Transformed

This commit is contained in:
Tim Schaub
2017-12-11 16:29:33 -07:00
parent 1cdb6a66f0
commit 7f47883c48
737 changed files with 22216 additions and 21609 deletions
+56 -54
View File
@@ -1,18 +1,18 @@
goog.provide('ol.render.webgl.CircleReplay');
goog.require('ol');
goog.require('ol.array');
goog.require('ol.color');
goog.require('ol.extent');
goog.require('ol.obj');
goog.require('ol.geom.flat.transform');
goog.require('ol.render.webgl.circlereplay.defaultshader');
goog.require('ol.render.webgl.circlereplay.defaultshader.Locations');
goog.require('ol.render.webgl.Replay');
goog.require('ol.render.webgl');
goog.require('ol.webgl');
goog.require('ol.webgl.Buffer');
/**
* @module ol/render/webgl/CircleReplay
*/
import _ol_ from '../../index.js';
import _ol_array_ from '../../array.js';
import _ol_color_ from '../../color.js';
import _ol_extent_ from '../../extent.js';
import _ol_obj_ from '../../obj.js';
import _ol_geom_flat_transform_ from '../../geom/flat/transform.js';
import _ol_render_webgl_circlereplay_defaultshader_ from '../webgl/circlereplay/defaultshader.js';
import _ol_render_webgl_circlereplay_defaultshader_Locations_ from '../webgl/circlereplay/defaultshader/Locations.js';
import _ol_render_webgl_Replay_ from '../webgl/Replay.js';
import _ol_render_webgl_ from '../webgl.js';
import _ol_webgl_ from '../../webgl.js';
import _ol_webgl_Buffer_ from '../../webgl/Buffer.js';
/**
* @constructor
@@ -21,8 +21,8 @@ goog.require('ol.webgl.Buffer');
* @param {ol.Extent} maxExtent Max extent.
* @struct
*/
ol.render.webgl.CircleReplay = function(tolerance, maxExtent) {
ol.render.webgl.Replay.call(this, tolerance, maxExtent);
var _ol_render_webgl_CircleReplay_ = function(tolerance, maxExtent) {
_ol_render_webgl_Replay_.call(this, tolerance, maxExtent);
/**
* @private
@@ -67,7 +67,8 @@ ol.render.webgl.CircleReplay = function(tolerance, maxExtent) {
};
};
ol.inherits(ol.render.webgl.CircleReplay, ol.render.webgl.Replay);
_ol_.inherits(_ol_render_webgl_CircleReplay_, _ol_render_webgl_Replay_);
/**
@@ -77,7 +78,7 @@ ol.inherits(ol.render.webgl.CircleReplay, ol.render.webgl.Replay);
* @param {number} end End.
* @param {number} stride Stride.
*/
ol.render.webgl.CircleReplay.prototype.drawCoordinates_ = function(
_ol_render_webgl_CircleReplay_.prototype.drawCoordinates_ = function(
flatCoordinates, offset, end, stride) {
var numVertices = this.vertices.length;
var numIndices = this.indices.length;
@@ -120,7 +121,7 @@ ol.render.webgl.CircleReplay.prototype.drawCoordinates_ = function(
/**
* @inheritDoc
*/
ol.render.webgl.CircleReplay.prototype.drawCircle = function(circleGeometry, feature) {
_ol_render_webgl_CircleReplay_.prototype.drawCircle = function(circleGeometry, feature) {
var radius = circleGeometry.getRadius();
var stride = circleGeometry.getStride();
if (radius) {
@@ -133,7 +134,7 @@ ol.render.webgl.CircleReplay.prototype.drawCircle = function(circleGeometry, fea
this.radius_ = radius;
var flatCoordinates = circleGeometry.getFlatCoordinates();
flatCoordinates = ol.geom.flat.transform.translate(flatCoordinates, 0, 2,
flatCoordinates = _ol_geom_flat_transform_.translate(flatCoordinates, 0, 2,
stride, -this.origin[0], -this.origin[1]);
this.drawCoordinates_(flatCoordinates, 0, 2, stride);
} else {
@@ -154,12 +155,12 @@ ol.render.webgl.CircleReplay.prototype.drawCircle = function(circleGeometry, fea
/**
* @inheritDoc
**/
ol.render.webgl.CircleReplay.prototype.finish = function(context) {
_ol_render_webgl_CircleReplay_.prototype.finish = function(context) {
// create, bind, and populate the vertices buffer
this.verticesBuffer = new ol.webgl.Buffer(this.vertices);
this.verticesBuffer = new _ol_webgl_Buffer_(this.vertices);
// create, bind, and populate the indices buffer
this.indicesBuffer = new ol.webgl.Buffer(this.indices);
this.indicesBuffer = new _ol_webgl_Buffer_(this.indices);
this.startIndices.push(this.indices.length);
@@ -176,7 +177,7 @@ ol.render.webgl.CircleReplay.prototype.finish = function(context) {
/**
* @inheritDoc
*/
ol.render.webgl.CircleReplay.prototype.getDeleteResourcesFunction = function(context) {
_ol_render_webgl_CircleReplay_.prototype.getDeleteResourcesFunction = function(context) {
// We only delete our stuff here. The shaders and the program may
// be used by other CircleReplay instances (for other layers). And
// they will be deleted when disposing of the ol.webgl.Context
@@ -193,17 +194,17 @@ ol.render.webgl.CircleReplay.prototype.getDeleteResourcesFunction = function(con
/**
* @inheritDoc
*/
ol.render.webgl.CircleReplay.prototype.setUpProgram = function(gl, context, size, pixelRatio) {
_ol_render_webgl_CircleReplay_.prototype.setUpProgram = function(gl, context, size, pixelRatio) {
// get the program
var fragmentShader, vertexShader;
fragmentShader = ol.render.webgl.circlereplay.defaultshader.fragment;
vertexShader = ol.render.webgl.circlereplay.defaultshader.vertex;
fragmentShader = _ol_render_webgl_circlereplay_defaultshader_.fragment;
vertexShader = _ol_render_webgl_circlereplay_defaultshader_.vertex;
var program = context.getProgram(fragmentShader, vertexShader);
// get the locations
var locations;
if (!this.defaultLocations_) {
locations = new ol.render.webgl.circlereplay.defaultshader.Locations(gl, program);
locations = new _ol_render_webgl_circlereplay_defaultshader_Locations_(gl, program);
this.defaultLocations_ = locations;
} else {
locations = this.defaultLocations_;
@@ -213,15 +214,15 @@ ol.render.webgl.CircleReplay.prototype.setUpProgram = function(gl, context, size
// enable the vertex attrib arrays
gl.enableVertexAttribArray(locations.a_position);
gl.vertexAttribPointer(locations.a_position, 2, ol.webgl.FLOAT,
gl.vertexAttribPointer(locations.a_position, 2, _ol_webgl_.FLOAT,
false, 16, 0);
gl.enableVertexAttribArray(locations.a_instruction);
gl.vertexAttribPointer(locations.a_instruction, 1, ol.webgl.FLOAT,
gl.vertexAttribPointer(locations.a_instruction, 1, _ol_webgl_.FLOAT,
false, 16, 8);
gl.enableVertexAttribArray(locations.a_radius);
gl.vertexAttribPointer(locations.a_radius, 1, ol.webgl.FLOAT,
gl.vertexAttribPointer(locations.a_radius, 1, _ol_webgl_.FLOAT,
false, 16, 12);
// Enable renderer specific uniforms.
@@ -235,7 +236,7 @@ ol.render.webgl.CircleReplay.prototype.setUpProgram = function(gl, context, size
/**
* @inheritDoc
*/
ol.render.webgl.CircleReplay.prototype.shutDownProgram = function(gl, locations) {
_ol_render_webgl_CircleReplay_.prototype.shutDownProgram = function(gl, locations) {
gl.disableVertexAttribArray(locations.a_position);
gl.disableVertexAttribArray(locations.a_instruction);
gl.disableVertexAttribArray(locations.a_radius);
@@ -245,8 +246,8 @@ ol.render.webgl.CircleReplay.prototype.shutDownProgram = function(gl, locations)
/**
* @inheritDoc
*/
ol.render.webgl.CircleReplay.prototype.drawReplay = function(gl, context, skippedFeaturesHash, hitDetection) {
if (!ol.obj.isEmpty(skippedFeaturesHash)) {
_ol_render_webgl_CircleReplay_.prototype.drawReplay = function(gl, context, skippedFeaturesHash, hitDetection) {
if (!_ol_obj_.isEmpty(skippedFeaturesHash)) {
this.drawReplaySkipping_(gl, context, skippedFeaturesHash);
} else {
//Draw by style groups to minimize drawElements() calls.
@@ -268,7 +269,7 @@ ol.render.webgl.CircleReplay.prototype.drawReplay = function(gl, context, skippe
/**
* @inheritDoc
*/
ol.render.webgl.CircleReplay.prototype.drawHitDetectionReplayOneByOne = function(gl, context, skippedFeaturesHash,
_ol_render_webgl_CircleReplay_.prototype.drawHitDetectionReplayOneByOne = function(gl, context, skippedFeaturesHash,
featureCallback, opt_hitExtent) {
var i, start, end, nextStyle, groupStart, feature, featureUid, featureIndex;
featureIndex = this.startIndices.length - 2;
@@ -284,11 +285,11 @@ ol.render.webgl.CircleReplay.prototype.drawHitDetectionReplayOneByOne = function
this.startIndices[featureIndex] >= groupStart) {
start = this.startIndices[featureIndex];
feature = this.startIndicesFeature[featureIndex];
featureUid = ol.getUid(feature).toString();
featureUid = _ol_.getUid(feature).toString();
if (skippedFeaturesHash[featureUid] === undefined &&
feature.getGeometry() &&
(opt_hitExtent === undefined || ol.extent.intersects(
(opt_hitExtent === undefined || _ol_extent_.intersects(
/** @type {Array<number>} */ (opt_hitExtent),
feature.getGeometry().getExtent()))) {
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
@@ -315,7 +316,7 @@ ol.render.webgl.CircleReplay.prototype.drawHitDetectionReplayOneByOne = function
* @param {ol.webgl.Context} context Context.
* @param {Object} skippedFeaturesHash Ids of features to skip.
*/
ol.render.webgl.CircleReplay.prototype.drawReplaySkipping_ = function(gl, context, skippedFeaturesHash) {
_ol_render_webgl_CircleReplay_.prototype.drawReplaySkipping_ = function(gl, context, skippedFeaturesHash) {
var i, start, end, nextStyle, groupStart, feature, featureUid, featureIndex, featureStart;
featureIndex = this.startIndices.length - 2;
end = start = this.startIndices[featureIndex + 1];
@@ -330,7 +331,7 @@ ol.render.webgl.CircleReplay.prototype.drawReplaySkipping_ = function(gl, contex
this.startIndices[featureIndex] >= groupStart) {
featureStart = this.startIndices[featureIndex];
feature = this.startIndicesFeature[featureIndex];
featureUid = ol.getUid(feature).toString();
featureUid = _ol_.getUid(feature).toString();
if (skippedFeaturesHash[featureUid]) {
if (start !== end) {
@@ -354,7 +355,7 @@ ol.render.webgl.CircleReplay.prototype.drawReplaySkipping_ = function(gl, contex
* @param {WebGLRenderingContext} gl gl.
* @param {Array.<number>} color Color.
*/
ol.render.webgl.CircleReplay.prototype.setFillStyle_ = function(gl, color) {
_ol_render_webgl_CircleReplay_.prototype.setFillStyle_ = function(gl, color) {
gl.uniform4fv(this.defaultLocations_.u_fillColor, color);
};
@@ -365,7 +366,7 @@ ol.render.webgl.CircleReplay.prototype.setFillStyle_ = function(gl, color) {
* @param {Array.<number>} color Color.
* @param {number} lineWidth Line width.
*/
ol.render.webgl.CircleReplay.prototype.setStrokeStyle_ = function(gl, color, lineWidth) {
_ol_render_webgl_CircleReplay_.prototype.setStrokeStyle_ = function(gl, color, lineWidth) {
gl.uniform4fv(this.defaultLocations_.u_strokeColor, color);
gl.uniform1f(this.defaultLocations_.u_lineWidth, lineWidth);
};
@@ -374,27 +375,27 @@ ol.render.webgl.CircleReplay.prototype.setStrokeStyle_ = function(gl, color, lin
/**
* @inheritDoc
*/
ol.render.webgl.CircleReplay.prototype.setFillStrokeStyle = function(fillStyle, strokeStyle) {
_ol_render_webgl_CircleReplay_.prototype.setFillStrokeStyle = function(fillStyle, strokeStyle) {
var strokeStyleColor, strokeStyleWidth;
if (strokeStyle) {
var strokeStyleLineDash = strokeStyle.getLineDash();
this.state_.lineDash = strokeStyleLineDash ?
strokeStyleLineDash : ol.render.webgl.defaultLineDash;
strokeStyleLineDash : _ol_render_webgl_.defaultLineDash;
var strokeStyleLineDashOffset = strokeStyle.getLineDashOffset();
this.state_.lineDashOffset = strokeStyleLineDashOffset ?
strokeStyleLineDashOffset : ol.render.webgl.defaultLineDashOffset;
strokeStyleLineDashOffset : _ol_render_webgl_.defaultLineDashOffset;
strokeStyleColor = strokeStyle.getColor();
if (!(strokeStyleColor instanceof CanvasGradient) &&
!(strokeStyleColor instanceof CanvasPattern)) {
strokeStyleColor = ol.color.asArray(strokeStyleColor).map(function(c, i) {
strokeStyleColor = _ol_color_.asArray(strokeStyleColor).map(function(c, i) {
return i != 3 ? c / 255 : c;
}) || ol.render.webgl.defaultStrokeStyle;
}) || _ol_render_webgl_.defaultStrokeStyle;
} else {
strokeStyleColor = ol.render.webgl.defaultStrokeStyle;
strokeStyleColor = _ol_render_webgl_.defaultStrokeStyle;
}
strokeStyleWidth = strokeStyle.getWidth();
strokeStyleWidth = strokeStyleWidth !== undefined ?
strokeStyleWidth : ol.render.webgl.defaultLineWidth;
strokeStyleWidth : _ol_render_webgl_.defaultLineWidth;
} else {
strokeStyleColor = [0, 0, 0, 0];
strokeStyleWidth = 0;
@@ -402,14 +403,14 @@ ol.render.webgl.CircleReplay.prototype.setFillStrokeStyle = function(fillStyle,
var fillStyleColor = fillStyle ? fillStyle.getColor() : [0, 0, 0, 0];
if (!(fillStyleColor instanceof CanvasGradient) &&
!(fillStyleColor instanceof CanvasPattern)) {
fillStyleColor = ol.color.asArray(fillStyleColor).map(function(c, i) {
fillStyleColor = _ol_color_.asArray(fillStyleColor).map(function(c, i) {
return i != 3 ? c / 255 : c;
}) || ol.render.webgl.defaultFillStyle;
}) || _ol_render_webgl_.defaultFillStyle;
} else {
fillStyleColor = ol.render.webgl.defaultFillStyle;
fillStyleColor = _ol_render_webgl_.defaultFillStyle;
}
if (!this.state_.strokeColor || !ol.array.equals(this.state_.strokeColor, strokeStyleColor) ||
!this.state_.fillColor || !ol.array.equals(this.state_.fillColor, fillStyleColor) ||
if (!this.state_.strokeColor || !_ol_array_.equals(this.state_.strokeColor, strokeStyleColor) ||
!this.state_.fillColor || !_ol_array_.equals(this.state_.fillColor, fillStyleColor) ||
this.state_.lineWidth !== strokeStyleWidth) {
this.state_.changed = true;
this.state_.fillColor = fillStyleColor;
@@ -418,3 +419,4 @@ ol.render.webgl.CircleReplay.prototype.setFillStrokeStyle = function(fillStyle,
this.styles_.push([fillStyleColor, strokeStyleColor, strokeStyleWidth]);
}
};
export default _ol_render_webgl_CircleReplay_;
+22 -20
View File
@@ -1,9 +1,9 @@
goog.provide('ol.render.webgl.ImageReplay');
goog.require('ol');
goog.require('ol.render.webgl.TextureReplay');
goog.require('ol.webgl.Buffer');
/**
* @module ol/render/webgl/ImageReplay
*/
import _ol_ from '../../index.js';
import _ol_render_webgl_TextureReplay_ from '../webgl/TextureReplay.js';
import _ol_webgl_Buffer_ from '../../webgl/Buffer.js';
/**
* @constructor
@@ -12,8 +12,8 @@ goog.require('ol.webgl.Buffer');
* @param {ol.Extent} maxExtent Max extent.
* @struct
*/
ol.render.webgl.ImageReplay = function(tolerance, maxExtent) {
ol.render.webgl.TextureReplay.call(this, tolerance, maxExtent);
var _ol_render_webgl_ImageReplay_ = function(tolerance, maxExtent) {
_ol_render_webgl_TextureReplay_.call(this, tolerance, maxExtent);
/**
* @type {Array.<HTMLCanvasElement|HTMLImageElement|HTMLVideoElement>}
@@ -40,13 +40,14 @@ ol.render.webgl.ImageReplay = function(tolerance, maxExtent) {
this.hitDetectionTextures_ = [];
};
ol.inherits(ol.render.webgl.ImageReplay, ol.render.webgl.TextureReplay);
_ol_.inherits(_ol_render_webgl_ImageReplay_, _ol_render_webgl_TextureReplay_);
/**
* @inheritDoc
*/
ol.render.webgl.ImageReplay.prototype.drawMultiPoint = function(multiPointGeometry, feature) {
_ol_render_webgl_ImageReplay_.prototype.drawMultiPoint = function(multiPointGeometry, feature) {
this.startIndices.push(this.indices.length);
this.startIndicesFeature.push(feature);
var flatCoordinates = multiPointGeometry.getFlatCoordinates();
@@ -59,7 +60,7 @@ ol.render.webgl.ImageReplay.prototype.drawMultiPoint = function(multiPointGeomet
/**
* @inheritDoc
*/
ol.render.webgl.ImageReplay.prototype.drawPoint = function(pointGeometry, feature) {
_ol_render_webgl_ImageReplay_.prototype.drawPoint = function(pointGeometry, feature) {
this.startIndices.push(this.indices.length);
this.startIndicesFeature.push(feature);
var flatCoordinates = pointGeometry.getFlatCoordinates();
@@ -72,19 +73,19 @@ ol.render.webgl.ImageReplay.prototype.drawPoint = function(pointGeometry, featur
/**
* @inheritDoc
*/
ol.render.webgl.ImageReplay.prototype.finish = function(context) {
_ol_render_webgl_ImageReplay_.prototype.finish = function(context) {
var gl = context.getGL();
this.groupIndices.push(this.indices.length);
this.hitDetectionGroupIndices.push(this.indices.length);
// create, bind, and populate the vertices buffer
this.verticesBuffer = new ol.webgl.Buffer(this.vertices);
this.verticesBuffer = new _ol_webgl_Buffer_(this.vertices);
var indices = this.indices;
// create, bind, and populate the indices buffer
this.indicesBuffer = new ol.webgl.Buffer(indices);
this.indicesBuffer = new _ol_webgl_Buffer_(indices);
// create textures
/** @type {Object.<string, WebGLTexture>} */
@@ -97,14 +98,14 @@ ol.render.webgl.ImageReplay.prototype.finish = function(context) {
this.images_ = null;
this.hitDetectionImages_ = null;
ol.render.webgl.TextureReplay.prototype.finish.call(this, context);
_ol_render_webgl_TextureReplay_.prototype.finish.call(this, context);
};
/**
* @inheritDoc
*/
ol.render.webgl.ImageReplay.prototype.setImageStyle = function(imageStyle) {
_ol_render_webgl_ImageReplay_.prototype.setImageStyle = function(imageStyle) {
var anchor = imageStyle.getAnchor();
var image = imageStyle.getImage(1);
var imageSize = imageStyle.getImageSize();
@@ -121,7 +122,7 @@ ol.render.webgl.ImageReplay.prototype.setImageStyle = function(imageStyle) {
this.images_.push(image);
} else {
currentImage = this.images_[this.images_.length - 1];
if (ol.getUid(currentImage) != ol.getUid(image)) {
if (_ol_.getUid(currentImage) != _ol_.getUid(image)) {
this.groupIndices.push(this.indices.length);
this.images_.push(image);
}
@@ -132,7 +133,7 @@ ol.render.webgl.ImageReplay.prototype.setImageStyle = function(imageStyle) {
} else {
currentImage =
this.hitDetectionImages_[this.hitDetectionImages_.length - 1];
if (ol.getUid(currentImage) != ol.getUid(hitDetectionImage)) {
if (_ol_.getUid(currentImage) != _ol_.getUid(hitDetectionImage)) {
this.hitDetectionGroupIndices.push(this.indices.length);
this.hitDetectionImages_.push(hitDetectionImage);
}
@@ -156,7 +157,7 @@ ol.render.webgl.ImageReplay.prototype.setImageStyle = function(imageStyle) {
/**
* @inheritDoc
*/
ol.render.webgl.ImageReplay.prototype.getTextures = function(opt_all) {
_ol_render_webgl_ImageReplay_.prototype.getTextures = function(opt_all) {
return opt_all ? this.textures_.concat(this.hitDetectionTextures_) : this.textures_;
};
@@ -164,6 +165,7 @@ ol.render.webgl.ImageReplay.prototype.getTextures = function(opt_all) {
/**
* @inheritDoc
*/
ol.render.webgl.ImageReplay.prototype.getHitDetectionTextures = function() {
_ol_render_webgl_ImageReplay_.prototype.getHitDetectionTextures = function() {
return this.hitDetectionTextures_;
};
export default _ol_render_webgl_ImageReplay_;
+53 -51
View File
@@ -1,12 +1,12 @@
goog.provide('ol.render.webgl.Immediate');
goog.require('ol');
goog.require('ol.extent');
goog.require('ol.geom.GeometryType');
goog.require('ol.render.ReplayType');
goog.require('ol.render.VectorContext');
goog.require('ol.render.webgl.ReplayGroup');
/**
* @module ol/render/webgl/Immediate
*/
import _ol_ from '../../index.js';
import _ol_extent_ from '../../extent.js';
import _ol_geom_GeometryType_ from '../../geom/GeometryType.js';
import _ol_render_ReplayType_ from '../ReplayType.js';
import _ol_render_VectorContext_ from '../VectorContext.js';
import _ol_render_webgl_ReplayGroup_ from '../webgl/ReplayGroup.js';
/**
* @constructor
@@ -20,8 +20,8 @@ goog.require('ol.render.webgl.ReplayGroup');
* @param {number} pixelRatio Pixel ratio.
