Merge pull request #749 from openlayers/webgl-vector
Skeleton WebGL vector support
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examples/ten-thousand-points.html
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examples/ten-thousand-points.html
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<!doctype html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="X-UA-Compatible" content="chrome=1">
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<meta name="viewport" content="initial-scale=1.0, user-scalable=no, width=device-width">
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<link rel="stylesheet" href="../resources/bootstrap/css/bootstrap.min.css" type="text/css">
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<link rel="stylesheet" href="../resources/layout.css" type="text/css">
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<link rel="stylesheet" href="../resources/bootstrap/css/bootstrap-responsive.min.css" type="text/css">
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<title>Ten thousand points example</title>
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</head>
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<body>
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<div class="navbar navbar-inverse navbar-fixed-top">
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<div class="navbar-inner">
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<div class="container">
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<a class="brand" href="example-list.html">OpenLayers 3 Examples</a>
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<ul class="nav pull-right">
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<li><iframe class="github-watch-button" src="http://ghbtns.com/github-btn.html?user=openlayers&repo=ol3&type=watch&count=true"
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allowtransparency="true" frameborder="0" scrolling="0" height="20" width="90"></iframe></li>
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<li><a href="https://twitter.com/share" class="twitter-share-button" data-count="none" data-hashtags="openlayers"> </a></li>
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<li><div class="g-plusone-wrapper"><div class="g-plusone" data-size="medium" data-annotation="none"></div></div></li>
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</ul>
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</div>
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</div>
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</div>
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<div class="container-fluid">
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<div class="row-fluid">
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<div class="span12">
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<div id="map" class="map"></div>
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</div>
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</div>
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<div class="row-fluid">
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<div class="span4">
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<h4 id="title">Ten thousand points example</h4>
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<p id="shortdesc">Example of a map with ten thousand points.</p>
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<div id="docs">
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<p>See the <a href="ten-thousand-points.js" target="_blank">ten-thousand-points.js source</a> to see how this is done.</p>
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</div>
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<div id="tags">points, vector, openstreetmap</div>
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</div>
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</div>
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</div>
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<script src="loader.js?id=ten-thousand-points" type="text/javascript"></script>
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<script src="../resources/social-links.js" type="text/javascript"></script>
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</body>
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</html>
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examples/ten-thousand-points.js
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examples/ten-thousand-points.js
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goog.require('ol.Map');
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goog.require('ol.RendererHint');
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goog.require('ol.View2D');
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goog.require('ol.control.MousePosition');
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goog.require('ol.control.defaults');
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goog.require('ol.geom2.LineStringCollection');
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goog.require('ol.geom2.PointCollection');
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goog.require('ol.layer.TileLayer');
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goog.require('ol.layer.VectorLayer2');
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goog.require('ol.source.OSM');
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goog.require('ol.source.VectorSource2');
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// WARNING
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// This example is an experimental testbed for WebGL vector work. The function
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// calls used here are internal and low-level and are not representative of the
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// final API.
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var pointCollection = ol.geom2.PointCollection.createEmpty(101 * 101);
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var i, j, x, y;
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for (i = 0; i < 101; ++i) {
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for (j = 0; j < 101; ++j) {
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x = 20000000 * (i - 50) / 50;
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y = 20000000 * (j - 50) / 50;
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pointCollection.add([x, y]);
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}
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}
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var k = 1000000;
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var lineStringCollection = ol.geom2.LineStringCollection.pack([
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[[-20 * k, -20 * k], [20 * k, 20 * k]],
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[[-20 * k, 20 * k], [20 * k, -20 * k]],
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[[0 * k, 15 * k],
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[10 * k, 5 * k],
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[5 * k, 5 * k],
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[5 * k, -15 * k],
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[-5 * k, -15 * k],
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[-5 * k, 5 * k],
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[-10 * k, 5 * k],
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[0 * k, 15 * k]]
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]);
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var map = new ol.Map({
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controls: ol.control.defaults({}, [
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new ol.control.MousePosition({
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undefinedHTML: ' '
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})
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]),
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layers: [
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new ol.layer.TileLayer({
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source: new ol.source.OSM()
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}),
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new ol.layer.VectorLayer2({
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source: new ol.source.VectorSource2({
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lineStringCollections: [lineStringCollection],
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projection: 'EPSG:3857',
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pointCollections: [pointCollection]
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})
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})
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],
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renderer: ol.RendererHint.WEBGL,
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target: 'map',
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view: new ol.View2D({
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center: [0, 0],
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zoom: 0
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})
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});
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