Automated class transform
npx lebab --replace src --transform class
This commit is contained in:
+268
-264
@@ -29,30 +29,286 @@ import {createTexture} from '../../webgl/Context.js';
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* @param {module:ol/layer/Image} imageLayer Tile layer.
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* @api
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*/
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const WebGLImageLayerRenderer = function(mapRenderer, imageLayer) {
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class WebGLImageLayerRenderer {
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constructor(mapRenderer, imageLayer) {
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WebGLLayerRenderer.call(this, mapRenderer, imageLayer);
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WebGLLayerRenderer.call(this, mapRenderer, imageLayer);
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/**
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* The last rendered image.
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* @private
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* @type {?module:ol/ImageBase}
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*/
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this.image_ = null;
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/**
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* @private
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* @type {CanvasRenderingContext2D}
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*/
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this.hitCanvasContext_ = null;
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/**
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* @private
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* @type {?module:ol/transform~Transform}
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*/
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this.hitTransformationMatrix_ = null;
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}
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/**
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* The last rendered image.
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* @param {module:ol/ImageBase} image Image.
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* @private
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* @type {?module:ol/ImageBase}
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* @return {WebGLTexture} Texture.
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*/
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this.image_ = null;
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createTexture_(image) {
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// We meet the conditions to work with non-power of two textures.
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// http://www.khronos.org/webgl/wiki/WebGL_and_OpenGL_Differences#Non-Power_of_Two_Texture_Support
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// http://learningwebgl.com/blog/?p=2101
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const imageElement = image.getImage();
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const gl = this.mapRenderer.getGL();
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return createTexture(
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gl, imageElement, CLAMP_TO_EDGE, CLAMP_TO_EDGE);
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}
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/**
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* @private
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* @type {CanvasRenderingContext2D}
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* @inheritDoc
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*/
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this.hitCanvasContext_ = null;
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forEachFeatureAtCoordinate(coordinate, frameState, hitTolerance, callback, thisArg) {
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const layer = this.getLayer();
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const source = layer.getSource();
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const resolution = frameState.viewState.resolution;
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const rotation = frameState.viewState.rotation;
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const skippedFeatureUids = frameState.skippedFeatureUids;
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return source.forEachFeatureAtCoordinate(
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coordinate, resolution, rotation, hitTolerance, skippedFeatureUids,
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/**
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* @param {module:ol/Feature|module:ol/render/Feature} feature Feature.
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* @return {?} Callback result.
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*/
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function(feature) {
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return callback.call(thisArg, feature, layer);
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});
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}
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/**
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* @private
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* @type {?module:ol/transform~Transform}
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* @inheritDoc
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*/
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this.hitTransformationMatrix_ = null;
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prepareFrame(frameState, layerState, context) {
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};
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const gl = this.mapRenderer.getGL();
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const pixelRatio = frameState.pixelRatio;
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const viewState = frameState.viewState;
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const viewCenter = viewState.center;
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const viewResolution = viewState.resolution;
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const viewRotation = viewState.rotation;
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let image = this.image_;
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let texture = this.texture;
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const imageLayer = /** @type {module:ol/layer/Image} */ (this.getLayer());
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const imageSource = imageLayer.getSource();
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const hints = frameState.viewHints;
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let renderedExtent = frameState.extent;
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if (layerState.extent !== undefined) {
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renderedExtent = getIntersection(renderedExtent, layerState.extent);
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}
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if (!hints[ViewHint.ANIMATING] && !hints[ViewHint.INTERACTING] &&
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!isEmpty(renderedExtent)) {
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let projection = viewState.projection;
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if (!ENABLE_RASTER_REPROJECTION) {
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const sourceProjection = imageSource.getProjection();
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if (sourceProjection) {
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projection = sourceProjection;
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}
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}
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const image_ = imageSource.getImage(renderedExtent, viewResolution,
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pixelRatio, projection);
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if (image_) {
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const loaded = this.loadImage(image_);
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if (loaded) {
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image = image_;
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texture = this.createTexture_(image_);
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if (this.texture) {
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/**
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* @param {WebGLRenderingContext} gl GL.