* @struct
*/
ol.render.webgl.Immediate = function(context, center, resolution, rotation, size, extent, pixelRatio) {
ol.render.VectorContext.call(this);
var _ol_render_webgl_Immediate_ = function(context, center, resolution, rotation, size, extent, pixelRatio) {
_ol_render_VectorContext_.call(this);
/**
* @private
@@ -83,7 +83,8 @@ ol.render.webgl.Immediate = function(context, center, resolution, rotation, size
this.textStyle_ = null;
};
ol.inherits(ol.render.webgl.Immediate, ol.render.VectorContext);
_ol_.inherits(_ol_render_webgl_Immediate_, _ol_render_VectorContext_);
/**
@@ -91,10 +92,10 @@ ol.inherits(ol.render.webgl.Immediate, ol.render.VectorContext);
* @param {ol.geom.Geometry|ol.render.Feature} geometry Geometry.
* @private
*/
ol.render.webgl.Immediate.prototype.drawText_ = function(replayGroup, geometry) {
_ol_render_webgl_Immediate_.prototype.drawText_ = function(replayGroup, geometry) {
var context = this.context_;
var replay = /** @type {ol.render.webgl.TextReplay} */ (
replayGroup.getReplay(0, ol.render.ReplayType.TEXT));
replayGroup.getReplay(0, _ol_render_ReplayType_.TEXT));
replay.setTextStyle(this.textStyle_);
replay.drawText(geometry, null);
replay.finish(context);
@@ -118,7 +119,7 @@ ol.render.webgl.Immediate.prototype.drawText_ = function(replayGroup, geometry)
* @override
* @api
*/
ol.render.webgl.Immediate.prototype.setStyle = function(style) {
_ol_render_webgl_Immediate_.prototype.setStyle = function(style) {
this.setFillStrokeStyle(style.getFill(), style.getStroke());
this.setImageStyle(style.getImage());
this.setTextStyle(style.getText());
@@ -133,31 +134,31 @@ ol.render.webgl.Immediate.prototype.setStyle = function(style) {
* @override
* @api
*/
ol.render.webgl.Immediate.prototype.drawGeometry = function(geometry) {
_ol_render_webgl_Immediate_.prototype.drawGeometry = function(geometry) {
var type = geometry.getType();
switch (type) {
case ol.geom.GeometryType.POINT:
case _ol_geom_GeometryType_.POINT:
this.drawPoint(/** @type {ol.geom.Point} */ (geometry), null);
break;
case ol.geom.GeometryType.LINE_STRING:
case _ol_geom_GeometryType_.LINE_STRING:
this.drawLineString(/** @type {ol.geom.LineString} */ (geometry), null);
break;
case ol.geom.GeometryType.POLYGON:
case _ol_geom_GeometryType_.POLYGON:
this.drawPolygon(/** @type {ol.geom.Polygon} */ (geometry), null);
break;
case ol.geom.GeometryType.MULTI_POINT:
case _ol_geom_GeometryType_.MULTI_POINT:
this.drawMultiPoint(/** @type {ol.geom.MultiPoint} */ (geometry), null);
break;
case ol.geom.GeometryType.MULTI_LINE_STRING:
case _ol_geom_GeometryType_.MULTI_LINE_STRING:
this.drawMultiLineString(/** @type {ol.geom.MultiLineString} */ (geometry), null);
break;
case ol.geom.GeometryType.MULTI_POLYGON:
case _ol_geom_GeometryType_.MULTI_POLYGON:
this.drawMultiPolygon(/** @type {ol.geom.MultiPolygon} */ (geometry), null);
break;
case ol.geom.GeometryType.GEOMETRY_COLLECTION:
case _ol_geom_GeometryType_.GEOMETRY_COLLECTION:
this.drawGeometryCollection(/** @type {ol.geom.GeometryCollection} */ (geometry), null);
break;
case ol.geom.GeometryType.CIRCLE:
case _ol_geom_GeometryType_.CIRCLE:
this.drawCircle(/** @type {ol.geom.Circle} */ (geometry), null);
break;
default:
@@ -170,10 +171,10 @@ ol.render.webgl.Immediate.prototype.drawGeometry = function(geometry) {
* @inheritDoc
* @api
*/
ol.render.webgl.Immediate.prototype.drawFeature = function(feature, style) {
_ol_render_webgl_Immediate_.prototype.drawFeature = function(feature, style) {
var geometry = style.getGeometryFunction()(feature);
if (!geometry ||
!ol.extent.intersects(this.extent_, geometry.getExtent())) {
!_ol_extent_.intersects(this.extent_, geometry.getExtent())) {
return;
}
this.setStyle(style);
@@ -184,7 +185,7 @@ ol.render.webgl.Immediate.prototype.drawFeature = function(feature, style) {
/**
* @inheritDoc
*/
ol.render.webgl.Immediate.prototype.drawGeometryCollection = function(geometry, data) {
_ol_render_webgl_Immediate_.prototype.drawGeometryCollection = function(geometry, data) {
var geometries = geometry.getGeometriesArray();
var i, ii;
for (i = 0, ii = geometries.length; i < ii; ++i) {
@@ -196,11 +197,11 @@ ol.render.webgl.Immediate.prototype.drawGeometryCollection = function(geometry,
/**
* @inheritDoc
*/
ol.render.webgl.Immediate.prototype.drawPoint = function(geometry, data) {
_ol_render_webgl_Immediate_.prototype.drawPoint = function(geometry, data) {
var context = this.context_;
var replayGroup = new ol.render.webgl.ReplayGroup(1, this.extent_);
var replayGroup = new _ol_render_webgl_ReplayGroup_(1, this.extent_);
var replay = /** @type {ol.render.webgl.ImageReplay} */ (
replayGroup.getReplay(0, ol.render.ReplayType.IMAGE));
replayGroup.getReplay(0, _ol_render_ReplayType_.IMAGE));
replay.setImageStyle(this.imageStyle_);
replay.drawPoint(geometry, data);
replay.finish(context);
@@ -223,11 +224,11 @@ ol.render.webgl.Immediate.prototype.drawPoint = function(geometry, data) {
/**
* @inheritDoc
*/
ol.render.webgl.Immediate.prototype.drawMultiPoint = function(geometry, data) {
_ol_render_webgl_Immediate_.prototype.drawMultiPoint = function(geometry, data) {
var context = this.context_;
var replayGroup = new ol.render.webgl.ReplayGroup(1, this.extent_);
var replayGroup = new _ol_render_webgl_ReplayGroup_(1, this.extent_);
var replay = /** @type {ol.render.webgl.ImageReplay} */ (
replayGroup.getReplay(0, ol.render.ReplayType.IMAGE));
replayGroup.getReplay(0, _ol_render_ReplayType_.IMAGE));
replay.setImageStyle(this.imageStyle_);
replay.drawMultiPoint(geometry, data);
replay.finish(context);
@@ -249,11 +250,11 @@ ol.render.webgl.Immediate.prototype.drawMultiPoint = function(geometry, data) {
/**
* @inheritDoc
*/
ol.render.webgl.Immediate.prototype.drawLineString = function(geometry, data) {
_ol_render_webgl_Immediate_.prototype.drawLineString = function(geometry, data) {
var context = this.context_;
var replayGroup = new ol.render.webgl.ReplayGroup(1, this.extent_);
var replayGroup = new _ol_render_webgl_ReplayGroup_(1, this.extent_);
var replay = /** @type {ol.render.webgl.LineStringReplay} */ (
replayGroup.getReplay(0, ol.render.ReplayType.LINE_STRING));
replayGroup.getReplay(0, _ol_render_ReplayType_.LINE_STRING));
replay.setFillStrokeStyle(null, this.strokeStyle_);
replay.drawLineString(geometry, data);
replay.finish(context);
@@ -275,11 +276,11 @@ ol.render.webgl.Immediate.prototype.drawLineString = function(geometry, data) {
/**
* @inheritDoc
*/
ol.render.webgl.Immediate.prototype.drawMultiLineString = function(geometry, data) {
_ol_render_webgl_Immediate_.prototype.drawMultiLineString = function(geometry, data) {
var context = this.context_;
var replayGroup = new ol.render.webgl.ReplayGroup(1, this.extent_);
var replayGroup = new _ol_render_webgl_ReplayGroup_(1, this.extent_);
var replay = /** @type {ol.render.webgl.LineStringReplay} */ (
replayGroup.getReplay(0, ol.render.ReplayType.LINE_STRING));
replayGroup.getReplay(0, _ol_render_ReplayType_.LINE_STRING));
replay.setFillStrokeStyle(null, this.strokeStyle_);
replay.drawMultiLineString(geometry, data);
replay.finish(context);
@@ -301,11 +302,11 @@ ol.render.webgl.Immediate.prototype.drawMultiLineString = function(geometry, dat
/**
* @inheritDoc
*/
ol.render.webgl.Immediate.prototype.drawPolygon = function(geometry, data) {
_ol_render_webgl_Immediate_.prototype.drawPolygon = function(geometry, data) {
var context = this.context_;
var replayGroup = new ol.render.webgl.ReplayGroup(1, this.extent_);
var replayGroup = new _ol_render_webgl_ReplayGroup_(1, this.extent_);
var replay = /** @type {ol.render.webgl.PolygonReplay} */ (
replayGroup.getReplay(0, ol.render.ReplayType.POLYGON));
replayGroup.getReplay(0, _ol_render_ReplayType_.POLYGON));
replay.setFillStrokeStyle(this.fillStyle_, this.strokeStyle_);
replay.drawPolygon(geometry, data);
replay.finish(context);
@@ -327,11 +328,11 @@ ol.render.webgl.Immediate.prototype.drawPolygon = function(geometry, data) {
/**
* @inheritDoc
*/
ol.render.webgl.Immediate.prototype.drawMultiPolygon = function(geometry, data) {
_ol_render_webgl_Immediate_.prototype.drawMultiPolygon = function(geometry, data) {
var context = this.context_;
var replayGroup = new ol.render.webgl.ReplayGroup(1, this.extent_);
var replayGroup = new _ol_render_webgl_ReplayGroup_(1, this.extent_);
var replay = /** @type {ol.render.webgl.PolygonReplay} */ (
replayGroup.getReplay(0, ol.render.ReplayType.POLYGON));
replayGroup.getReplay(0, _ol_render_ReplayType_.POLYGON));
replay.setFillStrokeStyle(this.fillStyle_, this.strokeStyle_);
replay.drawMultiPolygon(geometry, data);
replay.finish(context);
@@ -353,11 +354,11 @@ ol.render.webgl.Immediate.prototype.drawMultiPolygon = function(geometry, data)
/**
* @inheritDoc
*/
ol.render.webgl.Immediate.prototype.drawCircle = function(geometry, data) {
_ol_render_webgl_Immediate_.prototype.drawCircle = function(geometry, data) {
var context = this.context_;
var replayGroup = new ol.render.webgl.ReplayGroup(1, this.extent_);
var replayGroup = new _ol_render_webgl_ReplayGroup_(1, this.extent_);
var replay = /** @type {ol.render.webgl.CircleReplay} */ (
replayGroup.getReplay(0, ol.render.ReplayType.CIRCLE));
replayGroup.getReplay(0, _ol_render_ReplayType_.CIRCLE));
replay.setFillStrokeStyle(this.fillStyle_, this.strokeStyle_);
replay.drawCircle(geometry, data);
replay.finish(context);
@@ -379,7 +380,7 @@ ol.render.webgl.Immediate.prototype.drawCircle = function(geometry, data) {
/**
* @inheritDoc
*/
ol.render.webgl.Immediate.prototype.setImageStyle = function(imageStyle) {
_ol_render_webgl_Immediate_.prototype.setImageStyle = function(imageStyle) {
this.imageStyle_ = imageStyle;
};
@@ -387,7 +388,7 @@ ol.render.webgl.Immediate.prototype.setImageStyle = function(imageStyle) {
/**
* @inheritDoc
*/
ol.render.webgl.Immediate.prototype.setFillStrokeStyle = function(fillStyle, strokeStyle) {
_ol_render_webgl_Immediate_.prototype.setFillStrokeStyle = function(fillStyle, strokeStyle) {
this.fillStyle_ = fillStyle;
this.strokeStyle_ = strokeStyle;
};
@@ -396,6 +397,7 @@ ol.render.webgl.Immediate.prototype.setFillStrokeStyle = function(fillStyle, str
/**
* @inheritDoc
*/
ol.render.webgl.Immediate.prototype.setTextStyle = function(textStyle) {
_ol_render_webgl_Immediate_.prototype.setTextStyle = function(textStyle) {
this.textStyle_ = textStyle;
};
export default _ol_render_webgl_Immediate_;
+86 -84
View File
@@ -1,20 +1,20 @@
goog.provide('ol.render.webgl.LineStringReplay');
goog.require('ol');
goog.require('ol.array');
goog.require('ol.color');
goog.require('ol.extent');
goog.require('ol.geom.flat.orient');
goog.require('ol.geom.flat.transform');
goog.require('ol.geom.flat.topology');
goog.require('ol.obj');
goog.require('ol.render.webgl');
goog.require('ol.render.webgl.Replay');
goog.require('ol.render.webgl.linestringreplay.defaultshader');
goog.require('ol.render.webgl.linestringreplay.defaultshader.Locations');
goog.require('ol.webgl');
goog.require('ol.webgl.Buffer');
/**
* @module ol/render/webgl/LineStringReplay
*/
import _ol_ from '../../index.js';
import _ol_array_ from '../../array.js';
import _ol_color_ from '../../color.js';
import _ol_extent_ from '../../extent.js';
import _ol_geom_flat_orient_ from '../../geom/flat/orient.js';
import _ol_geom_flat_transform_ from '../../geom/flat/transform.js';
import _ol_geom_flat_topology_ from '../../geom/flat/topology.js';
import _ol_obj_ from '../../obj.js';
import _ol_render_webgl_ from '../webgl.js';
import _ol_render_webgl_Replay_ from '../webgl/Replay.js';
import _ol_render_webgl_linestringreplay_defaultshader_ from '../webgl/linestringreplay/defaultshader.js';
import _ol_render_webgl_linestringreplay_defaultshader_Locations_ from '../webgl/linestringreplay/defaultshader/Locations.js';
import _ol_webgl_ from '../../webgl.js';
import _ol_webgl_Buffer_ from '../../webgl/Buffer.js';
/**
* @constructor
@@ -23,8 +23,8 @@ goog.require('ol.webgl.Buffer');
* @param {ol.Extent} maxExtent Max extent.
* @struct
*/
ol.render.webgl.LineStringReplay = function(tolerance, maxExtent) {
ol.render.webgl.Replay.call(this, tolerance, maxExtent);
var _ol_render_webgl_LineStringReplay_ = function(tolerance, maxExtent) {
_ol_render_webgl_Replay_.call(this, tolerance, maxExtent);
/**
* @private
@@ -67,7 +67,8 @@ ol.render.webgl.LineStringReplay = function(tolerance, maxExtent) {
};
};
ol.inherits(ol.render.webgl.LineStringReplay, ol.render.webgl.Replay);
_ol_.inherits(_ol_render_webgl_LineStringReplay_, _ol_render_webgl_Replay_);
/**
@@ -78,7 +79,7 @@ ol.inherits(ol.render.webgl.LineStringReplay, ol.render.webgl.Replay);
* @param {number} end End.
* @param {number} stride Stride.
*/
ol.render.webgl.LineStringReplay.prototype.drawCoordinates_ = function(flatCoordinates, offset, end, stride) {
_ol_render_webgl_LineStringReplay_.prototype.drawCoordinates_ = function(flatCoordinates, offset, end, stride) {
var i, ii;
var numVertices = this.vertices.length;
@@ -90,7 +91,7 @@ ol.render.webgl.LineStringReplay.prototype.drawCoordinates_ = function(flatCoord
this.state_.lineJoin === 'miter' ? 1 : 2;
var lineCap = this.state_.lineCap === 'butt' ? 0 :
this.state_.lineCap === 'square' ? 1 : 2;
var closed = ol.geom.flat.topology.lineStringIsClosed(flatCoordinates, offset, end, stride);
var closed = _ol_geom_flat_topology_.lineStringIsClosed(flatCoordinates, offset, end, stride);
var startCoords, sign, n;
var lastIndex = numIndices;
var lastSign = 1;
@@ -106,7 +107,7 @@ ol.render.webgl.LineStringReplay.prototype.drawCoordinates_ = function(flatCoord
//First vertex.
if (i === offset) {
p2 = [flatCoordinates[i + stride], flatCoordinates[i + stride + 1]];
if (end - offset === stride * 2 && ol.array.equals(p1, p2)) {
if (end - offset === stride * 2 && _ol_array_.equals(p1, p2)) {
break;
}
if (closed) {
@@ -120,10 +121,10 @@ ol.render.webgl.LineStringReplay.prototype.drawCoordinates_ = function(flatCoord
if (lineCap) {
numVertices = this.addVertices_([0, 0], p1, p2,
lastSign * ol.render.webgl.LineStringReplay.Instruction_.BEGIN_LINE_CAP * lineCap, numVertices);
lastSign * _ol_render_webgl_LineStringReplay_.Instruction_.BEGIN_LINE_CAP * lineCap, numVertices);
numVertices = this.addVertices_([0, 0], p1, p2,
-lastSign * ol.render.webgl.LineStringReplay.Instruction_.BEGIN_LINE_CAP * lineCap, numVertices);
-lastSign * _ol_render_webgl_LineStringReplay_.Instruction_.BEGIN_LINE_CAP * lineCap, numVertices);
this.indices[numIndices++] = n + 2;
this.indices[numIndices++] = n;
@@ -136,10 +137,10 @@ ol.render.webgl.LineStringReplay.prototype.drawCoordinates_ = function(flatCoord
}
numVertices = this.addVertices_([0, 0], p1, p2,
lastSign * ol.render.webgl.LineStringReplay.Instruction_.BEGIN_LINE * (lineCap || 1), numVertices);
lastSign * _ol_render_webgl_LineStringReplay_.Instruction_.BEGIN_LINE * (lineCap || 1), numVertices);
numVertices = this.addVertices_([0, 0], p1, p2,
-lastSign * ol.render.webgl.LineStringReplay.Instruction_.BEGIN_LINE * (lineCap || 1), numVertices);
-lastSign * _ol_render_webgl_LineStringReplay_.Instruction_.BEGIN_LINE * (lineCap || 1), numVertices);
lastIndex = numVertices / 7 - 1;
@@ -155,10 +156,10 @@ ol.render.webgl.LineStringReplay.prototype.drawCoordinates_ = function(flatCoord
p0 = p0 || [0, 0];
numVertices = this.addVertices_(p0, p1, [0, 0],
lastSign * ol.render.webgl.LineStringReplay.Instruction_.END_LINE * (lineCap || 1), numVertices);
lastSign * _ol_render_webgl_LineStringReplay_.Instruction_.END_LINE * (lineCap || 1), numVertices);
numVertices = this.addVertices_(p0, p1, [0, 0],
-lastSign * ol.render.webgl.LineStringReplay.Instruction_.END_LINE * (lineCap || 1), numVertices);
-lastSign * _ol_render_webgl_LineStringReplay_.Instruction_.END_LINE * (lineCap || 1), numVertices);
this.indices[numIndices++] = n;
this.indices[numIndices++] = lastIndex - 1;
@@ -170,10 +171,10 @@ ol.render.webgl.LineStringReplay.prototype.drawCoordinates_ = function(flatCoord
if (lineCap) {
numVertices = this.addVertices_(p0, p1, [0, 0],
lastSign * ol.render.webgl.LineStringReplay.Instruction_.END_LINE_CAP * lineCap, numVertices);
lastSign * _ol_render_webgl_LineStringReplay_.Instruction_.END_LINE_CAP * lineCap, numVertices);
numVertices = this.addVertices_(p0, p1, [0, 0],
-lastSign * ol.render.webgl.LineStringReplay.Instruction_.END_LINE_CAP * lineCap, numVertices);
-lastSign * _ol_render_webgl_LineStringReplay_.Instruction_.END_LINE_CAP * lineCap, numVertices);
this.indices[numIndices++] = n + 2;
this.indices[numIndices++] = n;
@@ -192,17 +193,17 @@ ol.render.webgl.LineStringReplay.prototype.drawCoordinates_ = function(flatCoord
}
// We group CW and straight lines, thus the not so inituitive CCW checking function.
