Fix comments indentation

This commit is contained in:
Frederic Junod
2018-07-17 09:12:50 +02:00
parent d0ab8dce38
commit 7e3e0e54ca
17 changed files with 412 additions and 412 deletions

View File

@@ -17,74 +17,74 @@ class Locations {
constructor(gl, program) {
/**
* @type {WebGLUniformLocation}
*/
* @type {WebGLUniformLocation}
*/
this.u_projectionMatrix = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_projectionMatrix' : 'h');
/**
* @type {WebGLUniformLocation}
*/
* @type {WebGLUniformLocation}
*/
this.u_offsetScaleMatrix = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_offsetScaleMatrix' : 'i');
/**
* @type {WebGLUniformLocation}
*/
* @type {WebGLUniformLocation}
*/
this.u_offsetRotateMatrix = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_offsetRotateMatrix' : 'j');
/**
* @type {WebGLUniformLocation}
*/
* @type {WebGLUniformLocation}
*/
this.u_lineWidth = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_lineWidth' : 'k');
/**
* @type {WebGLUniformLocation}
*/
* @type {WebGLUniformLocation}
*/
this.u_pixelRatio = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_pixelRatio' : 'l');
/**
* @type {WebGLUniformLocation}
*/
* @type {WebGLUniformLocation}
*/
this.u_opacity = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_opacity' : 'm');
/**
* @type {WebGLUniformLocation}
*/
* @type {WebGLUniformLocation}
*/
this.u_fillColor = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_fillColor' : 'n');
/**
* @type {WebGLUniformLocation}
*/
* @type {WebGLUniformLocation}
*/
this.u_strokeColor = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_strokeColor' : 'o');
/**
* @type {WebGLUniformLocation}
*/
* @type {WebGLUniformLocation}
*/
this.u_size = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_size' : 'p');
/**
* @type {number}
*/
* @type {number}
*/
this.a_position = gl.getAttribLocation(
program, DEBUG_WEBGL ? 'a_position' : 'e');
/**
* @type {number}
*/
* @type {number}
*/
this.a_instruction = gl.getAttribLocation(
program, DEBUG_WEBGL ? 'a_instruction' : 'f');
/**
* @type {number}
*/
* @type {number}
*/
this.a_radius = gl.getAttribLocation(
program, DEBUG_WEBGL ? 'a_radius' : 'g');

View File

@@ -17,80 +17,80 @@ class Locations {
constructor(gl, program) {
/**
* @type {WebGLUniformLocation}
*/
* @type {WebGLUniformLocation}
*/
this.u_projectionMatrix = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_projectionMatrix' : 'h');
/**
* @type {WebGLUniformLocation}
*/
* @type {WebGLUniformLocation}
*/
this.u_offsetScaleMatrix = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_offsetScaleMatrix' : 'i');
/**
* @type {WebGLUniformLocation}
*/
* @type {WebGLUniformLocation}
*/
this.u_offsetRotateMatrix = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_offsetRotateMatrix' : 'j');
/**
* @type {WebGLUniformLocation}
*/
* @type {WebGLUniformLocation}
*/
this.u_lineWidth = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_lineWidth' : 'k');
/**
* @type {WebGLUniformLocation}
*/
* @type {WebGLUniformLocation}
*/
this.u_miterLimit = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_miterLimit' : 'l');
/**
* @type {WebGLUniformLocation}
*/
* @type {WebGLUniformLocation}
*/
this.u_opacity = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_opacity' : 'm');
/**
* @type {WebGLUniformLocation}
*/
* @type {WebGLUniformLocation}
*/
this.u_color = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_color' : 'n');
/**
* @type {WebGLUniformLocation}
*/
* @type {WebGLUniformLocation}
*/
this.u_size = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_size' : 'o');
/**
* @type {WebGLUniformLocation}
*/
* @type {WebGLUniformLocation}
*/
this.u_pixelRatio = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_pixelRatio' : 'p');
/**
* @type {number}
*/
* @type {number}
*/
this.a_lastPos = gl.getAttribLocation(
program, DEBUG_WEBGL ? 'a_lastPos' : 'd');
/**
* @type {number}
*/
* @type {number}
*/
this.a_position = gl.getAttribLocation(
program, DEBUG_WEBGL ? 'a_position' : 'e');
/**
* @type {number}
*/
* @type {number}
*/
this.a_nextPos = gl.getAttribLocation(
program, DEBUG_WEBGL ? 'a_nextPos' : 'f');
/**
* @type {number}
*/
* @type {number}
*/
this.a_direction = gl.getAttribLocation(
program, DEBUG_WEBGL ? 'a_direction' : 'g');

View File

@@ -17,38 +17,38 @@ class Locations {
constructor(gl, program) {
/**
* @type {WebGLUniformLocation}
*/
* @type {WebGLUniformLocation}
*/
this.u_projectionMatrix = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_projectionMatrix' : 'b');
/**
* @type {WebGLUniformLocation}
*/
* @type {WebGLUniformLocation}
*/
this.u_offsetScaleMatrix = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_offsetScaleMatrix' : 'c');
/**
* @type {WebGLUniformLocation}
*/
* @type {WebGLUniformLocation}
*/
this.u_offsetRotateMatrix = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_offsetRotateMatrix' : 'd');
/**
* @type {WebGLUniformLocation}
*/
* @type {WebGLUniformLocation}
*/
this.u_color = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_color' : 'e');
/**
* @type {WebGLUniformLocation}
*/
* @type {WebGLUniformLocation}
*/
this.u_opacity = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_opacity' : 'f');
/**
* @type {number}
*/
* @type {number}
*/
this.a_position = gl.getAttribLocation(
program, DEBUG_WEBGL ? 'a_position' : 'a');

View File

@@ -17,62 +17,62 @@ class Locations {
constructor(gl, program) {
/**
* @type {WebGLUniformLocation}
*/
* @type {WebGLUniformLocation}
*/
this.u_projectionMatrix = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_projectionMatrix' : 'h');
/**
* @type {WebGLUniformLocation}
*/
* @type {WebGLUniformLocation}
*/
this.u_offsetScaleMatrix = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_offsetScaleMatrix' : 'i');
/**
* @type {WebGLUniformLocation}
*/
* @type {WebGLUniformLocation}
*/
this.u_offsetRotateMatrix = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_offsetRotateMatrix' : 'j');
/**
* @type {WebGLUniformLocation}
*/
* @type {WebGLUniformLocation}
*/
this.u_opacity = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_opacity' : 'k');
/**
* @type {WebGLUniformLocation}
*/
* @type {WebGLUniformLocation}
*/
this.u_image = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_image' : 'l');
/**
* @type {number}
*/
* @type {number}
*/
this.a_position = gl.getAttribLocation(
program, DEBUG_WEBGL ? 'a_position' : 'c');
/**
* @type {number}
*/
* @type {number}
*/
this.a_texCoord = gl.getAttribLocation(
program, DEBUG_WEBGL ? 'a_texCoord' : 'd');
/**
* @type {number}
*/
* @type {number}
*/
this.a_offsets = gl.getAttribLocation(
program, DEBUG_WEBGL ? 'a_offsets' : 'e');
/**
* @type {number}
*/
* @type {number}
*/
this.a_opacity = gl.getAttribLocation(
program, DEBUG_WEBGL ? 'a_opacity' : 'f');
/**
* @type {number}
*/
* @type {number}
*/
this.a_rotateWithView = gl.getAttribLocation(
program, DEBUG_WEBGL ? 'a_rotateWithView' : 'g');