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* @param {WebGLTexture} texture Texture.
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*/
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const postRenderFunction = function(gl, texture) {
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if (!gl.isContextLost()) {
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gl.deleteTexture(texture);
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}
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}.bind(null, gl, this.texture);
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frameState.postRenderFunctions.push(
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/** @type {module:ol/PluggableMap~PostRenderFunction} */ (postRenderFunction)
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);
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}
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}
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}
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}
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if (image) {
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const canvas = this.mapRenderer.getContext().getCanvas();
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this.updateProjectionMatrix_(canvas.width, canvas.height,
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pixelRatio, viewCenter, viewResolution, viewRotation,
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image.getExtent());
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this.hitTransformationMatrix_ = null;
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// Translate and scale to flip the Y coord.
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const texCoordMatrix = this.texCoordMatrix;
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resetTransform(texCoordMatrix);
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scaleTransform(texCoordMatrix, 1, -1);
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translateTransform(texCoordMatrix, 0, -1);
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this.image_ = image;
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this.texture = texture;
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}
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return !!image;
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}
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/**
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* @param {number} canvasWidth Canvas width.
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* @param {number} canvasHeight Canvas height.
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* @param {number} pixelRatio Pixel ratio.
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* @param {module:ol/coordinate~Coordinate} viewCenter View center.
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* @param {number} viewResolution View resolution.
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* @param {number} viewRotation View rotation.
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* @param {module:ol/extent~Extent} imageExtent Image extent.
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* @private
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*/
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updateProjectionMatrix_(
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canvasWidth,
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canvasHeight,
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pixelRatio,
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viewCenter,
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viewResolution,
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viewRotation,
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imageExtent
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) {
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const canvasExtentWidth = canvasWidth * viewResolution;
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const canvasExtentHeight = canvasHeight * viewResolution;
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const projectionMatrix = this.projectionMatrix;
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resetTransform(projectionMatrix);
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scaleTransform(projectionMatrix,
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pixelRatio * 2 / canvasExtentWidth,
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pixelRatio * 2 / canvasExtentHeight);
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rotateTransform(projectionMatrix, -viewRotation);
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translateTransform(projectionMatrix,
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imageExtent[0] - viewCenter[0],
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imageExtent[1] - viewCenter[1]);
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scaleTransform(projectionMatrix,
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(imageExtent[2] - imageExtent[0]) / 2,
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(imageExtent[3] - imageExtent[1]) / 2);
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translateTransform(projectionMatrix, 1, 1);
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}
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/**
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* @inheritDoc
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*/
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hasFeatureAtCoordinate(coordinate, frameState) {
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const hasFeature = this.forEachFeatureAtCoordinate(coordinate, frameState, 0, TRUE, this);
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return hasFeature !== undefined;
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}
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/**
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* @inheritDoc
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*/
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forEachLayerAtPixel(pixel, frameState, callback, thisArg) {
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if (!this.image_ || !this.image_.getImage()) {
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return undefined;
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}
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if (this.getLayer().getSource().forEachFeatureAtCoordinate !== UNDEFINED) {
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// for ImageCanvas sources use the original hit-detection logic,
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// so that for example also transparent polygons are detected
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const coordinate = applyTransform(
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frameState.pixelToCoordinateTransform, pixel.slice());
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const hasFeature = this.forEachFeatureAtCoordinate(coordinate, frameState, 0, TRUE, this);
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if (hasFeature) {
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return callback.call(thisArg, this.getLayer(), null);
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} else {
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return undefined;
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}
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} else {
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const imageSize =
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[this.image_.getImage().width, this.image_.getImage().height];
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if (!this.hitTransformationMatrix_) {
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this.hitTransformationMatrix_ = this.getHitTransformationMatrix_(
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frameState.size, imageSize);
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}
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const pixelOnFrameBuffer = applyTransform(
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this.hitTransformationMatrix_, pixel.slice());
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if (pixelOnFrameBuffer[0] < 0 || pixelOnFrameBuffer[0] > imageSize[0] ||
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pixelOnFrameBuffer[1] < 0 || pixelOnFrameBuffer[1] > imageSize[1]) {
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// outside the image, no need to check
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return undefined;
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}
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if (!this.hitCanvasContext_) {
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this.hitCanvasContext_ = createCanvasContext2D(1, 1);
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}
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this.hitCanvasContext_.clearRect(0, 0, 1, 1);
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this.hitCanvasContext_.drawImage(this.image_.getImage(),
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pixelOnFrameBuffer[0], pixelOnFrameBuffer[1], 1, 1, 0, 0, 1, 1);
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const imageData = this.hitCanvasContext_.getImageData(0, 0, 1, 1).data;
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if (imageData[3] > 0) {
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return callback.call(thisArg, this.getLayer(), imageData);
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} else {
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return undefined;
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}
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}
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}
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/**
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* The transformation matrix to get the pixel on the image for a
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* pixel on the map.
