Fix comments indentation

This commit is contained in:
Frederic Junod
2018-07-17 09:12:50 +02:00
parent d0ab8dce38
commit 7e3e0e54ca
17 changed files with 412 additions and 412 deletions
@@ -17,38 +17,38 @@ class Locations {
constructor(gl, program) {
/**
* @type {WebGLUniformLocation}
*/
* @type {WebGLUniformLocation}
*/
this.u_texCoordMatrix = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_texCoordMatrix' : 'd');
/**
* @type {WebGLUniformLocation}
*/
* @type {WebGLUniformLocation}
*/
this.u_projectionMatrix = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_projectionMatrix' : 'e');
/**
* @type {WebGLUniformLocation}
*/
* @type {WebGLUniformLocation}
*/
this.u_opacity = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_opacity' : 'f');
/**
* @type {WebGLUniformLocation}
*/
* @type {WebGLUniformLocation}
*/
this.u_texture = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_texture' : 'g');
/**
* @type {number}
*/
* @type {number}
*/
this.a_position = gl.getAttribLocation(
program, DEBUG_WEBGL ? 'a_position' : 'b');
/**
* @type {number}
*/
* @type {number}
*/
this.a_texCoord = gl.getAttribLocation(
program, DEBUG_WEBGL ? 'a_texCoord' : 'c');
@@ -17,26 +17,26 @@ class Locations {
constructor(gl, program) {
/**
* @type {WebGLUniformLocation}
*/
* @type {WebGLUniformLocation}
*/
this.u_tileOffset = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_tileOffset' : 'd');
/**
* @type {WebGLUniformLocation}
*/
* @type {WebGLUniformLocation}
*/
this.u_texture = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_texture' : 'e');
/**
* @type {number}
*/
* @type {number}
*/
this.a_position = gl.getAttribLocation(
program, DEBUG_WEBGL ? 'a_position' : 'b');
/**
* @type {number}
*/
* @type {number}
*/
this.a_texCoord = gl.getAttribLocation(
program, DEBUG_WEBGL ? 'a_texCoord' : 'c');