Always use goog.vec.Mat4.Number instead of goog.vec.Mat.AnyType

This commit is contained in:
Tom Payne
2013-12-13 17:58:20 +01:00
parent 8ed6d760f7
commit 7ee2747948
7 changed files with 16 additions and 16 deletions
@@ -76,7 +76,7 @@ ol.renderer.canvas.Layer.prototype.composeFrame =
* @param {ol.render.EventType} type Event type.
* @param {CanvasRenderingContext2D} context Context.
* @param {ol.FrameState} frameState Frame state.
* @param {goog.vec.Mat4.AnyType=} opt_transform Transform.
* @param {goog.vec.Mat4.Number=} opt_transform Transform.
* @private
*/
ol.renderer.canvas.Layer.prototype.dispatchComposeEvent_ =
@@ -97,7 +97,7 @@ ol.renderer.canvas.Layer.prototype.dispatchComposeEvent_ =
/**
* @param {CanvasRenderingContext2D} context Context.
* @param {ol.FrameState} frameState Frame state.
* @param {goog.vec.Mat4.AnyType=} opt_transform Transform.
* @param {goog.vec.Mat4.Number=} opt_transform Transform.
* @protected
*/
ol.renderer.canvas.Layer.prototype.dispatchPostComposeEvent =
@@ -110,7 +110,7 @@ ol.renderer.canvas.Layer.prototype.dispatchPostComposeEvent =
/**
* @param {CanvasRenderingContext2D} context Context.
* @param {ol.FrameState} frameState Frame state.
* @param {goog.vec.Mat4.AnyType=} opt_transform Transform.
* @param {goog.vec.Mat4.Number=} opt_transform Transform.
* @protected
*/
ol.renderer.canvas.Layer.prototype.dispatchPreComposeEvent =