Automated class transform

npx lebab --replace src --transform class
This commit is contained in:
Tim Schaub
2018-07-16 16:18:16 -06:00
parent 60e85e7d89
commit 7b4a73f3b9
145 changed files with 32887 additions and 33714 deletions

View File

@@ -32,64 +32,355 @@ import WebGLBuffer from '../../webgl/Buffer.js';
* @param {module:ol/layer/Tile} tileLayer Tile layer.
* @api
*/
const WebGLTileLayerRenderer = function(mapRenderer, tileLayer) {
class WebGLTileLayerRenderer {
constructor(mapRenderer, tileLayer) {
WebGLLayerRenderer.call(this, mapRenderer, tileLayer);
WebGLLayerRenderer.call(this, mapRenderer, tileLayer);
/**
* @private
* @type {module:ol/webgl/Fragment}
*/
this.fragmentShader_ = fragment;
/**
* @private
* @type {module:ol/webgl/Vertex}
*/
this.vertexShader_ = vertex;
/**
* @private
* @type {module:ol/renderer/webgl/tilelayershader/Locations}
*/
this.locations_ = null;
/**
* @private
* @type {module:ol/webgl/Buffer}
*/
this.renderArrayBuffer_ = new WebGLBuffer([
0, 0, 0, 1,
1, 0, 1, 1,
0, 1, 0, 0,
1, 1, 1, 0
]);
/**
* @private
* @type {module:ol/TileRange}
*/
this.renderedTileRange_ = null;
/**
* @private
* @type {module:ol/extent~Extent}
*/
this.renderedFramebufferExtent_ = null;
/**
* @private
* @type {number}
*/
this.renderedRevision_ = -1;
/**
* @private
* @type {module:ol/size~Size}
*/
this.tmpSize_ = [0, 0];
}
/**
* @private
* @type {module:ol/webgl/Fragment}
* @inheritDoc
*/
this.fragmentShader_ = fragment;
disposeInternal() {
const context = this.mapRenderer.getContext();
context.deleteBuffer(this.renderArrayBuffer_);
WebGLLayerRenderer.prototype.disposeInternal.call(this);
}
/**
* @private
* @type {module:ol/webgl/Vertex}
* @inheritDoc
*/
this.vertexShader_ = vertex;
createLoadedTileFinder(source, projection, tiles) {
const mapRenderer = this.mapRenderer;
return (
/**
* @param {number} zoom Zoom level.
* @param {module:ol/TileRange} tileRange Tile range.
* @return {boolean} The tile range is fully loaded.
*/
function(zoom, tileRange) {
function callback(tile) {
const loaded = mapRenderer.isTileTextureLoaded(tile);
if (loaded) {
if (!tiles[zoom]) {
tiles[zoom] = {};
}
tiles[zoom][tile.tileCoord.toString()] = tile;
}
return loaded;
}
return source.forEachLoadedTile(projection, zoom, tileRange, callback);
}
);
}
/**
* @private
* @type {module:ol/renderer/webgl/tilelayershader/Locations}
* @inheritDoc
*/
this.locations_ = null;
handleWebGLContextLost() {
WebGLLayerRenderer.prototype.handleWebGLContextLost.call(this);
this.locations_ = null;
}
/**
* @private
* @type {module:ol/webgl/Buffer}
* @inheritDoc
*/
this.renderArrayBuffer_ = new WebGLBuffer([
0, 0, 0, 1,
1, 0, 1, 1,
0, 1, 0, 0,
1, 1, 1, 0
]);
prepareFrame(frameState, layerState, context) {
const mapRenderer = this.mapRenderer;
const gl = context.getGL();
const viewState = frameState.viewState;
const projection = viewState.projection;
const tileLayer = /** @type {module:ol/layer/Tile} */ (this.getLayer());
const tileSource = tileLayer.getSource();
const tileGrid = tileSource.getTileGridForProjection(projection);
const z = tileGrid.getZForResolution(viewState.resolution);
const tileResolution = tileGrid.getResolution(z);
const tilePixelSize =
tileSource.getTilePixelSize(z, frameState.pixelRatio, projection);
const pixelRatio = tilePixelSize[0] /
