changing function name from generateMarker to draw() to remain consistent with other areas of the code. (specifically OpenLayers.Control, whouses the draw() function to render the control and return a link to the div)

git-svn-id: http://svn.openlayers.org/trunk/openlayers@249 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
This commit is contained in:
euzuro
2006-05-22 10:50:35 +00:00
parent 5dcb062be1
commit 7f11d01e87
3 changed files with 8 additions and 9 deletions

View File

@@ -31,7 +31,9 @@ OpenLayers.Marker.prototype = {
this.lonlat = lonlat;
this.object = OpenLayers.Util.createImage(
this.icon.url,
this.icon.size
this.icon.size,
null,
"absolute"
);
this.events = new OpenLayers.Events(this, this.object, null);
},
@@ -43,12 +45,9 @@ OpenLayers.Marker.prototype = {
* location passed-in
* @type DOMElement
*/
generateMarker: function(pixel) {
// Create a div here, and set the location to the pixel above modified
// by the icon size.
this.object.style.top = (pixel.y+this.icon.offset.y) + "px"
this.object.style.left = (pixel.x+this.icon.offset.x) + "px";
this.object.style.position = "absolute";
draw: function(pixel) {
this.object.style.top = (pixel.y + this.icon.offset.y) + "px"
this.object.style.left = (pixel.x + this.icon.offset.x) + "px";
return this.object;
},