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* @param {module:ol/size~Size} mapSize The map size.
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* @param {module:ol/size~Size} imageSize The image size.
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* @return {module:ol/transform~Transform} The transformation matrix.
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* @private
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*/
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getHitTransformationMatrix_(mapSize, imageSize) {
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// the first matrix takes a map pixel, flips the y-axis and scales to
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// a range between -1 ... 1
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const mapCoordTransform = createTransform();
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translateTransform(mapCoordTransform, -1, -1);
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scaleTransform(mapCoordTransform, 2 / mapSize[0], 2 / mapSize[1]);
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translateTransform(mapCoordTransform, 0, mapSize[1]);
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scaleTransform(mapCoordTransform, 1, -1);
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// the second matrix is the inverse of the projection matrix used in the
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// shader for drawing
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const projectionMatrixInv = invertTransform(this.projectionMatrix.slice());
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// the third matrix scales to the image dimensions and flips the y-axis again
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const transform = createTransform();
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translateTransform(transform, 0, imageSize[1]);
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scaleTransform(transform, 1, -1);
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scaleTransform(transform, imageSize[0] / 2, imageSize[1] / 2);
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translateTransform(transform, 1, 1);
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multiplyTransform(transform, projectionMatrixInv);
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multiplyTransform(transform, mapCoordTransform);
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return transform;
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}
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}
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inherits(WebGLImageLayerRenderer, WebGLLayerRenderer);
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@@ -81,256 +337,4 @@ WebGLImageLayerRenderer['create'] = function(mapRenderer, layer) {
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};
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/**
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* @param {module:ol/ImageBase} image Image.
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* @private
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* @return {WebGLTexture} Texture.
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*/
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WebGLImageLayerRenderer.prototype.createTexture_ = function(image) {
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// We meet the conditions to work with non-power of two textures.
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// http://www.khronos.org/webgl/wiki/WebGL_and_OpenGL_Differences#Non-Power_of_Two_Texture_Support
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// http://learningwebgl.com/blog/?p=2101
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const imageElement = image.getImage();
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const gl = this.mapRenderer.getGL();
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return createTexture(
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gl, imageElement, CLAMP_TO_EDGE, CLAMP_TO_EDGE);
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};
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/**
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* @inheritDoc
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*/
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WebGLImageLayerRenderer.prototype.forEachFeatureAtCoordinate = function(coordinate, frameState, hitTolerance, callback, thisArg) {
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const layer = this.getLayer();
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const source = layer.getSource();
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const resolution = frameState.viewState.resolution;
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const rotation = frameState.viewState.rotation;
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const skippedFeatureUids = frameState.skippedFeatureUids;
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return source.forEachFeatureAtCoordinate(
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coordinate, resolution, rotation, hitTolerance, skippedFeatureUids,
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/**
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* @param {module:ol/Feature|module:ol/render/Feature} feature Feature.
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* @return {?} Callback result.