toSize(tileGrid.getTileSize(z), this.tmpSize_)[0];
const tilePixelResolution = tileResolution / pixelRatio;
const tileGutter = tileSource.getTilePixelRatio(pixelRatio) * tileSource.getGutter(projection);
const center = viewState.center;
const extent = frameState.extent;
const tileRange = tileGrid.getTileRangeForExtentAndZ(extent, z);
let framebufferExtent;
if (this.renderedTileRange_ &&
this.renderedTileRange_.equals(tileRange) &&
this.renderedRevision_ == tileSource.getRevision()) {
framebufferExtent = this.renderedFramebufferExtent_;
} else {
const tileRangeSize = tileRange.getSize();
const maxDimension = Math.max(
tileRangeSize[0] * tilePixelSize[0],
tileRangeSize[1] * tilePixelSize[1]);
const framebufferDimension = roundUpToPowerOfTwo(maxDimension);
const framebufferExtentDimension = tilePixelResolution * framebufferDimension;
const origin = tileGrid.getOrigin(z);
const minX = origin[0] +
tileRange.minX * tilePixelSize[0] * tilePixelResolution;
const minY = origin[1] +
tileRange.minY * tilePixelSize[1] * tilePixelResolution;
framebufferExtent = [
minX, minY,
minX + framebufferExtentDimension, minY + framebufferExtentDimension
];
this.bindFramebuffer(frameState, framebufferDimension);
gl.viewport(0, 0, framebufferDimension, framebufferDimension);
gl.clearColor(0, 0, 0, 0);
gl.clear(COLOR_BUFFER_BIT);
gl.disable(BLEND);
const program = context.getProgram(this.fragmentShader_, this.vertexShader_);
context.useProgram(program);
if (!this.locations_) {
this.locations_ = new Locations(gl, program);
}
context.bindBuffer(ARRAY_BUFFER, this.renderArrayBuffer_);
gl.enableVertexAttribArray(this.locations_.a_position);
gl.vertexAttribPointer(
this.locations_.a_position, 2, FLOAT, false, 16, 0);
gl.enableVertexAttribArray(this.locations_.a_texCoord);
gl.vertexAttribPointer(
this.locations_.a_texCoord, 2, FLOAT, false, 16, 8);
gl.uniform1i(this.locations_.u_texture, 0);
/**
* @type {Object.<number, Object.<string, module:ol/Tile>>}
*/
const tilesToDrawByZ = {};
tilesToDrawByZ[z] = {};
const findLoadedTiles = this.createLoadedTileFinder(
tileSource, projection, tilesToDrawByZ);
const useInterimTilesOnError = tileLayer.getUseInterimTilesOnError();
let allTilesLoaded = true;
const tmpExtent = createEmpty();
const tmpTileRange = new TileRange(0, 0, 0, 0);
let childTileRange, drawable, fullyLoaded, tile, tileState;
let x, y, tileExtent;
for (x = tileRange.minX; x <= tileRange.maxX; ++x) {
for (y = tileRange.minY; y <= tileRange.maxY; ++y) {
tile = tileSource.getTile(z, x, y, pixelRatio, projection);
if (layerState.extent !== undefined) {
// ignore tiles outside layer extent
tileExtent = tileGrid.getTileCoordExtent(tile.tileCoord, tmpExtent);
if (!intersects(tileExtent, layerState.extent)) {
continue;
}
}
tileState = tile.getState();
drawable = tileState == TileState.LOADED ||
tileState == TileState.EMPTY ||
tileState == TileState.ERROR && !useInterimTilesOnError;
if (!drawable) {
tile = tile.getInterimTile();
}
tileState = tile.getState();
if (tileState == TileState.LOADED) {
if (mapRenderer.isTileTextureLoaded(tile)) {
tilesToDrawByZ[z][tile.tileCoord.toString()] = tile;
continue;
}
} else if (tileState == TileState.EMPTY ||
(tileState == TileState.ERROR &&
!useInterimTilesOnError)) {
continue;
}
allTilesLoaded = false;
