Automated class transform

npx lebab --replace src --transform class
This commit is contained in:
Tim Schaub
2018-07-16 16:18:16 -06:00
parent 60e85e7d89
commit 7b4a73f3b9
145 changed files with 32887 additions and 33714 deletions
+268 -264
View File
@@ -29,30 +29,286 @@ import {createTexture} from '../../webgl/Context.js';
* @param {module:ol/layer/Image} imageLayer Tile layer.
* @api
*/
const WebGLImageLayerRenderer = function(mapRenderer, imageLayer) {
class WebGLImageLayerRenderer {
constructor(mapRenderer, imageLayer) {
WebGLLayerRenderer.call(this, mapRenderer, imageLayer);
WebGLLayerRenderer.call(this, mapRenderer, imageLayer);
/**
* The last rendered image.
* @private
* @type {?module:ol/ImageBase}
*/
this.image_ = null;
/**
* @private
* @type {CanvasRenderingContext2D}
*/
this.hitCanvasContext_ = null;
/**
* @private
* @type {?module:ol/transform~Transform}
*/
this.hitTransformationMatrix_ = null;
}
/**
* The last rendered image.
* @param {module:ol/ImageBase} image Image.
* @private
* @type {?module:ol/ImageBase}
* @return {WebGLTexture} Texture.
*/
this.image_ = null;
createTexture_(image) {
// We meet the conditions to work with non-power of two textures.
// http://www.khronos.org/webgl/wiki/WebGL_and_OpenGL_Differences#Non-Power_of_Two_Texture_Support
// http://learningwebgl.com/blog/?p=2101
const imageElement = image.getImage();
const gl = this.mapRenderer.getGL();
return createTexture(
gl, imageElement, CLAMP_TO_EDGE, CLAMP_TO_EDGE);
}
/**
* @private
* @type {CanvasRenderingContext2D}
* @inheritDoc
*/
this.hitCanvasContext_ = null;
forEachFeatureAtCoordinate(coordinate, frameState, hitTolerance, callback, thisArg) {
const layer = this.getLayer();
const source = layer.getSource();
const resolution = frameState.viewState.resolution;
const rotation = frameState.viewState.rotation;
const skippedFeatureUids = frameState.skippedFeatureUids;
return source.forEachFeatureAtCoordinate(
coordinate, resolution, rotation, hitTolerance, skippedFeatureUids,
/**
* @param {module:ol/Feature|module:ol/render/Feature} feature Feature.
* @return {?} Callback result.
*/
function(feature) {
return callback.call(thisArg, feature, layer);
});
}
/**
* @private
* @type {?module:ol/transform~Transform}
* @inheritDoc
*/
this.hitTransformationMatrix_ = null;
prepareFrame(frameState, layerState, context) {
};
const gl = this.mapRenderer.getGL();
const pixelRatio = frameState.pixelRatio;
const viewState = frameState.viewState;
const viewCenter = viewState.center;
const viewResolution = viewState.resolution;
const viewRotation = viewState.rotation;
let image = this.image_;
let texture = this.texture;
const imageLayer = /** @type {module:ol/layer/Image} */ (this.getLayer());
const imageSource = imageLayer.getSource();
const hints = frameState.viewHints;
let renderedExtent = frameState.extent;
if (layerState.extent !== undefined) {
renderedExtent = getIntersection(renderedExtent, layerState.extent);
}
if (!hints[ViewHint.ANIMATING] && !hints[ViewHint.INTERACTING] &&
!isEmpty(renderedExtent)) {
let projection = viewState.projection;
if (!ENABLE_RASTER_REPROJECTION) {
const sourceProjection = imageSource.getProjection();
if (sourceProjection) {
projection = sourceProjection;
}
}
const image_ = imageSource.getImage(renderedExtent, viewResolution,
pixelRatio, projection);
if (image_) {
const loaded = this.loadImage(image_);
if (loaded) {
image = image_;
texture = this.createTexture_(image_);
if (this.texture) {
/**
* @param {WebGLRenderingContext} gl GL.
* @param {WebGLTexture} texture Texture.
*/
const postRenderFunction = function(gl, texture) {
if (!gl.isContextLost()) {
gl.deleteTexture(texture);
}
}.bind(null, gl, this.texture);
frameState.postRenderFunctions.push(
/** @type {module:ol/PluggableMap~PostRenderFunction} */ (postRenderFunction)
);
}
}
}
}
if (image) {
const canvas = this.mapRenderer.getContext().getCanvas();
this.updateProjectionMatrix_(canvas.width, canvas.height,
pixelRatio, viewCenter, viewResolution, viewRotation,
image.getExtent());
this.hitTransformationMatrix_ = null;
// Translate and scale to flip the Y coord.
const texCoordMatrix = this.texCoordMatrix;
resetTransform(texCoordMatrix);
scaleTransform(texCoordMatrix, 1, -1);
translateTransform(texCoordMatrix, 0, -1);
this.image_ = image;
this.texture = texture;
}
return !!image;
}
/**
* @param {number} canvasWidth Canvas width.
* @param {number} canvasHeight Canvas height.
* @param {number} pixelRatio Pixel ratio.
* @param {module:ol/coordinate~Coordinate} viewCenter View center.
* @param {number} viewResolution View resolution.
* @param {number} viewRotation View rotation.
* @param {module:ol/extent~Extent} imageExtent Image extent.
* @private
*/
updateProjectionMatrix_(
canvasWidth,
canvasHeight,
pixelRatio,
viewCenter,
viewResolution,
viewRotation,
imageExtent
) {
const canvasExtentWidth = canvasWidth * viewResolution;
const canvasExtentHeight = canvasHeight * viewResolution;
const projectionMatrix = this.projectionMatrix;
resetTransform(projectionMatrix);
scaleTransform(projectionMatrix,
pixelRatio * 2 / canvasExtentWidth,
pixelRatio * 2 / canvasExtentHeight);
rotateTransform(projectionMatrix, -viewRotation);
translateTransform(projectionMatrix,
imageExtent[0] - viewCenter[0],
imageExtent[1] - viewCenter[1]);
scaleTransform(projectionMatrix,
(imageExtent[2] - imageExtent[0]) / 2,
(imageExtent[3] - imageExtent[1]) / 2);
translateTransform(projectionMatrix, 1, 1);
}
/**
* @inheritDoc
*/
hasFeatureAtCoordinate(coordinate, frameState) {
const hasFeature = this.forEachFeatureAtCoordinate(coordinate, frameState, 0, TRUE, this);
return hasFeature !== undefined;
}
/**
* @inheritDoc
*/
forEachLayerAtPixel(pixel, frameState, callback, thisArg) {
if (!this.image_ || !this.image_.getImage()) {
return undefined;
}
if (this.getLayer().getSource().forEachFeatureAtCoordinate !== UNDEFINED) {
// for ImageCanvas sources use the original hit-detection logic,
// so that for example also transparent polygons are detected
const coordinate = applyTransform(
frameState.pixelToCoordinateTransform, pixel.slice());
const hasFeature = this.forEachFeatureAtCoordinate(coordinate, frameState, 0, TRUE, this);
if (hasFeature) {
return callback.call(thisArg, this.getLayer(), null);
} else {
return undefined;
}
} else {
const imageSize =
[this.image_.getImage().width, this.image_.getImage().height];
if (!this.hitTransformationMatrix_) {
this.hitTransformationMatrix_ = this.getHitTransformationMatrix_(
frameState.size, imageSize);
}
const pixelOnFrameBuffer = applyTransform(
this.hitTransformationMatrix_, pixel.slice());
if (pixelOnFrameBuffer[0] < 0 || pixelOnFrameBuffer[0] > imageSize[0] ||
pixelOnFrameBuffer[1] < 0 || pixelOnFrameBuffer[1] > imageSize[1]) {
// outside the image, no need to check
return undefined;
}
if (!this.hitCanvasContext_) {
this.hitCanvasContext_ = createCanvasContext2D(1, 1);
}
this.hitCanvasContext_.clearRect(0, 0, 1, 1);
this.hitCanvasContext_.drawImage(this.image_.getImage(),
pixelOnFrameBuffer[0], pixelOnFrameBuffer[1], 1, 1, 0, 0, 1, 1);
const imageData = this.hitCanvasContext_.getImageData(0, 0, 1, 1).data;
if (imageData[3] > 0) {
return callback.call(thisArg, this.getLayer(), imageData);
} else {
return undefined;
}
}
}
/**
* The transformation matrix to get the pixel on the image for a
* pixel on the map.
* @param {module:ol/size~Size} mapSize The map size.
* @param {module:ol/size~Size} imageSize The image size.
* @return {module:ol/transform~Transform} The transformation matrix.
