Automated class transform

npx lebab --replace src --transform class
This commit is contained in:
Tim Schaub
2018-07-16 16:18:16 -06:00
parent 60e85e7d89
commit 7b4a73f3b9
145 changed files with 32887 additions and 33714 deletions
+198 -193
View File
@@ -16,18 +16,210 @@ import SourceState from '../source/State.js';
* @param {module:ol/layer/Layer} layer Layer.
* @struct
*/
const LayerRenderer = function(layer) {
class LayerRenderer {
constructor(layer) {
Observable.call(this);
Observable.call(this);
/**
* @private
* @type {module:ol/layer/Layer}
*/
this.layer_ = layer;
}
/**
* @private
* @type {module:ol/layer/Layer}
* Create a function that adds loaded tiles to the tile lookup.
* @param {module:ol/source/Tile} source Tile source.
* @param {module:ol/proj/Projection} projection Projection of the tiles.
* @param {Object.<number, Object.<string, module:ol/Tile>>} tiles Lookup of loaded tiles by zoom level.
* @return {function(number, module:ol/TileRange):boolean} A function that can be
* called with a zoom level and a tile range to add loaded tiles to the lookup.
* @protected
*/
this.layer_ = layer;
createLoadedTileFinder(source, projection, tiles) {
return (
/**
* @param {number} zoom Zoom level.
* @param {module:ol/TileRange} tileRange Tile range.
* @return {boolean} The tile range is fully loaded.
*/
function(zoom, tileRange) {
function callback(tile) {
if (!tiles[zoom]) {
tiles[zoom] = {};
}
tiles[zoom][tile.tileCoord.toString()] = tile;
}
return source.forEachLoadedTile(projection, zoom, tileRange, callback);
}
);
}
/**
* @return {module:ol/layer/Layer} Layer.
*/
getLayer() {
return this.layer_;
}
};
/**
* Handle changes in image state.
* @param {module:ol/events/Event} event Image change event.
* @private
*/
handleImageChange_(event) {
const image = /** @type {module:ol/Image} */ (event.target);
if (image.getState() === ImageState.LOADED) {
this.renderIfReadyAndVisible();
}
}
/**
* Load the image if not already loaded, and register the image change
* listener if needed.
* @param {module:ol/ImageBase} image Image.
* @return {boolean} `true` if the image is already loaded, `false` otherwise.
* @protected
*/
loadImage(image) {
let imageState = image.getState();
if (imageState != ImageState.LOADED && imageState != ImageState.ERROR) {
listen(image, EventType.CHANGE, this.handleImageChange_, this);
}
if (imageState == ImageState.IDLE) {
image.load();
imageState = image.getState();
}
return imageState == ImageState.LOADED;
}
/**
* @protected
*/
renderIfReadyAndVisible() {
const layer = this.getLayer();
if (layer.getVisible() && layer.getSourceState() == SourceState.READY) {
this.changed();
}
}
/**
* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
* @param {module:ol/source/Tile} tileSource Tile source.
* @protected
*/
scheduleExpireCache(frameState, tileSource) {
if (tileSource.canExpireCache()) {
/**
* @param {module:ol/source/Tile} tileSource Tile source.
* @param {module:ol/PluggableMap} map Map.
* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
*/
const postRenderFunction = function(tileSource, map, frameState) {
const tileSourceKey = getUid(tileSource).toString();
if (tileSourceKey in frameState.usedTiles) {
tileSource.expireCache(frameState.viewState.projection,
frameState.usedTiles[tileSourceKey]);
}
}.bind(null, tileSource);
frameState.postRenderFunctions.push(
/** @type {module:ol/PluggableMap~PostRenderFunction} */ (postRenderFunction)
);
}
}
/**
* @param {!Object.<string, !Object.<string, module:ol/TileRange>>} usedTiles Used tiles.
* @param {module:ol/source/Tile} tileSource Tile source.
* @param {number} z Z.
* @param {module:ol/TileRange} tileRange Tile range.
* @protected
*/
updateUsedTiles(usedTiles, tileSource, z, tileRange) {
// FIXME should we use tilesToDrawByZ instead?
const tileSourceKey = getUid(tileSource).toString();
const zKey = z.toString();
if (tileSourceKey in usedTiles) {
if (zKey in usedTiles[tileSourceKey]) {
usedTiles[tileSourceKey][zKey].extend(tileRange);
} else {
usedTiles[tileSourceKey][zKey] = tileRange;
}
} else {
usedTiles[tileSourceKey] = {};
usedTiles[tileSourceKey][zKey] = tileRange;
}
}
/**
* Manage tile pyramid.
* This function performs a number of functions related to the tiles at the
* current zoom and lower zoom levels:
* - registers idle tiles in frameState.wantedTiles so that they are not
* discarded by the tile queue
* - enqueues missing tiles
* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
* @param {module:ol/source/Tile} tileSource Tile source.
* @param {module:ol/tilegrid/TileGrid} tileGrid Tile grid.
* @param {number} pixelRatio Pixel ratio.
* @param {module:ol/proj/Projection} projection Projection.
* @param {module:ol/extent~Extent} extent Extent.
* @param {number} currentZ Current Z.
* @param {number} preload Load low resolution tiles up to 'preload' levels.
* @param {function(this: T, module:ol/Tile)=} opt_tileCallback Tile callback.
* @param {T=} opt_this Object to use as `this` in `opt_tileCallback`.
* @protected
* @template T
*/
manageTilePyramid(
frameState,
tileSource,
tileGrid,
pixelRatio,
projection,
extent,
currentZ,
preload,
opt_tileCallback,
opt_this
) {
const tileSourceKey = getUid(tileSource).toString();
if (!(tileSourceKey in frameState.wantedTiles)) {
frameState.wantedTiles[tileSourceKey] = {};
}
const wantedTiles = frameState.wantedTiles[tileSourceKey];
const tileQueue = frameState.tileQueue;
const minZoom = tileGrid.getMinZoom();
let tile, tileRange, tileResolution, x, y, z;
for (z = minZoom; z <= currentZ; ++z) {
tileRange = tileGrid.getTileRangeForExtentAndZ(extent, z, tileRange);
tileResolution = tileGrid.getResolution(z);
for (x = tileRange.minX; x <= tileRange.maxX; ++x) {
for (y = tileRange.minY; y <= tileRange.maxY; ++y) {
if (currentZ - z <= preload) {
tile = tileSource.getTile(z, x, y, pixelRatio, projection);
if (tile.getState() == TileState.IDLE) {
wantedTiles[tile.getKey()] = true;
if (!tileQueue.isKeyQueued(tile.getKey())) {
tileQueue.enqueue([tile, tileSourceKey,
tileGrid.getTileCoordCenter(tile.tileCoord), tileResolution]);
}
}
if (opt_tileCallback !== undefined) {
opt_tileCallback.call(opt_this, tile);
}
} else {
tileSource.useTile(z, x, y, projection);
}
}
}
}
}
}
inherits(LayerRenderer, Observable);
@@ -53,191 +245,4 @@ LayerRenderer.prototype.forEachFeatureAtCoordinate = UNDEFINED;
LayerRenderer.prototype.hasFeatureAtCoordinate = FALSE;
/**
* Create a function that adds loaded tiles to the tile lookup.
* @param {module:ol/source/Tile} source Tile source.
* @param {module:ol/proj/Projection} projection Projection of the tiles.
* @param {Object.<number, Object.<string, module:ol/Tile>>} tiles Lookup of loaded tiles by zoom level.
* @return {function(number, module:ol/TileRange):boolean} A function that can be
* called with a zoom level and a tile range to add loaded tiles to the lookup.
* @protected
*/
LayerRenderer.prototype.createLoadedTileFinder = function(source, projection, tiles) {
return (
/**
* @param {number} zoom Zoom level.
* @param {module:ol/TileRange} tileRange Tile range.
* @return {boolean} The tile range is fully loaded.
*/
function(zoom, tileRange) {
function callback(tile) {
if (!tiles[zoom]) {
tiles[zoom] = {};
}
tiles[zoom][tile.tileCoord.toString()] = tile;
}
return source.forEachLoadedTile(projection, zoom, tileRange, callback);
}
);
};
/**
* @return {module:ol/layer/Layer} Layer.
*/
LayerRenderer.prototype.getLayer = function() {
return this.layer_;
};
/**
* Handle changes in image state.
* @param {module:ol/events/Event} event Image change event.
* @private
*/
LayerRenderer.prototype.handleImageChange_ = function(event) {
const image = /** @type {module:ol/Image} */ (event.target);
if (image.getState() === ImageState.LOADED) {
this.renderIfReadyAndVisible();
}
};
/**
* Load the image if not already loaded, and register the image change
* listener if needed.
* @param {module:ol/ImageBase} image Image.
* @return {boolean} `true` if the image is already loaded, `false` otherwise.
* @protected
*/
LayerRenderer.prototype.loadImage = function(image) {
let imageState = image.getState();
if (imageState != ImageState.LOADED && imageState != ImageState.ERROR) {
listen(image, EventType.CHANGE, this.handleImageChange_, this);
}
if (imageState == ImageState.IDLE) {
image.load();
imageState = image.getState();
}
return imageState == ImageState.LOADED;
};
/**
* @protected
*/
LayerRenderer.prototype.renderIfReadyAndVisible = function() {
const layer = this.getLayer();
if (layer.getVisible() && layer.getSourceState() == SourceState.READY) {
this.changed();
}
};
/**
* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
* @param {module:ol/source/Tile} tileSource Tile source.
* @protected
*/
LayerRenderer.prototype.scheduleExpireCache = function(frameState, tileSource) {
if (tileSource.canExpireCache()) {
/**
* @param {module:ol/source/Tile} tileSource Tile source.
* @param {module:ol/PluggableMap} map Map.
* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
*/
const postRenderFunction = function(tileSource, map, frameState) {
const tileSourceKey = getUid(tileSource).toString();
if (tileSourceKey in frameState.usedTiles) {
tileSource.expireCache(frameState.viewState.projection,
frameState.usedTiles[tileSourceKey]);
}
}.bind(null, tileSource);
frameState.postRenderFunctions.push(
/** @type {module:ol/PluggableMap~PostRenderFunction} */ (postRenderFunction)
);
}
};
/**
* @param {!Object.<string, !Object.<string, module:ol/TileRange>>} usedTiles Used tiles.
* @param {module:ol/source/Tile} tileSource Tile source.
* @param {number} z Z.
* @param {module:ol/TileRange} tileRange Tile range.
* @protected
*/
LayerRenderer.prototype.updateUsedTiles = function(usedTiles, tileSource, z, tileRange) {
// FIXME should we use tilesToDrawByZ instead?
const tileSourceKey = getUid(tileSource).toString();
const zKey = z.toString();
if (tileSourceKey in usedTiles) {
if (zKey in usedTiles[tileSourceKey]) {
usedTiles[tileSourceKey][zKey].extend(tileRange);
} else {
usedTiles[tileSourceKey][zKey] = tileRange;
}
} else {
usedTiles[tileSourceKey] = {};
usedTiles[tileSourceKey][zKey] = tileRange;
}
};
/**
* Manage tile pyramid.
* This function performs a number of functions related to the tiles at the
* current zoom and lower zoom levels:
* - registers idle tiles in frameState.wantedTiles so that they are not
* discarded by the tile queue
* - enqueues missing tiles
* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
* @param {module:ol/source/Tile} tileSource Tile source.
* @param {module:ol/tilegrid/TileGrid} tileGrid Tile grid.
* @param {number} pixelRatio Pixel ratio.
* @param {module:ol/proj/Projection} projection Projection.
* @param {module:ol/extent~Extent} extent Extent.
* @param {number} currentZ Current Z.
* @param {number} preload Load low resolution tiles up to 'preload' levels.