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*/
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function(feature) {
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return callback.call(thisArg, feature, layer);
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});
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};
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/**
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* @inheritDoc
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*/
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WebGLImageLayerRenderer.prototype.prepareFrame = function(frameState, layerState, context) {
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const gl = this.mapRenderer.getGL();
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const pixelRatio = frameState.pixelRatio;
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const viewState = frameState.viewState;
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const viewCenter = viewState.center;
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const viewResolution = viewState.resolution;
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const viewRotation = viewState.rotation;
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let image = this.image_;
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let texture = this.texture;
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const imageLayer = /** @type {module:ol/layer/Image} */ (this.getLayer());
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const imageSource = imageLayer.getSource();
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const hints = frameState.viewHints;
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let renderedExtent = frameState.extent;
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if (layerState.extent !== undefined) {
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renderedExtent = getIntersection(renderedExtent, layerState.extent);
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}
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if (!hints[ViewHint.ANIMATING] && !hints[ViewHint.INTERACTING] &&
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!isEmpty(renderedExtent)) {
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let projection = viewState.projection;
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if (!ENABLE_RASTER_REPROJECTION) {
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const sourceProjection = imageSource.getProjection();
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if (sourceProjection) {
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projection = sourceProjection;
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}
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}
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const image_ = imageSource.getImage(renderedExtent, viewResolution,
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pixelRatio, projection);
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if (image_) {
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const loaded = this.loadImage(image_);
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if (loaded) {
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image = image_;
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texture = this.createTexture_(image_);
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if (this.texture) {
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/**
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* @param {WebGLRenderingContext} gl GL.
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* @param {WebGLTexture} texture Texture.
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*/
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const postRenderFunction = function(gl, texture) {
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if (!gl.isContextLost()) {
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gl.deleteTexture(texture);
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}
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}.bind(null, gl, this.texture);
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frameState.postRenderFunctions.push(
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/** @type {module:ol/PluggableMap~PostRenderFunction} */ (postRenderFunction)
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);
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}
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}
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}
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}
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if (image) {
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const canvas = this.mapRenderer.getContext().getCanvas();
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this.updateProjectionMatrix_(canvas.width, canvas.height,
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pixelRatio, viewCenter, viewResolution, viewRotation,
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image.getExtent());
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this.hitTransformationMatrix_ = null;
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// Translate and scale to flip the Y coord.
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const texCoordMatrix = this.texCoordMatrix;
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resetTransform(texCoordMatrix);
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scaleTransform(texCoordMatrix, 1, -1);
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translateTransform(texCoordMatrix, 0, -1);
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this.image_ = image;
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this.texture = texture;
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}
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return !!image;
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};
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/**
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* @param {number} canvasWidth Canvas width.
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* @param {number} canvasHeight Canvas height.
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* @param {number} pixelRatio Pixel ratio.
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* @param {module:ol/coordinate~Coordinate} viewCenter View center.
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* @param {number} viewResolution View resolution.
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* @param {number} viewRotation View rotation.
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* @param {module:ol/extent~Extent} imageExtent Image extent.
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* @private
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*/
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WebGLImageLayerRenderer.prototype.updateProjectionMatrix_ = function(canvasWidth, canvasHeight, pixelRatio,
