don't crash if OpenLayers.Renderer.NG is not defined. r=crschmidt (closes #3152)
git-svn-id: http://svn.openlayers.org/trunk/openlayers@11649 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
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@@ -472,7 +472,7 @@ OpenLayers.Layer.Vector = OpenLayers.Class(OpenLayers.Layer, {
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moveTo: function(bounds, zoomChanged, dragging) {
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OpenLayers.Layer.prototype.moveTo.apply(this, arguments);
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var ng = (this.renderer instanceof OpenLayers.Renderer.NG);
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var ng = (OpenLayers.Renderer.NG && this.renderer instanceof OpenLayers.Renderer.NG);
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if (ng) {
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zoomChanged && this.renderer.updateDimensions();
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} else {
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@@ -522,7 +522,7 @@ OpenLayers.Layer.Vector = OpenLayers.Class(OpenLayers.Layer, {
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* {Boolean} The layer was redrawn.
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*/
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redraw: function() {
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if (this.renderer instanceof OpenLayers.Renderer.NG) {
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if (OpenLayers.Renderer.NG && this.renderer instanceof OpenLayers.Renderer.NG) {
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this.drawn = false;
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}
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return OpenLayers.Layer.prototype.redraw.apply(this, arguments);
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