* @param {function(this: T, module:ol/Tile)=} opt_tileCallback Tile callback.
* @param {T=} opt_this Object to use as `this` in `opt_tileCallback`.
* @protected
* @template T
*/
LayerRenderer.prototype.manageTilePyramid = function(
frameState, tileSource, tileGrid, pixelRatio, projection, extent,
currentZ, preload, opt_tileCallback, opt_this) {
const tileSourceKey = getUid(tileSource).toString();
if (!(tileSourceKey in frameState.wantedTiles)) {
frameState.wantedTiles[tileSourceKey] = {};
}
const wantedTiles = frameState.wantedTiles[tileSourceKey];
const tileQueue = frameState.tileQueue;
const minZoom = tileGrid.getMinZoom();
let tile, tileRange, tileResolution, x, y, z;
for (z = minZoom; z <= currentZ; ++z) {
tileRange = tileGrid.getTileRangeForExtentAndZ(extent, z, tileRange);
tileResolution = tileGrid.getResolution(z);
for (x = tileRange.minX; x <= tileRange.maxX; ++x) {
for (y = tileRange.minY; y <= tileRange.maxY; ++y) {
if (currentZ - z <= preload) {
tile = tileSource.getTile(z, x, y, pixelRatio, projection);
if (tile.getState() == TileState.IDLE) {
wantedTiles[tile.getKey()] = true;
if (!tileQueue.isKeyQueued(tile.getKey())) {
tileQueue.enqueue([tile, tileSourceKey,
tileGrid.getTileCoordCenter(tile.tileCoord), tileResolution]);
}
}
if (opt_tileCallback !== undefined) {
opt_tileCallback.call(opt_this, tile);
}
} else {
tileSource.useTile(z, x, y, projection);
}
}
}
}
};
export default LayerRenderer;
+285 -293
View File
@@ -19,86 +19,308 @@ import {compose as composeTransform, invert as invertTransform, setFromArray as
* @param {module:ol/PluggableMap} map Map.
* @struct
*/
const MapRenderer = function(map) {
Disposable.call(this);
class MapRenderer {
constructor(map) {
Disposable.call(this);
/**
* @private
* @type {module:ol/PluggableMap}
*/
this.map_ = map;
/**
* @private
* @type {!Object.<string, module:ol/renderer/Layer>}
*/
this.layerRenderers_ = {};
/**
* @private
* @type {Object.<string, module:ol/events~EventsKey>}
*/
this.layerRendererListeners_ = {};
/**
* @private
* @type {Array.<module:ol/renderer/Layer>}
*/
this.layerRendererConstructors_ = [];
}
/**
* @private
* @type {module:ol/PluggableMap}
* Register layer renderer constructors.
* @param {Array.<module:ol/renderer/Layer>} constructors Layer renderers.
*/
this.map_ = map;
registerLayerRenderers(constructors) {
this.layerRendererConstructors_.push.apply(this.layerRendererConstructors_, constructors);
}
/**
* @private
* @type {!Object.<string, module:ol/renderer/Layer>}
* Get the registered layer renderer constructors.
* @return {Array.<module:ol/renderer/Layer>} Registered layer renderers.
*/
this.layerRenderers_ = {};
getLayerRendererConstructors() {
return this.layerRendererConstructors_;
}
/**
* @private
* @type {Object.<string, module:ol/events~EventsKey>}
* @param {module:ol/PluggableMap~FrameState} frameState FrameState.
* @protected
*/
this.layerRendererListeners_ = {};
calculateMatrices2D(frameState) {
const viewState = frameState.viewState;
const coordinateToPixelTransform = frameState.coordinateToPixelTransform;
const pixelToCoordinateTransform = frameState.pixelToCoordinateTransform;
composeTransform(coordinateToPixelTransform,
frameState.size[0] / 2, frameState.size[1] / 2,
1 / viewState.resolution, -1 / viewState.resolution,
-viewState.rotation,
-viewState.center[0], -viewState.center[1]);
invertTransform(
transformSetFromArray(pixelToCoordinateTransform, coordinateToPixelTransform));
}
/**
* @private
* @type {Array.<module:ol/renderer/Layer>}
* Removes all layer renderers.
*/
this.layerRendererConstructors_ = [];
removeLayerRenderers() {
for (const key in this.layerRenderers_) {
this.removeLayerRendererByKey_(key).dispose();
}
}
};
/**
* @param {module:ol/coordinate~Coordinate} coordinate Coordinate.
* @param {module:ol/PluggableMap~FrameState} frameState FrameState.
* @param {number} hitTolerance Hit tolerance in pixels.
* @param {function(this: S, (module:ol/Feature|module:ol/render/Feature),
* module:ol/layer/Layer): T} callback Feature callback.
* @param {S} thisArg Value to use as `this` when executing `callback`.
* @param {function(this: U, module:ol/layer/Layer): boolean} layerFilter Layer filter
* function, only layers which are visible and for which this function
* returns `true` will be tested for features. By default, all visible
* layers will be tested.
* @param {U} thisArg2 Value to use as `this` when executing `layerFilter`.
* @return {T|undefined} Callback result.
* @template S,T,U
*/
forEachFeatureAtCoordinate(
coordinate,
frameState,
hitTolerance,
callback,
thisArg,
layerFilter,
thisArg2
) {
let result;
const viewState = frameState.viewState;
const viewResolution = viewState.resolution;
/**
* @param {module:ol/Feature|module:ol/render/Feature} feature Feature.
* @param {module:ol/layer/Layer} layer Layer.
* @return {?} Callback result.
*/
function forEachFeatureAtCoordinate(feature, layer) {
const key = getUid(feature).toString();
const managed = frameState.layerStates[getUid(layer)].managed;
if (!(key in frameState.skippedFeatureUids && !managed)) {
return callback.call(thisArg, feature, managed ? layer : null);
}
}
const projection = viewState.projection;
let translatedCoordinate = coordinate;
if (projection.canWrapX()) {
const projectionExtent = projection.getExtent();
const worldWidth = getWidth(projectionExtent);
const x = coordinate[0];
if (x < projectionExtent[0] || x > projectionExtent[2]) {
const worldsAway = Math.ceil((projectionExtent[0] - x) / worldWidth);
translatedCoordinate = [x + worldWidth * worldsAway, coordinate[1]];
}
}
const layerStates = frameState.layerStatesArray;
const numLayers = layerStates.length;
let i;
for (i = numLayers - 1; i >= 0; --i) {
const layerState = layerStates[i];
const layer = layerState.layer;
if (visibleAtResolution(layerState, viewResolution) && layerFilter.call(thisArg2, layer)) {
const layerRenderer = this.getLayerRenderer(layer);
if (layer.getSource()) {
result = layerRenderer.forEachFeatureAtCoordinate(
layer.getSource().getWrapX() ? translatedCoordinate : coordinate,
frameState, hitTolerance, forEachFeatureAtCoordinate, thisArg);
}
if (result) {
return result;
}
}
}
return undefined;
}
/**
* @abstract
* @param {module:ol~Pixel} pixel Pixel.
* @param {module:ol/PluggableMap~FrameState} frameState FrameState.
* @param {number} hitTolerance Hit tolerance in pixels.
* @param {function(this: S, module:ol/layer/Layer, (Uint8ClampedArray|Uint8Array)): T} callback Layer
* callback.
* @param {S} thisArg Value to use as `this` when executing `callback`.
* @param {function(this: U, module:ol/layer/Layer): boolean} layerFilter Layer filter
* function, only layers which are visible and for which this function
* returns `true` will be tested for features. By default, all visible
* layers will be tested.
* @param {U} thisArg2 Value to use as `this` when executing `layerFilter`.
* @return {T|undefined} Callback result.
* @template S,T,U
*/
forEachLayerAtPixel(pixel, frameState, hitTolerance, callback, thisArg, layerFilter, thisArg2) {}
/**
* @param {module:ol/coordinate~Coordinate} coordinate Coordinate.
* @param {module:ol/PluggableMap~FrameState} frameState FrameState.
* @param {number} hitTolerance Hit tolerance in pixels.
* @param {function(this: U, module:ol/layer/Layer): boolean} layerFilter Layer filter
* function, only layers which are visible and for which this function
* returns `true` will be tested for features. By default, all visible
* layers will be tested.
* @param {U} thisArg Value to use as `this` when executing `layerFilter`.
* @return {boolean} Is there a feature at the given coordinate?
* @template U
*/
hasFeatureAtCoordinate(coordinate, frameState, hitTolerance, layerFilter, thisArg) {
const hasFeature = this.forEachFeatureAtCoordinate(
coordinate, frameState, hitTolerance, TRUE, this, layerFilter, thisArg);
return hasFeature !== undefined;
}
/**
* @param {module:ol/layer/Layer} layer Layer.
* @protected
* @return {module:ol/renderer/Layer} Layer renderer.
*/
getLayerRenderer(layer) {
const layerKey = getUid(layer).toString();
if (layerKey in this.layerRenderers_) {
return this.layerRenderers_[layerKey];
} else {
let renderer;
for (let i = 0, ii = this.layerRendererConstructors_.length; i < ii; ++i) {
const candidate = this.layerRendererConstructors_[i];
if (candidate['handles'](layer)) {
renderer = candidate['create'](this, layer);
break;
}
}
if (renderer) {
this.layerRenderers_[layerKey] = renderer;
this.layerRendererListeners_[layerKey] = listen(renderer,
EventType.CHANGE, this.handleLayerRendererChange_, this);
} else {
throw new Error('Unable to create renderer for layer: ' + layer.getType());
}
return renderer;
}
}
/**
* @param {string} layerKey Layer key.
* @protected
* @return {module:ol/renderer/Layer} Layer renderer.
*/
getLayerRendererByKey(layerKey) {
return this.layerRenderers_[layerKey];
}
/**
* @protected
* @return {Object.<string, module:ol/renderer/Layer>} Layer renderers.
*/
getLayerRenderers() {
return this.layerRenderers_;
}
/**
* @return {module:ol/PluggableMap} Map.
*/
getMap() {
return this.map_;
}
/**
* Handle changes in a layer renderer.
* @private
*/
handleLayerRendererChange_() {
this.map_.render();
}
/**
* @param {string} layerKey Layer key.
* @return {module:ol/renderer/Layer} Layer renderer.
* @private
*/
removeLayerRendererByKey_(layerKey) {
const layerRenderer = this.layerRenderers_[layerKey];
delete this.layerRenderers_[layerKey];
unlistenByKey(this.layerRendererListeners_[layerKey]);
delete this.layerRendererListeners_[layerKey];
return layerRenderer;
}
/**
* @param {module:ol/PluggableMap} map Map.
* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
* @private
*/
removeUnusedLayerRenderers_(map, frameState) {
for (const layerKey in this.layerRenderers_) {
if (!frameState || !(layerKey in frameState.layerStates)) {
this.removeLayerRendererByKey_(layerKey).dispose();
}
}
}
/**
* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
* @protected
*/
scheduleExpireIconCache(frameState) {
frameState.postRenderFunctions.push(/** @type {module:ol/PluggableMap~PostRenderFunction} */ (expireIconCache));
}
/**
* @param {!module:ol/PluggableMap~FrameState} frameState Frame state.
* @protected
*/
scheduleRemoveUnusedLayerRenderers(frameState) {
for (const layerKey in this.layerRenderers_) {
if (!(layerKey in frameState.layerStates)) {
frameState.postRenderFunctions.push(
/** @type {module:ol/PluggableMap~PostRenderFunction} */ (this.removeUnusedLayerRenderers_.bind(this))
);
return;
}
}
}
}
inherits(MapRenderer, Disposable);
/**
* Register layer renderer constructors.
* @param {Array.<module:ol/renderer/Layer>} constructors Layer renderers.