* @private
*/
getHitTransformationMatrix_(mapSize, imageSize) {
// the first matrix takes a map pixel, flips the y-axis and scales to
// a range between -1 ... 1
const mapCoordTransform = createTransform();
translateTransform(mapCoordTransform, -1, -1);
scaleTransform(mapCoordTransform, 2 / mapSize[0], 2 / mapSize[1]);
translateTransform(mapCoordTransform, 0, mapSize[1]);
scaleTransform(mapCoordTransform, 1, -1);
// the second matrix is the inverse of the projection matrix used in the
// shader for drawing
const projectionMatrixInv = invertTransform(this.projectionMatrix.slice());
// the third matrix scales to the image dimensions and flips the y-axis again
const transform = createTransform();
translateTransform(transform, 0, imageSize[1]);
scaleTransform(transform, 1, -1);
scaleTransform(transform, imageSize[0] / 2, imageSize[1] / 2);
translateTransform(transform, 1, 1);
multiplyTransform(transform, projectionMatrixInv);
multiplyTransform(transform, mapCoordTransform);
return transform;
}
}
inherits(WebGLImageLayerRenderer, WebGLLayerRenderer);
@@ -81,256 +337,4 @@ WebGLImageLayerRenderer['create'] = function(mapRenderer, layer) {
};
/**
* @param {module:ol/ImageBase} image Image.
* @private
* @return {WebGLTexture} Texture.
*/
WebGLImageLayerRenderer.prototype.createTexture_ = function(image) {
// We meet the conditions to work with non-power of two textures.
// http://www.khronos.org/webgl/wiki/WebGL_and_OpenGL_Differences#Non-Power_of_Two_Texture_Support
// http://learningwebgl.com/blog/?p=2101
const imageElement = image.getImage();
const gl = this.mapRenderer.getGL();
return createTexture(
gl, imageElement, CLAMP_TO_EDGE, CLAMP_TO_EDGE);
};
/**
* @inheritDoc
*/
WebGLImageLayerRenderer.prototype.forEachFeatureAtCoordinate = function(coordinate, frameState, hitTolerance, callback, thisArg) {
const layer = this.getLayer();
const source = layer.getSource();
const resolution = frameState.viewState.resolution;
const rotation = frameState.viewState.rotation;
const skippedFeatureUids = frameState.skippedFeatureUids;
return source.forEachFeatureAtCoordinate(
coordinate, resolution, rotation, hitTolerance, skippedFeatureUids,
/**
* @param {module:ol/Feature|module:ol/render/Feature} feature Feature.
* @return {?} Callback result.
*/
function(feature) {
return callback.call(thisArg, feature, layer);
});
};
/**
* @inheritDoc
*/
WebGLImageLayerRenderer.prototype.prepareFrame = function(frameState, layerState, context) {
const gl = this.mapRenderer.getGL();
const pixelRatio = frameState.pixelRatio;
const viewState = frameState.viewState;
const viewCenter = viewState.center;
const viewResolution = viewState.resolution;
const viewRotation = viewState.rotation;
let image = this.image_;
let texture = this.texture;
const imageLayer = /** @type {module:ol/layer/Image} */ (this.getLayer());
const imageSource = imageLayer.getSource();
const hints = frameState.viewHints;
let renderedExtent = frameState.extent;
if (layerState.extent !== undefined) {
renderedExtent = getIntersection(renderedExtent, layerState.extent);
}
if (!hints[ViewHint.ANIMATING] && !hints[ViewHint.INTERACTING] &&
!isEmpty(renderedExtent)) {
let projection = viewState.projection;
if (!ENABLE_RASTER_REPROJECTION) {
const sourceProjection = imageSource.getProjection();
if (sourceProjection) {
projection = sourceProjection;
}
}
const image_ = imageSource.getImage(renderedExtent, viewResolution,
pixelRatio, projection);
if (image_) {
const loaded = this.loadImage(image_);
if (loaded) {
image = image_;
texture = this.createTexture_(image_);
if (this.texture) {
/**
* @param {WebGLRenderingContext} gl GL.
* @param {WebGLTexture} texture Texture.
*/
const postRenderFunction = function(gl, texture) {
if (!gl.isContextLost()) {
gl.deleteTexture(texture);
}
}.bind(null, gl, this.texture);
frameState.postRenderFunctions.push(
/** @type {module:ol/PluggableMap~PostRenderFunction} */ (postRenderFunction)
);
}
}
}
}
if (image) {
const canvas = this.mapRenderer.getContext().getCanvas();
this.updateProjectionMatrix_(canvas.width, canvas.height,
pixelRatio, viewCenter, viewResolution, viewRotation,
image.getExtent());
this.hitTransformationMatrix_ = null;
// Translate and scale to flip the Y coord.
const texCoordMatrix = this.texCoordMatrix;
resetTransform(texCoordMatrix);
scaleTransform(texCoordMatrix, 1, -1);
translateTransform(texCoordMatrix, 0, -1);
this.image_ = image;
this.texture = texture;
}
return !!image;
};
/**
* @param {number} canvasWidth Canvas width.
* @param {number} canvasHeight Canvas height.
* @param {number} pixelRatio Pixel ratio.
* @param {module:ol/coordinate~Coordinate} viewCenter View center.
* @param {number} viewResolution View resolution.
* @param {number} viewRotation View rotation.
* @param {module:ol/extent~Extent} imageExtent Image extent.
* @private
*/
WebGLImageLayerRenderer.prototype.updateProjectionMatrix_ = function(canvasWidth, canvasHeight, pixelRatio,
viewCenter, viewResolution, viewRotation, imageExtent) {
const canvasExtentWidth = canvasWidth * viewResolution;
const canvasExtentHeight = canvasHeight * viewResolution;
const projectionMatrix = this.projectionMatrix;
resetTransform(projectionMatrix);
scaleTransform(projectionMatrix,
pixelRatio * 2 / canvasExtentWidth,
pixelRatio * 2 / canvasExtentHeight);
rotateTransform(projectionMatrix, -viewRotation);
translateTransform(projectionMatrix,
imageExtent[0] - viewCenter[0],
imageExtent[1] - viewCenter[1]);
scaleTransform(projectionMatrix,
(imageExtent[2] - imageExtent[0]) / 2,
(imageExtent[3] - imageExtent[1]) / 2);
translateTransform(projectionMatrix, 1, 1);
};
/**
* @inheritDoc
*/
WebGLImageLayerRenderer.prototype.hasFeatureAtCoordinate = function(coordinate, frameState) {
const hasFeature = this.forEachFeatureAtCoordinate(coordinate, frameState, 0, TRUE, this);
return hasFeature !== undefined;
};
/**
* @inheritDoc
*/
WebGLImageLayerRenderer.prototype.forEachLayerAtPixel = function(pixel, frameState, callback, thisArg) {
if (!this.image_ || !this.image_.getImage()) {
return undefined;
}
if (this.getLayer().getSource().forEachFeatureAtCoordinate !== UNDEFINED) {
// for ImageCanvas sources use the original hit-detection logic,
// so that for example also transparent polygons are detected
const coordinate = applyTransform(
frameState.pixelToCoordinateTransform, pixel.slice());
const hasFeature = this.forEachFeatureAtCoordinate(coordinate, frameState, 0, TRUE, this);
if (hasFeature) {
return callback.call(thisArg, this.getLayer(), null);
} else {
return undefined;
}
} else {
const imageSize =
[this.image_.getImage().width, this.image_.getImage().height];
if (!this.hitTransformationMatrix_) {
this.hitTransformationMatrix_ = this.getHitTransformationMatrix_(
frameState.size, imageSize);
}
const pixelOnFrameBuffer = applyTransform(
this.hitTransformationMatrix_, pixel.slice());
if (pixelOnFrameBuffer[0] < 0 || pixelOnFrameBuffer[0] > imageSize[0] ||
pixelOnFrameBuffer[1] < 0 || pixelOnFrameBuffer[1] > imageSize[1]) {
// outside the image, no need to check
return undefined;
}
if (!this.hitCanvasContext_) {
this.hitCanvasContext_ = createCanvasContext2D(1, 1);
}
this.hitCanvasContext_.clearRect(0, 0, 1, 1);
this.hitCanvasContext_.drawImage(this.image_.getImage(),
pixelOnFrameBuffer[0], pixelOnFrameBuffer[1], 1, 1, 0, 0, 1, 1);
const imageData = this.hitCanvasContext_.getImageData(0, 0, 1, 1).data;
if (imageData[3] > 0) {
return callback.call(thisArg, this.getLayer(), imageData);
} else {
return undefined;
}
}
};
/**
* The transformation matrix to get the pixel on the image for a
* pixel on the map.
* @param {module:ol/size~Size} mapSize The map size.
* @param {module:ol/size~Size} imageSize The image size.
* @return {module:ol/transform~Transform} The transformation matrix.
* @private
*/
WebGLImageLayerRenderer.prototype.getHitTransformationMatrix_ = function(mapSize, imageSize) {
// the first matrix takes a map pixel, flips the y-axis and scales to
// a range between -1 ... 1
const mapCoordTransform = createTransform();
translateTransform(mapCoordTransform, -1, -1);
scaleTransform(mapCoordTransform, 2 / mapSize[0], 2 / mapSize[1]);
translateTransform(mapCoordTransform, 0, mapSize[1]);
scaleTransform(mapCoordTransform, 1, -1);
// the second matrix is the inverse of the projection matrix used in the
// shader for drawing
const projectionMatrixInv = invertTransform(this.projectionMatrix.slice());
// the third matrix scales to the image dimensions and flips the y-axis again
const transform = createTransform();
translateTransform(transform, 0, imageSize[1]);
scaleTransform(transform, 1, -1);
scaleTransform(transform, imageSize[0] / 2, imageSize[1] / 2);
translateTransform(transform, 1, 1);
multiplyTransform(transform, projectionMatrixInv);
multiplyTransform(transform, mapCoordTransform);
return transform;
};
export default WebGLImageLayerRenderer;
+215 -220
View File
@@ -22,244 +22,239 @@ import {createEmptyTexture} from '../../webgl/Context.js';
* @param {module:ol/renderer/webgl/Map} mapRenderer Map renderer.