sign = ol.render.webgl.triangleIsCounterClockwise(p0[0], p0[1], p1[0], p1[1], p2[0], p2[1])
sign = _ol_render_webgl_.triangleIsCounterClockwise(p0[0], p0[1], p1[0], p1[1], p2[0], p2[1])
? -1 : 1;
numVertices = this.addVertices_(p0, p1, p2,
sign * ol.render.webgl.LineStringReplay.Instruction_.BEVEL_FIRST * (lineJoin || 1), numVertices);
sign * _ol_render_webgl_LineStringReplay_.Instruction_.BEVEL_FIRST * (lineJoin || 1), numVertices);
numVertices = this.addVertices_(p0, p1, p2,
sign * ol.render.webgl.LineStringReplay.Instruction_.BEVEL_SECOND * (lineJoin || 1), numVertices);
sign * _ol_render_webgl_LineStringReplay_.Instruction_.BEVEL_SECOND * (lineJoin || 1), numVertices);
numVertices = this.addVertices_(p0, p1, p2,
-sign * ol.render.webgl.LineStringReplay.Instruction_.MITER_BOTTOM * (lineJoin || 1), numVertices);
-sign * _ol_render_webgl_LineStringReplay_.Instruction_.MITER_BOTTOM * (lineJoin || 1), numVertices);
if (i > offset) {
this.indices[numIndices++] = n;
@@ -224,7 +225,7 @@ ol.render.webgl.LineStringReplay.prototype.drawCoordinates_ = function(flatCoord
//Add miter
if (lineJoin) {
numVertices = this.addVertices_(p0, p1, p2,
sign * ol.render.webgl.LineStringReplay.Instruction_.MITER_TOP * lineJoin, numVertices);
sign * _ol_render_webgl_LineStringReplay_.Instruction_.MITER_TOP * lineJoin, numVertices);
this.indices[numIndices++] = n + 1;
this.indices[numIndices++] = n + 3;
@@ -234,14 +235,14 @@ ol.render.webgl.LineStringReplay.prototype.drawCoordinates_ = function(flatCoord
if (closed) {
n = n || numVertices / 7;
sign = ol.geom.flat.orient.linearRingIsClockwise([p0[0], p0[1], p1[0], p1[1], p2[0], p2[1]], 0, 6, 2)
sign = _ol_geom_flat_orient_.linearRingIsClockwise([p0[0], p0[1], p1[0], p1[1], p2[0], p2[1]], 0, 6, 2)
? 1 : -1;
numVertices = this.addVertices_(p0, p1, p2,
sign * ol.render.webgl.LineStringReplay.Instruction_.BEVEL_FIRST * (lineJoin || 1), numVertices);
sign * _ol_render_webgl_LineStringReplay_.Instruction_.BEVEL_FIRST * (lineJoin || 1), numVertices);
numVertices = this.addVertices_(p0, p1, p2,
-sign * ol.render.webgl.LineStringReplay.Instruction_.MITER_BOTTOM * (lineJoin || 1), numVertices);
-sign * _ol_render_webgl_LineStringReplay_.Instruction_.MITER_BOTTOM * (lineJoin || 1), numVertices);
this.indices[numIndices++] = n;
this.indices[numIndices++] = lastIndex - 1;
@@ -262,7 +263,7 @@ ol.render.webgl.LineStringReplay.prototype.drawCoordinates_ = function(flatCoord
* @return {number} Vertex counter.
* @private
*/
ol.render.webgl.LineStringReplay.prototype.addVertices_ = function(p0, p1, p2, product, numVertices) {
_ol_render_webgl_LineStringReplay_.prototype.addVertices_ = function(p0, p1, p2, product, numVertices) {
this.vertices[numVertices++] = p0[0];
this.vertices[numVertices++] = p0[1];
this.vertices[numVertices++] = p1[0];
@@ -283,14 +284,14 @@ ol.render.webgl.LineStringReplay.prototype.addVertices_ = function(p0, p1, p2, p
* @return {boolean} The linestring can be drawn.
* @private
*/
ol.render.webgl.LineStringReplay.prototype.isValid_ = function(flatCoordinates, offset, end, stride) {
_ol_render_webgl_LineStringReplay_.prototype.isValid_ = function(flatCoordinates, offset, end, stride) {
var range = end - offset;
if (range < stride * 2) {
return false;
} else if (range === stride * 2) {
var firstP = [flatCoordinates[offset], flatCoordinates[offset + 1]];
var lastP = [flatCoordinates[offset + stride], flatCoordinates[offset + stride + 1]];
return !ol.array.equals(firstP, lastP);
return !_ol_array_.equals(firstP, lastP);
}
return true;
@@ -300,11 +301,11 @@ ol.render.webgl.LineStringReplay.prototype.isValid_ = function(flatCoordinates,
/**
* @inheritDoc
*/
ol.render.webgl.LineStringReplay.prototype.drawLineString = function(lineStringGeometry, feature) {
_ol_render_webgl_LineStringReplay_.prototype.drawLineString = function(lineStringGeometry, feature) {
var flatCoordinates = lineStringGeometry.getFlatCoordinates();
var stride = lineStringGeometry.getStride();
if (this.isValid_(flatCoordinates, 0, flatCoordinates.length, stride)) {
flatCoordinates = ol.geom.flat.transform.translate(flatCoordinates, 0, flatCoordinates.length,
flatCoordinates = _ol_geom_flat_transform_.translate(flatCoordinates, 0, flatCoordinates.length,
stride, -this.origin[0], -this.origin[1]);
if (this.state_.changed) {
this.styleIndices_.push(this.indices.length);
@@ -321,7 +322,7 @@ ol.render.webgl.LineStringReplay.prototype.drawLineString = function(lineStringG
/**
* @inheritDoc
*/
ol.render.webgl.LineStringReplay.prototype.drawMultiLineString = function(multiLineStringGeometry, feature) {
_ol_render_webgl_LineStringReplay_.prototype.drawMultiLineString = function(multiLineStringGeometry, feature) {
var indexCount = this.indices.length;
var ends = multiLineStringGeometry.getEnds();
ends.unshift(0);
@@ -331,7 +332,7 @@ ol.render.webgl.LineStringReplay.prototype.drawMultiLineString = function(multiL
if (ends.length > 1) {
for (i = 1, ii = ends.length; i < ii; ++i) {
if (this.isValid_(flatCoordinates, ends[i - 1], ends[i], stride)) {
var lineString = ol.geom.flat.transform.translate(flatCoordinates, ends[i - 1], ends[i],
var lineString = _ol_geom_flat_transform_.translate(flatCoordinates, ends[i - 1], ends[i],
stride, -this.origin[0], -this.origin[1]);
this.drawCoordinates_(
lineString, 0, lineString.length, stride);
@@ -354,9 +355,9 @@ ol.render.webgl.LineStringReplay.prototype.drawMultiLineString = function(multiL
* @param {Array.<Array.<number>>} holeFlatCoordinates Hole flat coordinates.
* @param {number} stride Stride.
*/
ol.render.webgl.LineStringReplay.prototype.drawPolygonCoordinates = function(
_ol_render_webgl_LineStringReplay_.prototype.drawPolygonCoordinates = function(
flatCoordinates, holeFlatCoordinates, stride) {
if (!ol.geom.flat.topology.lineStringIsClosed(flatCoordinates, 0,
if (!_ol_geom_flat_topology_.lineStringIsClosed(flatCoordinates, 0,
flatCoordinates.length, stride)) {
flatCoordinates.push(flatCoordinates[0]);
flatCoordinates.push(flatCoordinates[1]);
@@ -365,7 +366,7 @@ ol.render.webgl.LineStringReplay.prototype.drawPolygonCoordinates = function(
if (holeFlatCoordinates.length) {
var i, ii;
for (i = 0, ii = holeFlatCoordinates.length; i < ii; ++i) {
if (!ol.geom.flat.topology.lineStringIsClosed(holeFlatCoordinates[i], 0,
if (!_ol_geom_flat_topology_.lineStringIsClosed(holeFlatCoordinates[i], 0,
holeFlatCoordinates[i].length, stride)) {
holeFlatCoordinates[i].push(holeFlatCoordinates[i][0]);
holeFlatCoordinates[i].push(holeFlatCoordinates[i][1]);
@@ -381,7 +382,7 @@ ol.render.webgl.LineStringReplay.prototype.drawPolygonCoordinates = function(
* @param {ol.Feature|ol.render.Feature} feature Feature.
* @param {number=} opt_index Index count.
*/
ol.render.webgl.LineStringReplay.prototype.setPolygonStyle = function(feature, opt_index) {
_ol_render_webgl_LineStringReplay_.prototype.setPolygonStyle = function(feature, opt_index) {
var index = opt_index === undefined ? this.indices.length : opt_index;
this.startIndices.push(index);
this.startIndicesFeature.push(feature);
@@ -395,7 +396,7 @@ ol.render.webgl.LineStringReplay.prototype.setPolygonStyle = function(feature, o
/**
* @return {number} Current index.
*/
ol.render.webgl.LineStringReplay.prototype.getCurrentIndex = function() {
_ol_render_webgl_LineStringReplay_.prototype.getCurrentIndex = function() {
return this.indices.length;
};
@@ -403,12 +404,12 @@ ol.render.webgl.LineStringReplay.prototype.getCurrentIndex = function() {
/**
* @inheritDoc
**/
ol.render.webgl.LineStringReplay.prototype.finish = function(context) {
_ol_render_webgl_LineStringReplay_.prototype.finish = function(context) {
// create, bind, and populate the vertices buffer
this.verticesBuffer = new ol.webgl.Buffer(this.vertices);
this.verticesBuffer = new _ol_webgl_Buffer_(this.vertices);
// create, bind, and populate the indices buffer
this.indicesBuffer = new ol.webgl.Buffer(this.indices);
this.indicesBuffer = new _ol_webgl_Buffer_(this.indices);
this.startIndices.push(this.indices.length);
@@ -425,7 +426,7 @@ ol.render.webgl.LineStringReplay.prototype.finish = function(context) {
/**
* @inheritDoc
*/
ol.render.webgl.LineStringReplay.prototype.getDeleteResourcesFunction = function(context) {
_ol_render_webgl_LineStringReplay_.prototype.getDeleteResourcesFunction = function(context) {
var verticesBuffer = this.verticesBuffer;
var indicesBuffer = this.indicesBuffer;
return function() {
@@ -438,17 +439,17 @@ ol.render.webgl.LineStringReplay.prototype.getDeleteResourcesFunction = function
/**
* @inheritDoc
*/
ol.render.webgl.LineStringReplay.prototype.setUpProgram = function(gl, context, size, pixelRatio) {
_ol_render_webgl_LineStringReplay_.prototype.setUpProgram = function(gl, context, size, pixelRatio) {
// get the program
var fragmentShader, vertexShader;
fragmentShader = ol.render.webgl.linestringreplay.defaultshader.fragment;
vertexShader = ol.render.webgl.linestringreplay.defaultshader.vertex;
fragmentShader = _ol_render_webgl_linestringreplay_defaultshader_.fragment;
vertexShader = _ol_render_webgl_linestringreplay_defaultshader_.vertex;
var program = context.getProgram(fragmentShader, vertexShader);
// get the locations
var locations;
if (!this.defaultLocations_) {
locations = new ol.render.webgl.linestringreplay.defaultshader.Locations(gl, program);
locations = new _ol_render_webgl_linestringreplay_defaultshader_Locations_(gl, program);
this.defaultLocations_ = locations;
} else {
locations = this.defaultLocations_;
@@ -458,19 +459,19 @@ ol.render.webgl.LineStringReplay.prototype.setUpProgram = function(gl, context,
// enable the vertex attrib arrays
gl.enableVertexAttribArray(locations.a_lastPos);
gl.vertexAttribPointer(locations.a_lastPos, 2, ol.webgl.FLOAT,
gl.vertexAttribPointer(locations.a_lastPos, 2, _ol_webgl_.FLOAT,
false, 28, 0);
gl.enableVertexAttribArray(locations.a_position);
gl.vertexAttribPointer(locations.a_position, 2, ol.webgl.FLOAT,
gl.vertexAttribPointer(locations.a_position, 2, _ol_webgl_.FLOAT,
false, 28, 8);
gl.enableVertexAttribArray(locations.a_nextPos);
gl.vertexAttribPointer(locations.a_nextPos, 2, ol.webgl.FLOAT,
gl.vertexAttribPointer(locations.a_nextPos, 2, _ol_webgl_.FLOAT,
false, 28, 16);
gl.enableVertexAttribArray(locations.a_direction);
gl.vertexAttribPointer(locations.a_direction, 1, ol.webgl.FLOAT,
gl.vertexAttribPointer(locations.a_direction, 1, _ol_webgl_.FLOAT,
false, 28, 24);
// Enable renderer specific uniforms.
@@ -484,7 +485,7 @@ ol.render.webgl.LineStringReplay.prototype.setUpProgram = function(gl, context,
/**
* @inheritDoc
*/
ol.render.webgl.LineStringReplay.prototype.shutDownProgram = function(gl, locations) {
_ol_render_webgl_LineStringReplay_.prototype.shutDownProgram = function(gl, locations) {
gl.disableVertexAttribArray(locations.a_lastPos);
gl.disableVertexAttribArray(locations.a_position);
gl.disableVertexAttribArray(locations.a_nextPos);
@@ -495,7 +496,7 @@ ol.render.webgl.LineStringReplay.prototype.shutDownProgram = function(gl, locati
/**
* @inheritDoc
*/
ol.render.webgl.LineStringReplay.prototype.drawReplay = function(gl, context, skippedFeaturesHash, hitDetection) {
_ol_render_webgl_LineStringReplay_.prototype.drawReplay = function(gl, context, skippedFeaturesHash, hitDetection) {
//Save GL parameters.
var tmpDepthFunc = /** @type {number} */ (gl.getParameter(gl.DEPTH_FUNC));
var tmpDepthMask = /** @type {boolean} */ (gl.getParameter(gl.DEPTH_WRITEMASK));
@@ -506,7 +507,7 @@ ol.render.webgl.LineStringReplay.prototype.drawReplay = function(gl, context, sk
gl.depthFunc(gl.NOTEQUAL);
}
if (!ol.obj.isEmpty(skippedFeaturesHash)) {
if (!_ol_obj_.isEmpty(skippedFeaturesHash)) {
this.drawReplaySkipping_(gl, context, skippedFeaturesHash);
} else {
//Draw by style groups to minimize drawElements() calls.
@@ -537,7 +538,7 @@ ol.render.webgl.LineStringReplay.prototype.drawReplay = function(gl, context, sk
* @param {ol.webgl.Context} context Context.
* @param {Object} skippedFeaturesHash Ids of features to skip.
*/
ol.render.webgl.LineStringReplay.prototype.drawReplaySkipping_ = function(gl, context, skippedFeaturesHash) {
_ol_render_webgl_LineStringReplay_.prototype.drawReplaySkipping_ = function(gl, context, skippedFeaturesHash) {
var i, start, end, nextStyle, groupStart, feature, featureUid, featureIndex, featureStart;
featureIndex = this.startIndices.length - 2;
end = start = this.startIndices[featureIndex + 1];
@@ -550,7 +551,7 @@ ol.render.webgl.LineStringReplay.prototype.drawReplaySkipping_ = function(gl, co
this.startIndices[featureIndex] >= groupStart) {
featureStart = this.startIndices[featureIndex];
feature = this.startIndicesFeature[featureIndex];
featureUid = ol.getUid(feature).toString();
featureUid = _ol_.getUid(feature).toString();
if (skippedFeaturesHash[featureUid]) {
if (start !== end) {
@@ -574,7 +575,7 @@ ol.render.webgl.LineStringReplay.prototype.drawReplaySkipping_ = function(gl, co
/**
* @inheritDoc
*/
ol.render.webgl.LineStringReplay.prototype.drawHitDetectionReplayOneByOne = function(gl, context, skippedFeaturesHash,
_ol_render_webgl_LineStringReplay_.prototype.drawHitDetectionReplayOneByOne = function(gl, context, skippedFeaturesHash,
featureCallback, opt_hitExtent) {
var i, start, end, nextStyle, groupStart, feature, featureUid, featureIndex;
featureIndex = this.startIndices.length - 2;
@@ -588,11 +589,11 @@ ol.render.webgl.LineStringReplay.prototype.drawHitDetectionReplayOneByOne = func
this.startIndices[featureIndex] >= groupStart) {
start = this.startIndices[featureIndex];
feature = this.startIndicesFeature[featureIndex];
featureUid = ol.getUid(feature).toString();
featureUid = _ol_.getUid(feature).toString();
if (skippedFeaturesHash[featureUid] === undefined &&
feature.getGeometry() &&
(opt_hitExtent === undefined || ol.extent.intersects(
(opt_hitExtent === undefined || _ol_extent_.intersects(
/** @type {Array<number>} */ (opt_hitExtent),
feature.getGeometry().getExtent()))) {
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
@@ -620,7 +621,7 @@ ol.render.webgl.LineStringReplay.prototype.drawHitDetectionReplayOneByOne = func
* @param {number} lineWidth Line width.
* @param {number} miterLimit Miter limit.
*/
ol.render.webgl.LineStringReplay.prototype.setStrokeStyle_ = function(gl, color, lineWidth, miterLimit) {
_ol_render_webgl_LineStringReplay_.prototype.setStrokeStyle_ = function(gl, color, lineWidth, miterLimit) {
gl.uniform4fv(this.defaultLocations_.u_color, color);
gl.uniform1f(this.defaultLocations_.u_lineWidth, lineWidth);
gl.uniform1f(this.defaultLocations_.u_miterLimit, miterLimit);
@@ -630,35 +631,35 @@ ol.render.webgl.LineStringReplay.prototype.setStrokeStyle_ = function(gl, color,
/**
* @inheritDoc
*/
ol.render.webgl.LineStringReplay.prototype.setFillStrokeStyle = function(fillStyle, strokeStyle) {
_ol_render_webgl_LineStringReplay_.prototype.setFillStrokeStyle = function(fillStyle, strokeStyle) {
var strokeStyleLineCap = strokeStyle.getLineCap();
this.state_.lineCap = strokeStyleLineCap !== undefined ?
strokeStyleLineCap : ol.render.webgl.defaultLineCap;
strokeStyleLineCap : _ol_render_webgl_.defaultLineCap;
var strokeStyleLineDash = strokeStyle.getLineDash();
this.state_.lineDash = strokeStyleLineDash ?
strokeStyleLineDash : ol.render.webgl.defaultLineDash;
strokeStyleLineDash : _ol_render_webgl_.defaultLineDash;
var strokeStyleLineDashOffset = strokeStyle.getLineDashOffset();
this.state_.lineDashOffset = strokeStyleLineDashOffset ?
strokeStyleLineDashOffset : ol.render.webgl.defaultLineDashOffset;
strokeStyleLineDashOffset : _ol_render_webgl_.defaultLineDashOffset;
var strokeStyleLineJoin = strokeStyle.getLineJoin();
this.state_.lineJoin = strokeStyleLineJoin !== undefined ?
strokeStyleLineJoin : ol.render.webgl.defaultLineJoin;
strokeStyleLineJoin : _ol_render_webgl_.defaultLineJoin;
var strokeStyleColor = strokeStyle.getColor();
if (!(strokeStyleColor instanceof CanvasGradient) &&
!(strokeStyleColor instanceof CanvasPattern)) {
strokeStyleColor = ol.color.asArray(strokeStyleColor).map(function(c, i) {
strokeStyleColor = _ol_color_.asArray(strokeStyleColor).map(function(c, i) {
return i != 3 ? c / 255 : c;
}) || ol.render.webgl.defaultStrokeStyle;
}) || _ol_render_webgl_.defaultStrokeStyle;
} else {
strokeStyleColor = ol.render.webgl.defaultStrokeStyle;
strokeStyleColor = _ol_render_webgl_.defaultStrokeStyle;
}
var strokeStyleWidth = strokeStyle.getWidth();
strokeStyleWidth = strokeStyleWidth !== undefined ?
strokeStyleWidth : ol.render.webgl.defaultLineWidth;
strokeStyleWidth : _ol_render_webgl_.defaultLineWidth;
var strokeStyleMiterLimit = strokeStyle.getMiterLimit();
strokeStyleMiterLimit = strokeStyleMiterLimit !== undefined ?
strokeStyleMiterLimit : ol.render.webgl.defaultMiterLimit;
if (!this.state_.strokeColor || !ol.array.equals(this.state_.strokeColor, strokeStyleColor) ||
strokeStyleMiterLimit : _ol_render_webgl_.defaultMiterLimit;
if (!this.state_.strokeColor || !_ol_array_.equals(this.state_.strokeColor, strokeStyleColor) ||
this.state_.lineWidth !== strokeStyleWidth || this.state_.miterLimit !== strokeStyleMiterLimit) {
this.state_.changed = true;
this.state_.strokeColor = strokeStyleColor;
@@ -672,7 +673,7 @@ ol.render.webgl.LineStringReplay.prototype.setFillStrokeStyle = function(fillSty
* @enum {number}
* @private
*/
ol.render.webgl.LineStringReplay.Instruction_ = {
_ol_render_webgl_LineStringReplay_.Instruction_ = {
ROUND: 2,
BEGIN_LINE: 3,
END_LINE: 5,
@@ -683,3 +684,4 @@ ol.render.webgl.LineStringReplay.Instruction_ = {
MITER_BOTTOM: 19,
MITER_TOP: 23
};
export default _ol_render_webgl_LineStringReplay_;
+90 -88
View File
@@ -1,24 +1,24 @@
goog.provide('ol.render.webgl.PolygonReplay');
goog.require('ol');
goog.require('ol.array');
goog.require('ol.color');
goog.require('ol.extent');
goog.require('ol.obj');
goog.require('ol.geom.flat.contains');
goog.require('ol.geom.flat.orient');
goog.require('ol.geom.flat.transform');
goog.require('ol.render.webgl.polygonreplay.defaultshader');
goog.require('ol.render.webgl.polygonreplay.defaultshader.Locations');
goog.require('ol.render.webgl.LineStringReplay');
goog.require('ol.render.webgl.Replay');
goog.require('ol.render.webgl');
goog.require('ol.style.Stroke');
goog.require('ol.structs.LinkedList');
goog.require('ol.structs.RBush');
goog.require('ol.webgl');
goog.require('ol.webgl.Buffer');
/**
* @module ol/render/webgl/PolygonReplay
*/
import _ol_ from '../../index.js';
import _ol_array_ from '../../array.js';
import _ol_color_ from '../../color.js';
import _ol_extent_ from '../../extent.js';
import _ol_obj_ from '../../obj.js';
import _ol_geom_flat_contains_ from '../../geom/flat/contains.js';
import _ol_geom_flat_orient_ from '../../geom/flat/orient.js';
import _ol_geom_flat_transform_ from '../../geom/flat/transform.js';
import _ol_render_webgl_polygonreplay_defaultshader_ from '../webgl/polygonreplay/defaultshader.js';
import _ol_render_webgl_polygonreplay_defaultshader_Locations_ from '../webgl/polygonreplay/defaultshader/Locations.js';
import _ol_render_webgl_LineStringReplay_ from '../webgl/LineStringReplay.js';
import _ol_render_webgl_Replay_ from '../webgl/Replay.js';
import _ol_render_webgl_ from '../webgl.js';
import _ol_style_Stroke_ from '../../style/Stroke.js';
import _ol_structs_LinkedList_ from '../../structs/LinkedList.js';
import _ol_structs_RBush_ from '../../structs/RBush.js';
import _ol_webgl_ from '../../webgl.js';
import _ol_webgl_Buffer_ from '../../webgl/Buffer.js';
/**
* @constructor
@@ -27,10 +27,10 @@ goog.require('ol.webgl.Buffer');
* @param {ol.Extent} maxExtent Max extent.