*/
MapRenderer.prototype.registerLayerRenderers = function(constructors) {
this.layerRendererConstructors_.push.apply(this.layerRendererConstructors_, constructors);
};
/**
* Get the registered layer renderer constructors.
* @return {Array.<module:ol/renderer/Layer>} Registered layer renderers.
*/
MapRenderer.prototype.getLayerRendererConstructors = function() {
return this.layerRendererConstructors_;
};
/**
* @param {module:ol/PluggableMap~FrameState} frameState FrameState.
* @protected
*/
MapRenderer.prototype.calculateMatrices2D = function(frameState) {
const viewState = frameState.viewState;
const coordinateToPixelTransform = frameState.coordinateToPixelTransform;
const pixelToCoordinateTransform = frameState.pixelToCoordinateTransform;
composeTransform(coordinateToPixelTransform,
frameState.size[0] / 2, frameState.size[1] / 2,
1 / viewState.resolution, -1 / viewState.resolution,
-viewState.rotation,
-viewState.center[0], -viewState.center[1]);
invertTransform(
transformSetFromArray(pixelToCoordinateTransform, coordinateToPixelTransform));
};
/**
* Removes all layer renderers.
*/
MapRenderer.prototype.removeLayerRenderers = function() {
for (const key in this.layerRenderers_) {
this.removeLayerRendererByKey_(key).dispose();
}
};
/**
* @param {module:ol/PluggableMap} map Map.
* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
@@ -108,197 +330,6 @@ function expireIconCache(map, frameState) {
}
/**
* @param {module:ol/coordinate~Coordinate} coordinate Coordinate.
* @param {module:ol/PluggableMap~FrameState} frameState FrameState.
* @param {number} hitTolerance Hit tolerance in pixels.
* @param {function(this: S, (module:ol/Feature|module:ol/render/Feature),
* module:ol/layer/Layer): T} callback Feature callback.
* @param {S} thisArg Value to use as `this` when executing `callback`.
* @param {function(this: U, module:ol/layer/Layer): boolean} layerFilter Layer filter
* function, only layers which are visible and for which this function
* returns `true` will be tested for features. By default, all visible
* layers will be tested.
* @param {U} thisArg2 Value to use as `this` when executing `layerFilter`.
* @return {T|undefined} Callback result.
* @template S,T,U
*/
MapRenderer.prototype.forEachFeatureAtCoordinate = function(coordinate, frameState, hitTolerance, callback, thisArg,
layerFilter, thisArg2) {
let result;
const viewState = frameState.viewState;
const viewResolution = viewState.resolution;
/**
* @param {module:ol/Feature|module:ol/render/Feature} feature Feature.
* @param {module:ol/layer/Layer} layer Layer.
* @return {?} Callback result.
*/
function forEachFeatureAtCoordinate(feature, layer) {
const key = getUid(feature).toString();
const managed = frameState.layerStates[getUid(layer)].managed;
if (!(key in frameState.skippedFeatureUids && !managed)) {
return callback.call(thisArg, feature, managed ? layer : null);
}
}
const projection = viewState.projection;
let translatedCoordinate = coordinate;
if (projection.canWrapX()) {
const projectionExtent = projection.getExtent();
const worldWidth = getWidth(projectionExtent);
const x = coordinate[0];
if (x < projectionExtent[0] || x > projectionExtent[2]) {
const worldsAway = Math.ceil((projectionExtent[0] - x) / worldWidth);
translatedCoordinate = [x + worldWidth * worldsAway, coordinate[1]];
}
}
const layerStates = frameState.layerStatesArray;
const numLayers = layerStates.length;
let i;
for (i = numLayers - 1; i >= 0; --i) {
const layerState = layerStates[i];
const layer = layerState.layer;
if (visibleAtResolution(layerState, viewResolution) && layerFilter.call(thisArg2, layer)) {
const layerRenderer = this.getLayerRenderer(layer);
if (layer.getSource()) {
result = layerRenderer.forEachFeatureAtCoordinate(
layer.getSource().getWrapX() ? translatedCoordinate : coordinate,
frameState, hitTolerance, forEachFeatureAtCoordinate, thisArg);
}
if (result) {
return result;
}
}
}
return undefined;
};
/**
* @abstract
* @param {module:ol~Pixel} pixel Pixel.
* @param {module:ol/PluggableMap~FrameState} frameState FrameState.
* @param {number} hitTolerance Hit tolerance in pixels.
* @param {function(this: S, module:ol/layer/Layer, (Uint8ClampedArray|Uint8Array)): T} callback Layer
* callback.
* @param {S} thisArg Value to use as `this` when executing `callback`.
* @param {function(this: U, module:ol/layer/Layer): boolean} layerFilter Layer filter
* function, only layers which are visible and for which this function
* returns `true` will be tested for features. By default, all visible
* layers will be tested.
* @param {U} thisArg2 Value to use as `this` when executing `layerFilter`.
* @return {T|undefined} Callback result.
* @template S,T,U
*/
MapRenderer.prototype.forEachLayerAtPixel = function(pixel, frameState, hitTolerance, callback, thisArg,
layerFilter, thisArg2) {};
/**
* @param {module:ol/coordinate~Coordinate} coordinate Coordinate.
* @param {module:ol/PluggableMap~FrameState} frameState FrameState.
* @param {number} hitTolerance Hit tolerance in pixels.
* @param {function(this: U, module:ol/layer/Layer): boolean} layerFilter Layer filter
* function, only layers which are visible and for which this function
* returns `true` will be tested for features. By default, all visible
* layers will be tested.
* @param {U} thisArg Value to use as `this` when executing `layerFilter`.
* @return {boolean} Is there a feature at the given coordinate?
* @template U
*/
MapRenderer.prototype.hasFeatureAtCoordinate = function(coordinate, frameState, hitTolerance, layerFilter, thisArg) {
const hasFeature = this.forEachFeatureAtCoordinate(
coordinate, frameState, hitTolerance, TRUE, this, layerFilter, thisArg);
return hasFeature !== undefined;
};
/**
* @param {module:ol/layer/Layer} layer Layer.
* @protected
* @return {module:ol/renderer/Layer} Layer renderer.
*/
MapRenderer.prototype.getLayerRenderer = function(layer) {
const layerKey = getUid(layer).toString();
if (layerKey in this.layerRenderers_) {
return this.layerRenderers_[layerKey];
} else {
let renderer;
for (let i = 0, ii = this.layerRendererConstructors_.length; i < ii; ++i) {
const candidate = this.layerRendererConstructors_[i];
if (candidate['handles'](layer)) {
renderer = candidate['create'](this, layer);
break;
}
}
if (renderer) {
this.layerRenderers_[layerKey] = renderer;
this.layerRendererListeners_[layerKey] = listen(renderer,
EventType.CHANGE, this.handleLayerRendererChange_, this);
} else {
throw new Error('Unable to create renderer for layer: ' + layer.getType());
}
return renderer;
}
};
/**
* @param {string} layerKey Layer key.
* @protected
* @return {module:ol/renderer/Layer} Layer renderer.
*/
MapRenderer.prototype.getLayerRendererByKey = function(layerKey) {
return this.layerRenderers_[layerKey];
};
/**
* @protected
* @return {Object.<string, module:ol/renderer/Layer>} Layer renderers.
*/
MapRenderer.prototype.getLayerRenderers = function() {
return this.layerRenderers_;
};
/**
* @return {module:ol/PluggableMap} Map.
*/
MapRenderer.prototype.getMap = function() {
return this.map_;
};
/**
* Handle changes in a layer renderer.
* @private
*/
MapRenderer.prototype.handleLayerRendererChange_ = function() {
this.map_.render();
};
/**
* @param {string} layerKey Layer key.
* @return {module:ol/renderer/Layer} Layer renderer.
* @private
*/
MapRenderer.prototype.removeLayerRendererByKey_ = function(layerKey) {
const layerRenderer = this.layerRenderers_[layerKey];
delete this.layerRenderers_[layerKey];
unlistenByKey(this.layerRendererListeners_[layerKey]);
delete this.layerRendererListeners_[layerKey];
return layerRenderer;
};
/**
* Render.
* @param {?module:ol/PluggableMap~FrameState} frameState Frame state.
@@ -306,45 +337,6 @@ MapRenderer.prototype.removeLayerRendererByKey_ = function(layerKey) {
MapRenderer.prototype.renderFrame = UNDEFINED;
/**
* @param {module:ol/PluggableMap} map Map.
* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
* @private
*/
MapRenderer.prototype.removeUnusedLayerRenderers_ = function(map, frameState) {
for (const layerKey in this.layerRenderers_) {
if (!frameState || !(layerKey in frameState.layerStates)) {
this.removeLayerRendererByKey_(layerKey).dispose();
}
}
};
/**
* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
* @protected
*/
MapRenderer.prototype.scheduleExpireIconCache = function(frameState) {
frameState.postRenderFunctions.push(/** @type {module:ol/PluggableMap~PostRenderFunction} */ (expireIconCache));
};
/**
* @param {!module:ol/PluggableMap~FrameState} frameState Frame state.
* @protected
*/
MapRenderer.prototype.scheduleRemoveUnusedLayerRenderers = function(frameState) {
for (const layerKey in this.layerRenderers_) {
if (!(layerKey in frameState.layerStates)) {
frameState.postRenderFunctions.push(
/** @type {module:ol/PluggableMap~PostRenderFunction} */ (this.removeUnusedLayerRenderers_.bind(this))
);
return;
}
}
};
/**
* @param {module:ol/layer/Layer~State} state1 First layer state.
* @param {module:ol/layer/Layer~State} state2 Second layer state.
+156 -159
View File
@@ -20,44 +20,172 @@ import {create as createTransform, compose as composeTransform} from '../../tran
* @param {module:ol/layer/Image|module:ol/layer/Vector} imageLayer Image or vector layer.