* @param {module:ol/layer/Layer} layer Layer.
*/
const WebGLLayerRenderer = function(mapRenderer, layer) {
class WebGLLayerRenderer {
constructor(mapRenderer, layer) {
LayerRenderer.call(this, layer);
LayerRenderer.call(this, layer);
/**
* @protected
* @type {module:ol/renderer/webgl/Map}
*/
this.mapRenderer = mapRenderer;
/**
* @private
* @type {module:ol/webgl/Buffer}
*/
this.arrayBuffer_ = new WebGLBuffer([
-1, -1, 0, 0,
1, -1, 1, 0,
-1, 1, 0, 1,
1, 1, 1, 1
]);
/**
* @protected
* @type {WebGLTexture}
*/
this.texture = null;
/**
* @protected
* @type {WebGLFramebuffer}
*/
this.framebuffer = null;
/**
* @protected
* @type {number|undefined}
*/
this.framebufferDimension = undefined;
/**
* @protected
* @type {module:ol/transform~Transform}
*/
this.texCoordMatrix = createTransform();
/**
* @protected
* @type {module:ol/transform~Transform}
*/
this.projectionMatrix = createTransform();
/**
* @type {Array.<number>}
* @private
*/
this.tmpMat4_ = create();
/**
* @private
* @type {module:ol/renderer/webgl/defaultmapshader/Locations}
*/
this.defaultLocations_ = null;
}
/**
* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
* @param {number} framebufferDimension Framebuffer dimension.
* @protected
* @type {module:ol/renderer/webgl/Map}
*/
this.mapRenderer = mapRenderer;
bindFramebuffer(frameState, framebufferDimension) {
const gl = this.mapRenderer.getGL();
if (this.framebufferDimension === undefined ||
this.framebufferDimension != framebufferDimension) {
/**
* @param {WebGLRenderingContext} gl GL.
* @param {WebGLFramebuffer} framebuffer Framebuffer.
* @param {WebGLTexture} texture Texture.
*/
const postRenderFunction = function(gl, framebuffer, texture) {
if (!gl.isContextLost()) {
gl.deleteFramebuffer(framebuffer);
gl.deleteTexture(texture);
}
}.bind(null, gl, this.framebuffer, this.texture);
frameState.postRenderFunctions.push(
/** @type {module:ol/PluggableMap~PostRenderFunction} */ (postRenderFunction)
);
const texture = createEmptyTexture(
gl, framebufferDimension, framebufferDimension);
const framebuffer = gl.createFramebuffer();
gl.bindFramebuffer(FRAMEBUFFER, framebuffer);
gl.framebufferTexture2D(FRAMEBUFFER,
COLOR_ATTACHMENT0, TEXTURE_2D, texture, 0);
this.texture = texture;
this.framebuffer = framebuffer;
this.framebufferDimension = framebufferDimension;
} else {
gl.bindFramebuffer(FRAMEBUFFER, this.framebuffer);
}
}
/**
* @private
* @type {module:ol/webgl/Buffer}
* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
* @param {module:ol/layer/Layer~State} layerState Layer state.
* @param {module:ol/webgl/Context} context Context.
*/
this.arrayBuffer_ = new WebGLBuffer([
-1, -1, 0, 0,
1, -1, 1, 0,
-1, 1, 0, 1,
1, 1, 1, 1
]);
composeFrame(frameState, layerState, context) {
this.dispatchComposeEvent_(RenderEventType.PRECOMPOSE, context, frameState);
context.bindBuffer(ARRAY_BUFFER, this.arrayBuffer_);
const gl = context.getGL();
const program = context.getProgram(fragment, vertex);
let locations;
if (!this.defaultLocations_) {
locations = new Locations(gl, program);
this.defaultLocations_ = locations;
} else {
locations = this.defaultLocations_;
}
if (context.useProgram(program)) {
gl.enableVertexAttribArray(locations.a_position);
gl.vertexAttribPointer(
locations.a_position, 2, FLOAT, false, 16, 0);
gl.enableVertexAttribArray(locations.a_texCoord);
gl.vertexAttribPointer(
locations.a_texCoord, 2, FLOAT, false, 16, 8);
gl.uniform1i(locations.u_texture, 0);
}
gl.uniformMatrix4fv(locations.u_texCoordMatrix, false,
fromTransform(this.tmpMat4_, this.getTexCoordMatrix()));
gl.uniformMatrix4fv(locations.u_projectionMatrix, false,
fromTransform(this.tmpMat4_, this.getProjectionMatrix()));
gl.uniform1f(locations.u_opacity, layerState.opacity);
gl.bindTexture(TEXTURE_2D, this.getTexture());
gl.drawArrays(TRIANGLE_STRIP, 0, 4);
this.dispatchComposeEvent_(RenderEventType.POSTCOMPOSE, context, frameState);
}
/**
* @protected
* @type {WebGLTexture}
*/
this.texture = null;
/**
* @protected
* @type {WebGLFramebuffer}
*/
this.framebuffer = null;
/**
* @protected
* @type {number|undefined}
*/
this.framebufferDimension = undefined;
/**
* @protected
* @type {module:ol/transform~Transform}
*/
this.texCoordMatrix = createTransform();
/**
* @protected
* @type {module:ol/transform~Transform}
*/
this.projectionMatrix = createTransform();
/**
* @type {Array.<number>}
* @param {module:ol/render/EventType} type Event type.
* @param {module:ol/webgl/Context} context WebGL context.
* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
* @private
*/
this.tmpMat4_ = create();
dispatchComposeEvent_(type, context, frameState) {
const layer = this.getLayer();
if (layer.hasListener(type)) {
const viewState = frameState.viewState;
const resolution = viewState.resolution;
const pixelRatio = frameState.pixelRatio;
const extent = frameState.extent;
const center = viewState.center;
const rotation = viewState.rotation;
const size = frameState.size;
const render = new WebGLImmediateRenderer(
context, center, resolution, rotation, size, extent, pixelRatio);
const composeEvent = new RenderEvent(
type, render, frameState, null, context);
layer.dispatchEvent(composeEvent);
}
}
/**
* @private
* @type {module:ol/renderer/webgl/defaultmapshader/Locations}
* @return {!module:ol/transform~Transform} Matrix.
*/
this.defaultLocations_ = null;
getTexCoordMatrix() {
return this.texCoordMatrix;
}
};
/**
* @return {WebGLTexture} Texture.
*/
getTexture() {
return this.texture;
}
/**
* @return {!module:ol/transform~Transform} Matrix.
*/
getProjectionMatrix() {
return this.projectionMatrix;
}
/**
* Handle webglcontextlost.
*/
handleWebGLContextLost() {
this.texture = null;
this.framebuffer = null;
this.framebufferDimension = undefined;
}
/**
* @abstract
* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
* @param {module:ol/layer/Layer~State} layerState Layer state.
* @param {module:ol/webgl/Context} context Context.
* @return {boolean} whether composeFrame should be called.
*/
prepareFrame(frameState, layerState, context) {}
/**
* @abstract
* @param {module:ol~Pixel} pixel Pixel.
* @param {module:ol/PluggableMap~FrameState} frameState FrameState.
* @param {function(this: S, module:ol/layer/Layer, (Uint8ClampedArray|Uint8Array)): T} callback Layer
* callback.
* @param {S} thisArg Value to use as `this` when executing `callback`.
* @return {T|undefined} Callback result.
* @template S,T,U
*/
forEachLayerAtPixel(pixel, frameState, callback, thisArg) {}
}
inherits(WebGLLayerRenderer, LayerRenderer);
/**
* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
* @param {number} framebufferDimension Framebuffer dimension.
* @protected
*/
WebGLLayerRenderer.prototype.bindFramebuffer = function(frameState, framebufferDimension) {
const gl = this.mapRenderer.getGL();
if (this.framebufferDimension === undefined ||
this.framebufferDimension != framebufferDimension) {
/**
* @param {WebGLRenderingContext} gl GL.
* @param {WebGLFramebuffer} framebuffer Framebuffer.
* @param {WebGLTexture} texture Texture.
*/
const postRenderFunction = function(gl, framebuffer, texture) {
if (!gl.isContextLost()) {
gl.deleteFramebuffer(framebuffer);
gl.deleteTexture(texture);
}
}.bind(null, gl, this.framebuffer, this.texture);
frameState.postRenderFunctions.push(
/** @type {module:ol/PluggableMap~PostRenderFunction} */ (postRenderFunction)
);
const texture = createEmptyTexture(
gl, framebufferDimension, framebufferDimension);
const framebuffer = gl.createFramebuffer();
gl.bindFramebuffer(FRAMEBUFFER, framebuffer);
gl.framebufferTexture2D(FRAMEBUFFER,
COLOR_ATTACHMENT0, TEXTURE_2D, texture, 0);
this.texture = texture;
this.framebuffer = framebuffer;
this.framebufferDimension = framebufferDimension;
} else {
gl.bindFramebuffer(FRAMEBUFFER, this.framebuffer);
}
};
/**
* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
* @param {module:ol/layer/Layer~State} layerState Layer state.
