexAttribPointer(locations.a_opacity, 1, ol.webgl.FLOAT,
gl.vertexAttribPointer(locations.a_opacity, 1, _ol_webgl_.FLOAT,
false, 32, 24);
gl.enableVertexAttribArray(locations.a_rotateWithView);
gl.vertexAttribPointer(locations.a_rotateWithView, 1, ol.webgl.FLOAT,
gl.vertexAttribPointer(locations.a_rotateWithView, 1, _ol_webgl_.FLOAT,
false, 32, 28);
return locations;
@@ -313,7 +315,7 @@ ol.render.webgl.TextureReplay.prototype.setUpProgram = function(gl, context, siz
/**
* @inheritDoc
*/
ol.render.webgl.TextureReplay.prototype.shutDownProgram = function(gl, locations) {
_ol_render_webgl_TextureReplay_.prototype.shutDownProgram = function(gl, locations) {
gl.disableVertexAttribArray(locations.a_position);
gl.disableVertexAttribArray(locations.a_offsets);
gl.disableVertexAttribArray(locations.a_texCoord);
@@ -325,17 +327,17 @@ ol.render.webgl.TextureReplay.prototype.shutDownProgram = function(gl, locations
/**
* @inheritDoc
*/
ol.render.webgl.TextureReplay.prototype.drawReplay = function(gl, context, skippedFeaturesHash, hitDetection) {
_ol_render_webgl_TextureReplay_.prototype.drawReplay = function(gl, context, skippedFeaturesHash, hitDetection) {
var textures = hitDetection ? this.getHitDetectionTextures() : this.getTextures();
var groupIndices = hitDetection ? this.hitDetectionGroupIndices : this.groupIndices;
if (!ol.obj.isEmpty(skippedFeaturesHash)) {
if (!_ol_obj_.isEmpty(skippedFeaturesHash)) {
this.drawReplaySkipping(
gl, context, skippedFeaturesHash, textures, groupIndices);
} else {
var i, ii, start;
for (i = 0, ii = textures.length, start = 0; i < ii; ++i) {
gl.bindTexture(ol.webgl.TEXTURE_2D, textures[i]);
gl.bindTexture(_ol_webgl_.TEXTURE_2D, textures[i]);
var end = groupIndices[i];
this.drawElements(gl, context, start, end);
start = end;
@@ -370,13 +372,13 @@ ol.render.webgl.TextureReplay.prototype.drawReplay = function(gl, context, skipp
* @param {Array.<WebGLTexture>} textures Textures.
* @param {Array.<number>} groupIndices Texture group indices.
*/
ol.render.webgl.TextureReplay.prototype.drawReplaySkipping = function(gl, context, skippedFeaturesHash, textures,
_ol_render_webgl_TextureReplay_.prototype.drawReplaySkipping = function(gl, context, skippedFeaturesHash, textures,
groupIndices) {
var featureIndex = 0;
var i, ii;
for (i = 0, ii = textures.length; i < ii; ++i) {
gl.bindTexture(ol.webgl.TEXTURE_2D, textures[i]);
gl.bindTexture(_ol_webgl_.TEXTURE_2D, textures[i]);
var groupStart = (i > 0) ? groupIndices[i - 1] : 0;
var groupEnd = groupIndices[i];
@@ -386,7 +388,7 @@ ol.render.webgl.TextureReplay.prototype.drawReplaySkipping = function(gl, contex
this.startIndices[featureIndex] <= groupEnd) {
var feature = this.startIndicesFeature[featureIndex];
var featureUid = ol.getUid(feature).toString();
var featureUid = _ol_.getUid(feature).toString();
if (skippedFeaturesHash[featureUid] !== undefined) {
// feature should be skipped
if (start !== end) {
@@ -417,13 +419,13 @@ ol.render.webgl.TextureReplay.prototype.drawReplaySkipping = function(gl, contex
/**
* @inheritDoc
*/
ol.render.webgl.TextureReplay.prototype.drawHitDetectionReplayOneByOne = function(gl, context, skippedFeaturesHash,
_ol_render_webgl_TextureReplay_.prototype.drawHitDetectionReplayOneByOne = function(gl, context, skippedFeaturesHash,
featureCallback, opt_hitExtent) {
var i, groupStart, start, end, feature, featureUid;
var featureIndex = this.startIndices.length - 1;
var hitDetectionTextures = this.getHitDetectionTextures();
for (i = hitDetectionTextures.length - 1; i >= 0; --i) {
gl.bindTexture(ol.webgl.TEXTURE_2D, hitDetectionTextures[i]);
gl.bindTexture(_ol_webgl_.TEXTURE_2D, hitDetectionTextures[i]);
groupStart = (i > 0) ? this.hitDetectionGroupIndices[i - 1] : 0;
end = this.hitDetectionGroupIndices[i];
@@ -432,11 +434,11 @@ ol.render.webgl.TextureReplay.prototype.drawHitDetectionReplayOneByOne = functio
this.startIndices[featureIndex] >= groupStart) {
start = this.startIndices[featureIndex];
feature = this.startIndicesFeature[featureIndex];
featureUid = ol.getUid(feature).toString();
featureUid = _ol_.getUid(feature).toString();
if (skippedFeaturesHash[featureUid] === undefined &&
feature.getGeometry() &&
(opt_hitExtent === undefined || ol.extent.intersects(
(opt_hitExtent === undefined || _ol_extent_.intersects(
/** @type {Array<number>} */ (opt_hitExtent),
feature.getGeometry().getExtent()))) {
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
@@ -459,7 +461,7 @@ ol.render.webgl.TextureReplay.prototype.drawHitDetectionReplayOneByOne = functio
/**
* @inheritDoc
*/
ol.render.webgl.TextureReplay.prototype.finish = function(context) {
_ol_render_webgl_TextureReplay_.prototype.finish = function(context) {
this.anchorX = undefined;
this.anchorY = undefined;
this.height = undefined;
@@ -483,7 +485,7 @@ ol.render.webgl.TextureReplay.prototype.finish = function(context) {
* @param {boolean=} opt_all Return hit detection textures with regular ones.
* @returns {Array.<WebGLTexture>} Textures.
*/
ol.render.webgl.TextureReplay.prototype.getTextures = function(opt_all) {};
_ol_render_webgl_TextureReplay_.prototype.getTextures = function(opt_all) {};
/**
@@ -491,4 +493,5 @@ ol.render.webgl.TextureReplay.prototype.getTextures = function(opt_all) {};
* @protected
* @returns {Array.<WebGLTexture>} Textures.
*/
ol.render.webgl.TextureReplay.prototype.getHitDetectionTextures = function() {};
_ol_render_webgl_TextureReplay_.prototype.getHitDetectionTextures = function() {};
export default _ol_render_webgl_TextureReplay_;