* @api
*/
const CanvasImageLayerRenderer = function(imageLayer) {
class CanvasImageLayerRenderer {
constructor(imageLayer) {
IntermediateCanvasRenderer.call(this, imageLayer);
IntermediateCanvasRenderer.call(this, imageLayer);
/**
* @private
* @type {?module:ol/ImageBase}
*/
this.image_ = null;
/**
* @private
* @type {?module:ol/ImageBase}
*/
this.image_ = null;
/**
* @private
* @type {module:ol/transform~Transform}
*/
this.imageTransform_ = createTransform();
/**
* @private
* @type {module:ol/transform~Transform}
*/
this.imageTransform_ = createTransform();
/**
* @type {!Array.<string>}
*/
this.skippedFeatures_ = [];
/**
* @type {!Array.<string>}
*/
this.skippedFeatures_ = [];
/**
* @private
* @type {module:ol/renderer/canvas/VectorLayer}
*/
this.vectorRenderer_ = null;
/**
* @private
* @type {module:ol/renderer/canvas/VectorLayer}
*/
this.vectorRenderer_ = null;
if (imageLayer.getType() === LayerType.VECTOR) {
for (let i = 0, ii = layerRendererConstructors.length; i < ii; ++i) {
const ctor = layerRendererConstructors[i];
if (ctor !== CanvasImageLayerRenderer && ctor['handles'](imageLayer)) {
this.vectorRenderer_ = new ctor(imageLayer);
break;
if (imageLayer.getType() === LayerType.VECTOR) {
for (let i = 0, ii = layerRendererConstructors.length; i < ii; ++i) {
const ctor = layerRendererConstructors[i];
if (ctor !== CanvasImageLayerRenderer && ctor['handles'](imageLayer)) {
this.vectorRenderer_ = new ctor(imageLayer);
break;
}
}
}
}
};
/**
* @inheritDoc
*/
disposeInternal() {
if (this.vectorRenderer_) {
this.vectorRenderer_.dispose();
}
IntermediateCanvasRenderer.prototype.disposeInternal.call(this);
}
/**
* @inheritDoc
*/
getImage() {
return !this.image_ ? null : this.image_.getImage();
}
/**
* @inheritDoc
*/
getImageTransform() {
return this.imageTransform_;
}
/**
* @inheritDoc
*/
prepareFrame(frameState, layerState) {
const pixelRatio = frameState.pixelRatio;
const size = frameState.size;
const viewState = frameState.viewState;
const viewCenter = viewState.center;
const viewResolution = viewState.resolution;
let image;
const imageLayer = /** @type {module:ol/layer/Image} */ (this.getLayer());
const imageSource = imageLayer.getSource();
const hints = frameState.viewHints;
const vectorRenderer = this.vectorRenderer_;
let renderedExtent = frameState.extent;
if (!vectorRenderer && layerState.extent !== undefined) {
renderedExtent = getIntersection(renderedExtent, layerState.extent);
}
if (!hints[ViewHint.ANIMATING] && !hints[ViewHint.INTERACTING] &&
!isEmpty(renderedExtent)) {
let projection = viewState.projection;
if (!ENABLE_RASTER_REPROJECTION) {
const sourceProjection = imageSource.getProjection();
if (sourceProjection) {
projection = sourceProjection;
}
}
let skippedFeatures = this.skippedFeatures_;
if (vectorRenderer) {
const context = vectorRenderer.context;
const imageFrameState = /** @type {module:ol/PluggableMap~FrameState} */ (assign({}, frameState, {
size: [
getWidth(renderedExtent) / viewResolution,
getHeight(renderedExtent) / viewResolution
],
viewState: /** @type {module:ol/View~State} */ (assign({}, frameState.viewState, {
rotation: 0
}))
}));
const newSkippedFeatures = Object.keys(imageFrameState.skippedFeatureUids).sort();
image = new ImageCanvas(renderedExtent, viewResolution, pixelRatio, context.canvas, function(callback) {
if (vectorRenderer.prepareFrame(imageFrameState, layerState) &&
(vectorRenderer.replayGroupChanged ||
!equals(skippedFeatures, newSkippedFeatures))) {
context.canvas.width = imageFrameState.size[0] * pixelRatio;
context.canvas.height = imageFrameState.size[1] * pixelRatio;
vectorRenderer.compose(context, imageFrameState, layerState);
skippedFeatures = newSkippedFeatures;
callback();
}
});
} else {
image = imageSource.getImage(
renderedExtent, viewResolution, pixelRatio, projection);
}
if (image && this.loadImage(image)) {
this.image_ = image;
this.skippedFeatures_ = skippedFeatures;
}
}
if (this.image_) {
image = this.image_;
const imageExtent = image.getExtent();
const imageResolution = image.getResolution();
const imagePixelRatio = image.getPixelRatio();
const scale = pixelRatio * imageResolution /
(viewResolution * imagePixelRatio);
const transform = composeTransform(this.imageTransform_,
pixelRatio * size[0] / 2, pixelRatio * size[1] / 2,
scale, scale,
0,
imagePixelRatio * (imageExtent[0] - viewCenter[0]) / imageResolution,
imagePixelRatio * (viewCenter[1] - imageExtent[3]) / imageResolution);
composeTransform(this.coordinateToCanvasPixelTransform,
pixelRatio * size[0] / 2 - transform[4], pixelRatio * size[1] / 2 - transform[5],
pixelRatio / viewResolution, -pixelRatio / viewResolution,
0,
-viewCenter[0], -viewCenter[1]);
this.renderedResolution = imageResolution * pixelRatio / imagePixelRatio;
}
return !!this.image_;
}
/**
* @inheritDoc
*/
forEachFeatureAtCoordinate(coordinate, frameState, hitTolerance, callback, thisArg) {
if (this.vectorRenderer_) {
return this.vectorRenderer_.forEachFeatureAtCoordinate(coordinate, frameState, hitTolerance, callback, thisArg);
} else {
return IntermediateCanvasRenderer.prototype.forEachFeatureAtCoordinate.call(this, coordinate, frameState, hitTolerance, callback, thisArg);
}
}
}
inherits(CanvasImageLayerRenderer, IntermediateCanvasRenderer);
@@ -85,135 +213,4 @@ CanvasImageLayerRenderer['create'] = function(mapRenderer, layer) {
};
/**
* @inheritDoc
*/
CanvasImageLayerRenderer.prototype.disposeInternal = function() {
if (this.vectorRenderer_) {
this.vectorRenderer_.dispose();
}
IntermediateCanvasRenderer.prototype.disposeInternal.call(this);
};
/**
* @inheritDoc
*/
CanvasImageLayerRenderer.prototype.getImage = function() {
return !this.image_ ? null : this.image_.getImage();
};
/**
* @inheritDoc
*/
CanvasImageLayerRenderer.prototype.getImageTransform = function() {
return this.imageTransform_;
};
/**
* @inheritDoc
*/
CanvasImageLayerRenderer.prototype.prepareFrame = function(frameState, layerState) {
const pixelRatio = frameState.pixelRatio;
const size = frameState.size;
const viewState = frameState.viewState;
const viewCenter = viewState.center;
const viewResolution = viewState.resolution;
let image;
const imageLayer = /** @type {module:ol/layer/Image} */ (this.getLayer());
const imageSource = imageLayer.getSource();
const hints = frameState.viewHints;
const vectorRenderer = this.vectorRenderer_;
let renderedExtent = frameState.extent;
if (!vectorRenderer && layerState.extent !== undefined) {
renderedExtent = getIntersection(renderedExtent, layerState.extent);
}
if (!hints[ViewHint.ANIMATING] && !hints[ViewHint.INTERACTING] &&
!isEmpty(renderedExtent)) {
let projection = viewState.projection;
if (!ENABLE_RASTER_REPROJECTION) {
const sourceProjection = imageSource.getProjection();
if (sourceProjection) {
projection = sourceProjection;
}
}
let skippedFeatures = this.skippedFeatures_;
if (vectorRenderer) {
const context = vectorRenderer.context;
const imageFrameState = /** @type {module:ol/PluggableMap~FrameState} */ (assign({}, frameState, {
size: [
getWidth(renderedExtent) / viewResolution,
getHeight(renderedExtent) / viewResolution
],
viewState: /** @type {module:ol/View~State} */ (assign({}, frameState.viewState, {
rotation: 0
}))
}));
const newSkippedFeatures = Object.keys(imageFrameState.skippedFeatureUids).sort();
image = new ImageCanvas(renderedExtent, viewResolution, pixelRatio, context.canvas, function(callback) {
if (vectorRenderer.prepareFrame(imageFrameState, layerState) &&
(vectorRenderer.replayGroupChanged ||
!equals(skippedFeatures, newSkippedFeatures))) {
context.canvas.width = imageFrameState.size[0] * pixelRatio;
context.canvas.height = imageFrameState.size[1] * pixelRatio;
vectorRenderer.compose(context, imageFrameState, layerState);
skippedFeatures = newSkippedFeatures;
callback();
}
});
} else {
image = imageSource.getImage(
renderedExtent, viewResolution, pixelRatio, projection);
}
if (image && this.loadImage(image)) {
this.image_ = image;
this.skippedFeatures_ = skippedFeatures;
}
}
if (this.image_) {
image = this.image_;
const imageExtent = image.getExtent();
const imageResolution = image.getResolution();
const imagePixelRatio = image.getPixelRatio();
const scale = pixelRatio * imageResolution /
(viewResolution * imagePixelRatio);
const transform = composeTransform(this.imageTransform_,
pixelRatio * size[0] / 2, pixelRatio * size[1] / 2,
scale, scale,
0,
imagePixelRatio * (imageExtent[0] - viewCenter[0]) / imageResolution,
imagePixelRatio * (viewCenter[1] - imageExtent[3]) / imageResolution);
composeTransform(this.coordinateToCanvasPixelTransform,
pixelRatio * size[0] / 2 - transform[4], pixelRatio * size[1] / 2 - transform[5],
pixelRatio / viewResolution, -pixelRatio / viewResolution,
0,
-viewCenter[0], -viewCenter[1]);
this.renderedResolution = imageResolution * pixelRatio / imagePixelRatio;
}
return !!this.image_;
};
/**
* @inheritDoc
*/
CanvasImageLayerRenderer.prototype.forEachFeatureAtCoordinate = function(coordinate, frameState, hitTolerance, callback, thisArg) {
if (this.vectorRenderer_) {
return this.vectorRenderer_.forEachFeatureAtCoordinate(coordinate, frameState, hitTolerance, callback, thisArg);
} else {
return IntermediateCanvasRenderer.prototype.forEachFeatureAtCoordinate.call(this, coordinate, frameState, hitTolerance, callback, thisArg);
}
};
export default CanvasImageLayerRenderer;
+119 -121
View File
@@ -15,137 +15,135 @@ import {create as createTransform, apply as applyTransform} from '../../transfor
* @extends {module:ol/renderer/canvas/Layer}
* @param {module:ol/layer/Layer} layer Layer.
*/
const IntermediateCanvasRenderer = function(layer) {
class IntermediateCanvasRenderer {
constructor(layer) {
CanvasLayerRenderer.call(this, layer);
CanvasLayerRenderer.call(this, layer);
/**
* @protected
* @type {module:ol/transform~Transform}
*/
this.coordinateToCanvasPixelTransform = createTransform();
/**
* @private
* @type {CanvasRenderingContext2D}
*/
this.hitCanvasContext_ = null;
}
/**
* @protected
* @type {module:ol/transform~Transform}
* @inheritDoc
*/
this.coordinateToCanvasPixelTransform = createTransform();
composeFrame(frameState, layerState, context) {
this.preCompose(context, frameState);
const image = this.getImage();
if (image) {
// clipped rendering if layer extent is set
const extent = layerState.extent;
const clipped = extent !== undefined &&
!containsExtent(extent, frameState.extent) &&
intersects(extent, frameState.extent);
if (clipped) {
this.clip(context, frameState, /** @type {module:ol/extent~Extent} */ (extent));
}
const imageTransform = this.getImageTransform();
// for performance reasons, context.save / context.restore is not used
// to save and restore the transformation matrix and the opacity.
// see http://jsperf.com/context-save-restore-versus-variable
const alpha = context.globalAlpha;
context.globalAlpha = layerState.opacity;
// for performance reasons, context.setTransform is only used
// when the view is rotated. see http://jsperf.com/canvas-transform
const dx = imageTransform[4];
const dy = imageTransform[5];
const dw = image.width * imageTransform[0];
const dh = image.height * imageTransform[3];
context.drawImage(image, 0, 0, +image.width, +image.height,
Math.round(dx), Math.round(dy), Math.round(dw), Math.round(dh));
context.globalAlpha = alpha;
if (clipped) {
context.restore();
}
}
this.postCompose(context, frameState, layerState);
}
/**
* @private
* @type {CanvasRenderingContext2D}
* @abstract
* @return {HTMLCanvasElement|HTMLVideoElement|HTMLImageElement} Canvas.
*/
this.hitCanvasContext_ = null;
getImage() {}
};
/**
* @abstract
* @return {!module:ol/transform~Transform} Image transform.
*/
getImageTransform() {}
/**
* @inheritDoc
*/
forEachFeatureAtCoordinate(coordinate, frameState, hitTolerance, callback, thisArg) {
const layer = this.getLayer();
const source = layer.getSource();
const resolution = frameState.viewState.resolution;
const rotation = frameState.viewState.rotation;
const skippedFeatureUids = frameState.skippedFeatureUids;
return source.forEachFeatureAtCoordinate(
coordinate, resolution, rotation, hitTolerance, skippedFeatureUids,
/**
* @param {module:ol/Feature|module:ol/render/Feature} feature Feature.
* @return {?} Callback result.