* @param {module:ol/webgl/Context} context Context.
*/
WebGLLayerRenderer.prototype.composeFrame = function(frameState, layerState, context) {
this.dispatchComposeEvent_(RenderEventType.PRECOMPOSE, context, frameState);
context.bindBuffer(ARRAY_BUFFER, this.arrayBuffer_);
const gl = context.getGL();
const program = context.getProgram(fragment, vertex);
let locations;
if (!this.defaultLocations_) {
locations = new Locations(gl, program);
this.defaultLocations_ = locations;
} else {
locations = this.defaultLocations_;
}
if (context.useProgram(program)) {
gl.enableVertexAttribArray(locations.a_position);
gl.vertexAttribPointer(
locations.a_position, 2, FLOAT, false, 16, 0);
gl.enableVertexAttribArray(locations.a_texCoord);
gl.vertexAttribPointer(
locations.a_texCoord, 2, FLOAT, false, 16, 8);
gl.uniform1i(locations.u_texture, 0);
}
gl.uniformMatrix4fv(locations.u_texCoordMatrix, false,
fromTransform(this.tmpMat4_, this.getTexCoordMatrix()));
gl.uniformMatrix4fv(locations.u_projectionMatrix, false,
fromTransform(this.tmpMat4_, this.getProjectionMatrix()));
gl.uniform1f(locations.u_opacity, layerState.opacity);
gl.bindTexture(TEXTURE_2D, this.getTexture());
gl.drawArrays(TRIANGLE_STRIP, 0, 4);
this.dispatchComposeEvent_(RenderEventType.POSTCOMPOSE, context, frameState);
};
/**
* @param {module:ol/render/EventType} type Event type.
* @param {module:ol/webgl/Context} context WebGL context.
* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
* @private
*/
WebGLLayerRenderer.prototype.dispatchComposeEvent_ = function(type, context, frameState) {
const layer = this.getLayer();
if (layer.hasListener(type)) {
const viewState = frameState.viewState;
const resolution = viewState.resolution;
const pixelRatio = frameState.pixelRatio;
const extent = frameState.extent;
const center = viewState.center;
const rotation = viewState.rotation;
const size = frameState.size;
const render = new WebGLImmediateRenderer(
context, center, resolution, rotation, size, extent, pixelRatio);
const composeEvent = new RenderEvent(
type, render, frameState, null, context);
layer.dispatchEvent(composeEvent);
}
};
/**
* @return {!module:ol/transform~Transform} Matrix.
*/
WebGLLayerRenderer.prototype.getTexCoordMatrix = function() {
return this.texCoordMatrix;
};
/**
* @return {WebGLTexture} Texture.
*/
WebGLLayerRenderer.prototype.getTexture = function() {
return this.texture;
};
/**
* @return {!module:ol/transform~Transform} Matrix.
*/
WebGLLayerRenderer.prototype.getProjectionMatrix = function() {
return this.projectionMatrix;
};
/**
* Handle webglcontextlost.
*/
WebGLLayerRenderer.prototype.handleWebGLContextLost = function() {
this.texture = null;
this.framebuffer = null;
this.framebufferDimension = undefined;
};
/**
* @abstract
* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
* @param {module:ol/layer/Layer~State} layerState Layer state.
* @param {module:ol/webgl/Context} context Context.
* @return {boolean} whether composeFrame should be called.
*/
WebGLLayerRenderer.prototype.prepareFrame = function(frameState, layerState, context) {};
/**
* @abstract
* @param {module:ol~Pixel} pixel Pixel.
* @param {module:ol/PluggableMap~FrameState} frameState FrameState.
* @param {function(this: S, module:ol/layer/Layer, (Uint8ClampedArray|Uint8Array)): T} callback Layer
* callback.
* @param {S} thisArg Value to use as `this` when executing `callback`.
* @return {T|undefined} Callback result.
* @template S,T,U
*/
WebGLLayerRenderer.prototype.forEachLayerAtPixel = function(pixel, frameState, callback, thisArg) {};
export default WebGLLayerRenderer;
File diff suppressed because it is too large Load Diff
+329 -330
View File
@@ -32,64 +32,355 @@ import WebGLBuffer from '../../webgl/Buffer.js';
* @param {module:ol/layer/Tile} tileLayer Tile layer.
* @api
*/
const WebGLTileLayerRenderer = function(mapRenderer, tileLayer) {
class WebGLTileLayerRenderer {
constructor(mapRenderer, tileLayer) {
WebGLLayerRenderer.call(this, mapRenderer, tileLayer);
WebGLLayerRenderer.call(this, mapRenderer, tileLayer);
/**
* @private
* @type {module:ol/webgl/Fragment}
*/
this.fragmentShader_ = fragment;
/**
* @private
* @type {module:ol/webgl/Vertex}
*/
this.vertexShader_ = vertex;
/**
* @private
* @type {module:ol/renderer/webgl/tilelayershader/Locations}
*/
this.locations_ = null;
/**
* @private
* @type {module:ol/webgl/Buffer}
*/
this.renderArrayBuffer_ = new WebGLBuffer([
0, 0, 0, 1,
1, 0, 1, 1,
0, 1, 0, 0,
1, 1, 1, 0
]);
/**
* @private
* @type {module:ol/TileRange}
*/
this.renderedTileRange_ = null;
/**
* @private
* @type {module:ol/extent~Extent}
*/
this.renderedFramebufferExtent_ = null;
/**
* @private
* @type {number}
*/
this.renderedRevision_ = -1;
/**
* @private
* @type {module:ol/size~Size}
*/
this.tmpSize_ = [0, 0];
}
/**
* @private
* @type {module:ol/webgl/Fragment}
* @inheritDoc
*/
this.fragmentShader_ = fragment;
disposeInternal() {
const context = this.mapRenderer.getContext();
context.deleteBuffer(this.renderArrayBuffer_);
WebGLLayerRenderer.prototype.disposeInternal.call(this);
}
/**
* @private
* @type {module:ol/webgl/Vertex}
* @inheritDoc
*/
this.vertexShader_ = vertex;
createLoadedTileFinder(source, projection, tiles) {
const mapRenderer = this.mapRenderer;
return (
/**
* @param {number} zoom Zoom level.
* @param {module:ol/TileRange} tileRange Tile range.
* @return {boolean} The tile range is fully loaded.
