fix size initialization and resolution/zoom usage
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@@ -105,6 +105,7 @@ OpenLayers.Layer.Zoomify = OpenLayers.Class(OpenLayers.Layer.Grid, {
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initializeZoomify: function( size ) {
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initializeZoomify: function( size ) {
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var imageSize = size.clone();
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var imageSize = size.clone();
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this.size = size.clone();
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var tiles = new OpenLayers.Size(
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var tiles = new OpenLayers.Size(
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Math.ceil( imageSize.w / this.standardTileSize ),
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Math.ceil( imageSize.w / this.standardTileSize ),
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Math.ceil( imageSize.h / this.standardTileSize )
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Math.ceil( imageSize.h / this.standardTileSize )
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@@ -195,10 +196,10 @@ OpenLayers.Layer.Zoomify = OpenLayers.Class(OpenLayers.Layer.Grid, {
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*/
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*/
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getURL: function (bounds) {
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getURL: function (bounds) {
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bounds = this.adjustBounds(bounds);
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bounds = this.adjustBounds(bounds);
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var res = this.map.getResolution();
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var res = this.getServerResolution();
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var x = Math.round((bounds.left - this.tileOrigin.lon) / (res * this.tileSize.w));
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var x = Math.round((bounds.left - this.tileOrigin.lon) / (res * this.tileSize.w));
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var y = Math.round((this.tileOrigin.lat - bounds.top) / (res * this.tileSize.h));
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var y = Math.round((this.tileOrigin.lat - bounds.top) / (res * this.tileSize.h));
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var z = this.map.getZoom();
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var z = this.getZoomForResolution( res );
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var tileIndex = x + y * this.tierSizeInTiles[z].w + this.tileCountUpToTier[z];
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var tileIndex = x + y * this.tierSizeInTiles[z].w + this.tileCountUpToTier[z];
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var path = "TileGroup" + Math.floor( (tileIndex) / 256 ) +
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var path = "TileGroup" + Math.floor( (tileIndex) / 256 ) +
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@@ -219,10 +220,10 @@ OpenLayers.Layer.Zoomify = OpenLayers.Class(OpenLayers.Layer.Grid, {
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getImageSize: function() {
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getImageSize: function() {
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if (arguments.length > 0) {
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if (arguments.length > 0) {
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var bounds = this.adjustBounds(arguments[0]);
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var bounds = this.adjustBounds(arguments[0]);
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var res = this.map.getResolution();
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var res = this.getServerResolution();
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var x = Math.round((bounds.left - this.tileOrigin.lon) / (res * this.tileSize.w));
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var x = Math.round((bounds.left - this.tileOrigin.lon) / (res * this.tileSize.w));
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var y = Math.round((this.tileOrigin.lat - bounds.top) / (res * this.tileSize.h));
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var y = Math.round((this.tileOrigin.lat - bounds.top) / (res * this.tileSize.h));
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var z = this.map.getZoom();
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var z = this.getZoomForResolution( res );
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var w = this.standardTileSize;
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var w = this.standardTileSize;
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var h = this.standardTileSize;
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var h = this.standardTileSize;
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if (x == this.tierSizeInTiles[z].w -1 ) {
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if (x == this.tierSizeInTiles[z].w -1 ) {
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