*/
function(feature) {
return callback.call(thisArg, feature, layer);
});
}
/**
* @inheritDoc
*/
forEachLayerAtCoordinate(coordinate, frameState, hitTolerance, callback, thisArg) {
if (!this.getImage()) {
return undefined;
}
if (this.getLayer().getSource().forEachFeatureAtCoordinate !== UNDEFINED) {
// for ImageCanvas sources use the original hit-detection logic,
// so that for example also transparent polygons are detected
return CanvasLayerRenderer.prototype.forEachLayerAtCoordinate.apply(this, arguments);
} else {
const pixel = applyTransform(this.coordinateToCanvasPixelTransform, coordinate.slice());
scaleCoordinate(pixel, frameState.viewState.resolution / this.renderedResolution);
if (!this.hitCanvasContext_) {
this.hitCanvasContext_ = createCanvasContext2D(1, 1);
}
this.hitCanvasContext_.clearRect(0, 0, 1, 1);
this.hitCanvasContext_.drawImage(this.getImage(), pixel[0], pixel[1], 1, 1, 0, 0, 1, 1);
const imageData = this.hitCanvasContext_.getImageData(0, 0, 1, 1).data;
if (imageData[3] > 0) {
return callback.call(thisArg, this.getLayer(), imageData);
} else {
return undefined;
}
}
}
}
inherits(IntermediateCanvasRenderer, CanvasLayerRenderer);
/**
* @inheritDoc
*/
IntermediateCanvasRenderer.prototype.composeFrame = function(frameState, layerState, context) {
this.preCompose(context, frameState);
const image = this.getImage();
if (image) {
// clipped rendering if layer extent is set
const extent = layerState.extent;
const clipped = extent !== undefined &&
!containsExtent(extent, frameState.extent) &&
intersects(extent, frameState.extent);
if (clipped) {
this.clip(context, frameState, /** @type {module:ol/extent~Extent} */ (extent));
}
const imageTransform = this.getImageTransform();
// for performance reasons, context.save / context.restore is not used
// to save and restore the transformation matrix and the opacity.
// see http://jsperf.com/context-save-restore-versus-variable
const alpha = context.globalAlpha;
context.globalAlpha = layerState.opacity;
// for performance reasons, context.setTransform is only used
// when the view is rotated. see http://jsperf.com/canvas-transform
const dx = imageTransform[4];
const dy = imageTransform[5];
const dw = image.width * imageTransform[0];
const dh = image.height * imageTransform[3];
context.drawImage(image, 0, 0, +image.width, +image.height,
Math.round(dx), Math.round(dy), Math.round(dw), Math.round(dh));
context.globalAlpha = alpha;
if (clipped) {
context.restore();
}
}
this.postCompose(context, frameState, layerState);
};
/**
* @abstract
* @return {HTMLCanvasElement|HTMLVideoElement|HTMLImageElement} Canvas.
*/
IntermediateCanvasRenderer.prototype.getImage = function() {};
/**
* @abstract
* @return {!module:ol/transform~Transform} Image transform.
*/
IntermediateCanvasRenderer.prototype.getImageTransform = function() {};
/**
* @inheritDoc
*/
IntermediateCanvasRenderer.prototype.forEachFeatureAtCoordinate = function(coordinate, frameState, hitTolerance, callback, thisArg) {
const layer = this.getLayer();
const source = layer.getSource();
const resolution = frameState.viewState.resolution;
const rotation = frameState.viewState.rotation;
const skippedFeatureUids = frameState.skippedFeatureUids;
return source.forEachFeatureAtCoordinate(
coordinate, resolution, rotation, hitTolerance, skippedFeatureUids,
/**
* @param {module:ol/Feature|module:ol/render/Feature} feature Feature.
* @return {?} Callback result.
*/
function(feature) {
return callback.call(thisArg, feature, layer);
});
};
/**
* @inheritDoc
*/
IntermediateCanvasRenderer.prototype.forEachLayerAtCoordinate = function(coordinate, frameState, hitTolerance, callback, thisArg) {
if (!this.getImage()) {
return undefined;
}
if (this.getLayer().getSource().forEachFeatureAtCoordinate !== UNDEFINED) {
// for ImageCanvas sources use the original hit-detection logic,
// so that for example also transparent polygons are detected
return CanvasLayerRenderer.prototype.forEachLayerAtCoordinate.apply(this, arguments);
} else {
const pixel = applyTransform(this.coordinateToCanvasPixelTransform, coordinate.slice());
scaleCoordinate(pixel, frameState.viewState.resolution / this.renderedResolution);
if (!this.hitCanvasContext_) {
this.hitCanvasContext_ = createCanvasContext2D(1, 1);
}
this.hitCanvasContext_.clearRect(0, 0, 1, 1);
this.hitCanvasContext_.drawImage(this.getImage(), pixel[0], pixel[1], 1, 1, 0, 0, 1, 1);
const imageData = this.hitCanvasContext_.getImageData(0, 0, 1, 1).data;
if (imageData[3] > 0) {
return callback.call(thisArg, this.getLayer(), imageData);
} else {
return undefined;
}
}
};
export default IntermediateCanvasRenderer;
+153 -157
View File
@@ -17,175 +17,171 @@ import {create as createTransform, apply as applyTransform, compose as composeTr
* @extends {module:ol/renderer/Layer}
* @param {module:ol/layer/Layer} layer Layer.
*/
const CanvasLayerRenderer = function(layer) {
class CanvasLayerRenderer {
constructor(layer) {
LayerRenderer.call(this, layer);
LayerRenderer.call(this, layer);
/**
* @protected
* @type {number}
*/
this.renderedResolution;
/**
* @private
* @type {module:ol/transform~Transform}
*/
this.transform_ = createTransform();
}
/**
* @param {CanvasRenderingContext2D} context Context.
* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
* @param {module:ol/extent~Extent} extent Clip extent.
* @protected
* @type {number}
*/
this.renderedResolution;
clip(context, frameState, extent) {
const pixelRatio = frameState.pixelRatio;
const width = frameState.size[0] * pixelRatio;
const height = frameState.size[1] * pixelRatio;
const rotation = frameState.viewState.rotation;
const topLeft = getTopLeft(/** @type {module:ol/extent~Extent} */ (extent));
const topRight = getTopRight(/** @type {module:ol/extent~Extent} */ (extent));
const bottomRight = getBottomRight(/** @type {module:ol/extent~Extent} */ (extent));
const bottomLeft = getBottomLeft(/** @type {module:ol/extent~Extent} */ (extent));
applyTransform(frameState.coordinateToPixelTransform, topLeft);
applyTransform(frameState.coordinateToPixelTransform, topRight);
applyTransform(frameState.coordinateToPixelTransform, bottomRight);
applyTransform(frameState.coordinateToPixelTransform, bottomLeft);
context.save();
rotateAtOffset(context, -rotation, width / 2, height / 2);
context.beginPath();
context.moveTo(topLeft[0] * pixelRatio, topLeft[1] * pixelRatio);
context.lineTo(topRight[0] * pixelRatio, topRight[1] * pixelRatio);
context.lineTo(bottomRight[0] * pixelRatio, bottomRight[1] * pixelRatio);
context.lineTo(bottomLeft[0] * pixelRatio, bottomLeft[1] * pixelRatio);
context.clip();
rotateAtOffset(context, rotation, width / 2, height / 2);
}
/**
* @param {module:ol/render/EventType} type Event type.
* @param {CanvasRenderingContext2D} context Context.
* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
* @param {module:ol/transform~Transform=} opt_transform Transform.
* @private
* @type {module:ol/transform~Transform}
*/
this.transform_ = createTransform();
dispatchComposeEvent_(type, context, frameState, opt_transform) {
const layer = this.getLayer();
if (layer.hasListener(type)) {
const width = frameState.size[0] * frameState.pixelRatio;
const height = frameState.size[1] * frameState.pixelRatio;
const rotation = frameState.viewState.rotation;
rotateAtOffset(context, -rotation, width / 2, height / 2);
const transform = opt_transform !== undefined ?
opt_transform : this.getTransform(frameState, 0);
const render = new CanvasImmediateRenderer(
context, frameState.pixelRatio, frameState.extent, transform,
frameState.viewState.rotation);
const composeEvent = new RenderEvent(type, render, frameState,
context, null);
layer.dispatchEvent(composeEvent);
rotateAtOffset(context, rotation, width / 2, height / 2);
}
}
};
/**
* @param {module:ol/coordinate~Coordinate} coordinate Coordinate.
* @param {module:ol/PluggableMap~FrameState} frameState FrameState.
* @param {number} hitTolerance Hit tolerance in pixels.
* @param {function(this: S, module:ol/layer/Layer, (Uint8ClampedArray|Uint8Array)): T} callback Layer
* callback.
* @param {S} thisArg Value to use as `this` when executing `callback`.
* @return {T|undefined} Callback result.
* @template S,T,U
*/
forEachLayerAtCoordinate(coordinate, frameState, hitTolerance, callback, thisArg) {
const hasFeature = this.forEachFeatureAtCoordinate(coordinate, frameState, hitTolerance, TRUE, this);
if (hasFeature) {
return callback.call(thisArg, this.getLayer(), null);
} else {
return undefined;
}
}
/**
* @param {CanvasRenderingContext2D} context Context.
* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
* @param {module:ol/layer/Layer~State} layerState Layer state.
* @param {module:ol/transform~Transform=} opt_transform Transform.
* @protected
*/
postCompose(context, frameState, layerState, opt_transform) {
this.dispatchComposeEvent_(RenderEventType.POSTCOMPOSE, context, frameState, opt_transform);
}
/**
* @param {CanvasRenderingContext2D} context Context.
* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
* @param {module:ol/transform~Transform=} opt_transform Transform.
* @protected
*/
preCompose(context, frameState, opt_transform) {
this.dispatchComposeEvent_(RenderEventType.PRECOMPOSE, context, frameState, opt_transform);
}
/**
* @param {CanvasRenderingContext2D} context Context.
* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
* @param {module:ol/transform~Transform=} opt_transform Transform.
* @protected
*/
dispatchRenderEvent(context, frameState, opt_transform) {
this.dispatchComposeEvent_(RenderEventType.RENDER, context, frameState, opt_transform);
}
/**
* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
* @param {number} offsetX Offset on the x-axis in view coordinates.
* @protected
* @return {!module:ol/transform~Transform} Transform.
*/
getTransform(frameState, offsetX) {
const viewState = frameState.viewState;
const pixelRatio = frameState.pixelRatio;
const dx1 = pixelRatio * frameState.size[0] / 2;
const dy1 = pixelRatio * frameState.size[1] / 2;
const sx = pixelRatio / viewState.resolution;
const sy = -sx;
const angle = -viewState.rotation;
const dx2 = -viewState.center[0] + offsetX;
const dy2 = -viewState.center[1];
return composeTransform(this.transform_, dx1, dy1, sx, sy, angle, dx2, dy2);
}
/**
* @abstract
* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
* @param {module:ol/layer/Layer~State} layerState Layer state.
* @param {CanvasRenderingContext2D} context Context.
*/
composeFrame(frameState, layerState, context) {}
/**
* @abstract
* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
* @param {module:ol/layer/Layer~State} layerState Layer state.
* @return {boolean} whether composeFrame should be called.
*/
prepareFrame(frameState, layerState) {}
}
inherits(CanvasLayerRenderer, LayerRenderer);
/**
* @param {CanvasRenderingContext2D} context Context.
* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
* @param {module:ol/extent~Extent} extent Clip extent.