fullyLoaded = tileGrid.forEachTileCoordParentTileRange(
tile.tileCoord, findLoadedTiles, null, tmpTileRange, tmpExtent);
if (!fullyLoaded) {
childTileRange = tileGrid.getTileCoordChildTileRange(
tile.tileCoord, tmpTileRange, tmpExtent);
if (childTileRange) {
findLoadedTiles(z + 1, childTileRange);
}
}
}
}
/** @type {Array.<number>} */
const zs = Object.keys(tilesToDrawByZ).map(Number);
zs.sort(numberSafeCompareFunction);
const u_tileOffset = new Float32Array(4);
for (let i = 0, ii = zs.length; i < ii; ++i) {
const tilesToDraw = tilesToDrawByZ[zs[i]];
for (const tileKey in tilesToDraw) {
tile = tilesToDraw[tileKey];
tileExtent = tileGrid.getTileCoordExtent(tile.tileCoord, tmpExtent);
u_tileOffset[0] = 2 * (tileExtent[2] - tileExtent[0]) /
framebufferExtentDimension;
u_tileOffset[1] = 2 * (tileExtent[3] - tileExtent[1]) /
framebufferExtentDimension;
u_tileOffset[2] = 2 * (tileExtent[0] - framebufferExtent[0]) /
framebufferExtentDimension - 1;
u_tileOffset[3] = 2 * (tileExtent[1] - framebufferExtent[1]) /
framebufferExtentDimension - 1;
gl.uniform4fv(this.locations_.u_tileOffset, u_tileOffset);
mapRenderer.bindTileTexture(tile, tilePixelSize,
tileGutter * pixelRatio, LINEAR, LINEAR);
gl.drawArrays(TRIANGLE_STRIP, 0, 4);
}
}
if (allTilesLoaded) {
this.renderedTileRange_ = tileRange;
this.renderedFramebufferExtent_ = framebufferExtent;
this.renderedRevision_ = tileSource.getRevision();
} else {
this.renderedTileRange_ = null;
this.renderedFramebufferExtent_ = null;
this.renderedRevision_ = -1;
frameState.animate = true;
}
}
this.updateUsedTiles(frameState.usedTiles, tileSource, z, tileRange);
const tileTextureQueue = mapRenderer.getTileTextureQueue();
this.manageTilePyramid(
frameState, tileSource, tileGrid, pixelRatio, projection, extent, z,
tileLayer.getPreload(),
/**
* @param {module:ol/Tile} tile Tile.
*/
function(tile) {
if (tile.getState() == TileState.LOADED &&
!mapRenderer.isTileTextureLoaded(tile) &&
!tileTextureQueue.isKeyQueued(tile.getKey())) {
tileTextureQueue.enqueue([
tile,
tileGrid.getTileCoordCenter(tile.tileCoord),
tileGrid.getResolution(tile.tileCoord[0]),
tilePixelSize, tileGutter * pixelRatio
]);
}
}, this);
this.scheduleExpireCache(frameState, tileSource);
const texCoordMatrix = this.texCoordMatrix;
resetTransform(texCoordMatrix);
translateTransform(texCoordMatrix,
(Math.round(center[0] / tileResolution) * tileResolution - framebufferExtent[0]) /
(framebufferExtent[2] - framebufferExtent[0]),
(Math.round(center[1] / tileResolution) * tileResolution - framebufferExtent[1]) /
(framebufferExtent[3] - framebufferExtent[1]));
if (viewState.rotation !== 0) {
rotateTransform(texCoordMatrix, viewState.rotation);
}
scaleTransform(texCoordMatrix,
frameState.size[0] * viewState.resolution /
(framebufferExtent[2] - framebufferExtent[0]),
frameState.size[1] * viewState.resolution /
(framebufferExtent[3] - framebufferExtent[1]));
translateTransform(texCoordMatrix, -0.5, -0.5);
return true;
}
/**
* @private
* @type {module:ol/TileRange}
* @inheritDoc
*/
this.renderedTileRange_ = null;
forEachLayerAtPixel(pixel, frameState, callback, thisArg) {
if (!this.framebuffer) {
return undefined;
}
/**
* @private
* @type {module:ol/extent~Extent}
*/
this.renderedFramebufferExtent_ = null;
const pixelOnMapScaled = [
