From 7c8832935483731a43bb40d6fe56643813d29aef Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=C3=89ric=20Lemoine?= Date: Thu, 20 Nov 2014 14:51:55 +0100 Subject: [PATCH] Use 50000 features in the WebGL vector examples --- examples/icon-sprite-webgl.js | 2 +- examples/symbol-atlas-webgl.js | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/examples/icon-sprite-webgl.js b/examples/icon-sprite-webgl.js index 673006538e..26933f30f1 100644 --- a/examples/icon-sprite-webgl.js +++ b/examples/icon-sprite-webgl.js @@ -56,7 +56,7 @@ for (i = 0; i < iconCount; ++i) { }); } -var featureCount = 30000; +var featureCount = 50000; var features = new Array(featureCount); var feature, geometry; var e = 25000000; diff --git a/examples/symbol-atlas-webgl.js b/examples/symbol-atlas-webgl.js index 3a4c96194e..1c90199da9 100644 --- a/examples/symbol-atlas-webgl.js +++ b/examples/symbol-atlas-webgl.js @@ -83,7 +83,7 @@ for (i = 0; i < symbolInfo.length; ++i) { } } -var featureCount = 30000; +var featureCount = 50000; var features = new Array(featureCount); var feature, geometry; var e = 25000000;