*/
function(zoom, tileRange) {
function callback(tile) {
const loaded = mapRenderer.isTileTextureLoaded(tile);
if (loaded) {
if (!tiles[zoom]) {
tiles[zoom] = {};
}
tiles[zoom][tile.tileCoord.toString()] = tile;
}
return loaded;
}
return source.forEachLoadedTile(projection, zoom, tileRange, callback);
}
);
}
/**
* @private
* @type {module:ol/renderer/webgl/tilelayershader/Locations}
* @inheritDoc
*/
this.locations_ = null;
handleWebGLContextLost() {
WebGLLayerRenderer.prototype.handleWebGLContextLost.call(this);
this.locations_ = null;
}
/**
* @private
* @type {module:ol/webgl/Buffer}
* @inheritDoc
*/
this.renderArrayBuffer_ = new WebGLBuffer([
0, 0, 0, 1,
1, 0, 1, 1,
0, 1, 0, 0,
1, 1, 1, 0
]);
prepareFrame(frameState, layerState, context) {
const mapRenderer = this.mapRenderer;
const gl = context.getGL();
const viewState = frameState.viewState;
const projection = viewState.projection;
const tileLayer = /** @type {module:ol/layer/Tile} */ (this.getLayer());
const tileSource = tileLayer.getSource();
const tileGrid = tileSource.getTileGridForProjection(projection);
const z = tileGrid.getZForResolution(viewState.resolution);
const tileResolution = tileGrid.getResolution(z);
const tilePixelSize =
tileSource.getTilePixelSize(z, frameState.pixelRatio, projection);
const pixelRatio = tilePixelSize[0] /
toSize(tileGrid.getTileSize(z), this.tmpSize_)[0];
const tilePixelResolution = tileResolution / pixelRatio;
const tileGutter = tileSource.getTilePixelRatio(pixelRatio) * tileSource.getGutter(projection);
const center = viewState.center;
const extent = frameState.extent;
const tileRange = tileGrid.getTileRangeForExtentAndZ(extent, z);
let framebufferExtent;
if (this.renderedTileRange_ &&
this.renderedTileRange_.equals(tileRange) &&
this.renderedRevision_ == tileSource.getRevision()) {
framebufferExtent = this.renderedFramebufferExtent_;
} else {
const tileRangeSize = tileRange.getSize();
const maxDimension = Math.max(
tileRangeSize[0] * tilePixelSize[0],
tileRangeSize[1] * tilePixelSize[1]);
const framebufferDimension = roundUpToPowerOfTwo(maxDimension);
const framebufferExtentDimension = tilePixelResolution * framebufferDimension;
const origin = tileGrid.getOrigin(z);
const minX = origin[0] +
tileRange.minX * tilePixelSize[0] * tilePixelResolution;
const minY = origin[1] +
tileRange.minY * tilePixelSize[1] * tilePixelResolution;
framebufferExtent = [
minX, minY,
minX + framebufferExtentDimension, minY + framebufferExtentDimension
];
this.bindFramebuffer(frameState, framebufferDimension);
gl.viewport(0, 0, framebufferDimension, framebufferDimension);
gl.clearColor(0, 0, 0, 0);
gl.clear(COLOR_BUFFER_BIT);
gl.disable(BLEND);
const program = context.getProgram(this.fragmentShader_, this.vertexShader_);
context.useProgram(program);
if (!this.locations_) {
this.locations_ = new Locations(gl, program);
}
context.bindBuffer(ARRAY_BUFFER, this.renderArrayBuffer_);
gl.enableVertexAttribArray(this.locations_.a_position);
gl.vertexAttribPointer(
this.locations_.a_position, 2, FLOAT, false, 16, 0);
gl.enableVertexAttribArray(this.locations_.a_texCoord);
gl.vertexAttribPointer(
this.locations_.a_texCoord, 2, FLOAT, false, 16, 8);
gl.uniform1i(this.locations_.u_texture, 0);
/**
* @type {Object.<number, Object.<string, module:ol/Tile>>}
*/
const tilesToDrawByZ = {};
tilesToDrawByZ[z] = {};
const findLoadedTiles = this.createLoadedTileFinder(
tileSource, projection, tilesToDrawByZ);
const useInterimTilesOnError = tileLayer.getUseInterimTilesOnError();
let allTilesLoaded = true;
const tmpExtent = createEmpty();
const tmpTileRange = new TileRange(0, 0, 0, 0);
let childTileRange, drawable, fullyLoaded, tile, tileState;
let x, y, tileExtent;
for (x = tileRange.minX; x <= tileRange.maxX; ++x) {
for (y = tileRange.minY; y <= tileRange.maxY; ++y) {
tile = tileSource.getTile(z, x, y, pixelRatio, projection);
if (layerState.extent !== undefined) {
// ignore tiles outside layer extent
tileExtent = tileGrid.getTileCoordExtent(tile.tileCoord, tmpExtent);
if (!intersects(tileExtent, layerState.extent)) {
continue;
}
}
tileState = tile.getState();
drawable = tileState == TileState.LOADED ||
tileState == TileState.EMPTY ||
tileState == TileState.ERROR && !useInterimTilesOnError;
if (!drawable) {
tile = tile.getInterimTile();
}
tileState = tile.getState();
if (tileState == TileState.LOADED) {
if (mapRenderer.isTileTextureLoaded(tile)) {
tilesToDrawByZ[z][tile.tileCoord.toString()] = tile;
continue;
}
} else if (tileState == TileState.EMPTY ||
(tileState == TileState.ERROR &&
!useInterimTilesOnError)) {
continue;
}
allTilesLoaded = false;
fullyLoaded = tileGrid.forEachTileCoordParentTileRange(
tile.tileCoord, findLoadedTiles, null, tmpTileRange, tmpExtent);
if (!fullyLoaded) {
childTileRange = tileGrid.getTileCoordChildTileRange(
tile.tileCoord, tmpTileRange, tmpExtent);
if (childTileRange) {
findLoadedTiles(z + 1, childTileRange);
}
}
}
}
/** @type {Array.<number>} */
const zs = Object.keys(tilesToDrawByZ).map(Number);
zs.sort(numberSafeCompareFunction);
const u_tileOffset = new Float32Array(4);
for (let i = 0, ii = zs.length; i < ii; ++i) {
const tilesToDraw = tilesToDrawByZ[zs[i]];
for (const tileKey in tilesToDraw) {
tile = tilesToDraw[tileKey];
tileExtent = tileGrid.getTileCoordExtent(tile.tileCoord, tmpExtent);
u_tileOffset[0] = 2 * (tileExtent[2] - tileExtent[0]) /
framebufferExtentDimension;
u_tileOffset[1] = 2 * (tileExtent[3] - tileExtent[1]) /
framebufferExtentDimension;
u_tileOffset[2] = 2 * (tileExtent[0] - framebufferExtent[0]) /
framebufferExtentDimension - 1;
u_tileOffset[3] = 2 * (tileExtent[1] - framebufferExtent[1]) /
framebufferExtentDimension - 1;
gl.uniform4fv(this.locations_.u_tileOffset, u_tileOffset);
mapRenderer.bindTileTexture(tile, tilePixelSize,
tileGutter * pixelRatio, LINEAR, LINEAR);
gl.drawArrays(TRIANGLE_STRIP, 0, 4);
}
}
if (allTilesLoaded) {
this.renderedTileRange_ = tileRange;
this.renderedFramebufferExtent_ = framebufferExtent;
this.renderedRevision_ = tileSource.getRevision();
} else {
this.renderedTileRange_ = null;
this.renderedFramebufferExtent_ = null;
this.renderedRevision_ = -1;
frameState.animate = true;
}
}
this.updateUsedTiles(frameState.usedTiles, tileSource, z, tileRange);
const tileTextureQueue = mapRenderer.getTileTextureQueue();
this.manageTilePyramid(
frameState, tileSource, tileGrid, pixelRatio, projection, extent, z,
tileLayer.getPreload(),
/**
* @param {module:ol/Tile} tile Tile.
*/
function(tile) {
if (tile.getState() == TileState.LOADED &&
!mapRenderer.isTileTextureLoaded(tile) &&
!tileTextureQueue.isKeyQueued(tile.getKey())) {
tileTextureQueue.enqueue([
tile,
tileGrid.getTileCoordCenter(tile.tileCoord),
tileGrid.getResolution(tile.tileCoord[0]),
tilePixelSize, tileGutter * pixelRatio
]);
}
}, this);
this.scheduleExpireCache(frameState, tileSource);
const texCoordMatrix = this.texCoordMatrix;
resetTransform(texCoordMatrix);
translateTransform(texCoordMatrix,
(Math.round(center[0] / tileResolution) * tileResolution - framebufferExtent[0]) /
(framebufferExtent[2] - framebufferExtent[0]),
(Math.round(center[1] / tileResolution) * tileResolution - framebufferExtent[1]) /
(framebufferExtent[3] - framebufferExtent[1]));
if (viewState.rotation !== 0) {
rotateTransform(texCoordMatrix, viewState.rotation);
}
scaleTransform(texCoordMatrix,
frameState.size[0] * viewState.resolution /
(framebufferExtent[2] - framebufferExtent[0]),
frameState.size[1] * viewState.resolution /
(framebufferExtent[3] - framebufferExtent[1]));
translateTransform(texCoordMatrix, -0.5, -0.5);
return true;
}
/**
* @private
* @type {module:ol/TileRange}
* @inheritDoc
*/
this.renderedTileRange_ = null;
forEachLayerAtPixel(pixel, frameState, callback, thisArg) {
if (!this.framebuffer) {
return undefined;
}
/**
* @private
* @type {module:ol/extent~Extent}
*/
this.renderedFramebufferExtent_ = null;
const pixelOnMapScaled = [
pixel[0] / frameState.size[0],
(frameState.size[1] - pixel[1]) / frameState.size[1]];
/**
* @private
* @type {number}
*/
this.renderedRevision_ = -1;
const pixelOnFrameBufferScaled = applyTransform(
this.texCoordMatrix, pixelOnMapScaled.slice());
const pixelOnFrameBuffer = [
pixelOnFrameBufferScaled[0] * this.framebufferDimension,
pixelOnFrameBufferScaled[1] * this.framebufferDimension];
/**
* @private
* @type {module:ol/size~Size}
*/
this.tmpSize_ = [0, 0];
const gl = this.mapRenderer.getContext().getGL();
gl.bindFramebuffer(gl.FRAMEBUFFER, this.framebuffer);
const imageData = new Uint8Array(4);
gl.readPixels(pixelOnFrameBuffer[0], pixelOnFrameBuffer[1], 1, 1,
gl.RGBA, gl.UNSIGNED_BYTE, imageData);
};
if (imageData[3] > 0) {
return callback.call(thisArg, this.getLayer(), imageData);
} else {
return undefined;
}
}
}
inherits(WebGLTileLayerRenderer, WebGLLayerRenderer);
@@ -118,296 +409,4 @@ WebGLTileLayerRenderer['create'] = function(mapRenderer, layer) {
};
/**
* @inheritDoc
*/
WebGLTileLayerRenderer.prototype.disposeInternal = function() {
const context = this.mapRenderer.getContext();
context.deleteBuffer(this.renderArrayBuffer_);
WebGLLayerRenderer.prototype.disposeInternal.call(this);
};
/**
* @inheritDoc
*/
WebGLTileLayerRenderer.prototype.createLoadedTileFinder = function(source, projection, tiles) {
const mapRenderer = this.mapRenderer;
return (
/**
* @param {number} zoom Zoom level.
* @param {module:ol/TileRange} tileRange Tile range.