* @struct
*/
ol.render.webgl.PolygonReplay = function(tolerance, maxExtent) {
ol.render.webgl.Replay.call(this, tolerance, maxExtent);
var _ol_render_webgl_PolygonReplay_ = function(tolerance, maxExtent) {
_ol_render_webgl_Replay_.call(this, tolerance, maxExtent);
this.lineStringReplay = new ol.render.webgl.LineStringReplay(
this.lineStringReplay = new _ol_render_webgl_LineStringReplay_(
tolerance, maxExtent);
/**
@@ -62,7 +62,8 @@ ol.render.webgl.PolygonReplay = function(tolerance, maxExtent) {
};
};
ol.inherits(ol.render.webgl.PolygonReplay, ol.render.webgl.Replay);
_ol_.inherits(_ol_render_webgl_PolygonReplay_, _ol_render_webgl_Replay_);
/**
@@ -72,11 +73,11 @@ ol.inherits(ol.render.webgl.PolygonReplay, ol.render.webgl.Replay);
* @param {number} stride Stride.
* @private
*/
ol.render.webgl.PolygonReplay.prototype.drawCoordinates_ = function(
_ol_render_webgl_PolygonReplay_.prototype.drawCoordinates_ = function(
flatCoordinates, holeFlatCoordinates, stride) {
// Triangulate the polygon
var outerRing = new ol.structs.LinkedList();
var rtree = new ol.structs.RBush();
var outerRing = new _ol_structs_LinkedList_();
var rtree = new _ol_structs_RBush_();
// Initialize the outer ring
this.processFlatCoordinates_(flatCoordinates, stride, outerRing, rtree, true);
var maxCoords = this.getMaxCoords_(outerRing);
@@ -87,9 +88,9 @@ ol.render.webgl.PolygonReplay.prototype.drawCoordinates_ = function(
var holeLists = [];
for (i = 0, ii = holeFlatCoordinates.length; i < ii; ++i) {
var holeList = {
list: new ol.structs.LinkedList(),
list: new _ol_structs_LinkedList_(),
maxCoords: undefined,
rtree: new ol.structs.RBush()
rtree: new _ol_structs_RBush_()
};
holeLists.push(holeList);
this.processFlatCoordinates_(holeFlatCoordinates[i],
@@ -137,9 +138,9 @@ ol.render.webgl.PolygonReplay.prototype.drawCoordinates_ = function(
* @param {ol.structs.RBush} rtree R-Tree of the polygon.
* @param {boolean} clockwise Coordinate order should be clockwise.
*/
ol.render.webgl.PolygonReplay.prototype.processFlatCoordinates_ = function(
_ol_render_webgl_PolygonReplay_.prototype.processFlatCoordinates_ = function(
flatCoordinates, stride, list, rtree, clockwise) {
var isClockwise = ol.geom.flat.orient.linearRingIsClockwise(flatCoordinates,
var isClockwise = _ol_geom_flat_orient_.linearRingIsClockwise(flatCoordinates,
0, flatCoordinates.length, stride);
var i, ii;
var n = this.vertices.length / 2;
@@ -189,7 +190,7 @@ ol.render.webgl.PolygonReplay.prototype.processFlatCoordinates_ = function(
* @param {ol.structs.LinkedList} list Polygons ring.
* @return {Array.<number>} Max X coordinates.
*/
ol.render.webgl.PolygonReplay.prototype.getMaxCoords_ = function(list) {
_ol_render_webgl_PolygonReplay_.prototype.getMaxCoords_ = function(list) {
var start = list.firstItem();
var seg = start;
var maxCoords = [seg.p0.x, seg.p0.y];
@@ -213,15 +214,15 @@ ol.render.webgl.PolygonReplay.prototype.getMaxCoords_ = function(list) {
* @param {boolean} ccw The orientation of the polygon is counter-clockwise.
* @return {boolean} There were reclassified points.
*/
ol.render.webgl.PolygonReplay.prototype.classifyPoints_ = function(list, rtree, ccw) {
_ol_render_webgl_PolygonReplay_.prototype.classifyPoints_ = function(list, rtree, ccw) {
var start = list.firstItem();
var s0 = start;
var s1 = list.nextItem();
var pointsReclassified = false;
do {
var reflex = ccw ? ol.render.webgl.triangleIsCounterClockwise(s1.p1.x,
var reflex = ccw ? _ol_render_webgl_.triangleIsCounterClockwise(s1.p1.x,
s1.p1.y, s0.p1.x, s0.p1.y, s0.p0.x, s0.p0.y) :
ol.render.webgl.triangleIsCounterClockwise(s0.p0.x, s0.p0.y, s0.p1.x,
_ol_render_webgl_.triangleIsCounterClockwise(s0.p0.x, s0.p0.y, s0.p1.x,
s0.p1.y, s1.p1.x, s1.p1.y);
if (reflex === undefined) {
this.removeItem_(s0, s1, list, rtree);
@@ -251,7 +252,7 @@ ol.render.webgl.PolygonReplay.prototype.classifyPoints_ = function(list, rtree,
* @param {ol.structs.RBush} rtree R-Tree of the polygon.
* @return {boolean} Bridging was successful.
*/
ol.render.webgl.PolygonReplay.prototype.bridgeHole_ = function(hole, holeMaxX,
_ol_render_webgl_PolygonReplay_.prototype.bridgeHole_ = function(hole, holeMaxX,
list, listMaxX, rtree) {
var seg = hole.firstItem();
while (seg.p1.x !== holeMaxX) {
@@ -272,7 +273,7 @@ ol.render.webgl.PolygonReplay.prototype.bridgeHole_ = function(hole, holeMaxX,
var intersection = this.calculateIntersection_(p1, p2, currSeg.p0,
currSeg.p1, true);
var dist = Math.abs(p1.x - intersection[0]);
if (dist < minDist && ol.render.webgl.triangleIsCounterClockwise(p1.x, p1.y,
if (dist < minDist && _ol_render_webgl_.triangleIsCounterClockwise(p1.x, p1.y,
currSeg.p0.x, currSeg.p0.y, currSeg.p1.x, currSeg.p1.y) !== undefined) {
minDist = dist;
p5 = {x: intersection[0], y: intersection[1], i: -1};
@@ -324,7 +325,7 @@ ol.render.webgl.PolygonReplay.prototype.bridgeHole_ = function(hole, holeMaxX,
* @param {ol.structs.LinkedList} list Linked list of the polygon.
* @param {ol.structs.RBush} rtree R-Tree of the polygon.
*/
ol.render.webgl.PolygonReplay.prototype.triangulate_ = function(list, rtree) {
_ol_render_webgl_PolygonReplay_.prototype.triangulate_ = function(list, rtree) {
var ccw = false;
var simple = this.isSimple_(list, rtree);
@@ -377,7 +378,7 @@ ol.render.webgl.PolygonReplay.prototype.triangulate_ = function(list, rtree) {
* @param {boolean} ccw Orientation of the polygon is counter-clockwise.
* @return {boolean} There were processed ears.
*/
ol.render.webgl.PolygonReplay.prototype.clipEars_ = function(list, rtree, simple, ccw) {
_ol_render_webgl_PolygonReplay_.prototype.clipEars_ = function(list, rtree, simple, ccw) {
var numIndices = this.indices.length;
var start = list.firstItem();
var s0 = list.getPrevItem();
@@ -403,7 +404,7 @@ ol.render.webgl.PolygonReplay.prototype.clipEars_ = function(list, rtree, simple
variableCriterion) {
//The diagonal is completely inside the polygon
if (simple || p0.reflex === false || p2.reflex === false ||
ol.geom.flat.orient.linearRingIsClockwise([s0.p0.x, s0.p0.y, p0.x,
_ol_geom_flat_orient_.linearRingIsClockwise([s0.p0.x, s0.p0.y, p0.x,
p0.y, p1.x, p1.y, p2.x, p2.y, s3.p1.x, s3.p1.y], 0, 10, 2) === !ccw) {
//The diagonal is persumably valid, we have an ear
this.indices[numIndices++] = p0.i;
@@ -435,7 +436,7 @@ ol.render.webgl.PolygonReplay.prototype.clipEars_ = function(list, rtree, simple
* @param {boolean=} opt_touch Resolve touching segments.
* @return {boolean} There were resolved intersections.
*/
ol.render.webgl.PolygonReplay.prototype.resolveSelfIntersections_ = function(
_ol_render_webgl_PolygonReplay_.prototype.resolveSelfIntersections_ = function(
list, rtree, opt_touch) {
var start = list.firstItem();
list.nextItem();
@@ -503,7 +504,7 @@ ol.render.webgl.PolygonReplay.prototype.resolveSelfIntersections_ = function(
* @param {ol.structs.RBush} rtree R-Tree of the polygon.
* @return {boolean} The polygon is simple.
*/
ol.render.webgl.PolygonReplay.prototype.isSimple_ = function(list, rtree) {
_ol_render_webgl_PolygonReplay_.prototype.isSimple_ = function(list, rtree) {
var start = list.firstItem();
var seg = start;
do {
@@ -521,7 +522,7 @@ ol.render.webgl.PolygonReplay.prototype.isSimple_ = function(list, rtree) {
* @param {ol.structs.LinkedList} list Linked list of the polygon.
* @return {boolean} Orientation is clockwise.
*/
ol.render.webgl.PolygonReplay.prototype.isClockwise_ = function(list) {
_ol_render_webgl_PolygonReplay_.prototype.isClockwise_ = function(list) {
var length = list.getLength() * 2;
var flatCoordinates = new Array(length);
var start = list.firstItem();
@@ -532,7 +533,7 @@ ol.render.webgl.PolygonReplay.prototype.isClockwise_ = function(list) {
flatCoordinates[i++] = seg.p0.y;
seg = list.nextItem();
} while (seg !== start);
return ol.geom.flat.orient.linearRingIsClockwise(flatCoordinates, 0, length, 2);
return _ol_geom_flat_orient_.linearRingIsClockwise(flatCoordinates, 0, length, 2);
};
@@ -541,7 +542,7 @@ ol.render.webgl.PolygonReplay.prototype.isClockwise_ = function(list) {
* @param {ol.structs.LinkedList} list Linked list of the polygon.
* @param {ol.structs.RBush} rtree R-Tree of the polygon.
*/
ol.render.webgl.PolygonReplay.prototype.splitPolygon_ = function(list, rtree) {
_ol_render_webgl_PolygonReplay_.prototype.splitPolygon_ = function(list, rtree) {
var start = list.firstItem();
var s0 = start;
do {
@@ -552,8 +553,8 @@ ol.render.webgl.PolygonReplay.prototype.splitPolygon_ = function(list, rtree) {
var intersection = this.calculateIntersection_(s0.p0,
s0.p1, s1.p0, s1.p1);
var p = this.createPoint_(intersection[0], intersection[1], n);
var newPolygon = new ol.structs.LinkedList();
var newRtree = new ol.structs.RBush();
var newPolygon = new _ol_structs_LinkedList_();
var newRtree = new _ol_structs_RBush_();
this.insertItem_(p, s0.p1, newPolygon, newRtree);
s0.p1 = p;
rtree.update([Math.min(s0.p0.x, p.x), Math.min(s0.p0.y, p.y),
@@ -587,7 +588,7 @@ ol.render.webgl.PolygonReplay.prototype.splitPolygon_ = function(list, rtree) {
* @param {number} i Index.
* @return {ol.WebglPolygonVertex} List item.
*/
ol.render.webgl.PolygonReplay.prototype.createPoint_ = function(x, y, i) {
_ol_render_webgl_PolygonReplay_.prototype.createPoint_ = function(x, y, i) {
var numVertices = this.vertices.length;
this.vertices[numVertices++] = x;
this.vertices[numVertices++] = y;
@@ -610,7 +611,7 @@ ol.render.webgl.PolygonReplay.prototype.createPoint_ = function(x, y, i) {
* @param {ol.structs.RBush=} opt_rtree Insert the segment into the R-Tree.
* @return {ol.WebglPolygonSegment} segment.
*/
ol.render.webgl.PolygonReplay.prototype.insertItem_ = function(p0, p1, list, opt_rtree) {
_ol_render_webgl_PolygonReplay_.prototype.insertItem_ = function(p0, p1, list, opt_rtree) {
var seg = {
p0: p0,
p1: p1
@@ -631,7 +632,7 @@ ol.render.webgl.PolygonReplay.prototype.insertItem_ = function(p0, p1, list, opt
* @param {ol.structs.LinkedList} list Polygon ring.
* @param {ol.structs.RBush} rtree R-Tree of the polygon.
*/
ol.render.webgl.PolygonReplay.prototype.removeItem_ = function(s0, s1, list, rtree) {
_ol_render_webgl_PolygonReplay_.prototype.removeItem_ = function(s0, s1, list, rtree) {
if (list.getCurrItem() === s1) {
list.removeItem();
s0.p1 = s1.p1;
@@ -651,7 +652,7 @@ ol.render.webgl.PolygonReplay.prototype.removeItem_ = function(s0, s1, list, rtr
* @param {boolean=} opt_reflex Only include reflex points.
* @return {Array.<ol.WebglPolygonVertex>} Points in the triangle.
*/
ol.render.webgl.PolygonReplay.prototype.getPointsInTriangle_ = function(p0, p1,
_ol_render_webgl_PolygonReplay_.prototype.getPointsInTriangle_ = function(p0, p1,
p2, rtree, opt_reflex) {
var i, ii, j, p;
var result = [];
@@ -664,7 +665,7 @@ ol.render.webgl.PolygonReplay.prototype.getPointsInTriangle_ = function(p0, p1,
if (typeof p === 'object' && (!opt_reflex || p.reflex)) {
if ((p.x !== p0.x || p.y !== p0.y) && (p.x !== p1.x || p.y !== p1.y) &&
(p.x !== p2.x || p.y !== p2.y) && result.indexOf(p) === -1 &&
ol.geom.flat.contains.linearRingContainsXY([p0.x, p0.y, p1.x, p1.y,
_ol_geom_flat_contains_.linearRingContainsXY([p0.x, p0.y, p1.x, p1.y,
p2.x, p2.y], 0, 6, 2, p.x, p.y)) {
result.push(p);
}
@@ -682,7 +683,7 @@ ol.render.webgl.PolygonReplay.prototype.getPointsInTriangle_ = function(p0, p1,
* @param {boolean=} opt_touch Touching segments should be considered an intersection.
* @return {Array.<ol.WebglPolygonSegment>} Intersecting segments.
*/
ol.render.webgl.PolygonReplay.prototype.getIntersections_ = function(segment, rtree, opt_touch) {
_ol_render_webgl_PolygonReplay_.prototype.getIntersections_ = function(segment, rtree, opt_touch) {
var p0 = segment.p0;
var p1 = segment.p1;
var segmentsInExtent = rtree.getInExtent([Math.min(p0.x, p1.x),
@@ -712,14 +713,14 @@ ol.render.webgl.PolygonReplay.prototype.getIntersections_ = function(segment, rt
* @param {boolean=} opt_touch Touching segments should be considered an intersection.
* @return {Array.<number>|undefined} Intersection coordinates.
*/
ol.render.webgl.PolygonReplay.prototype.calculateIntersection_ = function(p0,
_ol_render_webgl_PolygonReplay_.prototype.calculateIntersection_ = function(p0,
p1, p2, p3, opt_touch) {
var denom = (p3.y - p2.y) * (p1.x - p0.x) - (p3.x - p2.x) * (p1.y - p0.y);
if (denom !== 0) {
var ua = ((p3.x - p2.x) * (p0.y - p2.y) - (p3.y - p2.y) * (p0.x - p2.x)) / denom;
var ub = ((p1.x - p0.x) * (p0.y - p2.y) - (p1.y - p0.y) * (p0.x - p2.x)) / denom;
if ((!opt_touch && ua > ol.render.webgl.EPSILON && ua < 1 - ol.render.webgl.EPSILON &&
ub > ol.render.webgl.EPSILON && ub < 1 - ol.render.webgl.EPSILON) || (opt_touch &&
if ((!opt_touch && ua > _ol_render_webgl_.EPSILON && ua < 1 - _ol_render_webgl_.EPSILON &&
ub > _ol_render_webgl_.EPSILON && ub < 1 - _ol_render_webgl_.EPSILON) || (opt_touch &&
ua >= 0 && ua <= 1 && ub >= 0 && ub <= 1)) {
return [p0.x + ua * (p1.x - p0.x), p0.y + ua * (p1.y - p0.y)];
}
@@ -737,7 +738,7 @@ ol.render.webgl.PolygonReplay.prototype.calculateIntersection_ = function(p0,
* @param {ol.WebglPolygonVertex} p4 Point after the end of the diagonal.
* @return {boolean} Diagonal is inside the polygon.
