diff --git a/src/ol/layer/VectorTile.js b/src/ol/layer/VectorTile.js index 1a6be48eae..5c0238c68d 100644 --- a/src/ol/layer/VectorTile.js +++ b/src/ol/layer/VectorTile.js @@ -126,12 +126,6 @@ class VectorTileLayer extends BaseVectorLayer { */ this.un; - if (options.renderMode === VectorTileRenderType.IMAGE) { - //FIXME deprecated - remove this check in v7. - //eslint-disable-next-line - console.warn('renderMode: "image" is deprecated. Option ignored.') - options.renderMode = undefined; - } const renderMode = options.renderMode || VectorTileRenderType.HYBRID; assert( renderMode == VectorTileRenderType.HYBRID || diff --git a/src/ol/layer/VectorTileRenderType.js b/src/ol/layer/VectorTileRenderType.js index e5710fe897..7a8ce37fa9 100644 --- a/src/ol/layer/VectorTileRenderType.js +++ b/src/ol/layer/VectorTileRenderType.js @@ -8,14 +8,6 @@ * @api */ export default { - /** - * Vector tiles are rendered as images. Great performance, but - * point symbols and texts are always rotated with the view and pixels are - * scaled during zoom animations - * @api - * @deprecated - */ - IMAGE: 'image', /** * Polygon and line elements are rendered as images, so pixels * are scaled during zoom animations. Point symbols and texts are accurately