* @return {boolean} The tile range is fully loaded.
*/
function(zoom, tileRange) {
function callback(tile) {
const loaded = mapRenderer.isTileTextureLoaded(tile);
if (loaded) {
if (!tiles[zoom]) {
tiles[zoom] = {};
}
tiles[zoom][tile.tileCoord.toString()] = tile;
}
return loaded;
}
return source.forEachLoadedTile(projection, zoom, tileRange, callback);
}
);
};
/**
* @inheritDoc
*/
WebGLTileLayerRenderer.prototype.handleWebGLContextLost = function() {
WebGLLayerRenderer.prototype.handleWebGLContextLost.call(this);
this.locations_ = null;
};
/**
* @inheritDoc
*/
WebGLTileLayerRenderer.prototype.prepareFrame = function(frameState, layerState, context) {
const mapRenderer = this.mapRenderer;
const gl = context.getGL();
const viewState = frameState.viewState;
const projection = viewState.projection;
const tileLayer = /** @type {module:ol/layer/Tile} */ (this.getLayer());
const tileSource = tileLayer.getSource();
const tileGrid = tileSource.getTileGridForProjection(projection);
const z = tileGrid.getZForResolution(viewState.resolution);
const tileResolution = tileGrid.getResolution(z);
const tilePixelSize =
tileSource.getTilePixelSize(z, frameState.pixelRatio, projection);
const pixelRatio = tilePixelSize[0] /
toSize(tileGrid.getTileSize(z), this.tmpSize_)[0];
const tilePixelResolution = tileResolution / pixelRatio;
const tileGutter = tileSource.getTilePixelRatio(pixelRatio) * tileSource.getGutter(projection);
const center = viewState.center;
const extent = frameState.extent;
const tileRange = tileGrid.getTileRangeForExtentAndZ(extent, z);
let framebufferExtent;
if (this.renderedTileRange_ &&
this.renderedTileRange_.equals(tileRange) &&
this.renderedRevision_ == tileSource.getRevision()) {
framebufferExtent = this.renderedFramebufferExtent_;
} else {
const tileRangeSize = tileRange.getSize();
const maxDimension = Math.max(
tileRangeSize[0] * tilePixelSize[0],
tileRangeSize[1] * tilePixelSize[1]);
const framebufferDimension = roundUpToPowerOfTwo(maxDimension);
const framebufferExtentDimension = tilePixelResolution * framebufferDimension;
const origin = tileGrid.getOrigin(z);
const minX = origin[0] +
tileRange.minX * tilePixelSize[0] * tilePixelResolution;
const minY = origin[1] +
tileRange.minY * tilePixelSize[1] * tilePixelResolution;
framebufferExtent = [
minX, minY,
minX + framebufferExtentDimension, minY + framebufferExtentDimension
];
this.bindFramebuffer(frameState, framebufferDimension);
gl.viewport(0, 0, framebufferDimension, framebufferDimension);
gl.clearColor(0, 0, 0, 0);
gl.clear(COLOR_BUFFER_BIT);
gl.disable(BLEND);
const program = context.getProgram(this.fragmentShader_, this.vertexShader_);
context.useProgram(program);
if (!this.locations_) {
this.locations_ = new Locations(gl, program);
}
context.bindBuffer(ARRAY_BUFFER, this.renderArrayBuffer_);
gl.enableVertexAttribArray(this.locations_.a_position);
gl.vertexAttribPointer(
this.locations_.a_position, 2, FLOAT, false, 16, 0);
gl.enableVertexAttribArray(this.locations_.a_texCoord);
gl.vertexAttribPointer(
this.locations_.a_texCoord, 2, FLOAT, false, 16, 8);
gl.uniform1i(this.locations_.u_texture, 0);
/**
* @type {Object.<number, Object.<string, module:ol/Tile>>}
*/
const tilesToDrawByZ = {};
tilesToDrawByZ[z] = {};
const findLoadedTiles = this.createLoadedTileFinder(
tileSource, projection, tilesToDrawByZ);
const useInterimTilesOnError = tileLayer.getUseInterimTilesOnError();
let allTilesLoaded = true;
const tmpExtent = createEmpty();
const tmpTileRange = new TileRange(0, 0, 0, 0);
let childTileRange, drawable, fullyLoaded, tile, tileState;
let x, y, tileExtent;
for (x = tileRange.minX; x <= tileRange.maxX; ++x) {
for (y = tileRange.minY; y <= tileRange.maxY; ++y) {
tile = tileSource.getTile(z, x, y, pixelRatio, projection);
if (layerState.extent !== undefined) {
// ignore tiles outside layer extent
tileExtent = tileGrid.getTileCoordExtent(tile.tileCoord, tmpExtent);
if (!intersects(tileExtent, layerState.extent)) {
continue;
}
}
tileState = tile.getState();
drawable = tileState == TileState.LOADED ||
tileState == TileState.EMPTY ||
tileState == TileState.ERROR && !useInterimTilesOnError;
if (!drawable) {
tile = tile.getInterimTile();
}
tileState = tile.getState();
if (tileState == TileState.LOADED) {
if (mapRenderer.isTileTextureLoaded(tile)) {
tilesToDrawByZ[z][tile.tileCoord.toString()] = tile;
continue;
}
} else if (tileState == TileState.EMPTY ||
(tileState == TileState.ERROR &&
!useInterimTilesOnError)) {
continue;
}
allTilesLoaded = false;
fullyLoaded = tileGrid.forEachTileCoordParentTileRange(
tile.tileCoord, findLoadedTiles, null, tmpTileRange, tmpExtent);
if (!fullyLoaded) {
childTileRange = tileGrid.getTileCoordChildTileRange(
tile.tileCoord, tmpTileRange, tmpExtent);
if (childTileRange) {
findLoadedTiles(z + 1, childTileRange);
}
}
}
}
/** @type {Array.<number>} */
const zs = Object.keys(tilesToDrawByZ).map(Number);
zs.sort(numberSafeCompareFunction);
const u_tileOffset = new Float32Array(4);
for (let i = 0, ii = zs.length; i < ii; ++i) {
const tilesToDraw = tilesToDrawByZ[zs[i]];
for (const tileKey in tilesToDraw) {
tile = tilesToDraw[tileKey];
tileExtent = tileGrid.getTileCoordExtent(tile.tileCoord, tmpExtent);
u_tileOffset[0] = 2 * (tileExtent[2] - tileExtent[0]) /
framebufferExtentDimension;
u_tileOffset[1] = 2 * (tileExtent[3] - tileExtent[1]) /
framebufferExtentDimension;
u_tileOffset[2] = 2 * (tileExtent[0] - framebufferExtent[0]) /
framebufferExtentDimension - 1;
u_tileOffset[3] = 2 * (tileExtent[1] - framebufferExtent[1]) /
framebufferExtentDimension - 1;
gl.uniform4fv(this.locations_.u_tileOffset, u_tileOffset);
mapRenderer.bindTileTexture(tile, tilePixelSize,
tileGutter * pixelRatio, LINEAR, LINEAR);
gl.drawArrays(TRIANGLE_STRIP, 0, 4);
}
}
if (allTilesLoaded) {
this.renderedTileRange_ = tileRange;
this.renderedFramebufferExtent_ = framebufferExtent;
this.renderedRevision_ = tileSource.getRevision();
} else {
this.renderedTileRange_ = null;
this.renderedFramebufferExtent_ = null;
this.renderedRevision_ = -1;
frameState.animate = true;
}
}
this.updateUsedTiles(frameState.usedTiles, tileSource, z, tileRange);
const tileTextureQueue = mapRenderer.getTileTextureQueue();
this.manageTilePyramid(
frameState, tileSource, tileGrid, pixelRatio, projection, extent, z,
tileLayer.getPreload(),
/**
* @param {module:ol/Tile} tile Tile.