*/
ol.render.webgl.PolygonReplay.prototype.diagonalIsInside_ = function(p0, p1, p2, p3, p4) {
_ol_render_webgl_PolygonReplay_.prototype.diagonalIsInside_ = function(p0, p1, p2, p3, p4) {
if (p1.reflex === undefined || p3.reflex === undefined) {
return false;
}
@@ -754,7 +755,7 @@ ol.render.webgl.PolygonReplay.prototype.diagonalIsInside_ = function(p0, p1, p2,
/**
* @inheritDoc
*/
ol.render.webgl.PolygonReplay.prototype.drawMultiPolygon = function(multiPolygonGeometry, feature) {
_ol_render_webgl_PolygonReplay_.prototype.drawMultiPolygon = function(multiPolygonGeometry, feature) {
var endss = multiPolygonGeometry.getEndss();
var stride = multiPolygonGeometry.getStride();
var currIndex = this.indices.length;
@@ -765,14 +766,14 @@ ol.render.webgl.PolygonReplay.prototype.drawMultiPolygon = function(multiPolygon
for (i = 0, ii = endss.length; i < ii; ++i) {
var ends = endss[i];
if (ends.length > 0) {
var outerRing = ol.geom.flat.transform.translate(flatCoordinates, start, ends[0],
var outerRing = _ol_geom_flat_transform_.translate(flatCoordinates, start, ends[0],
stride, -this.origin[0], -this.origin[1]);
if (outerRing.length) {
var holes = [];
var holeFlatCoords;
for (j = 1, jj = ends.length; j < jj; ++j) {
if (ends[j] !== ends[j - 1]) {
holeFlatCoords = ol.geom.flat.transform.translate(flatCoordinates, ends[j - 1],
holeFlatCoords = _ol_geom_flat_transform_.translate(flatCoordinates, ends[j - 1],
ends[j], stride, -this.origin[0], -this.origin[1]);
holes.push(holeFlatCoords);
}
@@ -800,19 +801,19 @@ ol.render.webgl.PolygonReplay.prototype.drawMultiPolygon = function(multiPolygon
/**
* @inheritDoc
*/
ol.render.webgl.PolygonReplay.prototype.drawPolygon = function(polygonGeometry, feature) {
_ol_render_webgl_PolygonReplay_.prototype.drawPolygon = function(polygonGeometry, feature) {
var ends = polygonGeometry.getEnds();
var stride = polygonGeometry.getStride();
if (ends.length > 0) {
var flatCoordinates = polygonGeometry.getFlatCoordinates().map(Number);
var outerRing = ol.geom.flat.transform.translate(flatCoordinates, 0, ends[0],
var outerRing = _ol_geom_flat_transform_.translate(flatCoordinates, 0, ends[0],
stride, -this.origin[0], -this.origin[1]);
if (outerRing.length) {
var holes = [];
var i, ii, holeFlatCoords;
for (i = 1, ii = ends.length; i < ii; ++i) {
if (ends[i] !== ends[i - 1]) {
holeFlatCoords = ol.geom.flat.transform.translate(flatCoordinates, ends[i - 1],
holeFlatCoords = _ol_geom_flat_transform_.translate(flatCoordinates, ends[i - 1],
ends[i], stride, -this.origin[0], -this.origin[1]);
holes.push(holeFlatCoords);
}
@@ -836,12 +837,12 @@ ol.render.webgl.PolygonReplay.prototype.drawPolygon = function(polygonGeometry,
/**
* @inheritDoc
**/
ol.render.webgl.PolygonReplay.prototype.finish = function(context) {
_ol_render_webgl_PolygonReplay_.prototype.finish = function(context) {
// create, bind, and populate the vertices buffer
this.verticesBuffer = new ol.webgl.Buffer(this.vertices);
this.verticesBuffer = new _ol_webgl_Buffer_(this.vertices);
// create, bind, and populate the indices buffer
this.indicesBuffer = new ol.webgl.Buffer(this.indices);
this.indicesBuffer = new _ol_webgl_Buffer_(this.indices);
this.startIndices.push(this.indices.length);
@@ -860,7 +861,7 @@ ol.render.webgl.PolygonReplay.prototype.finish = function(context) {
/**
* @inheritDoc
*/
ol.render.webgl.PolygonReplay.prototype.getDeleteResourcesFunction = function(context) {
_ol_render_webgl_PolygonReplay_.prototype.getDeleteResourcesFunction = function(context) {
var verticesBuffer = this.verticesBuffer;
var indicesBuffer = this.indicesBuffer;
var lineDeleter = this.lineStringReplay.getDeleteResourcesFunction(context);
@@ -875,17 +876,17 @@ ol.render.webgl.PolygonReplay.prototype.getDeleteResourcesFunction = function(co
/**
* @inheritDoc
*/
ol.render.webgl.PolygonReplay.prototype.setUpProgram = function(gl, context, size, pixelRatio) {
_ol_render_webgl_PolygonReplay_.prototype.setUpProgram = function(gl, context, size, pixelRatio) {
// get the program
var fragmentShader, vertexShader;
fragmentShader = ol.render.webgl.polygonreplay.defaultshader.fragment;
vertexShader = ol.render.webgl.polygonreplay.defaultshader.vertex;
fragmentShader = _ol_render_webgl_polygonreplay_defaultshader_.fragment;
vertexShader = _ol_render_webgl_polygonreplay_defaultshader_.vertex;
var program = context.getProgram(fragmentShader, vertexShader);
// get the locations
var locations;
if (!this.defaultLocations_) {
locations = new ol.render.webgl.polygonreplay.defaultshader.Locations(gl, program);
locations = new _ol_render_webgl_polygonreplay_defaultshader_Locations_(gl, program);
this.defaultLocations_ = locations;
} else {
locations = this.defaultLocations_;
@@ -895,7 +896,7 @@ ol.render.webgl.PolygonReplay.prototype.setUpProgram = function(gl, context, siz
// enable the vertex attrib arrays
gl.enableVertexAttribArray(locations.a_position);
gl.vertexAttribPointer(locations.a_position, 2, ol.webgl.FLOAT,
gl.vertexAttribPointer(locations.a_position, 2, _ol_webgl_.FLOAT,
false, 8, 0);
return locations;
@@ -905,7 +906,7 @@ ol.render.webgl.PolygonReplay.prototype.setUpProgram = function(gl, context, siz
/**
* @inheritDoc
*/
ol.render.webgl.PolygonReplay.prototype.shutDownProgram = function(gl, locations) {
_ol_render_webgl_PolygonReplay_.prototype.shutDownProgram = function(gl, locations) {
gl.disableVertexAttribArray(locations.a_position);
};
@@ -913,7 +914,7 @@ ol.render.webgl.PolygonReplay.prototype.shutDownProgram = function(gl, locations
/**
* @inheritDoc
*/
ol.render.webgl.PolygonReplay.prototype.drawReplay = function(gl, context, skippedFeaturesHash, hitDetection) {
_ol_render_webgl_PolygonReplay_.prototype.drawReplay = function(gl, context, skippedFeaturesHash, hitDetection) {
//Save GL parameters.
var tmpDepthFunc = /** @type {number} */ (gl.getParameter(gl.DEPTH_FUNC));
var tmpDepthMask = /** @type {boolean} */ (gl.getParameter(gl.DEPTH_WRITEMASK));
@@ -924,7 +925,7 @@ ol.render.webgl.PolygonReplay.prototype.drawReplay = function(gl, context, skipp
gl.depthFunc(gl.NOTEQUAL);
}
if (!ol.obj.isEmpty(skippedFeaturesHash)) {
if (!_ol_obj_.isEmpty(skippedFeaturesHash)) {
this.drawReplaySkipping_(gl, context, skippedFeaturesHash);
} else {
//Draw by style groups to minimize drawElements() calls.
@@ -951,7 +952,7 @@ ol.render.webgl.PolygonReplay.prototype.drawReplay = function(gl, context, skipp
/**
* @inheritDoc
*/
ol.render.webgl.PolygonReplay.prototype.drawHitDetectionReplayOneByOne = function(gl, context, skippedFeaturesHash,
_ol_render_webgl_PolygonReplay_.prototype.drawHitDetectionReplayOneByOne = function(gl, context, skippedFeaturesHash,
featureCallback, opt_hitExtent) {
var i, start, end, nextStyle, groupStart, feature, featureUid, featureIndex;
featureIndex = this.startIndices.length - 2;
@@ -965,11 +966,11 @@ ol.render.webgl.PolygonReplay.prototype.drawHitDetectionReplayOneByOne = functio
this.startIndices[featureIndex] >= groupStart) {
start = this.startIndices[featureIndex];
feature = this.startIndicesFeature[featureIndex];
featureUid = ol.getUid(feature).toString();
featureUid = _ol_.getUid(feature).toString();
if (skippedFeaturesHash[featureUid] === undefined &&
feature.getGeometry() &&
(opt_hitExtent === undefined || ol.extent.intersects(
(opt_hitExtent === undefined || _ol_extent_.intersects(
/** @type {Array<number>} */ (opt_hitExtent),
feature.getGeometry().getExtent()))) {
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
@@ -996,7 +997,7 @@ ol.render.webgl.PolygonReplay.prototype.drawHitDetectionReplayOneByOne = functio
* @param {ol.webgl.Context} context Context.
* @param {Object} skippedFeaturesHash Ids of features to skip.
*/
ol.render.webgl.PolygonReplay.prototype.drawReplaySkipping_ = function(gl, context, skippedFeaturesHash) {
_ol_render_webgl_PolygonReplay_.prototype.drawReplaySkipping_ = function(gl, context, skippedFeaturesHash) {
var i, start, end, nextStyle, groupStart, feature, featureUid, featureIndex, featureStart;
featureIndex = this.startIndices.length - 2;
end = start = this.startIndices[featureIndex + 1];
@@ -1009,7 +1010,7 @@ ol.render.webgl.PolygonReplay.prototype.drawReplaySkipping_ = function(gl, conte
this.startIndices[featureIndex] >= groupStart) {
featureStart = this.startIndices[featureIndex];
feature = this.startIndicesFeature[featureIndex];
featureUid = ol.getUid(feature).toString();
featureUid = _ol_.getUid(feature).toString();
if (skippedFeaturesHash[featureUid]) {
if (start !== end) {
@@ -1035,7 +1036,7 @@ ol.render.webgl.PolygonReplay.prototype.drawReplaySkipping_ = function(gl, conte
* @param {WebGLRenderingContext} gl gl.
* @param {Array.<number>} color Color.
*/
ol.render.webgl.PolygonReplay.prototype.setFillStyle_ = function(gl, color) {
_ol_render_webgl_PolygonReplay_.prototype.setFillStyle_ = function(gl, color) {
gl.uniform4fv(this.defaultLocations_.u_color, color);
};
@@ -1043,17 +1044,17 @@ ol.render.webgl.PolygonReplay.prototype.setFillStyle_ = function(gl, color) {
/**
* @inheritDoc
*/
ol.render.webgl.PolygonReplay.prototype.setFillStrokeStyle = function(fillStyle, strokeStyle) {
_ol_render_webgl_PolygonReplay_.prototype.setFillStrokeStyle = function(fillStyle, strokeStyle) {
var fillStyleColor = fillStyle ? fillStyle.getColor() : [0, 0, 0, 0];
if (!(fillStyleColor instanceof CanvasGradient) &&
!(fillStyleColor instanceof CanvasPattern)) {
fillStyleColor = ol.color.asArray(fillStyleColor).map(function(c, i) {
fillStyleColor = _ol_color_.asArray(fillStyleColor).map(function(c, i) {
return i != 3 ? c / 255 : c;
}) || ol.render.webgl.defaultFillStyle;
}) || _ol_render_webgl_.defaultFillStyle;
} else {
fillStyleColor = ol.render.webgl.defaultFillStyle;
fillStyleColor = _ol_render_webgl_.defaultFillStyle;
}
if (!this.state_.fillColor || !ol.array.equals(fillStyleColor, this.state_.fillColor)) {
if (!this.state_.fillColor || !_ol_array_.equals(fillStyleColor, this.state_.fillColor)) {
this.state_.fillColor = fillStyleColor;
this.state_.changed = true;
this.styles_.push(fillStyleColor);
@@ -1062,10 +1063,11 @@ ol.render.webgl.PolygonReplay.prototype.setFillStrokeStyle = function(fillStyle,
if (strokeStyle) {
this.lineStringReplay.setFillStrokeStyle(null, strokeStyle);
} else {
var nullStrokeStyle = new ol.style.Stroke({
var nullStrokeStyle = new _ol_style_Stroke_({
color: [0, 0, 0, 0],
lineWidth: 0
});
this.lineStringReplay.setFillStrokeStyle(null, nullStrokeStyle);
}
};
export default _ol_render_webgl_PolygonReplay_;
+44 -42
View File
@@ -1,12 +1,12 @@
goog.provide('ol.render.webgl.Replay');
goog.require('ol');
goog.require('ol.extent');
goog.require('ol.render.VectorContext');
goog.require('ol.transform');
goog.require('ol.vec.Mat4');
goog.require('ol.webgl');
/**
* @module ol/render/webgl/Replay
*/
import _ol_ from '../../index.js';
import _ol_extent_ from '../../extent.js';
import _ol_render_VectorContext_ from '../VectorContext.js';
import _ol_transform_ from '../../transform.js';
import _ol_vec_Mat4_ from '../../vec/Mat4.js';
import _ol_webgl_ from '../../webgl.js';
/**
* @constructor
@@ -16,8 +16,8 @@ goog.require('ol.webgl');
* @param {ol.Extent} maxExtent Max extent.
* @struct
*/
ol.render.webgl.Replay = function(tolerance, maxExtent) {
ol.render.VectorContext.call(this);
var _ol_render_webgl_Replay_ = function(tolerance, maxExtent) {
_ol_render_VectorContext_.call(this);
/**
* @protected
@@ -40,31 +40,31 @@ ol.render.webgl.Replay = function(tolerance, maxExtent) {
* @protected
* @type {ol.Coordinate}
*/
this.origin = ol.extent.getCenter(maxExtent);
this.origin = _ol_extent_.getCenter(maxExtent);
/**
* @private
* @type {ol.Transform}
*/
this.projectionMatrix_ = ol.transform.create();
this.projectionMatrix_ = _ol_transform_.create();
/**
* @private
* @type {ol.Transform}
*/
this.offsetRotateMatrix_ = ol.transform.create();
this.offsetRotateMatrix_ = _ol_transform_.create();
/**
* @private
* @type {ol.Transform}
*/
this.offsetScaleMatrix_ = ol.transform.create();
this.offsetScaleMatrix_ = _ol_transform_.create();
/**
* @private
* @type {Array.<number>}
*/
this.tmpMat4_ = ol.vec.Mat4.create();
this.tmpMat4_ = _ol_vec_Mat4_.create();
/**
* @protected
@@ -112,7 +112,8 @@ ol.render.webgl.Replay = function(tolerance, maxExtent) {
this.lineStringReplay = undefined;
};
ol.inherits(ol.render.webgl.Replay, ol.render.VectorContext);
_ol_.inherits(_ol_render_webgl_Replay_, _ol_render_VectorContext_);
/**
@@ -120,14 +121,14 @@ ol.inherits(ol.render.webgl.Replay, ol.render.VectorContext);
* @param {ol.webgl.Context} context WebGL context.
* @return {function()} Delete resources function.
*/
ol.render.webgl.Replay.prototype.getDeleteResourcesFunction = function(context) {};
_ol_render_webgl_Replay_.prototype.getDeleteResourcesFunction = function(context) {};
/**
* @abstract
* @param {ol.webgl.Context} context Context.
*/
ol.render.webgl.Replay.prototype.finish = function(context) {};
_ol_render_webgl_Replay_.prototype.finish = function(context) {};
/**
@@ -142,7 +143,7 @@ ol.render.webgl.Replay.prototype.finish = function(context) {};
ol.render.webgl.polygonreplay.defaultshader.Locations|
ol.render.webgl.texturereplay.defaultshader.Locations} Locations.
*/
ol.render.webgl.Replay.prototype.setUpProgram = function(gl, context, size, pixelRatio) {};
_ol_render_webgl_Replay_.prototype.setUpProgram = function(gl, context, size, pixelRatio) {};
/**
@@ -154,7 +155,7 @@ ol.render.webgl.Replay.prototype.setUpProgram = function(gl, context, size, pixe
ol.render.webgl.polygonreplay.defaultshader.Locations|
ol.render.webgl.texturereplay.defaultshader.Locations} locations Locations.
*/
ol.render.webgl.Replay.prototype.shutDownProgram = function(gl, locations) {};
_ol_render_webgl_Replay_.prototype.shutDownProgram = function(gl, locations) {};
/**
@@ -166,7 +167,7 @@ ol.render.webgl.Replay.prototype.shutDownProgram = function(gl, locations) {};
* to skip.
* @param {boolean} hitDetection Hit detection mode.
*/
ol.render.webgl.Replay.prototype.drawReplay = function(gl, context, skippedFeaturesHash, hitDetection) {};
_ol_render_webgl_Replay_.prototype.drawReplay = function(gl, context, skippedFeaturesHash, hitDetection) {};
/**
@@ -182,7 +183,7 @@ ol.render.webgl.Replay.prototype.drawReplay = function(gl, context, skippedFeatu
* @return {T|undefined} Callback result.
* @template T
*/
ol.render.webgl.Replay.prototype.drawHitDetectionReplayOneByOne = function(gl, context, skippedFeaturesHash, featureCallback, opt_hitExtent) {};
_ol_render_webgl_Replay_.prototype.drawHitDetectionReplayOneByOne = function(gl, context, skippedFeaturesHash, featureCallback, opt_hitExtent) {};
/**
@@ -198,7 +199,7 @@ ol.render.webgl.Replay.prototype.drawHitDetectionReplayOneByOne = function(gl, c
* @return {T|undefined} Callback result.
* @template T
*/
ol.render.webgl.Replay.prototype.drawHitDetectionReplay = function(gl, context, skippedFeaturesHash,
_ol_render_webgl_Replay_.prototype.drawHitDetectionReplay = function(gl, context, skippedFeaturesHash,
featureCallback, oneByOne, opt_hitExtent) {
if (!oneByOne) {
// draw all hit-detection features in "once" (by texture group)
@@ -222,7 +223,7 @@ ol.render.webgl.Replay.prototype.drawHitDetectionReplay = function(gl, context,
* @return {T|undefined} Callback result.
* @template T
*/
ol.render.webgl.Replay.prototype.drawHitDetectionReplayAll = function(gl, context, skippedFeaturesHash,
_ol_render_webgl_Replay_.prototype.drawHitDetectionReplayAll = function(gl, context, skippedFeaturesHash,
featureCallback) {
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
this.drawReplay(gl, context, skippedFeaturesHash, true);
@@ -253,7 +254,7 @@ ol.render.webgl.Replay.prototype.drawHitDetectionReplayAll = function(gl, contex
* @return {T|undefined} Callback result.
* @template T
*/
ol.render.webgl.Replay.prototype.replay = function(context,
_ol_render_webgl_Replay_.prototype.replay = function(context,
center, resolution, rotation, size, pixelRatio,
opacity, skippedFeaturesHash,
featureCallback, oneByOne, opt_hitExtent) {
@@ -286,32 +287,32 @@ ol.render.webgl.Replay.prototype.replay = function(context,
gl.stencilFunc(gl.NOTEQUAL, 1, 255);
}
context.bindBuffer(ol.webgl.ARRAY_BUFFER, this.verticesBuffer);
context.bindBuffer(_ol_webgl_.ARRAY_BUFFER, this.verticesBuffer);
context.bindBuffer(ol.webgl.ELEMENT_ARRAY_BUFFER, this.indicesBuffer);
context.bindBuffer(_ol_webgl_.ELEMENT_ARRAY_BUFFER, this.indicesBuffer);
var locations = this.setUpProgram(gl, context, size, pixelRatio);
// set the "uniform" values
var projectionMatrix = ol.transform.reset(this.projectionMatrix_);
ol.transform.scale(projectionMatrix, 2 / (resolution * size[0]), 2 / (resolution * size[1]));
ol.transform.rotate(projectionMatrix, -rotation);
ol.transform.translate(projectionMatrix, -(center[0] - this.origin[0]), -(center[1] - this.origin[1]));
var projectionMatrix = _ol_transform_.reset(this.projectionMatrix_);
_ol_transform_.scale(projectionMatrix, 2 / (resolution * size[0]), 2 / (resolution * size[1]));
_ol_transform_.rotate(projectionMatrix, -rotation);
_ol_transform_.translate(projectionMatrix, -(center[0] - this.origin[0]), -(center[1] - this.origin[1]));
var offsetScaleMatrix = ol.transform.reset(this.offsetScaleMatrix_);
ol.transform.scale(offsetScaleMatrix, 2 / size[0], 2 / size[1]);
var offsetScaleMatrix = _ol_transform_.reset(this.offsetScaleMatrix_);
_ol_transform_.scale(offsetScaleMatrix, 2 / size[0], 2 / size[1]);
var offsetRotateMatrix = ol.transform.reset(this.offsetRotateMatrix_);
var offsetRotateMatrix = _ol_transform_.reset(this.offsetRotateMatrix_);
if (rotation !== 0) {
ol.transform.rotate(offsetRotateMatrix, -rotation);
_ol_transform_.rotate(offsetRotateMatrix, -rotation);
}
gl.uniformMatrix4fv(locations.u_projectionMatrix, false,
ol.vec.Mat4.fromTransform(this.tmpMat4_, projectionMatrix));
_ol_vec_Mat4_.fromTransform(this.tmpMat4_, projectionMatrix));
gl.uniformMatrix4fv(locations.u_offsetScaleMatrix, false,
ol.vec.Mat4.fromTransform(this.tmpMat4_, offsetScaleMatrix));
_ol_vec_Mat4_.fromTransform(this.tmpMat4_, offsetScaleMatrix));
gl.uniformMatrix4fv(locations.u_offsetRotateMatrix, false,
ol.vec.Mat4.fromTransform(this.tmpMat4_, offsetRotateMatrix));
_ol_vec_Mat4_.fromTransform(this.tmpMat4_, offsetRotateMatrix));
gl.uniform1f(locations.u_opacity, opacity);
// draw!
@@ -349,13 +350,14 @@ ol.render.webgl.Replay.prototype.replay = function(context,
* @param {number} start Start index.
* @param {number} end End index.
*/
ol.render.webgl.Replay.prototype.drawElements = function(
_ol_render_webgl_Replay_.prototype.drawElements = function(
gl, context, start, end) {
var elementType = context.hasOESElementIndexUint ?
ol.webgl.UNSIGNED_INT : ol.webgl.UNSIGNED_SHORT;
_ol_webgl_.UNSIGNED_INT : _ol_webgl_.UNSIGNED_SHORT;
var elementSize = context.hasOESElementIndexUint ? 4 : 2;
var numItems = end - start;
var offsetInBytes = start * elementSize;
gl.drawElements(ol.webgl.TRIANGLES, numItems, elementType, offsetInBytes);
gl.drawElements(_ol_webgl_.TRIANGLES, numItems, elementType, offsetInBytes);
};
export default _ol_render_webgl_Replay_;
+46 -44
View File
@@ -1,17 +1,17 @@
goog.provide('ol.render.webgl.ReplayGroup');
goog.require('ol');
goog.require('ol.array');
goog.require('ol.extent');
goog.require('ol.obj');
goog.require('ol.render.replay');
goog.require('ol.render.ReplayGroup');
goog.require('ol.render.webgl.CircleReplay');
goog.require('ol.render.webgl.ImageReplay');
goog.require('ol.render.webgl.LineStringReplay');
goog.require('ol.render.webgl.PolygonReplay');
goog.require('ol.render.webgl.TextReplay');
/**
* @module ol/render/webgl/ReplayGroup
*/
import _ol_ from '../../index.js';
import _ol_array_ from '../../array.js';
import _ol_extent_ from '../../extent.js';
import _ol_obj_ from '../../obj.js';
import _ol_render_replay_ from '../replay.js';
import _ol_render_ReplayGroup_ from '../ReplayGroup.js';
import _ol_render_webgl_CircleReplay_ from '../webgl/CircleReplay.js';
import _ol_render_webgl_ImageReplay_ from '../webgl/ImageReplay.js';
import _ol_render_webgl_LineStringReplay_ from '../webgl/LineStringReplay.js';
import _ol_render_webgl_PolygonReplay_ from '../webgl/PolygonReplay.js';
import _ol_render_webgl_TextReplay_ from '../webgl/TextReplay.js';
/**
* @constructor
@@ -21,8 +21,8 @@ goog.require('ol.render.webgl.TextReplay');
* @param {number=} opt_renderBuffer Render buffer.