pixel[0] / frameState.size[0],
(frameState.size[1] - pixel[1]) / frameState.size[1]];
/**
* @private
* @type {number}
*/
this.renderedRevision_ = -1;
const pixelOnFrameBufferScaled = applyTransform(
this.texCoordMatrix, pixelOnMapScaled.slice());
const pixelOnFrameBuffer = [
pixelOnFrameBufferScaled[0] * this.framebufferDimension,
pixelOnFrameBufferScaled[1] * this.framebufferDimension];
/**
* @private
* @type {module:ol/size~Size}
*/
this.tmpSize_ = [0, 0];
const gl = this.mapRenderer.getContext().getGL();
gl.bindFramebuffer(gl.FRAMEBUFFER, this.framebuffer);
const imageData = new Uint8Array(4);
gl.readPixels(pixelOnFrameBuffer[0], pixelOnFrameBuffer[1], 1, 1,
gl.RGBA, gl.UNSIGNED_BYTE, imageData);
};
if (imageData[3] > 0) {
return callback.call(thisArg, this.getLayer(), imageData);
} else {
return undefined;
}
}
}
inherits(WebGLTileLayerRenderer, WebGLLayerRenderer);
@@ -118,296 +409,4 @@ WebGLTileLayerRenderer['create'] = function(mapRenderer, layer) {
};
/**
* @inheritDoc
*/
WebGLTileLayerRenderer.prototype.disposeInternal = function() {
const context = this.mapRenderer.getContext();
context.deleteBuffer(this.renderArrayBuffer_);
WebGLLayerRenderer.prototype.disposeInternal.call(this);
};
/**
* @inheritDoc
*/
WebGLTileLayerRenderer.prototype.createLoadedTileFinder = function(source, projection, tiles) {
const mapRenderer = this.mapRenderer;
return (
/**
* @param {number} zoom Zoom level.
* @param {module:ol/TileRange} tileRange Tile range.
* @return {boolean} The tile range is fully loaded.
*/
function(zoom, tileRange) {
function callback(tile) {
const loaded = mapRenderer.isTileTextureLoaded(tile);
if (loaded) {
if (!tiles[zoom]) {
tiles[zoom] = {};
}
tiles[zoom][tile.tileCoord.toString()] = tile;
}
return loaded;
}
return source.forEachLoadedTile(projection, zoom, tileRange, callback);
}
);
};
/**
* @inheritDoc
*/
WebGLTileLayerRenderer.prototype.handleWebGLContextLost = function() {
WebGLLayerRenderer.prototype.handleWebGLContextLost.call(this);
this.locations_ = null;
};
/**
* @inheritDoc
*/
WebGLTileLayerRenderer.prototype.prepareFrame = function(frameState, layerState, context) {
const mapRenderer = this.mapRenderer;
const gl = context.getGL();
const viewState = frameState.viewState;
const projection = viewState.projection;
const tileLayer = /** @type {module:ol/layer/Tile} */ (this.getLayer());
const tileSource = tileLayer.getSource();
const tileGrid = tileSource.getTileGridForProjection(projection);
const z = tileGrid.getZForResolution(viewState.resolution);
const tileResolution = tileGrid.getResolution(z);
const tilePixelSize =
tileSource.getTilePixelSize(z, frameState.pixelRatio, projection);
const pixelRatio = tilePixelSize[0] /
toSize(tileGrid.getTileSize(z), this.tmpSize_)[0];
const tilePixelResolution = tileResolution / pixelRatio;
const tileGutter = tileSource.getTilePixelRatio(pixelRatio) * tileSource.getGutter(projection);
const center = viewState.center;
const extent = frameState.extent;
const tileRange = tileGrid.getTileRangeForExtentAndZ(extent, z);
let framebufferExtent;
if (this.renderedTileRange_ &&
this.renderedTileRange_.equals(tileRange) &&
this.renderedRevision_ == tileSource.getRevision()) {
framebufferExtent = this.renderedFramebufferExtent_;
} else {
const tileRangeSize = tileRange.getSize();