*/
function(tile) {
if (tile.getState() == TileState.LOADED &&
!mapRenderer.isTileTextureLoaded(tile) &&
!tileTextureQueue.isKeyQueued(tile.getKey())) {
tileTextureQueue.enqueue([
tile,
tileGrid.getTileCoordCenter(tile.tileCoord),
tileGrid.getResolution(tile.tileCoord[0]),
tilePixelSize, tileGutter * pixelRatio
]);
}
}, this);
this.scheduleExpireCache(frameState, tileSource);
const texCoordMatrix = this.texCoordMatrix;
resetTransform(texCoordMatrix);
translateTransform(texCoordMatrix,
(Math.round(center[0] / tileResolution) * tileResolution - framebufferExtent[0]) /
(framebufferExtent[2] - framebufferExtent[0]),
(Math.round(center[1] / tileResolution) * tileResolution - framebufferExtent[1]) /
(framebufferExtent[3] - framebufferExtent[1]));
if (viewState.rotation !== 0) {
rotateTransform(texCoordMatrix, viewState.rotation);
}
scaleTransform(texCoordMatrix,
frameState.size[0] * viewState.resolution /
(framebufferExtent[2] - framebufferExtent[0]),
frameState.size[1] * viewState.resolution /
(framebufferExtent[3] - framebufferExtent[1]));
translateTransform(texCoordMatrix, -0.5, -0.5);
return true;
};
/**
* @inheritDoc
*/
WebGLTileLayerRenderer.prototype.forEachLayerAtPixel = function(pixel, frameState, callback, thisArg) {
if (!this.framebuffer) {
return undefined;
}
const pixelOnMapScaled = [
pixel[0] / frameState.size[0],
(frameState.size[1] - pixel[1]) / frameState.size[1]];
const pixelOnFrameBufferScaled = applyTransform(
this.texCoordMatrix, pixelOnMapScaled.slice());
const pixelOnFrameBuffer = [
pixelOnFrameBufferScaled[0] * this.framebufferDimension,
pixelOnFrameBufferScaled[1] * this.framebufferDimension];
const gl = this.mapRenderer.getContext().getGL();
gl.bindFramebuffer(gl.FRAMEBUFFER, this.framebuffer);
const imageData = new Uint8Array(4);
gl.readPixels(pixelOnFrameBuffer[0], pixelOnFrameBuffer[1], 1, 1,
gl.RGBA, gl.UNSIGNED_BYTE, imageData);
if (imageData[3] > 0) {
return callback.call(thisArg, this.getLayer(), imageData);
} else {
return undefined;
}
};
export default WebGLTileLayerRenderer;
+257 -261
View File
@@ -17,54 +17,287 @@ import {apply as applyTransform} from '../../transform.js';
* @param {module:ol/layer/Vector} vectorLayer Vector layer.
* @api
*/
const WebGLVectorLayerRenderer = function(mapRenderer, vectorLayer) {
class WebGLVectorLayerRenderer {
constructor(mapRenderer, vectorLayer) {
WebGLLayerRenderer.call(this, mapRenderer, vectorLayer);
WebGLLayerRenderer.call(this, mapRenderer, vectorLayer);
/**
* @private
* @type {boolean}
*/
this.dirty_ = false;
/**
* @private
* @type {number}
*/
this.renderedRevision_ = -1;
/**
* @private
* @type {number}
*/
this.renderedResolution_ = NaN;
/**
* @private
* @type {module:ol/extent~Extent}
*/
this.renderedExtent_ = createEmpty();
/**
* @private
* @type {function(module:ol/Feature, module:ol/Feature): number|null}
*/
this.renderedRenderOrder_ = null;
/**
* @private
* @type {module:ol/render/webgl/ReplayGroup}
*/
this.replayGroup_ = null;
/**
* The last layer state.
* @private
* @type {?module:ol/layer/Layer~State}
*/
this.layerState_ = null;
}
/**
* @private
* @type {boolean}
* @inheritDoc
*/
this.dirty_ = false;
composeFrame(frameState, layerState, context) {
this.layerState_ = layerState;
const viewState = frameState.viewState;
const replayGroup = this.replayGroup_;
const size = frameState.size;
const pixelRatio = frameState.pixelRatio;
const gl = this.mapRenderer.getGL();
if (replayGroup && !replayGroup.isEmpty()) {
gl.enable(gl.SCISSOR_TEST);
gl.scissor(0, 0, size[0] * pixelRatio, size[1] * pixelRatio);
replayGroup.replay(context,
viewState.center, viewState.resolution, viewState.rotation,
size, pixelRatio, layerState.opacity,
layerState.managed ? frameState.skippedFeatureUids : {});
gl.disable(gl.SCISSOR_TEST);
}
}
/**
* @private
* @type {number}
* @inheritDoc
*/
this.renderedRevision_ = -1;
disposeInternal() {
const replayGroup = this.replayGroup_;
if (replayGroup) {
const context = this.mapRenderer.getContext();
replayGroup.getDeleteResourcesFunction(context)();
this.replayGroup_ = null;
}
WebGLLayerRenderer.prototype.disposeInternal.call(this);
}
/**
* @private
* @type {number}
* @inheritDoc
*/
this.renderedResolution_ = NaN;
forEachFeatureAtCoordinate(coordinate, frameState, hitTolerance, callback, thisArg) {
if (!this.replayGroup_ || !this.layerState_) {
return undefined;
} else {
const context = this.mapRenderer.getContext();
const viewState = frameState.viewState;
const layer = this.getLayer();
const layerState = this.layerState_;
/** @type {!Object.<string, boolean>} */
const features = {};
return this.replayGroup_.forEachFeatureAtCoordinate(coordinate,
context, viewState.center, viewState.resolution, viewState.rotation,
frameState.size, frameState.pixelRatio, layerState.opacity,
{},
/**
* @param {module:ol/Feature|module:ol/render/Feature} feature Feature.
* @return {?} Callback result.
*/
function(feature) {
const key = getUid(feature).toString();
if (!(key in features)) {
features[key] = true;
return callback.call(thisArg, feature, layer);
}
});
}
}
/**
* @private
* @type {module:ol/extent~Extent}
* @inheritDoc
*/
this.renderedExtent_ = createEmpty();
hasFeatureAtCoordinate(coordinate, frameState) {
if (!this.replayGroup_ || !this.layerState_) {
return false;
} else {
const context = this.mapRenderer.getContext();
const viewState = frameState.viewState;
const layerState = this.layerState_;
return this.replayGroup_.hasFeatureAtCoordinate(coordinate,
context, viewState.center, viewState.resolution, viewState.rotation,
frameState.size, frameState.pixelRatio, layerState.opacity,
frameState.skippedFeatureUids);
}
}
/**
* @private
* @type {function(module:ol/Feature, module:ol/Feature): number|null}
* @inheritDoc
*/
this.renderedRenderOrder_ = null;
forEachLayerAtPixel(pixel, frameState, callback, thisArg) {
const coordinate = applyTransform(
frameState.pixelToCoordinateTransform, pixel.slice());
const hasFeature = this.hasFeatureAtCoordinate(coordinate, frameState);
if (hasFeature) {
return callback.call(thisArg, this.getLayer(), null);
} else {
return undefined;
}
}
/**
* Handle changes in image style state.
* @param {module:ol/events/Event} event Image style change event.
* @private
* @type {module:ol/render/webgl/ReplayGroup}
*/
this.replayGroup_ = null;
handleStyleImageChange_(event) {
this.renderIfReadyAndVisible();
}
/**
* The last layer state.
* @private
* @type {?module:ol/layer/Layer~State}
* @inheritDoc
*/
this.layerState_ = null;
prepareFrame(frameState, layerState, context) {
const vectorLayer = /** @type {module:ol/layer/Vector} */ (this.getLayer());
const vectorSource = vectorLayer.getSource();
};
const animating = frameState.viewHints[ViewHint.ANIMATING];
const interacting = frameState.viewHints[ViewHint.INTERACTING];
const updateWhileAnimating = vectorLayer.getUpdateWhileAnimating();
const updateWhileInteracting = vectorLayer.getUpdateWhileInteracting();
if (!this.dirty_ && (!updateWhileAnimating && animating) ||
(!updateWhileInteracting && interacting)) {
return true;
}
const frameStateExtent = frameState.extent;
const viewState = frameState.viewState;
const projection = viewState.projection;
const resolution = viewState.resolution;
const pixelRatio = frameState.pixelRatio;
const vectorLayerRevision = vectorLayer.getRevision();
const vectorLayerRenderBuffer = vectorLayer.getRenderBuffer();
let vectorLayerRenderOrder = vectorLayer.getRenderOrder();
if (vectorLayerRenderOrder === undefined) {
vectorLayerRenderOrder = defaultRenderOrder;
}
const extent = buffer(frameStateExtent,
vectorLayerRenderBuffer * resolution);
if (!this.dirty_ &&
this.renderedResolution_ == resolution &&
this.renderedRevision_ == vectorLayerRevision &&
this.renderedRenderOrder_ == vectorLayerRenderOrder &&
containsExtent(this.renderedExtent_, extent)) {
return true;
}
if (this.replayGroup_) {
frameState.postRenderFunctions.push(
this.replayGroup_.getDeleteResourcesFunction(context));
}
this.dirty_ = false;
const replayGroup = new WebGLReplayGroup(
getRenderTolerance(resolution, pixelRatio),
extent, vectorLayer.getRenderBuffer());
vectorSource.loadFeatures(extent, resolution, projection);
/**
* @param {module:ol/Feature} feature Feature.
* @this {module:ol/renderer/webgl/VectorLayer}
*/
const render = function(feature) {
let styles;
const styleFunction = feature.getStyleFunction() || vectorLayer.getStyleFunction();
if (styleFunction) {
styles = styleFunction(feature, resolution);
}
if (styles) {
const dirty = this.renderFeature(
feature, resolution, pixelRatio, styles, replayGroup);
this.dirty_ = this.dirty_ || dirty;
}
};
if (vectorLayerRenderOrder) {
/** @type {Array.<module:ol/Feature>} */
const features = [];
vectorSource.forEachFeatureInExtent(extent,
/**
* @param {module:ol/Feature} feature Feature.
*/
function(feature) {
features.push(feature);
}, this);
features.sort(vectorLayerRenderOrder);
features.forEach(render.bind(this));
} else {
vectorSource.forEachFeatureInExtent(extent, render, this);
}
replayGroup.finish(context);
this.renderedResolution_ = resolution;
this.renderedRevision_ = vectorLayerRevision;
this.renderedRenderOrder_ = vectorLayerRenderOrder;
this.renderedExtent_ = extent;
this.replayGroup_ = replayGroup;
return true;
}
/**
* @param {module:ol/Feature} feature Feature.