* @struct
*/
ol.render.webgl.ReplayGroup = function(tolerance, maxExtent, opt_renderBuffer) {
ol.render.ReplayGroup.call(this);
var _ol_render_webgl_ReplayGroup_ = function(tolerance, maxExtent, opt_renderBuffer) {
_ol_render_ReplayGroup_.call(this);
/**
* @type {ol.Extent}
@@ -50,21 +50,22 @@ ol.render.webgl.ReplayGroup = function(tolerance, maxExtent, opt_renderBuffer) {
this.replaysByZIndex_ = {};
};
ol.inherits(ol.render.webgl.ReplayGroup, ol.render.ReplayGroup);
_ol_.inherits(_ol_render_webgl_ReplayGroup_, _ol_render_ReplayGroup_);
/**
* @param {ol.style.Style} style Style.
* @param {boolean} group Group with previous replay.
*/
ol.render.webgl.ReplayGroup.prototype.addDeclutter = function(style, group) {};
_ol_render_webgl_ReplayGroup_.prototype.addDeclutter = function(style, group) {};
/**
* @param {ol.webgl.Context} context WebGL context.
* @return {function()} Delete resources function.
*/
ol.render.webgl.ReplayGroup.prototype.getDeleteResourcesFunction = function(context) {
_ol_render_webgl_ReplayGroup_.prototype.getDeleteResourcesFunction = function(context) {
var functions = [];
var zKey;
for (zKey in this.replaysByZIndex_) {
@@ -89,7 +90,7 @@ ol.render.webgl.ReplayGroup.prototype.getDeleteResourcesFunction = function(cont
/**
* @param {ol.webgl.Context} context Context.
*/
ol.render.webgl.ReplayGroup.prototype.finish = function(context) {
_ol_render_webgl_ReplayGroup_.prototype.finish = function(context) {
var zKey;
for (zKey in this.replaysByZIndex_) {
var replays = this.replaysByZIndex_[zKey];
@@ -104,7 +105,7 @@ ol.render.webgl.ReplayGroup.prototype.finish = function(context) {
/**
* @inheritDoc
*/
ol.render.webgl.ReplayGroup.prototype.getReplay = function(zIndex, replayType) {
_ol_render_webgl_ReplayGroup_.prototype.getReplay = function(zIndex, replayType) {
var zIndexKey = zIndex !== undefined ? zIndex.toString() : '0';
var replays = this.replaysByZIndex_[zIndexKey];
if (replays === undefined) {
@@ -116,7 +117,7 @@ ol.render.webgl.ReplayGroup.prototype.getReplay = function(zIndex, replayType) {
/**
* @type {Function}
*/
var Constructor = ol.render.webgl.ReplayGroup.BATCH_CONSTRUCTORS_[replayType];
var Constructor = _ol_render_webgl_ReplayGroup_.BATCH_CONSTRUCTORS_[replayType];
replay = new Constructor(this.tolerance_, this.maxExtent_);
replays[replayType] = replay;
}
@@ -127,8 +128,8 @@ ol.render.webgl.ReplayGroup.prototype.getReplay = function(zIndex, replayType) {
/**
* @inheritDoc
*/
ol.render.webgl.ReplayGroup.prototype.isEmpty = function() {
return ol.obj.isEmpty(this.replaysByZIndex_);
_ol_render_webgl_ReplayGroup_.prototype.isEmpty = function() {
return _ol_obj_.isEmpty(this.replaysByZIndex_);
};
@@ -143,18 +144,18 @@ ol.render.webgl.ReplayGroup.prototype.isEmpty = function() {
* @param {Object.<string, boolean>} skippedFeaturesHash Ids of features
* to skip.
*/
ol.render.webgl.ReplayGroup.prototype.replay = function(context,
_ol_render_webgl_ReplayGroup_.prototype.replay = function(context,
center, resolution, rotation, size, pixelRatio,
opacity, skippedFeaturesHash) {
/** @type {Array.<number>} */
var zs = Object.keys(this.replaysByZIndex_).map(Number);
zs.sort(ol.array.numberSafeCompareFunction);
zs.sort(_ol_array_.numberSafeCompareFunction);
var i, ii, j, jj, replays, replay;
for (i = 0, ii = zs.length; i < ii; ++i) {
replays = this.replaysByZIndex_[zs[i].toString()];
for (j = 0, jj = ol.render.replay.ORDER.length; j < jj; ++j) {
replay = replays[ol.render.replay.ORDER[j]];
for (j = 0, jj = _ol_render_replay_.ORDER.length; j < jj; ++j) {
replay = replays[_ol_render_replay_.ORDER[j]];
if (replay !== undefined) {
replay.replay(context,
center, resolution, rotation, size, pixelRatio,
@@ -184,7 +185,7 @@ ol.render.webgl.ReplayGroup.prototype.replay = function(context,
* @return {T|undefined} Callback result.
* @template T
*/
ol.render.webgl.ReplayGroup.prototype.replayHitDetection_ = function(context,
_ol_render_webgl_ReplayGroup_.prototype.replayHitDetection_ = function(context,
center, resolution, rotation, size, pixelRatio, opacity,
skippedFeaturesHash, featureCallback, oneByOne, opt_hitExtent) {
/** @type {Array.<number>} */
@@ -196,8 +197,8 @@ ol.render.webgl.ReplayGroup.prototype.replayHitDetection_ = function(context,
var i, ii, j, replays, replay, result;
for (i = 0, ii = zs.length; i < ii; ++i) {
replays = this.replaysByZIndex_[zs[i].toString()];
for (j = ol.render.replay.ORDER.length - 1; j >= 0; --j) {
replay = replays[ol.render.replay.ORDER[j]];
for (j = _ol_render_replay_.ORDER.length - 1; j >= 0; --j) {
replay = replays[_ol_render_replay_.ORDER[j]];
if (replay !== undefined) {
result = replay.replay(context,
center, resolution, rotation, size, pixelRatio, opacity,
@@ -227,7 +228,7 @@ ol.render.webgl.ReplayGroup.prototype.replayHitDetection_ = function(context,
* @return {T|undefined} Callback result.
* @template T
*/
ol.render.webgl.ReplayGroup.prototype.forEachFeatureAtCoordinate = function(
_ol_render_webgl_ReplayGroup_.prototype.forEachFeatureAtCoordinate = function(
coordinate, context, center, resolution, rotation, size, pixelRatio,
opacity, skippedFeaturesHash,
callback) {
@@ -243,13 +244,13 @@ ol.render.webgl.ReplayGroup.prototype.forEachFeatureAtCoordinate = function(
if (this.renderBuffer_ !== undefined) {
// build an extent around the coordinate, so that only features that
// intersect this extent are checked
hitExtent = ol.extent.buffer(
ol.extent.createOrUpdateFromCoordinate(coordinate),
hitExtent = _ol_extent_.buffer(
_ol_extent_.createOrUpdateFromCoordinate(coordinate),
resolution * this.renderBuffer_);
}
return this.replayHitDetection_(context,
coordinate, resolution, rotation, ol.render.webgl.ReplayGroup.HIT_DETECTION_SIZE_,
coordinate, resolution, rotation, _ol_render_webgl_ReplayGroup_.HIT_DETECTION_SIZE_,
pixelRatio, opacity, skippedFeaturesHash,
/**
* @param {ol.Feature|ol.render.Feature} feature Feature.
@@ -282,7 +283,7 @@ ol.render.webgl.ReplayGroup.prototype.forEachFeatureAtCoordinate = function(
* to skip.
* @return {boolean} Is there a feature at the given coordinate?
*/
ol.render.webgl.ReplayGroup.prototype.hasFeatureAtCoordinate = function(
_ol_render_webgl_ReplayGroup_.prototype.hasFeatureAtCoordinate = function(
coordinate, context, center, resolution, rotation, size, pixelRatio,
opacity, skippedFeaturesHash) {
var gl = context.getGL();
@@ -290,7 +291,7 @@ ol.render.webgl.ReplayGroup.prototype.hasFeatureAtCoordinate = function(
gl.FRAMEBUFFER, context.getHitDetectionFramebuffer());
var hasFeature = this.replayHitDetection_(context,
coordinate, resolution, rotation, ol.render.webgl.ReplayGroup.HIT_DETECTION_SIZE_,
coordinate, resolution, rotation, _ol_render_webgl_ReplayGroup_.HIT_DETECTION_SIZE_,
pixelRatio, opacity, skippedFeaturesHash,
/**
* @param {ol.Feature|ol.render.Feature} feature Feature.
@@ -310,7 +311,7 @@ ol.render.webgl.ReplayGroup.prototype.hasFeatureAtCoordinate = function(
* @private
* @type {Array.<number>}
*/
ol.render.webgl.ReplayGroup.HIT_DETECTION_SIZE_ = [1, 1];
_ol_render_webgl_ReplayGroup_.HIT_DETECTION_SIZE_ = [1, 1];
/**
* @const
@@ -319,10 +320,11 @@ ol.render.webgl.ReplayGroup.HIT_DETECTION_SIZE_ = [1, 1];
* function(new: ol.render.webgl.Replay, number,
* ol.Extent)>}
*/
ol.render.webgl.ReplayGroup.BATCH_CONSTRUCTORS_ = {
'Circle': ol.render.webgl.CircleReplay,
'Image': ol.render.webgl.ImageReplay,
'LineString': ol.render.webgl.LineStringReplay,
'Polygon': ol.render.webgl.PolygonReplay,
'Text': ol.render.webgl.TextReplay
_ol_render_webgl_ReplayGroup_.BATCH_CONSTRUCTORS_ = {
'Circle': _ol_render_webgl_CircleReplay_,
'Image': _ol_render_webgl_ImageReplay_,
'LineString': _ol_render_webgl_LineStringReplay_,
'Polygon': _ol_render_webgl_PolygonReplay_,
'Text': _ol_render_webgl_TextReplay_
};
export default _ol_render_webgl_ReplayGroup_;
+57 -55
View File
@@ -1,16 +1,16 @@
goog.provide('ol.render.webgl.TextReplay');
goog.require('ol');
goog.require('ol.colorlike');
goog.require('ol.dom');
goog.require('ol.geom.GeometryType');
goog.require('ol.has');
goog.require('ol.render.replay');
goog.require('ol.render.webgl');
goog.require('ol.render.webgl.TextureReplay');
goog.require('ol.style.AtlasManager');
goog.require('ol.webgl.Buffer');
/**
* @module ol/render/webgl/TextReplay
*/
import _ol_ from '../../index.js';
import _ol_colorlike_ from '../../colorlike.js';
import _ol_dom_ from '../../dom.js';
import _ol_geom_GeometryType_ from '../../geom/GeometryType.js';
import _ol_has_ from '../../has.js';
import _ol_render_replay_ from '../replay.js';
import _ol_render_webgl_ from '../webgl.js';
import _ol_render_webgl_TextureReplay_ from '../webgl/TextureReplay.js';
import _ol_style_AtlasManager_ from '../../style/AtlasManager.js';
import _ol_webgl_Buffer_ from '../../webgl/Buffer.js';
/**
* @constructor
@@ -19,8 +19,8 @@ goog.require('ol.webgl.Buffer');
* @param {ol.Extent} maxExtent Max extent.
* @struct
*/
ol.render.webgl.TextReplay = function(tolerance, maxExtent) {
ol.render.webgl.TextureReplay.call(this, tolerance, maxExtent);
var _ol_render_webgl_TextReplay_ = function(tolerance, maxExtent) {
_ol_render_webgl_TextureReplay_.call(this, tolerance, maxExtent);
/**
* @private
@@ -38,7 +38,7 @@ ol.render.webgl.TextReplay = function(tolerance, maxExtent) {
* @private
* @type {HTMLCanvasElement}
*/
this.measureCanvas_ = ol.dom.createCanvasContext2D(0, 0).canvas;
this.measureCanvas_ = _ol_dom_.createCanvasContext2D(0, 0).canvas;
/**
* @private
@@ -113,39 +113,40 @@ ol.render.webgl.TextReplay = function(tolerance, maxExtent) {
this.opacity = 1;
};
ol.inherits(ol.render.webgl.TextReplay, ol.render.webgl.TextureReplay);
_ol_.inherits(_ol_render_webgl_TextReplay_, _ol_render_webgl_TextureReplay_);
/**
* @inheritDoc
*/
ol.render.webgl.TextReplay.prototype.drawText = function(geometry, feature) {
_ol_render_webgl_TextReplay_.prototype.drawText = function(geometry, feature) {
if (this.text_) {
var flatCoordinates = null;
var offset = 0;
var end = 2;
var stride = 2;
switch (geometry.getType()) {
case ol.geom.GeometryType.POINT:
case ol.geom.GeometryType.MULTI_POINT:
case _ol_geom_GeometryType_.POINT:
case _ol_geom_GeometryType_.MULTI_POINT:
flatCoordinates = geometry.getFlatCoordinates();
end = flatCoordinates.length;
stride = geometry.getStride();
break;
case ol.geom.GeometryType.CIRCLE:
case _ol_geom_GeometryType_.CIRCLE:
flatCoordinates = /** @type {ol.geom.Circle} */ (geometry).getCenter();
break;
case ol.geom.GeometryType.LINE_STRING:
case _ol_geom_GeometryType_.LINE_STRING:
flatCoordinates = /** @type {ol.geom.LineString} */ (geometry).getFlatMidpoint();
break;
case ol.geom.GeometryType.MULTI_LINE_STRING:
case _ol_geom_GeometryType_.MULTI_LINE_STRING:
flatCoordinates = /** @type {ol.geom.MultiLineString} */ (geometry).getFlatMidpoints();
end = flatCoordinates.length;
break;
case ol.geom.GeometryType.POLYGON:
case _ol_geom_GeometryType_.POLYGON:
flatCoordinates = /** @type {ol.geom.Polygon} */ (geometry).getFlatInteriorPoint();
break;
case ol.geom.GeometryType.MULTI_POLYGON:
case _ol_geom_GeometryType_.MULTI_POLYGON:
flatCoordinates = /** @type {ol.geom.MultiPolygon} */ (geometry).getFlatInteriorPoints();
end = flatCoordinates.length;
break;
@@ -188,7 +189,7 @@ ol.render.webgl.TextReplay.prototype.drawText = function(geometry, feature) {
this.images_.push(image);
} else {
currentImage = this.images_[this.images_.length - 1];
if (ol.getUid(currentImage) != ol.getUid(image)) {
if (_ol_.getUid(currentImage) != _ol_.getUid(image)) {
this.groupIndices.push(this.indices.length);
this.images_.push(image);
}
@@ -208,7 +209,7 @@ ol.render.webgl.TextReplay.prototype.drawText = function(geometry, feature) {
* @param {Array.<string>} lines Label to draw split to lines.
* @return {Array.<number>} Size of the label in pixels.
*/
ol.render.webgl.TextReplay.prototype.getTextSize_ = function(lines) {
_ol_render_webgl_TextReplay_.prototype.getTextSize_ = function(lines) {
var self = this;
var glyphAtlas = this.currAtlas_;
var textHeight = lines.length * glyphAtlas.height;
@@ -239,7 +240,7 @@ ol.render.webgl.TextReplay.prototype.getTextSize_ = function(lines) {
* @param {number} end End.
* @param {number} stride Stride.
*/
ol.render.webgl.TextReplay.prototype.drawText_ = function(flatCoordinates, offset,
_ol_render_webgl_TextReplay_.prototype.drawText_ = function(flatCoordinates, offset,
end, stride) {
var i, ii;
for (i = offset, ii = end; i < ii; i += stride) {
@@ -252,7 +253,7 @@ ol.render.webgl.TextReplay.prototype.drawText_ = function(flatCoordinates, offse
* @private
* @param {string} char Character.
*/
ol.render.webgl.TextReplay.prototype.addCharToAtlas_ = function(char) {
_ol_render_webgl_TextReplay_.prototype.addCharToAtlas_ = function(char) {
if (char.length === 1) {
var glyphAtlas = this.currAtlas_;
var state = this.state_;
@@ -272,7 +273,7 @@ ol.render.webgl.TextReplay.prototype.addCharToAtlas_ = function(char) {
ctx.miterLimit = /** @type {number} */ (state.miterLimit);
ctx.textAlign = 'left';
ctx.textBaseline = 'top';
if (ol.has.CANVAS_LINE_DASH && state.lineDash) {
if (_ol_has_.CANVAS_LINE_DASH && state.lineDash) {
//FIXME: use pixelRatio
ctx.setLineDash(state.lineDash);
ctx.lineDashOffset = /** @type {number} */ (state.lineDashOffset);
@@ -302,17 +303,17 @@ ol.render.webgl.TextReplay.prototype.addCharToAtlas_ = function(char) {
/**
* @inheritDoc
*/
ol.render.webgl.TextReplay.prototype.finish = function(context) {
_ol_render_webgl_TextReplay_.prototype.finish = function(context) {
var gl = context.getGL();
this.groupIndices.push(this.indices.length);
this.hitDetectionGroupIndices = this.groupIndices;
// create, bind, and populate the vertices buffer
this.verticesBuffer = new ol.webgl.Buffer(this.vertices);
this.verticesBuffer = new _ol_webgl_Buffer_(this.vertices);
// create, bind, and populate the indices buffer
this.indicesBuffer = new ol.webgl.Buffer(this.indices);
this.indicesBuffer = new _ol_webgl_Buffer_(this.indices);
// create textures
/** @type {Object.<string, WebGLTexture>} */
@@ -340,14 +341,14 @@ ol.render.webgl.TextReplay.prototype.finish = function(context) {
this.images_ = null;
this.atlases_ = {};
this.currAtlas_ = undefined;
ol.render.webgl.TextureReplay.prototype.finish.call(this, context);
_ol_render_webgl_TextureReplay_.prototype.finish.call(this, context);
};
/**
* @inheritDoc
*/
ol.render.webgl.TextReplay.prototype.setTextStyle = function(textStyle) {
_ol_render_webgl_TextReplay_.prototype.setTextStyle = function(textStyle) {
var state = this.state_;
var textFillStyle = textStyle.getFill();
var textStrokeStyle = textStyle.getStroke();
@@ -358,33 +359,33 @@ ol.render.webgl.TextReplay.prototype.setTextStyle = function(textStyle) {
state.fillColor = null;
} else {
var textFillStyleColor = textFillStyle.getColor();
state.fillColor = ol.colorlike.asColorLike(textFillStyleColor ?
textFillStyleColor : ol.render.webgl.defaultFillStyle);
state.fillColor = _ol_colorlike_.asColorLike(textFillStyleColor ?
textFillStyleColor : _ol_render_webgl_.defaultFillStyle);
}
if (!textStrokeStyle) {
state.strokeColor = null;
state.lineWidth = 0;
} else {
var textStrokeStyleColor = textStrokeStyle.getColor();
state.strokeColor = ol.colorlike.asColorLike(textStrokeStyleColor ?
textStrokeStyleColor : ol.render.webgl.defaultStrokeStyle);
state.lineWidth = textStrokeStyle.getWidth() || ol.render.webgl.defaultLineWidth;
state.lineCap = textStrokeStyle.getLineCap() || ol.render.webgl.defaultLineCap;
state.lineDashOffset = textStrokeStyle.getLineDashOffset() || ol.render.webgl.defaultLineDashOffset;
state.lineJoin = textStrokeStyle.getLineJoin() || ol.render.webgl.defaultLineJoin;
state.miterLimit = textStrokeStyle.getMiterLimit() || ol.render.webgl.defaultMiterLimit;
state.strokeColor = _ol_colorlike_.asColorLike(textStrokeStyleColor ?
textStrokeStyleColor : _ol_render_webgl_.defaultStrokeStyle);
state.lineWidth = textStrokeStyle.getWidth() || _ol_render_webgl_.defaultLineWidth;
state.lineCap = textStrokeStyle.getLineCap() || _ol_render_webgl_.defaultLineCap;
state.lineDashOffset = textStrokeStyle.getLineDashOffset() || _ol_render_webgl_.defaultLineDashOffset;
state.lineJoin = textStrokeStyle.getLineJoin() || _ol_render_webgl_.defaultLineJoin;
state.miterLimit = textStrokeStyle.getMiterLimit() || _ol_render_webgl_.defaultMiterLimit;
var lineDash = textStrokeStyle.getLineDash();
state.lineDash = lineDash ? lineDash.slice() : ol.render.webgl.defaultLineDash;
state.lineDash = lineDash ? lineDash.slice() : _ol_render_webgl_.defaultLineDash;
}
state.font = textStyle.getFont() || ol.render.webgl.defaultFont;
state.font = textStyle.getFont() || _ol_render_webgl_.defaultFont;
state.scale = textStyle.getScale() || 1;
this.text_ = /** @type {string} */ (textStyle.getText());
var textAlign = ol.render.replay.TEXT_ALIGN[textStyle.getTextAlign()];
var textBaseline = ol.render.replay.TEXT_ALIGN[textStyle.getTextBaseline()];
var textAlign = _ol_render_replay_.TEXT_ALIGN[textStyle.getTextAlign()];
var textBaseline = _ol_render_replay_.TEXT_ALIGN[textStyle.getTextBaseline()];
this.textAlign_ = textAlign === undefined ?
ol.render.webgl.defaultTextAlign : textAlign;
_ol_render_webgl_.defaultTextAlign : textAlign;
this.textBaseline_ = textBaseline === undefined ?
ol.render.webgl.defaultTextBaseline : textBaseline;
_ol_render_webgl_.defaultTextBaseline : textBaseline;
this.offsetX_ = textStyle.getOffsetX() || 0;
this.offsetY_ = textStyle.getOffsetY() || 0;
this.rotateWithView = !!textStyle.getRotateWithView();
@@ -400,7 +401,7 @@ ol.render.webgl.TextReplay.prototype.setTextStyle = function(textStyle) {
* @param {Object} state Font attributes.