const maxDimension = Math.max(
tileRangeSize[0] * tilePixelSize[0],
tileRangeSize[1] * tilePixelSize[1]);
const framebufferDimension = roundUpToPowerOfTwo(maxDimension);
const framebufferExtentDimension = tilePixelResolution * framebufferDimension;
const origin = tileGrid.getOrigin(z);
const minX = origin[0] +
tileRange.minX * tilePixelSize[0] * tilePixelResolution;
const minY = origin[1] +
tileRange.minY * tilePixelSize[1] * tilePixelResolution;
framebufferExtent = [
minX, minY,
minX + framebufferExtentDimension, minY + framebufferExtentDimension
];
this.bindFramebuffer(frameState, framebufferDimension);
gl.viewport(0, 0, framebufferDimension, framebufferDimension);
gl.clearColor(0, 0, 0, 0);
gl.clear(COLOR_BUFFER_BIT);
gl.disable(BLEND);
const program = context.getProgram(this.fragmentShader_, this.vertexShader_);
context.useProgram(program);
if (!this.locations_) {
this.locations_ = new Locations(gl, program);
}
context.bindBuffer(ARRAY_BUFFER, this.renderArrayBuffer_);
gl.enableVertexAttribArray(this.locations_.a_position);
gl.vertexAttribPointer(
this.locations_.a_position, 2, FLOAT, false, 16, 0);
gl.enableVertexAttribArray(this.locations_.a_texCoord);
gl.vertexAttribPointer(
this.locations_.a_texCoord, 2, FLOAT, false, 16, 8);
gl.uniform1i(this.locations_.u_texture, 0);
/**
* @type {Object.<number, Object.<string, module:ol/Tile>>}
*/
const tilesToDrawByZ = {};
tilesToDrawByZ[z] = {};
const findLoadedTiles = this.createLoadedTileFinder(
tileSource, projection, tilesToDrawByZ);
const useInterimTilesOnError = tileLayer.getUseInterimTilesOnError();
let allTilesLoaded = true;
const tmpExtent = createEmpty();
const tmpTileRange = new TileRange(0, 0, 0, 0);
let childTileRange, drawable, fullyLoaded, tile, tileState;
let x, y, tileExtent;
for (x = tileRange.minX; x <= tileRange.maxX; ++x) {
for (y = tileRange.minY; y <= tileRange.maxY; ++y) {
tile = tileSource.getTile(z, x, y, pixelRatio, projection);
if (layerState.extent !== undefined) {
// ignore tiles outside layer extent
tileExtent = tileGrid.getTileCoordExtent(tile.tileCoord, tmpExtent);
if (!intersects(tileExtent, layerState.extent)) {
continue;
}
}
tileState = tile.getState();
drawable = tileState == TileState.LOADED ||
tileState == TileState.EMPTY ||
tileState == TileState.ERROR && !useInterimTilesOnError;
if (!drawable) {
tile = tile.getInterimTile();
}
tileState = tile.getState();
if (tileState == TileState.LOADED) {
if (mapRenderer.isTileTextureLoaded(tile)) {
tilesToDrawByZ[z][tile.tileCoord.toString()] = tile;
continue;
}
} else if (tileState == TileState.EMPTY ||
(tileState == TileState.ERROR &&
!useInterimTilesOnError)) {
continue;
}
allTilesLoaded = false;
fullyLoaded = tileGrid.forEachTileCoordParentTileRange(
tile.tileCoord, findLoadedTiles, null, tmpTileRange, tmpExtent);
if (!fullyLoaded) {
childTileRange = tileGrid.getTileCoordChildTileRange(
tile.tileCoord, tmpTileRange, tmpExtent);
if (childTileRange) {
findLoadedTiles(z + 1, childTileRange);
}
}
}
}
/** @type {Array.<number>} */
const zs = Object.keys(tilesToDrawByZ).map(Number);
zs.sort(numberSafeCompareFunction);
const u_tileOffset = new Float32Array(4);
for (let i = 0, ii = zs.length; i < ii; ++i) {
const tilesToDraw = tilesToDrawByZ[zs[i]];
for (const tileKey in tilesToDraw) {