* @param {number} resolution Resolution.
* @param {number} pixelRatio Pixel ratio.
* @param {(module:ol/style/Style|Array.<module:ol/style/Style>)} styles The style or array of
* styles.
* @param {module:ol/render/webgl/ReplayGroup} replayGroup Replay group.
* @return {boolean} `true` if an image is loading.
*/
renderFeature(feature, resolution, pixelRatio, styles, replayGroup) {
if (!styles) {
return false;
}
let loading = false;
if (Array.isArray(styles)) {
for (let i = styles.length - 1, ii = 0; i >= ii; --i) {
loading = renderFeature(
replayGroup, feature, styles[i],
getSquaredRenderTolerance(resolution, pixelRatio),
this.handleStyleImageChange_, this) || loading;
}
} else {
loading = renderFeature(
replayGroup, feature, styles,
getSquaredRenderTolerance(resolution, pixelRatio),
this.handleStyleImageChange_, this) || loading;
}
return loading;
}
}
inherits(WebGLVectorLayerRenderer, WebGLLayerRenderer);
@@ -93,241 +326,4 @@ WebGLVectorLayerRenderer['create'] = function(mapRenderer, layer) {
};
/**
* @inheritDoc
*/
WebGLVectorLayerRenderer.prototype.composeFrame = function(frameState, layerState, context) {
this.layerState_ = layerState;
const viewState = frameState.viewState;
const replayGroup = this.replayGroup_;
const size = frameState.size;
const pixelRatio = frameState.pixelRatio;
const gl = this.mapRenderer.getGL();
if (replayGroup && !replayGroup.isEmpty()) {
gl.enable(gl.SCISSOR_TEST);
gl.scissor(0, 0, size[0] * pixelRatio, size[1] * pixelRatio);
replayGroup.replay(context,
viewState.center, viewState.resolution, viewState.rotation,
size, pixelRatio, layerState.opacity,
layerState.managed ? frameState.skippedFeatureUids : {});
gl.disable(gl.SCISSOR_TEST);
}
};
/**
* @inheritDoc
*/
WebGLVectorLayerRenderer.prototype.disposeInternal = function() {
const replayGroup = this.replayGroup_;
if (replayGroup) {
const context = this.mapRenderer.getContext();
replayGroup.getDeleteResourcesFunction(context)();
this.replayGroup_ = null;
}
WebGLLayerRenderer.prototype.disposeInternal.call(this);
};
/**
* @inheritDoc
*/
WebGLVectorLayerRenderer.prototype.forEachFeatureAtCoordinate = function(coordinate, frameState, hitTolerance, callback, thisArg) {
if (!this.replayGroup_ || !this.layerState_) {
return undefined;
} else {
const context = this.mapRenderer.getContext();
const viewState = frameState.viewState;
const layer = this.getLayer();
const layerState = this.layerState_;
/** @type {!Object.<string, boolean>} */
const features = {};
return this.replayGroup_.forEachFeatureAtCoordinate(coordinate,
context, viewState.center, viewState.resolution, viewState.rotation,
frameState.size, frameState.pixelRatio, layerState.opacity,
{},
/**
* @param {module:ol/Feature|module:ol/render/Feature} feature Feature.
* @return {?} Callback result.
*/
function(feature) {
const key = getUid(feature).toString();
if (!(key in features)) {
features[key] = true;
return callback.call(thisArg, feature, layer);
}
});
}
};
/**
* @inheritDoc
*/
WebGLVectorLayerRenderer.prototype.hasFeatureAtCoordinate = function(coordinate, frameState) {
if (!this.replayGroup_ || !this.layerState_) {
return false;
} else {
const context = this.mapRenderer.getContext();
const viewState = frameState.viewState;
const layerState = this.layerState_;
return this.replayGroup_.hasFeatureAtCoordinate(coordinate,
context, viewState.center, viewState.resolution, viewState.rotation,
frameState.size, frameState.pixelRatio, layerState.opacity,
frameState.skippedFeatureUids);
}
};
/**
* @inheritDoc
*/
WebGLVectorLayerRenderer.prototype.forEachLayerAtPixel = function(pixel, frameState, callback, thisArg) {
const coordinate = applyTransform(
frameState.pixelToCoordinateTransform, pixel.slice());
const hasFeature = this.hasFeatureAtCoordinate(coordinate, frameState);
if (hasFeature) {
return callback.call(thisArg, this.getLayer(), null);
} else {
return undefined;
}
};
/**
* Handle changes in image style state.
* @param {module:ol/events/Event} event Image style change event.
* @private
*/
WebGLVectorLayerRenderer.prototype.handleStyleImageChange_ = function(event) {
this.renderIfReadyAndVisible();
};
/**
* @inheritDoc
*/
WebGLVectorLayerRenderer.prototype.prepareFrame = function(frameState, layerState, context) {
const vectorLayer = /** @type {module:ol/layer/Vector} */ (this.getLayer());
const vectorSource = vectorLayer.getSource();
const animating = frameState.viewHints[ViewHint.ANIMATING];
const interacting = frameState.viewHints[ViewHint.INTERACTING];
const updateWhileAnimating = vectorLayer.getUpdateWhileAnimating();
const updateWhileInteracting = vectorLayer.getUpdateWhileInteracting();
if (!this.dirty_ && (!updateWhileAnimating && animating) ||
(!updateWhileInteracting && interacting)) {
return true;
}
const frameStateExtent = frameState.extent;
const viewState = frameState.viewState;
const projection = viewState.projection;
const resolution = viewState.resolution;
const pixelRatio = frameState.pixelRatio;
const vectorLayerRevision = vectorLayer.getRevision();
const vectorLayerRenderBuffer = vectorLayer.getRenderBuffer();
let vectorLayerRenderOrder = vectorLayer.getRenderOrder();
if (vectorLayerRenderOrder === undefined) {
vectorLayerRenderOrder = defaultRenderOrder;
}
const extent = buffer(frameStateExtent,
vectorLayerRenderBuffer * resolution);
if (!this.dirty_ &&
this.renderedResolution_ == resolution &&
this.renderedRevision_ == vectorLayerRevision &&
this.renderedRenderOrder_ == vectorLayerRenderOrder &&
containsExtent(this.renderedExtent_, extent)) {
return true;
}
if (this.replayGroup_) {
frameState.postRenderFunctions.push(
this.replayGroup_.getDeleteResourcesFunction(context));
}
this.dirty_ = false;
const replayGroup = new WebGLReplayGroup(
getRenderTolerance(resolution, pixelRatio),
extent, vectorLayer.getRenderBuffer());
vectorSource.loadFeatures(extent, resolution, projection);
/**
* @param {module:ol/Feature} feature Feature.
* @this {module:ol/renderer/webgl/VectorLayer}
*/
const render = function(feature) {
let styles;
const styleFunction = feature.getStyleFunction() || vectorLayer.getStyleFunction();
if (styleFunction) {
styles = styleFunction(feature, resolution);
}
if (styles) {
const dirty = this.renderFeature(
feature, resolution, pixelRatio, styles, replayGroup);
this.dirty_ = this.dirty_ || dirty;
}
};
if (vectorLayerRenderOrder) {
/** @type {Array.<module:ol/Feature>} */
const features = [];
vectorSource.forEachFeatureInExtent(extent,
/**
* @param {module:ol/Feature} feature Feature.
*/
function(feature) {
features.push(feature);
}, this);
features.sort(vectorLayerRenderOrder);
features.forEach(render.bind(this));
} else {
vectorSource.forEachFeatureInExtent(extent, render, this);
}
replayGroup.finish(context);
this.renderedResolution_ = resolution;
this.renderedRevision_ = vectorLayerRevision;
this.renderedRenderOrder_ = vectorLayerRenderOrder;
this.renderedExtent_ = extent;
this.replayGroup_ = replayGroup;
return true;
};
/**
* @param {module:ol/Feature} feature Feature.
* @param {number} resolution Resolution.
* @param {number} pixelRatio Pixel ratio.
* @param {(module:ol/style/Style|Array.<module:ol/style/Style>)} styles The style or array of
* styles.
* @param {module:ol/render/webgl/ReplayGroup} replayGroup Replay group.
* @return {boolean} `true` if an image is loading.
*/
WebGLVectorLayerRenderer.prototype.renderFeature = function(feature, resolution, pixelRatio, styles, replayGroup) {
if (!styles) {
return false;
}
let loading = false;
if (Array.isArray(styles)) {
for (let i = styles.length - 1, ii = 0; i >= ii; --i) {
loading = renderFeature(
replayGroup, feature, styles[i],
getSquaredRenderTolerance(resolution, pixelRatio),
this.handleStyleImageChange_, this) || loading;
}
} else {
loading = renderFeature(
replayGroup, feature, styles,
getSquaredRenderTolerance(resolution, pixelRatio),
this.handleStyleImageChange_, this) || loading;
}
return loading;
};
export default WebGLVectorLayerRenderer;