* @return {ol.WebglGlyphAtlas} Glyph atlas.
*/
ol.render.webgl.TextReplay.prototype.getAtlas_ = function(state) {
_ol_render_webgl_TextReplay_.prototype.getAtlas_ = function(state) {
var params = [];
var i;
for (i in state) {
@@ -420,7 +421,7 @@ ol.render.webgl.TextReplay.prototype.getAtlas_ = function(state) {
state.lineWidth / 2) * state.scale);
this.atlases_[hash] = {
atlas: new ol.style.AtlasManager({
atlas: new _ol_style_AtlasManager_({
space: state.lineWidth + 1
}),
width: {},
@@ -436,7 +437,7 @@ ol.render.webgl.TextReplay.prototype.getAtlas_ = function(state) {
* @param {Array.<string|number>} params Array of parameters.
* @return {string} Hash string.
*/
ol.render.webgl.TextReplay.prototype.calculateHash_ = function(params) {
_ol_render_webgl_TextReplay_.prototype.calculateHash_ = function(params) {
//TODO: Create a more performant, reliable, general hash function.
var i, ii;
var hash = '';
@@ -450,7 +451,7 @@ ol.render.webgl.TextReplay.prototype.calculateHash_ = function(params) {
/**
* @inheritDoc
*/
ol.render.webgl.TextReplay.prototype.getTextures = function(opt_all) {
_ol_render_webgl_TextReplay_.prototype.getTextures = function(opt_all) {
return this.textures_;
};
@@ -458,6 +459,7 @@ ol.render.webgl.TextReplay.prototype.getTextures = function(opt_all) {
/**
* @inheritDoc
*/
ol.render.webgl.TextReplay.prototype.getHitDetectionTextures = function() {
_ol_render_webgl_TextReplay_.prototype.getHitDetectionTextures = function() {
return this.textures_;
};
export default _ol_render_webgl_TextReplay_;
+45 -42
View File
@@ -1,13 +1,14 @@
goog.provide('ol.render.webgl.TextureReplay');
goog.require('ol');
goog.require('ol.extent');
goog.require('ol.obj');
goog.require('ol.render.webgl.texturereplay.defaultshader');
goog.require('ol.render.webgl.texturereplay.defaultshader.Locations');
goog.require('ol.render.webgl.Replay');
goog.require('ol.webgl');
goog.require('ol.webgl.Context');
/**
* @module ol/render/webgl/TextureReplay
*/
import _ol_ from '../../index.js';
import _ol_extent_ from '../../extent.js';
import _ol_obj_ from '../../obj.js';
import _ol_render_webgl_texturereplay_defaultshader_ from '../webgl/texturereplay/defaultshader.js';
import _ol_render_webgl_texturereplay_defaultshader_Locations_ from '../webgl/texturereplay/defaultshader/Locations.js';
import _ol_render_webgl_Replay_ from '../webgl/Replay.js';
import _ol_webgl_ from '../../webgl.js';
import _ol_webgl_Context_ from '../../webgl/Context.js';
/**
* @constructor
@@ -17,8 +18,8 @@ goog.require('ol.webgl.Context');
* @param {ol.Extent} maxExtent Max extent.
* @struct
*/
ol.render.webgl.TextureReplay = function(tolerance, maxExtent) {
ol.render.webgl.Replay.call(this, tolerance, maxExtent);
var _ol_render_webgl_TextureReplay_ = function(tolerance, maxExtent) {
_ol_render_webgl_Replay_.call(this, tolerance, maxExtent);
/**
* @type {number|undefined}
@@ -110,13 +111,14 @@ ol.render.webgl.TextureReplay = function(tolerance, maxExtent) {
*/
this.width = undefined;
};
ol.inherits(ol.render.webgl.TextureReplay, ol.render.webgl.Replay);
_ol_.inherits(_ol_render_webgl_TextureReplay_, _ol_render_webgl_Replay_);
/**
* @inheritDoc
*/
ol.render.webgl.TextureReplay.prototype.getDeleteResourcesFunction = function(context) {
_ol_render_webgl_TextureReplay_.prototype.getDeleteResourcesFunction = function(context) {
var verticesBuffer = this.verticesBuffer;
var indicesBuffer = this.indicesBuffer;
var textures = this.getTextures(true);
@@ -142,7 +144,7 @@ ol.render.webgl.TextureReplay.prototype.getDeleteResourcesFunction = function(co
* @return {number} My end.
* @protected
*/
ol.render.webgl.TextureReplay.prototype.drawCoordinates = function(flatCoordinates, offset, end, stride) {
_ol_render_webgl_TextureReplay_.prototype.drawCoordinates = function(flatCoordinates, offset, end, stride) {
var anchorX = /** @type {number} */ (this.anchorX);
var anchorY = /** @type {number} */ (this.anchorY);
var height = /** @type {number} */ (this.height);
@@ -245,18 +247,18 @@ ol.render.webgl.TextureReplay.prototype.drawCoordinates = function(flatCoordinat
* @param {Object.<string, WebGLTexture>} texturePerImage Texture cache.
* @param {WebGLRenderingContext} gl Gl.
*/
ol.render.webgl.TextureReplay.prototype.createTextures = function(textures, images, texturePerImage, gl) {
_ol_render_webgl_TextureReplay_.prototype.createTextures = function(textures, images, texturePerImage, gl) {
var texture, image, uid, i;
var ii = images.length;
for (i = 0; i < ii; ++i) {
image = images[i];
uid = ol.getUid(image).toString();
uid = _ol_.getUid(image).toString();
if (uid in texturePerImage) {
texture = texturePerImage[uid];
} else {
texture = ol.webgl.Context.createTexture(
gl, image, ol.webgl.CLAMP_TO_EDGE, ol.webgl.CLAMP_TO_EDGE);
texture = _ol_webgl_Context_.createTexture(
gl, image, _ol_webgl_.CLAMP_TO_EDGE, _ol_webgl_.CLAMP_TO_EDGE);
texturePerImage[uid] = texture;
}
textures[i] = texture;
@@ -267,16 +269,16 @@ ol.render.webgl.TextureReplay.prototype.createTextures = function(textures, imag
/**
* @inheritDoc
*/
ol.render.webgl.TextureReplay.prototype.setUpProgram = function(gl, context, size, pixelRatio) {
_ol_render_webgl_TextureReplay_.prototype.setUpProgram = function(gl, context, size, pixelRatio) {
// get the program
var fragmentShader = ol.render.webgl.texturereplay.defaultshader.fragment;
var vertexShader = ol.render.webgl.texturereplay.defaultshader.vertex;
var fragmentShader = _ol_render_webgl_texturereplay_defaultshader_.fragment;
var vertexShader = _ol_render_webgl_texturereplay_defaultshader_.vertex;
var program = context.getProgram(fragmentShader, vertexShader);
// get the locations
var locations;
if (!this.defaultLocations) {
locations = new ol.render.webgl.texturereplay.defaultshader.Locations(gl, program);
locations = new _ol_render_webgl_texturereplay_defaultshader_Locations_(gl, program);
this.defaultLocations = locations;
} else {
locations = this.defaultLocations;
@@ -287,23 +289,23 @@ ol.render.webgl.TextureReplay.prototype.setUpProgram = function(gl, context, siz
// enable the vertex attrib arrays
gl.enableVertexAttribArray(locations.a_position);
gl.vertexAttribPointer(locations.a_position, 2, ol.webgl.FLOAT,
gl.vertexAttribPointer(locations.a_position, 2, _ol_webgl_.FLOAT,
false, 32, 0);
gl.enableVertexAttribArray(locations.a_offsets);
gl.vertexAttribPointer(locations.a_offsets, 2, ol.webgl.FLOAT,
gl.vertexAttribPointer(locations.a_offsets, 2, _ol_webgl_.FLOAT,
false, 32, 8);
gl.enableVertexAttribArray(locations.a_texCoord);
gl.vertexAttribPointer(locations.a_texCoord, 2, ol.webgl.FLOAT,
gl.vertexAttribPointer(locations.a_texCoord, 2, _ol_webgl_.FLOAT,
false, 32, 16);
gl.enableVertexAttribArray(locations.a_opacity);
gl.vertexAttribPointer(locations.a_opacity, 1, ol.webgl.FLOAT,
gl.vertexAttribPointer(locations.a_opacity, 1, _ol_webgl_.FLOAT,
false, 32, 24);
gl.enableVertexAttribArray(locations.a_rotateWithView);
gl.vertexAttribPointer(locations.a_rotateWithView, 1, ol.webgl.FLOAT,
gl.vertexAttribPointer(locations.a_rotateWithView, 1, _ol_webgl_.FLOAT,
false, 32, 28);
return locations;
@@ -313,7 +315,7 @@ ol.render.webgl.TextureReplay.prototype.setUpProgram = function(gl, context, siz
/**
* @inheritDoc
*/
ol.render.webgl.TextureReplay.prototype.shutDownProgram = function(gl, locations) {
_ol_render_webgl_TextureReplay_.prototype.shutDownProgram = function(gl, locations) {
gl.disableVertexAttribArray(locations.a_position);
gl.disableVertexAttribArray(locations.a_offsets);
gl.disableVertexAttribArray(locations.a_texCoord);
@@ -325,17 +327,17 @@ ol.render.webgl.TextureReplay.prototype.shutDownProgram = function(gl, locations
/**
* @inheritDoc
*/
ol.render.webgl.TextureReplay.prototype.drawReplay = function(gl, context, skippedFeaturesHash, hitDetection) {
_ol_render_webgl_TextureReplay_.prototype.drawReplay = function(gl, context, skippedFeaturesHash, hitDetection) {
var textures = hitDetection ? this.getHitDetectionTextures() : this.getTextures();
var groupIndices = hitDetection ? this.hitDetectionGroupIndices : this.groupIndices;
if (!ol.obj.isEmpty(skippedFeaturesHash)) {
if (!_ol_obj_.isEmpty(skippedFeaturesHash)) {
this.drawReplaySkipping(
gl, context, skippedFeaturesHash, textures, groupIndices);
} else {
var i, ii, start;
for (i = 0, ii = textures.length, start = 0; i < ii; ++i) {
gl.bindTexture(ol.webgl.TEXTURE_2D, textures[i]);
gl.bindTexture(_ol_webgl_.TEXTURE_2D, textures[i]);
var end = groupIndices[i];
this.drawElements(gl, context, start, end);
start = end;
@@ -370,13 +372,13 @@ ol.render.webgl.TextureReplay.prototype.drawReplay = function(gl, context, skipp
* @param {Array.<WebGLTexture>} textures Textures.
* @param {Array.<number>} groupIndices Texture group indices.
*/
ol.render.webgl.TextureReplay.prototype.drawReplaySkipping = function(gl, context, skippedFeaturesHash, textures,
_ol_render_webgl_TextureReplay_.prototype.drawReplaySkipping = function(gl, context, skippedFeaturesHash, textures,
groupIndices) {
var featureIndex = 0;
var i, ii;
for (i = 0, ii = textures.length; i < ii; ++i) {
gl.bindTexture(ol.webgl.TEXTURE_2D, textures[i]);
gl.bindTexture(_ol_webgl_.TEXTURE_2D, textures[i]);
var groupStart = (i > 0) ? groupIndices[i - 1] : 0;
var groupEnd = groupIndices[i];
@@ -386,7 +388,7 @@ ol.render.webgl.TextureReplay.prototype.drawReplaySkipping = function(gl, contex
this.startIndices[featureIndex] <= groupEnd) {
var feature = this.startIndicesFeature[featureIndex];
var featureUid = ol.getUid(feature).toString();
var featureUid = _ol_.getUid(feature).toString();
if (skippedFeaturesHash[featureUid] !== undefined) {
// feature should be skipped
if (start !== end) {
@@ -417,13 +419,13 @@ ol.render.webgl.TextureReplay.prototype.drawReplaySkipping = function(gl, contex
/**
* @inheritDoc
*/
ol.render.webgl.TextureReplay.prototype.drawHitDetectionReplayOneByOne = function(gl, context, skippedFeaturesHash,
_ol_render_webgl_TextureReplay_.prototype.drawHitDetectionReplayOneByOne = function(gl, context, skippedFeaturesHash,
featureCallback, opt_hitExtent) {
var i, groupStart, start, end, feature, featureUid;
var featureIndex = this.startIndices.length - 1;
var hitDetectionTextures = this.getHitDetectionTextures();
for (i = hitDetectionTextures.length - 1; i >= 0; --i) {
gl.bindTexture(ol.webgl.TEXTURE_2D, hitDetectionTextures[i]);
gl.bindTexture(_ol_webgl_.TEXTURE_2D, hitDetectionTextures[i]);
groupStart = (i > 0) ? this.hitDetectionGroupIndices[i - 1] : 0;
end = this.hitDetectionGroupIndices[i];
@@ -432,11 +434,11 @@ ol.render.webgl.TextureReplay.prototype.drawHitDetectionReplayOneByOne = functio
this.startIndices[featureIndex] >= groupStart) {
start = this.startIndices[featureIndex];
feature = this.startIndicesFeature[featureIndex];
featureUid = ol.getUid(feature).toString();
featureUid = _ol_.getUid(feature).toString();
if (skippedFeaturesHash[featureUid] === undefined &&
feature.getGeometry() &&
(opt_hitExtent === undefined || ol.extent.intersects(
(opt_hitExtent === undefined || _ol_extent_.intersects(
/** @type {Array<number>} */ (opt_hitExtent),
feature.getGeometry().getExtent()))) {
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
@@ -459,7 +461,7 @@ ol.render.webgl.TextureReplay.prototype.drawHitDetectionReplayOneByOne = functio
/**
* @inheritDoc
*/
ol.render.webgl.TextureReplay.prototype.finish = function(context) {
_ol_render_webgl_TextureReplay_.prototype.finish = function(context) {
this.anchorX = undefined;
this.anchorY = undefined;
this.height = undefined;
@@ -483,7 +485,7 @@ ol.render.webgl.TextureReplay.prototype.finish = function(context) {
* @param {boolean=} opt_all Return hit detection textures with regular ones.
* @returns {Array.<WebGLTexture>} Textures.
*/
ol.render.webgl.TextureReplay.prototype.getTextures = function(opt_all) {};
_ol_render_webgl_TextureReplay_.prototype.getTextures = function(opt_all) {};
/**
@@ -491,4 +493,5 @@ ol.render.webgl.TextureReplay.prototype.getTextures = function(opt_all) {};
* @protected
* @returns {Array.<WebGLTexture>} Textures.
*/
ol.render.webgl.TextureReplay.prototype.getHitDetectionTextures = function() {};
_ol_render_webgl_TextureReplay_.prototype.getHitDetectionTextures = function() {};
export default _ol_render_webgl_TextureReplay_;
@@ -1,15 +1,18 @@
/**
* @module ol/render/webgl/circlereplay/defaultshader
*/
// This file is automatically generated, do not edit
goog.provide('ol.render.webgl.circlereplay.defaultshader');
goog.require('ol');
goog.require('ol.webgl.Fragment');
goog.require('ol.webgl.Vertex');
import _ol_ from '../../../index.js';
import _ol_webgl_Fragment_ from '../../../webgl/Fragment.js';
import _ol_webgl_Vertex_ from '../../../webgl/Vertex.js';
var _ol_render_webgl_circlereplay_defaultshader_ = {};
ol.render.webgl.circlereplay.defaultshader.fragment = new ol.webgl.Fragment(ol.DEBUG_WEBGL ?
_ol_render_webgl_circlereplay_defaultshader_.fragment = new _ol_webgl_Fragment_(_ol_.DEBUG_WEBGL ?
'precision mediump float;\nvarying vec2 v_center;\nvarying vec2 v_offset;\nvarying float v_halfWidth;\nvarying float v_pixelRatio;\n\n\n\nuniform float u_opacity;\nuniform vec4 u_fillColor;\nuniform vec4 u_strokeColor;\nuniform vec2 u_size;\n\nvoid main(void) {\n vec2 windowCenter = vec2((v_center.x + 1.0) / 2.0 * u_size.x * v_pixelRatio,\n (v_center.y + 1.0) / 2.0 * u_size.y * v_pixelRatio);\n vec2 windowOffset = vec2((v_offset.x + 1.0) / 2.0 * u_size.x * v_pixelRatio,\n (v_offset.y + 1.0) / 2.0 * u_size.y * v_pixelRatio);\n float radius = length(windowCenter - windowOffset);\n float dist = length(windowCenter - gl_FragCoord.xy);\n if (dist > radius + v_halfWidth) {\n if (u_strokeColor.a == 0.0) {\n gl_FragColor = u_fillColor;\n } else {\n gl_FragColor = u_strokeColor;\n }\n gl_FragColor.a = gl_FragColor.a - (dist - (radius + v_halfWidth));\n } else if (u_fillColor.a == 0.0) {\n // Hooray, no fill, just stroke. We can use real antialiasing.\n gl_FragColor = u_strokeColor;\n if (dist < radius - v_halfWidth) {\n gl_FragColor.a = gl_FragColor.a - (radius - v_halfWidth - dist);\n }\n } else {\n gl_FragColor = u_fillColor;\n float strokeDist = radius - v_halfWidth;\n float antialias = 2.0 * v_pixelRatio;\n if (dist > strokeDist) {\n gl_FragColor = u_strokeColor;\n } else if (dist >= strokeDist - antialias) {\n float step = smoothstep(strokeDist - antialias, strokeDist, dist);\n gl_FragColor = mix(u_fillColor, u_strokeColor, step);\n }\n }\n gl_FragColor.a = gl_FragColor.a * u_opacity;\n if (gl_FragColor.a <= 0.0) {\n discard;\n }\n}\n' :
'precision mediump float;varying vec2 a;varying vec2 b;varying float c;varying float d;uniform float m;uniform vec4 n;uniform vec4 o;uniform vec2 p;void main(void){vec2 windowCenter=vec2((a.x+1.0)/2.0*p.x*d,(a.y+1.0)/2.0*p.y*d);vec2 windowOffset=vec2((b.x+1.0)/2.0*p.x*d,(b.y+1.0)/2.0*p.y*d);float radius=length(windowCenter-windowOffset);float dist=length(windowCenter-gl_FragCoord.xy);if(dist>radius+c){if(o.a==0.0){gl_FragColor=n;}else{gl_FragColor=o;}gl_FragColor.a=gl_FragColor.a-(dist-(radius+c));}else if(n.a==0.0){gl_FragColor=o;if(dist<radius-c){gl_FragColor.a=gl_FragColor.a-(radius-c-dist);}} else{gl_FragColor=n;float strokeDist=radius-c;float antialias=2.0*d;if(dist>strokeDist){gl_FragColor=o;}else if(dist>=strokeDist-antialias){float step=smoothstep(strokeDist-antialias,strokeDist,dist);gl_FragColor=mix(n,o,step);}} gl_FragColor.a=gl_FragColor.a*m;if(gl_FragColor.a<=0.0){discard;}}');
ol.render.webgl.circlereplay.defaultshader.vertex = new ol.webgl.Vertex(ol.DEBUG_WEBGL ?
_ol_render_webgl_circlereplay_defaultshader_.vertex = new _ol_webgl_Vertex_(_ol_.DEBUG_WEBGL ?