tile = tilesToDraw[tileKey];
tileExtent = tileGrid.getTileCoordExtent(tile.tileCoord, tmpExtent);
u_tileOffset[0] = 2 * (tileExtent[2] - tileExtent[0]) /
framebufferExtentDimension;
u_tileOffset[1] = 2 * (tileExtent[3] - tileExtent[1]) /
framebufferExtentDimension;
u_tileOffset[2] = 2 * (tileExtent[0] - framebufferExtent[0]) /
framebufferExtentDimension - 1;
u_tileOffset[3] = 2 * (tileExtent[1] - framebufferExtent[1]) /
framebufferExtentDimension - 1;
gl.uniform4fv(this.locations_.u_tileOffset, u_tileOffset);
mapRenderer.bindTileTexture(tile, tilePixelSize,
tileGutter * pixelRatio, LINEAR, LINEAR);
gl.drawArrays(TRIANGLE_STRIP, 0, 4);
}
}
if (allTilesLoaded) {
this.renderedTileRange_ = tileRange;
this.renderedFramebufferExtent_ = framebufferExtent;
this.renderedRevision_ = tileSource.getRevision();
} else {
this.renderedTileRange_ = null;
this.renderedFramebufferExtent_ = null;
this.renderedRevision_ = -1;
frameState.animate = true;
}
}
this.updateUsedTiles(frameState.usedTiles, tileSource, z, tileRange);
const tileTextureQueue = mapRenderer.getTileTextureQueue();
this.manageTilePyramid(
frameState, tileSource, tileGrid, pixelRatio, projection, extent, z,
tileLayer.getPreload(),
/**
* @param {module:ol/Tile} tile Tile.
*/
function(tile) {
if (tile.getState() == TileState.LOADED &&
!mapRenderer.isTileTextureLoaded(tile) &&
!tileTextureQueue.isKeyQueued(tile.getKey())) {
tileTextureQueue.enqueue([
tile,
tileGrid.getTileCoordCenter(tile.tileCoord),
tileGrid.getResolution(tile.tileCoord[0]),
tilePixelSize, tileGutter * pixelRatio
]);
}
}, this);
this.scheduleExpireCache(frameState, tileSource);
const texCoordMatrix = this.texCoordMatrix;
resetTransform(texCoordMatrix);
translateTransform(texCoordMatrix,
(Math.round(center[0] / tileResolution) * tileResolution - framebufferExtent[0]) /
(framebufferExtent[2] - framebufferExtent[0]),
(Math.round(center[1] / tileResolution) * tileResolution - framebufferExtent[1]) /
(framebufferExtent[3] - framebufferExtent[1]));
if (viewState.rotation !== 0) {
rotateTransform(texCoordMatrix, viewState.rotation);
}
scaleTransform(texCoordMatrix,
frameState.size[0] * viewState.resolution /
(framebufferExtent[2] - framebufferExtent[0]),
frameState.size[1] * viewState.resolution /
(framebufferExtent[3] - framebufferExtent[1]));
translateTransform(texCoordMatrix, -0.5, -0.5);
return true;
};
/**
* @inheritDoc
*/
WebGLTileLayerRenderer.prototype.forEachLayerAtPixel = function(pixel, frameState, callback, thisArg) {
if (!this.framebuffer) {
return undefined;
}
const pixelOnMapScaled = [
pixel[0] / frameState.size[0],
(frameState.size[1] - pixel[1]) / frameState.size[1]];
const pixelOnFrameBufferScaled = applyTransform(
this.texCoordMatrix, pixelOnMapScaled.slice());
const pixelOnFrameBuffer = [
pixelOnFrameBufferScaled[0] * this.framebufferDimension,
pixelOnFrameBufferScaled[1] * this.framebufferDimension];
const gl = this.mapRenderer.getContext().getGL();
gl.bindFramebuffer(gl.FRAMEBUFFER, this.framebuffer);
const imageData = new Uint8Array(4);
gl.readPixels(pixelOnFrameBuffer[0], pixelOnFrameBuffer[1], 1, 1,
gl.RGBA, gl.UNSIGNED_BYTE, imageData);
if (imageData[3] > 0) {
return callback.call(thisArg, this.getLayer(), imageData);
} else {
return undefined;
}
};
export default WebGLTileLayerRenderer;