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viewCenter, viewResolution, viewRotation, imageExtent) {
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const canvasExtentWidth = canvasWidth * viewResolution;
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const canvasExtentHeight = canvasHeight * viewResolution;
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const projectionMatrix = this.projectionMatrix;
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resetTransform(projectionMatrix);
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scaleTransform(projectionMatrix,
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pixelRatio * 2 / canvasExtentWidth,
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pixelRatio * 2 / canvasExtentHeight);
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rotateTransform(projectionMatrix, -viewRotation);
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translateTransform(projectionMatrix,
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imageExtent[0] - viewCenter[0],
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imageExtent[1] - viewCenter[1]);
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scaleTransform(projectionMatrix,
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(imageExtent[2] - imageExtent[0]) / 2,
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(imageExtent[3] - imageExtent[1]) / 2);
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translateTransform(projectionMatrix, 1, 1);
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};
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/**
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* @inheritDoc
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*/
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WebGLImageLayerRenderer.prototype.hasFeatureAtCoordinate = function(coordinate, frameState) {
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const hasFeature = this.forEachFeatureAtCoordinate(coordinate, frameState, 0, TRUE, this);
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return hasFeature !== undefined;
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};
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/**
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* @inheritDoc
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*/
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WebGLImageLayerRenderer.prototype.forEachLayerAtPixel = function(pixel, frameState, callback, thisArg) {
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if (!this.image_ || !this.image_.getImage()) {
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return undefined;
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}
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if (this.getLayer().getSource().forEachFeatureAtCoordinate !== UNDEFINED) {
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// for ImageCanvas sources use the original hit-detection logic,
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// so that for example also transparent polygons are detected
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const coordinate = applyTransform(
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frameState.pixelToCoordinateTransform, pixel.slice());
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const hasFeature = this.forEachFeatureAtCoordinate(coordinate, frameState, 0, TRUE, this);
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if (hasFeature) {
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return callback.call(thisArg, this.getLayer(), null);
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} else {
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return undefined;
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}
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} else {
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const imageSize =
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[this.image_.getImage().width, this.image_.getImage().height];
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if (!this.hitTransformationMatrix_) {
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this.hitTransformationMatrix_ = this.getHitTransformationMatrix_(
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frameState.size, imageSize);
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}
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const pixelOnFrameBuffer = applyTransform(
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this.hitTransformationMatrix_, pixel.slice());
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if (pixelOnFrameBuffer[0] < 0 || pixelOnFrameBuffer[0] > imageSize[0] ||
|
||||
pixelOnFrameBuffer[1] < 0 || pixelOnFrameBuffer[1] > imageSize[1]) {
|
||||
// outside the image, no need to check
|
||||
return undefined;
|
||||
}
|
||||
|
||||
if (!this.hitCanvasContext_) {
|
||||
this.hitCanvasContext_ = createCanvasContext2D(1, 1);
|
||||
}
|
||||
|
||||
this.hitCanvasContext_.clearRect(0, 0, 1, 1);
|
||||
this.hitCanvasContext_.drawImage(this.image_.getImage(),
|
||||
pixelOnFrameBuffer[0], pixelOnFrameBuffer[1], 1, 1, 0, 0, 1, 1);
|
||||
|
||||
const imageData = this.hitCanvasContext_.getImageData(0, 0, 1, 1).data;
|
||||
if (imageData[3] > 0) {
|
||||
return callback.call(thisArg, this.getLayer(), imageData);
|
||||
} else {
|
||||
return undefined;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* The transformation matrix to get the pixel on the image for a
|
||||
* pixel on the map.
|
||||
* @param {module:ol/size~Size} mapSize The map size.
|
||||
* @param {module:ol/size~Size} imageSize The image size.
|
||||
* @return {module:ol/transform~Transform} The transformation matrix.
|
||||
* @private
|
||||
*/
|
||||
WebGLImageLayerRenderer.prototype.getHitTransformationMatrix_ = function(mapSize, imageSize) {
|
||||
// the first matrix takes a map pixel, flips the y-axis and scales to
|
||||
// a range between -1 ... 1
|
||||
const mapCoordTransform = createTransform();
|
||||
translateTransform(mapCoordTransform, -1, -1);
|
||||
scaleTransform(mapCoordTransform, 2 / mapSize[0], 2 / mapSize[1]);
|
||||
translateTransform(mapCoordTransform, 0, mapSize[1]);
|
||||
scaleTransform(mapCoordTransform, 1, -1);
|
||||
|
||||
// the second matrix is the inverse of the projection matrix used in the
|
||||
// shader for drawing
|
||||
const projectionMatrixInv = invertTransform(this.projectionMatrix.slice());
|
||||
|
||||
// the third matrix scales to the image dimensions and flips the y-axis again
|
||||
const transform = createTransform();
|
||||
translateTransform(transform, 0, imageSize[1]);
|
||||
scaleTransform(transform, 1, -1);
|
||||
scaleTransform(transform, imageSize[0] / 2, imageSize[1] / 2);
|
||||
translateTransform(transform, 1, 1);
|
||||
|
||||
multiplyTransform(transform, projectionMatrixInv);
|
||||
multiplyTransform(transform, mapCoordTransform);
|
||||
|
||||
return transform;
|
||||
};
|
||||
export default WebGLImageLayerRenderer;
|
||||
|
||||
Reference in New Issue
Block a user