'varying vec2 v_center;\nvarying vec2 v_offset;\nvarying float v_halfWidth;\nvarying float v_pixelRatio;\n\n\nattribute vec2 a_position;\nattribute float a_instruction;\nattribute float a_radius;\n\nuniform mat4 u_projectionMatrix;\nuniform mat4 u_offsetScaleMatrix;\nuniform mat4 u_offsetRotateMatrix;\nuniform float u_lineWidth;\nuniform float u_pixelRatio;\n\nvoid main(void) {\n mat4 offsetMatrix = u_offsetScaleMatrix * u_offsetRotateMatrix;\n v_center = vec4(u_projectionMatrix * vec4(a_position, 0.0, 1.0)).xy;\n v_pixelRatio = u_pixelRatio;\n float lineWidth = u_lineWidth * u_pixelRatio;\n v_halfWidth = lineWidth / 2.0;\n if (lineWidth == 0.0) {\n lineWidth = 2.0 * u_pixelRatio;\n }\n vec2 offset;\n // Radius with anitaliasing (roughly).\n float radius = a_radius + 3.0 * u_pixelRatio;\n // Until we get gl_VertexID in WebGL, we store an instruction.\n if (a_instruction == 0.0) {\n // Offsetting the edges of the triangle by lineWidth / 2 is necessary, however\n // we should also leave some space for the antialiasing, thus we offset by lineWidth.\n offset = vec2(-1.0, 1.0);\n } else if (a_instruction == 1.0) {\n offset = vec2(-1.0, -1.0);\n } else if (a_instruction == 2.0) {\n offset = vec2(1.0, -1.0);\n } else {\n offset = vec2(1.0, 1.0);\n }\n\n gl_Position = u_projectionMatrix * vec4(a_position + offset * radius, 0.0, 1.0) +\n offsetMatrix * vec4(offset * lineWidth, 0.0, 0.0);\n v_offset = vec4(u_projectionMatrix * vec4(a_position.x + a_radius, a_position.y,\n 0.0, 1.0)).xy;\n\n if (distance(v_center, v_offset) > 20000.0) {\n gl_Position = vec4(v_center, 0.0, 1.0);\n }\n}\n\n\n' :
'varying vec2 a;varying vec2 b;varying float c;varying float d;attribute vec2 e;attribute float f;attribute float g;uniform mat4 h;uniform mat4 i;uniform mat4 j;uniform float k;uniform float l;void main(void){mat4 offsetMatrix=i*j;a=vec4(h*vec4(e,0.0,1.0)).xy;d=l;float lineWidth=k*l;c=lineWidth/2.0;if(lineWidth==0.0){lineWidth=2.0*l;}vec2 offset;float radius=g+3.0*l;//Until we get gl_VertexID in WebGL,we store an instruction.if(f==0.0){//Offsetting the edges of the triangle by lineWidth/2 is necessary,however//we should also leave some space for the antialiasing,thus we offset by lineWidth.offset=vec2(-1.0,1.0);}else if(f==1.0){offset=vec2(-1.0,-1.0);}else if(f==2.0){offset=vec2(1.0,-1.0);}else{offset=vec2(1.0,1.0);}gl_Position=h*vec4(e+offset*radius,0.0,1.0)+offsetMatrix*vec4(offset*lineWidth,0.0,0.0);b=vec4(h*vec4(e.x+g,e.y,0.0,1.0)).xy;if(distance(a,b)>20000.0){gl_Position=vec4(a,0.0,1.0);}}');
export default _ol_render_webgl_circlereplay_defaultshader_;
@@ -1,8 +1,8 @@
/**
* @module ol/render/webgl/circlereplay/defaultshader/Locations
*/
// This file is automatically generated, do not edit
goog.provide('ol.render.webgl.circlereplay.defaultshader.Locations');
goog.require('ol');
import _ol_ from '../../../../index.js';
/**
* @constructor
@@ -10,77 +10,79 @@ goog.require('ol');
* @param {WebGLProgram} program Program.
* @struct
*/
ol.render.webgl.circlereplay.defaultshader.Locations = function(gl, program) {
var _ol_render_webgl_circlereplay_defaultshader_Locations_ = function(gl, program) {
/**
* @type {WebGLUniformLocation}
*/
this.u_projectionMatrix = gl.getUniformLocation(
program, ol.DEBUG_WEBGL ? 'u_projectionMatrix' : 'h');
program, _ol_.DEBUG_WEBGL ? 'u_projectionMatrix' : 'h');
/**
* @type {WebGLUniformLocation}
*/
this.u_offsetScaleMatrix = gl.getUniformLocation(
program, ol.DEBUG_WEBGL ? 'u_offsetScaleMatrix' : 'i');
program, _ol_.DEBUG_WEBGL ? 'u_offsetScaleMatrix' : 'i');
/**
* @type {WebGLUniformLocation}
*/
this.u_offsetRotateMatrix = gl.getUniformLocation(
program, ol.DEBUG_WEBGL ? 'u_offsetRotateMatrix' : 'j');
program, _ol_.DEBUG_WEBGL ? 'u_offsetRotateMatrix' : 'j');
/**
* @type {WebGLUniformLocation}
*/
this.u_lineWidth = gl.getUniformLocation(
program, ol.DEBUG_WEBGL ? 'u_lineWidth' : 'k');
program, _ol_.DEBUG_WEBGL ? 'u_lineWidth' : 'k');
/**
* @type {WebGLUniformLocation}
*/
this.u_pixelRatio = gl.getUniformLocation(
program, ol.DEBUG_WEBGL ? 'u_pixelRatio' : 'l');
program, _ol_.DEBUG_WEBGL ? 'u_pixelRatio' : 'l');
/**
* @type {WebGLUniformLocation}
*/
this.u_opacity = gl.getUniformLocation(
program, ol.DEBUG_WEBGL ? 'u_opacity' : 'm');
program, _ol_.DEBUG_WEBGL ? 'u_opacity' : 'm');
/**
* @type {WebGLUniformLocation}
*/
this.u_fillColor = gl.getUniformLocation(
program, ol.DEBUG_WEBGL ? 'u_fillColor' : 'n');
program, _ol_.DEBUG_WEBGL ? 'u_fillColor' : 'n');
/**
* @type {WebGLUniformLocation}
*/
this.u_strokeColor = gl.getUniformLocation(
program, ol.DEBUG_WEBGL ? 'u_strokeColor' : 'o');
program, _ol_.DEBUG_WEBGL ? 'u_strokeColor' : 'o');
/**
* @type {WebGLUniformLocation}
*/
this.u_size = gl.getUniformLocation(
program, ol.DEBUG_WEBGL ? 'u_size' : 'p');
program, _ol_.DEBUG_WEBGL ? 'u_size' : 'p');
/**
* @type {number}
*/
this.a_position = gl.getAttribLocation(
program, ol.DEBUG_WEBGL ? 'a_position' : 'e');
program, _ol_.DEBUG_WEBGL ? 'a_position' : 'e');
/**
* @type {number}
*/
this.a_instruction = gl.getAttribLocation(
program, ol.DEBUG_WEBGL ? 'a_instruction' : 'f');
program, _ol_.DEBUG_WEBGL ? 'a_instruction' : 'f');
/**
* @type {number}
*/
this.a_radius = gl.getAttribLocation(
program, ol.DEBUG_WEBGL ? 'a_radius' : 'g');
program, _ol_.DEBUG_WEBGL ? 'a_radius' : 'g');
};
export default _ol_render_webgl_circlereplay_defaultshader_Locations_;
File diff suppressed because one or more lines are too long
@@ -1,8 +1,8 @@
/**
* @module ol/render/webgl/linestringreplay/defaultshader/Locations
*/
// This file is automatically generated, do not edit
goog.provide('ol.render.webgl.linestringreplay.defaultshader.Locations');
goog.require('ol');
import _ol_ from '../../../../index.js';
/**
* @constructor
@@ -10,83 +10,85 @@ goog.require('ol');
* @param {WebGLProgram} program Program.
* @struct
*/
ol.render.webgl.linestringreplay.defaultshader.Locations = function(gl, program) {
var _ol_render_webgl_linestringreplay_defaultshader_Locations_ = function(gl, program) {
/**
* @type {WebGLUniformLocation}
*/
this.u_projectionMatrix = gl.getUniformLocation(
program, ol.DEBUG_WEBGL ? 'u_projectionMatrix' : 'h');
program, _ol_.DEBUG_WEBGL ? 'u_projectionMatrix' : 'h');
/**
* @type {WebGLUniformLocation}
*/
this.u_offsetScaleMatrix = gl.getUniformLocation(
program, ol.DEBUG_WEBGL ? 'u_offsetScaleMatrix' : 'i');
program, _ol_.DEBUG_WEBGL ? 'u_offsetScaleMatrix' : 'i');
/**
* @type {WebGLUniformLocation}
*/
this.u_offsetRotateMatrix = gl.getUniformLocation(
program, ol.DEBUG_WEBGL ? 'u_offsetRotateMatrix' : 'j');
program, _ol_.DEBUG_WEBGL ? 'u_offsetRotateMatrix' : 'j');
/**
* @type {WebGLUniformLocation}
*/
this.u_lineWidth = gl.getUniformLocation(
program, ol.DEBUG_WEBGL ? 'u_lineWidth' : 'k');
program, _ol_.DEBUG_WEBGL ? 'u_lineWidth' : 'k');
/**
* @type {WebGLUniformLocation}
*/
this.u_miterLimit = gl.getUniformLocation(
program, ol.DEBUG_WEBGL ? 'u_miterLimit' : 'l');
program, _ol_.DEBUG_WEBGL ? 'u_miterLimit' : 'l');
/**
* @type {WebGLUniformLocation}
*/
this.u_opacity = gl.getUniformLocation(
program, ol.DEBUG_WEBGL ? 'u_opacity' : 'm');
program, _ol_.DEBUG_WEBGL ? 'u_opacity' : 'm');
/**
* @type {WebGLUniformLocation}
*/
this.u_color = gl.getUniformLocation(
program, ol.DEBUG_WEBGL ? 'u_color' : 'n');
program, _ol_.DEBUG_WEBGL ? 'u_color' : 'n');
/**
* @type {WebGLUniformLocation}
*/
this.u_size = gl.getUniformLocation(
program, ol.DEBUG_WEBGL ? 'u_size' : 'o');
program, _ol_.DEBUG_WEBGL ? 'u_size' : 'o');
/**
* @type {WebGLUniformLocation}
*/
this.u_pixelRatio = gl.getUniformLocation(
program, ol.DEBUG_WEBGL ? 'u_pixelRatio' : 'p');
program, _ol_.DEBUG_WEBGL ? 'u_pixelRatio' : 'p');
/**
* @type {number}
*/
this.a_lastPos = gl.getAttribLocation(
program, ol.DEBUG_WEBGL ? 'a_lastPos' : 'd');
program, _ol_.DEBUG_WEBGL ? 'a_lastPos' : 'd');
/**
* @type {number}
*/
this.a_position = gl.getAttribLocation(
program, ol.DEBUG_WEBGL ? 'a_position' : 'e');
program, _ol_.DEBUG_WEBGL ? 'a_position' : 'e');
/**
* @type {number}
*/
this.a_nextPos = gl.getAttribLocation(
program, ol.DEBUG_WEBGL ? 'a_nextPos' : 'f');
program, _ol_.DEBUG_WEBGL ? 'a_nextPos' : 'f');
/**
* @type {number}
*/
this.a_direction = gl.getAttribLocation(
program, ol.DEBUG_WEBGL ? 'a_direction' : 'g');
program, _ol_.DEBUG_WEBGL ? 'a_direction' : 'g');
};
export default _ol_render_webgl_linestringreplay_defaultshader_Locations_;
@@ -1,15 +1,18 @@
/**
* @module ol/render/webgl/polygonreplay/defaultshader
*/
// This file is automatically generated, do not edit
goog.provide('ol.render.webgl.polygonreplay.defaultshader');
goog.require('ol');
goog.require('ol.webgl.Fragment');
goog.require('ol.webgl.Vertex');
import _ol_ from '../../../index.js';
import _ol_webgl_Fragment_ from '../../../webgl/Fragment.js';
import _ol_webgl_Vertex_ from '../../../webgl/Vertex.js';
var _ol_render_webgl_polygonreplay_defaultshader_ = {};
ol.render.webgl.polygonreplay.defaultshader.fragment = new ol.webgl.Fragment(ol.DEBUG_WEBGL ?
_ol_render_webgl_polygonreplay_defaultshader_.fragment = new _ol_webgl_Fragment_(_ol_.DEBUG_WEBGL ?
'precision mediump float;\n\n\n\nuniform vec4 u_color;\nuniform float u_opacity;\n\nvoid main(void) {\n gl_FragColor = u_color;\n float alpha = u_color.a * u_opacity;\n if (alpha == 0.0) {\n discard;\n }\n gl_FragColor.a = alpha;\n}\n' :
'precision mediump float;uniform vec4 e;uniform float f;void main(void){gl_FragColor=e;float alpha=e.a*f;if(alpha==0.0){discard;}gl_FragColor.a=alpha;}');
ol.render.webgl.polygonreplay.defaultshader.vertex = new ol.webgl.Vertex(ol.DEBUG_WEBGL ?
_ol_render_webgl_polygonreplay_defaultshader_.vertex = new _ol_webgl_Vertex_(_ol_.DEBUG_WEBGL ?
'\n\nattribute vec2 a_position;\n\nuniform mat4 u_projectionMatrix;\nuniform mat4 u_offsetScaleMatrix;\nuniform mat4 u_offsetRotateMatrix;\n\nvoid main(void) {\n gl_Position = u_projectionMatrix * vec4(a_position, 0.0, 1.0);\n}\n\n\n' :
'attribute vec2 a;uniform mat4 b;uniform mat4 c;uniform mat4 d;void main(void){gl_Position=b*vec4(a,0.0,1.0);}');
export default _ol_render_webgl_polygonreplay_defaultshader_;
@@ -1,8 +1,8 @@
/**
* @module ol/render/webgl/polygonreplay/defaultshader/Locations
*/
// This file is automatically generated, do not edit
goog.provide('ol.render.webgl.polygonreplay.defaultshader.Locations');
goog.require('ol');
import _ol_ from '../../../../index.js';
/**
* @constructor
@@ -10,41 +10,43 @@ goog.require('ol');
* @param {WebGLProgram} program Program.
* @struct
*/
ol.render.webgl.polygonreplay.defaultshader.Locations = function(gl, program) {
var _ol_render_webgl_polygonreplay_defaultshader_Locations_ = function(gl, program) {
/**
* @type {WebGLUniformLocation}
*/
this.u_projectionMatrix = gl.getUniformLocation(
program, ol.DEBUG_WEBGL ? 'u_projectionMatrix' : 'b');
program, _ol_.DEBUG_WEBGL ? 'u_projectionMatrix' : 'b');
/**
* @type {WebGLUniformLocation}
*/
this.u_offsetScaleMatrix = gl.getUniformLocation(
program, ol.DEBUG_WEBGL ? 'u_offsetScaleMatrix' : 'c');
program, _ol_.DEBUG_WEBGL ? 'u_offsetScaleMatrix' : 'c');
/**
* @type {WebGLUniformLocation}
*/
this.u_offsetRotateMatrix = gl.getUniformLocation(
program, ol.DEBUG_WEBGL ? 'u_offsetRotateMatrix' : 'd');
program, _ol_.DEBUG_WEBGL ? 'u_offsetRotateMatrix' : 'd');
/**
* @type {WebGLUniformLocation}
*/
this.u_color = gl.getUniformLocation(
program, ol.DEBUG_WEBGL ? 'u_color' : 'e');
program, _ol_.DEBUG_WEBGL ? 'u_color' : 'e');
/**
* @type {WebGLUniformLocation}
*/
this.u_opacity = gl.getUniformLocation(
program, ol.DEBUG_WEBGL ? 'u_opacity' : 'f');
program, _ol_.DEBUG_WEBGL ? 'u_opacity' : 'f');
/**
* @type {number}
*/
this.a_position = gl.getAttribLocation(
program, ol.DEBUG_WEBGL ? 'a_position' : 'a');
program, _ol_.DEBUG_WEBGL ? 'a_position' : 'a');
};
export default _ol_render_webgl_polygonreplay_defaultshader_Locations_;
@@ -1,15 +1,18 @@
/**
* @module ol/render/webgl/texturereplay/defaultshader
*/
// This file is automatically generated, do not edit
goog.provide('ol.render.webgl.texturereplay.defaultshader');
goog.require('ol');
goog.require('ol.webgl.Fragment');
goog.require('ol.webgl.Vertex');
import _ol_ from '../../../index.js';
import _ol_webgl_Fragment_ from '../../../webgl/Fragment.js';
import _ol_webgl_Vertex_ from '../../../webgl/Vertex.js';
var _ol_render_webgl_texturereplay_defaultshader_ = {};
ol.render.webgl.texturereplay.defaultshader.fragment = new ol.webgl.Fragment(ol.DEBUG_WEBGL ?
_ol_render_webgl_texturereplay_defaultshader_.fragment = new _ol_webgl_Fragment_(_ol_.DEBUG_WEBGL ?
'precision mediump float;\nvarying vec2 v_texCoord;\nvarying float v_opacity;\n\nuniform float u_opacity;\nuniform sampler2D u_image;\n\nvoid main(void) {\n vec4 texColor = texture2D(u_image, v_texCoord);\n gl_FragColor.rgb = texColor.rgb;\n float alpha = texColor.a * v_opacity * u_opacity;\n if (alpha == 0.0) {\n discard;\n }\n gl_FragColor.a = alpha;\n}\n' :
'precision mediump float;varying vec2 a;varying float b;uniform float k;uniform sampler2D l;void main(void){vec4 texColor=texture2D(l,a);gl_FragColor.rgb=texColor.rgb;float alpha=texColor.a*b*k;if(alpha==0.0){discard;}gl_FragColor.a=alpha;}');
ol.render.webgl.texturereplay.defaultshader.vertex = new ol.webgl.Vertex(ol.DEBUG_WEBGL ?
_ol_render_webgl_texturereplay_defaultshader_.vertex = new _ol_webgl_Vertex_(_ol_.DEBUG_WEBGL ?
'varying vec2 v_texCoord;\nvarying float v_opacity;\n\nattribute vec2 a_position;\nattribute vec2 a_texCoord;\nattribute vec2 a_offsets;\nattribute float a_opacity;\nattribute float a_rotateWithView;\n\nuniform mat4 u_projectionMatrix;\nuniform mat4 u_offsetScaleMatrix;\nuniform mat4 u_offsetRotateMatrix;\n\nvoid main(void) {\n mat4 offsetMatrix = u_offsetScaleMatrix;\n if (a_rotateWithView == 1.0) {\n offsetMatrix = u_offsetScaleMatrix * u_offsetRotateMatrix;\n }\n vec4 offsets = offsetMatrix * vec4(a_offsets, 0.0, 0.0);\n gl_Position = u_projectionMatrix * vec4(a_position, 0.0, 1.0) + offsets;\n v_texCoord = a_texCoord;\n v_opacity = a_opacity;\n}\n\n\n' :
'varying vec2 a;varying float b;attribute vec2 c;attribute vec2 d;attribute vec2 e;attribute float f;attribute float g;uniform mat4 h;uniform mat4 i;uniform mat4 j;void main(void){mat4 offsetMatrix=i;if(g==1.0){offsetMatrix=i*j;}vec4 offsets=offsetMatrix*vec4(e,0.0,0.0);gl_Position=h*vec4(c,0.0,1.0)+offsets;a=d;b=f;}');
export default _ol_render_webgl_texturereplay_defaultshader_;
@@ -1,8 +1,8 @@
/**
* @module ol/render/webgl/texturereplay/defaultshader/Locations
*/
// This file is automatically generated, do not edit
goog.provide('ol.render.webgl.texturereplay.defaultshader.Locations');
goog.require('ol');
import _ol_ from '../../../../index.js';
/**
* @constructor
@@ -10,65 +10,67 @@ goog.require('ol');
* @param {WebGLProgram} program Program.
* @struct
*/
ol.render.webgl.texturereplay.defaultshader.Locations = function(gl, program) {
var _ol_render_webgl_texturereplay_defaultshader_Locations_ = function(gl, program) {
/**
* @type {WebGLUniformLocation}
*/
this.u_projectionMatrix = gl.getUniformLocation(
program, ol.DEBUG_WEBGL ? 'u_projectionMatrix' : 'h');
program, _ol_.DEBUG_WEBGL ? 'u_projectionMatrix' : 'h');
/**
* @type {WebGLUniformLocation}
*/
this.u_offsetScaleMatrix = gl.getUniformLocation(
program, ol.DEBUG_WEBGL ? 'u_offsetScaleMatrix' : 'i');
program, _ol_.DEBUG_WEBGL ? 'u_offsetScaleMatrix' : 'i');
/**
* @type {WebGLUniformLocation}
*/
this.u_offsetRotateMatrix = gl.getUniformLocation(
program, ol.DEBUG_WEBGL ? 'u_offsetRotateMatrix' : 'j');
program, _ol_.DEBUG_WEBGL ? 'u_offsetRotateMatrix' : 'j');
/**
* @type {WebGLUniformLocation}
*/
this.u_opacity = gl.getUniformLocation(
program, ol.DEBUG_WEBGL ? 'u_opacity' : 'k');
program, _ol_.DEBUG_WEBGL ? 'u_opacity' : 'k');
/**
* @type {WebGLUniformLocation}
*/
this.u_image = gl.getUniformLocation(
program, ol.DEBUG_WEBGL ? 'u_image' : 'l');
program, _ol_.DEBUG_WEBGL ? 'u_image' : 'l');
/**
* @type {number}
*/
this.a_position = gl.getAttribLocation(
program, ol.DEBUG_WEBGL ? 'a_position' : 'c');
program, _ol_.DEBUG_WEBGL ? 'a_position' : 'c');
/**
* @type {number}
*/
this.a_texCoord = gl.getAttribLocation(
program, ol.DEBUG_WEBGL ? 'a_texCoord' : 'd');
program, _ol_.DEBUG_WEBGL ? 'a_texCoord' : 'd');
/**
* @type {number}
*/
this.a_offsets = gl.getAttribLocation(
program, ol.DEBUG_WEBGL ? 'a_offsets' : 'e');
program, _ol_.DEBUG_WEBGL ? 'a_offsets' : 'e');
/**
* @type {number}
*/
this.a_opacity = gl.getAttribLocation(
program, ol.DEBUG_WEBGL ? 'a_opacity' : 'f');
program, _ol_.DEBUG_WEBGL ? 'a_opacity' : 'f');
/**
* @type {number}
*/
this.a_rotateWithView = gl.getAttribLocation(
program, ol.DEBUG_WEBGL ? 'a_rotateWithView' : 'g');
program, _ol_.DEBUG_WEBGL ? 'a_rotateWithView' : 'g');
};
export default _ol_render_webgl_texturereplay_defaultshader_Locations_;