* @protected
*/
CanvasLayerRenderer.prototype.clip = function(context, frameState, extent) {
const pixelRatio = frameState.pixelRatio;
const width = frameState.size[0] * pixelRatio;
const height = frameState.size[1] * pixelRatio;
const rotation = frameState.viewState.rotation;
const topLeft = getTopLeft(/** @type {module:ol/extent~Extent} */ (extent));
const topRight = getTopRight(/** @type {module:ol/extent~Extent} */ (extent));
const bottomRight = getBottomRight(/** @type {module:ol/extent~Extent} */ (extent));
const bottomLeft = getBottomLeft(/** @type {module:ol/extent~Extent} */ (extent));
applyTransform(frameState.coordinateToPixelTransform, topLeft);
applyTransform(frameState.coordinateToPixelTransform, topRight);
applyTransform(frameState.coordinateToPixelTransform, bottomRight);
applyTransform(frameState.coordinateToPixelTransform, bottomLeft);
context.save();
rotateAtOffset(context, -rotation, width / 2, height / 2);
context.beginPath();
context.moveTo(topLeft[0] * pixelRatio, topLeft[1] * pixelRatio);
context.lineTo(topRight[0] * pixelRatio, topRight[1] * pixelRatio);
context.lineTo(bottomRight[0] * pixelRatio, bottomRight[1] * pixelRatio);
context.lineTo(bottomLeft[0] * pixelRatio, bottomLeft[1] * pixelRatio);
context.clip();
rotateAtOffset(context, rotation, width / 2, height / 2);
};
/**
* @param {module:ol/render/EventType} type Event type.
* @param {CanvasRenderingContext2D} context Context.
* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
* @param {module:ol/transform~Transform=} opt_transform Transform.
* @private
*/
CanvasLayerRenderer.prototype.dispatchComposeEvent_ = function(type, context, frameState, opt_transform) {
const layer = this.getLayer();
if (layer.hasListener(type)) {
const width = frameState.size[0] * frameState.pixelRatio;
const height = frameState.size[1] * frameState.pixelRatio;
const rotation = frameState.viewState.rotation;
rotateAtOffset(context, -rotation, width / 2, height / 2);
const transform = opt_transform !== undefined ?
opt_transform : this.getTransform(frameState, 0);
const render = new CanvasImmediateRenderer(
context, frameState.pixelRatio, frameState.extent, transform,
frameState.viewState.rotation);
const composeEvent = new RenderEvent(type, render, frameState,
context, null);
layer.dispatchEvent(composeEvent);
rotateAtOffset(context, rotation, width / 2, height / 2);
}
};
/**
* @param {module:ol/coordinate~Coordinate} coordinate Coordinate.
* @param {module:ol/PluggableMap~FrameState} frameState FrameState.
* @param {number} hitTolerance Hit tolerance in pixels.
* @param {function(this: S, module:ol/layer/Layer, (Uint8ClampedArray|Uint8Array)): T} callback Layer
* callback.
* @param {S} thisArg Value to use as `this` when executing `callback`.
* @return {T|undefined} Callback result.
* @template S,T,U
*/
CanvasLayerRenderer.prototype.forEachLayerAtCoordinate = function(coordinate, frameState, hitTolerance, callback, thisArg) {
const hasFeature = this.forEachFeatureAtCoordinate(coordinate, frameState, hitTolerance, TRUE, this);
if (hasFeature) {
return callback.call(thisArg, this.getLayer(), null);
} else {
return undefined;
}
};
/**
* @param {CanvasRenderingContext2D} context Context.
* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
* @param {module:ol/layer/Layer~State} layerState Layer state.
* @param {module:ol/transform~Transform=} opt_transform Transform.
* @protected
*/
CanvasLayerRenderer.prototype.postCompose = function(context, frameState, layerState, opt_transform) {
this.dispatchComposeEvent_(RenderEventType.POSTCOMPOSE, context, frameState, opt_transform);
};
/**
* @param {CanvasRenderingContext2D} context Context.
* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
* @param {module:ol/transform~Transform=} opt_transform Transform.
* @protected
*/
CanvasLayerRenderer.prototype.preCompose = function(context, frameState, opt_transform) {
this.dispatchComposeEvent_(RenderEventType.PRECOMPOSE, context, frameState, opt_transform);
};
/**
* @param {CanvasRenderingContext2D} context Context.
* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
* @param {module:ol/transform~Transform=} opt_transform Transform.
* @protected
*/
CanvasLayerRenderer.prototype.dispatchRenderEvent = function(context, frameState, opt_transform) {
this.dispatchComposeEvent_(RenderEventType.RENDER, context, frameState, opt_transform);
};
/**
* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
* @param {number} offsetX Offset on the x-axis in view coordinates.
* @protected
* @return {!module:ol/transform~Transform} Transform.
*/
CanvasLayerRenderer.prototype.getTransform = function(frameState, offsetX) {
const viewState = frameState.viewState;
const pixelRatio = frameState.pixelRatio;
const dx1 = pixelRatio * frameState.size[0] / 2;
const dy1 = pixelRatio * frameState.size[1] / 2;
const sx = pixelRatio / viewState.resolution;
const sy = -sx;
const angle = -viewState.rotation;
const dx2 = -viewState.center[0] + offsetX;
const dy2 = -viewState.center[1];
return composeTransform(this.transform_, dx1, dy1, sx, sy, angle, dx2, dy2);
};
/**
* @abstract
* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
* @param {module:ol/layer/Layer~State} layerState Layer state.
* @param {CanvasRenderingContext2D} context Context.
*/
CanvasLayerRenderer.prototype.composeFrame = function(frameState, layerState, context) {};
/**
* @abstract
* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
* @param {module:ol/layer/Layer~State} layerState Layer state.
* @return {boolean} whether composeFrame should be called.
*/
CanvasLayerRenderer.prototype.prepareFrame = function(frameState, layerState) {};
export default CanvasLayerRenderer;
+175 -178
View File
@@ -27,201 +27,198 @@ export const layerRendererConstructors = [];
* @param {module:ol/PluggableMap} map Map.
* @api
*/
const CanvasMapRenderer = function(map) {
MapRenderer.call(this, map);
class CanvasMapRenderer {
constructor(map) {
MapRenderer.call(this, map);
const container = map.getViewport();
const container = map.getViewport();
/**
* @private
* @type {CanvasRenderingContext2D}
*/
this.context_ = createCanvasContext2D();
/**
* @private
* @type {HTMLCanvasElement}
*/
this.canvas_ = this.context_.canvas;
this.canvas_.style.width = '100%';
this.canvas_.style.height = '100%';
this.canvas_.style.display = 'block';
this.canvas_.className = CLASS_UNSELECTABLE;
container.insertBefore(this.canvas_, container.childNodes[0] || null);
/**
* @private
* @type {boolean}
*/
this.renderedVisible_ = true;
/**
* @private
* @type {module:ol/transform~Transform}
*/
this.transform_ = createTransform();
}
/**
* @param {module:ol/render/EventType} type Event type.
* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
* @private
* @type {CanvasRenderingContext2D}
*/
this.context_ = createCanvasContext2D();
dispatchComposeEvent_(type, frameState) {
const map = this.getMap();
const context = this.context_;
if (map.hasListener(type)) {
const extent = frameState.extent;
const pixelRatio = frameState.pixelRatio;
const viewState = frameState.viewState;
const rotation = viewState.rotation;
const transform = this.getTransform(frameState);
const vectorContext = new CanvasImmediateRenderer(context, pixelRatio,
extent, transform, rotation);
const composeEvent = new RenderEvent(type, vectorContext,
frameState, context, null);
map.dispatchEvent(composeEvent);
}
}
/**
* @private
* @type {HTMLCanvasElement}
* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
* @protected
* @return {!module:ol/transform~Transform} Transform.
*/
this.canvas_ = this.context_.canvas;
this.canvas_.style.width = '100%';
this.canvas_.style.height = '100%';
this.canvas_.style.display = 'block';
this.canvas_.className = CLASS_UNSELECTABLE;
container.insertBefore(this.canvas_, container.childNodes[0] || null);
getTransform(frameState) {
const viewState = frameState.viewState;
const dx1 = this.canvas_.width / 2;
const dy1 = this.canvas_.height / 2;
const sx = frameState.pixelRatio / viewState.resolution;
const sy = -sx;
const angle = -viewState.rotation;
const dx2 = -viewState.center[0];
const dy2 = -viewState.center[1];
return composeTransform(this.transform_, dx1, dy1, sx, sy, angle, dx2, dy2);
}
/**
* @private
* @type {boolean}
* @inheritDoc
*/
this.renderedVisible_ = true;
renderFrame(frameState) {
if (!frameState) {
if (this.renderedVisible_) {
this.canvas_.style.display = 'none';
this.renderedVisible_ = false;
}
return;
}
const context = this.context_;
const pixelRatio = frameState.pixelRatio;
const width = Math.round(frameState.size[0] * pixelRatio);
const height = Math.round(frameState.size[1] * pixelRatio);
if (this.canvas_.width != width || this.canvas_.height != height) {
this.canvas_.width = width;
this.canvas_.height = height;
} else {
context.clearRect(0, 0, width, height);
}
const rotation = frameState.viewState.rotation;
this.calculateMatrices2D(frameState);
this.dispatchComposeEvent_(RenderEventType.PRECOMPOSE, frameState);
const layerStatesArray = frameState.layerStatesArray;
stableSort(layerStatesArray, sortByZIndex);
if (rotation) {
context.save();
rotateAtOffset(context, rotation, width / 2, height / 2);
}
const viewResolution = frameState.viewState.resolution;
let i, ii, layer, layerRenderer, layerState;
for (i = 0, ii = layerStatesArray.length; i < ii; ++i) {
layerState = layerStatesArray[i];
layer = layerState.layer;
layerRenderer = /** @type {module:ol/renderer/canvas/Layer} */ (this.getLayerRenderer(layer));
if (!visibleAtResolution(layerState, viewResolution) ||
layerState.sourceState != SourceState.READY) {
continue;
}
if (layerRenderer.prepareFrame(frameState, layerState)) {
layerRenderer.composeFrame(frameState, layerState, context);
}
}
if (rotation) {
context.restore();
}
this.dispatchComposeEvent_(RenderEventType.POSTCOMPOSE, frameState);
if (!this.renderedVisible_) {
this.canvas_.style.display = '';
this.renderedVisible_ = true;
}
this.scheduleRemoveUnusedLayerRenderers(frameState);
this.scheduleExpireIconCache(frameState);
}
/**
* @private
* @type {module:ol/transform~Transform}
* @inheritDoc
*/
this.transform_ = createTransform();
forEachLayerAtPixel(pixel, frameState, hitTolerance, callback, thisArg, layerFilter, thisArg2) {
let result;
const viewState = frameState.viewState;
const viewResolution = viewState.resolution;
};
const layerStates = frameState.layerStatesArray;
const numLayers = layerStates.length;
const coordinate = applyTransform(
frameState.pixelToCoordinateTransform, pixel.slice());
let i;
for (i = numLayers - 1; i >= 0; --i) {
const layerState = layerStates[i];
const layer = layerState.layer;
if (visibleAtResolution(layerState, viewResolution) && layerFilter.call(thisArg2, layer)) {
const layerRenderer = /** @type {module:ol/renderer/canvas/Layer} */ (this.getLayerRenderer(layer));
result = layerRenderer.forEachLayerAtCoordinate(
coordinate, frameState, hitTolerance, callback, thisArg);
if (result) {
return result;
}
}
}
return undefined;
}
/**
* @inheritDoc
*/
registerLayerRenderers(constructors) {
MapRenderer.prototype.registerLayerRenderers.call(this, constructors);
for (let i = 0, ii = constructors.length; i < ii; ++i) {
const ctor = constructors[i];
if (!includes(layerRendererConstructors, ctor)) {
layerRendererConstructors.push(ctor);
}
}
}
}
inherits(CanvasMapRenderer, MapRenderer);
/**
* @param {module:ol/render/EventType} type Event type.
* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
* @private
*/
CanvasMapRenderer.prototype.dispatchComposeEvent_ = function(type, frameState) {
const map = this.getMap();
const context = this.context_;
if (map.hasListener(type)) {
const extent = frameState.extent;
const pixelRatio = frameState.pixelRatio;
const viewState = frameState.viewState;
const rotation = viewState.rotation;
const transform = this.getTransform(frameState);
const vectorContext = new CanvasImmediateRenderer(context, pixelRatio,
extent, transform, rotation);
const composeEvent = new RenderEvent(type, vectorContext,
frameState, context, null);
map.dispatchEvent(composeEvent);
}
};
/**
* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
* @protected
* @return {!module:ol/transform~Transform} Transform.
*/
CanvasMapRenderer.prototype.getTransform = function(frameState) {
const viewState = frameState.viewState;
const dx1 = this.canvas_.width / 2;
const dy1 = this.canvas_.height / 2;
const sx = frameState.pixelRatio / viewState.resolution;
const sy = -sx;
const angle = -viewState.rotation;
const dx2 = -viewState.center[0];
const dy2 = -viewState.center[1];
return composeTransform(this.transform_, dx1, dy1, sx, sy, angle, dx2, dy2);
};
/**
* @inheritDoc
*/
CanvasMapRenderer.prototype.renderFrame = function(frameState) {
if (!frameState) {
if (this.renderedVisible_) {
this.canvas_.style.display = 'none';
this.renderedVisible_ = false;
}
return;
}
const context = this.context_;
const pixelRatio = frameState.pixelRatio;
const width = Math.round(frameState.size[0] * pixelRatio);
const height = Math.round(frameState.size[1] * pixelRatio);
if (this.canvas_.width != width || this.canvas_.height != height) {
this.canvas_.width = width;
this.canvas_.height = height;
} else {
context.clearRect(0, 0, width, height);
}
const rotation = frameState.viewState.rotation;
this.calculateMatrices2D(frameState);
this.dispatchComposeEvent_(RenderEventType.PRECOMPOSE, frameState);
const layerStatesArray = frameState.layerStatesArray;
stableSort(layerStatesArray, sortByZIndex);
if (rotation) {
context.save();
rotateAtOffset(context, rotation, width / 2, height / 2);
}
const viewResolution = frameState.viewState.resolution;
let i, ii, layer, layerRenderer, layerState;
for (i = 0, ii = layerStatesArray.length; i < ii; ++i) {
layerState = layerStatesArray[i];
layer = layerState.layer;
layerRenderer = /** @type {module:ol/renderer/canvas/Layer} */ (this.getLayerRenderer(layer));
if (!visibleAtResolution(layerState, viewResolution) ||
layerState.sourceState != SourceState.READY) {
continue;
}
if (layerRenderer.prepareFrame(frameState, layerState)) {
layerRenderer.composeFrame(frameState, layerState, context);
}
}
if (rotation) {
context.restore();
}
this.dispatchComposeEvent_(RenderEventType.POSTCOMPOSE, frameState);
if (!this.renderedVisible_) {
this.canvas_.style.display = '';
this.renderedVisible_ = true;
}
this.scheduleRemoveUnusedLayerRenderers(frameState);
this.scheduleExpireIconCache(frameState);
};
/**
* @inheritDoc
*/
CanvasMapRenderer.prototype.forEachLayerAtPixel = function(pixel, frameState, hitTolerance, callback, thisArg,
layerFilter, thisArg2) {
let result;
const viewState = frameState.viewState;
const viewResolution = viewState.resolution;
const layerStates = frameState.layerStatesArray;
const numLayers = layerStates.length;
const coordinate = applyTransform(
frameState.pixelToCoordinateTransform, pixel.slice());
let i;
for (i = numLayers - 1; i >= 0; --i) {
const layerState = layerStates[i];
const layer = layerState.layer;
if (visibleAtResolution(layerState, viewResolution) && layerFilter.call(thisArg2, layer)) {
const layerRenderer = /** @type {module:ol/renderer/canvas/Layer} */ (this.getLayerRenderer(layer));
result = layerRenderer.forEachLayerAtCoordinate(
coordinate, frameState, hitTolerance, callback, thisArg);
if (result) {
return result;
}
}
}
return undefined;
};
/**
* @inheritDoc
*/
CanvasMapRenderer.prototype.registerLayerRenderers = function(constructors) {
MapRenderer.prototype.registerLayerRenderers.call(this, constructors);
for (let i = 0, ii = constructors.length; i < ii; ++i) {
const ctor = constructors[i];
if (!includes(layerRendererConstructors, ctor)) {
layerRendererConstructors.push(ctor);
}
}
};
export default CanvasMapRenderer;
+312 -313
View File
@@ -17,71 +17,339 @@ import {create as createTransform, compose as composeTransform} from '../../tran
* @param {module:ol/layer/Tile|module:ol/layer/VectorTile} tileLayer Tile layer.
* @api
*/
const CanvasTileLayerRenderer = function(tileLayer) {
class CanvasTileLayerRenderer {
constructor(tileLayer) {
IntermediateCanvasRenderer.call(this, tileLayer);
IntermediateCanvasRenderer.call(this, tileLayer);
/**
* @protected
* @type {CanvasRenderingContext2D}
*/
this.context = this.context === null ? null : createCanvasContext2D();
/**
* @protected
* @type {CanvasRenderingContext2D}
*/
this.context = this.context === null ? null : createCanvasContext2D();
/**
* @private
* @type {number}
*/
this.oversampling_;
/**
* @private
* @type {module:ol/extent~Extent}
*/
this.renderedExtent_ = null;
/**
* @protected
* @type {number}
*/
this.renderedRevision;
/**
* @protected
* @type {!Array.<module:ol/Tile>}
*/
this.renderedTiles = [];
/**
* @private
* @type {boolean}
*/
this.newTiles_ = false;
/**
* @protected
* @type {module:ol/extent~Extent}
*/
this.tmpExtent = createEmpty();
/**
* @private
* @type {module:ol/TileRange}
*/
this.tmpTileRange_ = new TileRange(0, 0, 0, 0);
/**
* @private
* @type {module:ol/transform~Transform}
*/
this.imageTransform_ = createTransform();
/**
* @protected
* @type {number}
*/
this.zDirection = 0;
}
/**
* @private
* @type {number}
* @param {module:ol/Tile} tile Tile.
* @return {boolean} Tile is drawable.
*/
this.oversampling_;
isDrawableTile_(tile) {
const tileState = tile.getState();
const useInterimTilesOnError = this.getLayer().getUseInterimTilesOnError();
return tileState == TileState.LOADED ||
tileState == TileState.EMPTY ||
tileState == TileState.ERROR && !useInterimTilesOnError;
}
/**
* @private
* @type {module:ol/extent~Extent}
* @param {number} z Tile coordinate z.
* @param {number} x Tile coordinate x.
* @param {number} y Tile coordinate y.
* @param {number} pixelRatio Pixel ratio.
* @param {module:ol/proj/Projection} projection Projection.
* @return {!module:ol/Tile} Tile.
*/
this.renderedExtent_ = null;
getTile(z, x, y, pixelRatio, projection) {
const layer = this.getLayer();
const source = /** @type {module:ol/source/Tile} */ (layer.getSource());
let tile = source.getTile(z, x, y, pixelRatio, projection);
if (tile.getState() == TileState.ERROR) {
if (!layer.getUseInterimTilesOnError()) {
// When useInterimTilesOnError is false, we consider the error tile as loaded.
tile.setState(TileState.LOADED);
} else if (layer.getPreload() > 0) {
// Preloaded tiles for lower resolutions might have finished loading.
this.newTiles_ = true;
}
}
if (!this.isDrawableTile_(tile)) {
tile = tile.getInterimTile();
}
return tile;
}
/**
* @protected
* @type {number}
* @inheritDoc
*/
this.renderedRevision;
prepareFrame(frameState, layerState) {
const pixelRatio = frameState.pixelRatio;
const size = frameState.size;
const viewState = frameState.viewState;
const projection = viewState.projection;
const viewResolution = viewState.resolution;
const viewCenter = viewState.center;
const tileLayer = this.getLayer();
const tileSource = /** @type {module:ol/source/Tile} */ (tileLayer.getSource());
const sourceRevision = tileSource.getRevision();
const tileGrid = tileSource.getTileGridForProjection(projection);
const z = tileGrid.getZForResolution(viewResolution, this.zDirection);
const tileResolution = tileGrid.getResolution(z);
let oversampling = Math.round(viewResolution / tileResolution) || 1;
let extent = frameState.extent;
if (layerState.extent !== undefined) {
extent = getIntersection(extent, layerState.extent);
}
if (isEmpty(extent)) {
// Return false to prevent the rendering of the layer.
return false;
}
const tileRange = tileGrid.getTileRangeForExtentAndZ(extent, z);
const imageExtent = tileGrid.getTileRangeExtent(z, tileRange);
const tilePixelRatio = tileSource.getTilePixelRatio(pixelRatio);
/**
* @type {Object.<number, Object.<string, module:ol/Tile>>}
*/
const tilesToDrawByZ = {};
tilesToDrawByZ[z] = {};
const findLoadedTiles = this.createLoadedTileFinder(
tileSource, projection, tilesToDrawByZ);
const hints = frameState.viewHints;
const animatingOrInteracting = hints[ViewHint.ANIMATING] || hints[ViewHint.INTERACTING];
const tmpExtent = this.tmpExtent;
const tmpTileRange = this.tmpTileRange_;
this.newTiles_ = false;
let tile, x, y;
for (x = tileRange.minX; x <= tileRange.maxX; ++x) {
for (y = tileRange.minY; y <= tileRange.maxY; ++y) {
if (Date.now() - frameState.time > 16 && animatingOrInteracting) {
continue;
}
tile = this.getTile(z, x, y, pixelRatio, projection);
if (this.isDrawableTile_(tile)) {
const uid = getUid(this);
if (tile.getState() == TileState.LOADED) {
tilesToDrawByZ[z][tile.tileCoord.toString()] = tile;
const inTransition = tile.inTransition(uid);
if (!this.newTiles_ && (inTransition || this.renderedTiles.indexOf(tile) === -1)) {
this.newTiles_ = true;
}
}
if (tile.getAlpha(uid, frameState.time) === 1) {
// don't look for alt tiles if alpha is 1
continue;
}
}
const childTileRange = tileGrid.getTileCoordChildTileRange(
tile.tileCoord, tmpTileRange, tmpExtent);
let covered = false;
if (childTileRange) {
covered = findLoadedTiles(z + 1, childTileRange);
}
if (!covered) {
tileGrid.forEachTileCoordParentTileRange(
tile.tileCoord, findLoadedTiles, null, tmpTileRange, tmpExtent);
}
}
}
const renderedResolution = tileResolution * pixelRatio / tilePixelRatio * oversampling;
if (!(this.renderedResolution && Date.now() - frameState.time > 16 && animatingOrInteracting) && (
this.newTiles_ ||
!(this.renderedExtent_ && containsExtent(this.renderedExtent_, extent)) ||
this.renderedRevision != sourceRevision ||
oversampling != this.oversampling_ ||
!animatingOrInteracting && renderedResolution != this.renderedResolution
)) {
const context = this.context;
if (context) {
const tilePixelSize = tileSource.getTilePixelSize(z, pixelRatio, projection);
const width = Math.round(tileRange.getWidth() * tilePixelSize[0] / oversampling);
const height = Math.round(tileRange.getHeight() * tilePixelSize[1] / oversampling);
const canvas = context.canvas;
if (canvas.width != width || canvas.height != height) {
this.oversampling_ = oversampling;
canvas.width = width;
canvas.height = height;
} else {
if (this.renderedExtent_ && !equals(imageExtent, this.renderedExtent_)) {
context.clearRect(0, 0, width, height);
}
oversampling = this.oversampling_;
}
}
this.renderedTiles.length = 0;
/** @type {Array.<number>} */
const zs = Object.keys(tilesToDrawByZ).map(Number);
zs.sort(function(a, b) {
if (a === z) {
return 1;
} else if (b === z) {
return -1;
} else {
return a > b ? 1 : a < b ? -1 : 0;
}
});
let currentResolution, currentScale, currentTilePixelSize, currentZ, i, ii;
let tileExtent, tileGutter, tilesToDraw, w, h;
for (i = 0, ii = zs.length; i < ii; ++i) {
currentZ = zs[i];
currentTilePixelSize = tileSource.getTilePixelSize(currentZ, pixelRatio, projection);
currentResolution = tileGrid.getResolution(currentZ);
currentScale = currentResolution / tileResolution;
tileGutter = tilePixelRatio * tileSource.getGutter(projection);
tilesToDraw = tilesToDrawByZ[currentZ];
for (const tileCoordKey in tilesToDraw) {
tile = tilesToDraw[tileCoordKey];
tileExtent = tileGrid.getTileCoordExtent(tile.getTileCoord(), tmpExtent);
x = (tileExtent[0] - imageExtent[0]) / tileResolution * tilePixelRatio / oversampling;
y = (imageExtent[3] - tileExtent[3]) / tileResolution * tilePixelRatio / oversampling;
w = currentTilePixelSize[0] * currentScale / oversampling;
h = currentTilePixelSize[1] * currentScale / oversampling;
this.drawTileImage(tile, frameState, layerState, x, y, w, h, tileGutter, z === currentZ);
this.renderedTiles.push(tile);
}
}
this.renderedRevision = sourceRevision;
this.renderedResolution = tileResolution * pixelRatio / tilePixelRatio * oversampling;
this.renderedExtent_ = imageExtent;
}
const scale = this.renderedResolution / viewResolution;
const transform = composeTransform(this.imageTransform_,
pixelRatio * size[0] / 2, pixelRatio * size[1] / 2,
scale, scale,
0,
(this.renderedExtent_[0] - viewCenter[0]) / this.renderedResolution * pixelRatio,
(viewCenter[1] - this.renderedExtent_[3]) / this.renderedResolution * pixelRatio);
composeTransform(this.coordinateToCanvasPixelTransform,
pixelRatio * size[0] / 2 - transform[4], pixelRatio * size[1] / 2 - transform[5],
pixelRatio / viewResolution, -pixelRatio / viewResolution,
0,
-viewCenter[0], -viewCenter[1]);
this.updateUsedTiles(frameState.usedTiles, tileSource, z, tileRange);
this.manageTilePyramid(frameState, tileSource, tileGrid, pixelRatio,
projection, extent, z, tileLayer.getPreload());
this.scheduleExpireCache(frameState, tileSource);
return this.renderedTiles.length > 0;
}
/**
* @protected
* @type {!Array.<module:ol/Tile>}
* @param {module:ol/Tile} tile Tile.
* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
* @param {module:ol/layer/Layer~State} layerState Layer state.
* @param {number} x Left of the tile.
* @param {number} y Top of the tile.
* @param {number} w Width of the tile.
* @param {number} h Height of the tile.
* @param {number} gutter Tile gutter.
* @param {boolean} transition Apply an alpha transition.
*/
this.renderedTiles = [];
drawTileImage(tile, frameState, layerState, x, y, w, h, gutter, transition) {
const image = tile.getImage(this.getLayer());
if (!image) {
return;
}
const uid = getUid(this);
const alpha = transition ? tile.getAlpha(uid, frameState.time) : 1;
if (alpha === 1 && !this.getLayer().getSource().getOpaque(frameState.viewState.projection)) {
this.context.clearRect(x, y, w, h);
}
const alphaChanged = alpha !== this.context.globalAlpha;
if (alphaChanged) {
this.context.save();
this.context.globalAlpha = alpha;
}
this.context.drawImage(image, gutter, gutter,
image.width - 2 * gutter, image.height - 2 * gutter, x, y, w, h);
if (alphaChanged) {
this.context.restore();
}
if (alpha !== 1) {
frameState.animate = true;
} else if (transition) {
tile.endTransition(uid);
}
}
/**
* @private
* @type {boolean}
* @inheritDoc
*/
this.newTiles_ = false;
getImage() {
const context = this.context;
return context ? context.canvas : null;
}
/**
* @protected
* @type {module:ol/extent~Extent}
* @inheritDoc
*/
this.tmpExtent = createEmpty();
/**
* @private
* @type {module:ol/TileRange}
*/
this.tmpTileRange_ = new TileRange(0, 0, 0, 0);
/**
* @private
* @type {module:ol/transform~Transform}
*/
this.imageTransform_ = createTransform();
/**
* @protected
* @type {number}
*/
this.zDirection = 0;
};
getImageTransform() {
return this.imageTransform_;
}
}
inherits(CanvasTileLayerRenderer, IntermediateCanvasRenderer);
@@ -107,269 +375,6 @@ CanvasTileLayerRenderer['create'] = function(mapRenderer, layer) {
};
/**
* @private
* @param {module:ol/Tile} tile Tile.
* @return {boolean} Tile is drawable.
*/
CanvasTileLayerRenderer.prototype.isDrawableTile_ = function(tile) {
const tileState = tile.getState();
const useInterimTilesOnError = this.getLayer().getUseInterimTilesOnError();
return tileState == TileState.LOADED ||
tileState == TileState.EMPTY ||
tileState == TileState.ERROR && !useInterimTilesOnError;
};
/**
* @param {number} z Tile coordinate z.
* @param {number} x Tile coordinate x.
* @param {number} y Tile coordinate y.
* @param {number} pixelRatio Pixel ratio.
* @param {module:ol/proj/Projection} projection Projection.
* @return {!module:ol/Tile} Tile.
*/
CanvasTileLayerRenderer.prototype.getTile = function(z, x, y, pixelRatio, projection) {
const layer = this.getLayer();
const source = /** @type {module:ol/source/Tile} */ (layer.getSource());
let tile = source.getTile(z, x, y, pixelRatio, projection);
if (tile.getState() == TileState.ERROR) {
if (!layer.getUseInterimTilesOnError()) {
// When useInterimTilesOnError is false, we consider the error tile as loaded.
tile.setState(TileState.LOADED);
} else if (layer.getPreload() > 0) {
// Preloaded tiles for lower resolutions might have finished loading.
this.newTiles_ = true;
}
}
if (!this.isDrawableTile_(tile)) {
tile = tile.getInterimTile();
}
return tile;
};
/**
* @inheritDoc
*/
CanvasTileLayerRenderer.prototype.prepareFrame = function(frameState, layerState) {
const pixelRatio = frameState.pixelRatio;
const size = frameState.size;
const viewState = frameState.viewState;
const projection = viewState.projection;
const viewResolution = viewState.resolution;
const viewCenter = viewState.center;
const tileLayer = this.getLayer();
const tileSource = /** @type {module:ol/source/Tile} */ (tileLayer.getSource());
const sourceRevision = tileSource.getRevision();
const tileGrid = tileSource.getTileGridForProjection(projection);
const z = tileGrid.getZForResolution(viewResolution, this.zDirection);
const tileResolution = tileGrid.getResolution(z);
let oversampling = Math.round(viewResolution / tileResolution) || 1;
let extent = frameState.extent;
if (layerState.extent !== undefined) {
extent = getIntersection(extent, layerState.extent);
}
if (isEmpty(extent)) {
// Return false to prevent the rendering of the layer.
return false;
}
const tileRange = tileGrid.getTileRangeForExtentAndZ(extent, z);
const imageExtent = tileGrid.getTileRangeExtent(z, tileRange);
const tilePixelRatio = tileSource.getTilePixelRatio(pixelRatio);
/**
* @type {Object.<number, Object.<string, module:ol/Tile>>}
*/
const tilesToDrawByZ = {};
tilesToDrawByZ[z] = {};
const findLoadedTiles = this.createLoadedTileFinder(
tileSource, projection, tilesToDrawByZ);
const hints = frameState.viewHints;
const animatingOrInteracting = hints[ViewHint.ANIMATING] || hints[ViewHint.INTERACTING];
const tmpExtent = this.tmpExtent;
const tmpTileRange = this.tmpTileRange_;
this.newTiles_ = false;
let tile, x, y;
for (x = tileRange.minX; x <= tileRange.maxX; ++x) {
for (y = tileRange.minY; y <= tileRange.maxY; ++y) {
if (Date.now() - frameState.time > 16 && animatingOrInteracting) {
continue;
}
tile = this.getTile(z, x, y, pixelRatio, projection);
if (this.isDrawableTile_(tile)) {
const uid = getUid(this);
if (tile.getState() == TileState.LOADED) {
tilesToDrawByZ[z][tile.tileCoord.toString()] = tile;
const inTransition = tile.inTransition(uid);
if (!this.newTiles_ && (inTransition || this.renderedTiles.indexOf(tile) === -1)) {
this.newTiles_ = true;
}
}
if (tile.getAlpha(uid, frameState.time) === 1) {
// don't look for alt tiles if alpha is 1
continue;
}
}
const childTileRange = tileGrid.getTileCoordChildTileRange(
tile.tileCoord, tmpTileRange, tmpExtent);
let covered = false;
if (childTileRange) {
covered = findLoadedTiles(z + 1, childTileRange);
}
if (!covered) {
tileGrid.forEachTileCoordParentTileRange(
tile.tileCoord, findLoadedTiles, null, tmpTileRange, tmpExtent);
}
}
}
const renderedResolution = tileResolution * pixelRatio / tilePixelRatio * oversampling;
if (!(this.renderedResolution && Date.now() - frameState.time > 16 && animatingOrInteracting) && (
this.newTiles_ ||
!(this.renderedExtent_ && containsExtent(this.renderedExtent_, extent)) ||
this.renderedRevision != sourceRevision ||
oversampling != this.oversampling_ ||
!animatingOrInteracting && renderedResolution != this.renderedResolution
)) {
const context = this.context;
if (context) {
const tilePixelSize = tileSource.getTilePixelSize(z, pixelRatio, projection);
const width = Math.round(tileRange.getWidth() * tilePixelSize[0] / oversampling);
const height = Math.round(tileRange.getHeight() * tilePixelSize[1] / oversampling);
const canvas = context.canvas;
if (canvas.width != width || canvas.height != height) {
this.oversampling_ = oversampling;
canvas.width = width;
canvas.height = height;
} else {
if (this.renderedExtent_ && !equals(imageExtent, this.renderedExtent_)) {
context.clearRect(0, 0, width, height);
}
oversampling = this.oversampling_;
}
}
this.renderedTiles.length = 0;
/** @type {Array.<number>} */
const zs = Object.keys(tilesToDrawByZ).map(Number);
zs.sort(function(a, b) {
if (a === z) {
return 1;
} else if (b === z) {
return -1;
} else {
return a > b ? 1 : a < b ? -1 : 0;
}
});
let currentResolution, currentScale, currentTilePixelSize, currentZ, i, ii;
let tileExtent, tileGutter, tilesToDraw, w, h;
for (i = 0, ii = zs.length; i < ii; ++i) {
currentZ = zs[i];
currentTilePixelSize = tileSource.getTilePixelSize(currentZ, pixelRatio, projection);
currentResolution = tileGrid.getResolution(currentZ);
currentScale = currentResolution / tileResolution;
tileGutter = tilePixelRatio * tileSource.getGutter(projection);
tilesToDraw = tilesToDrawByZ[currentZ];
for (const tileCoordKey in tilesToDraw) {
tile = tilesToDraw[tileCoordKey];
tileExtent = tileGrid.getTileCoordExtent(tile.getTileCoord(), tmpExtent);
x = (tileExtent[0] - imageExtent[0]) / tileResolution * tilePixelRatio / oversampling;
y = (imageExtent[3] - tileExtent[3]) / tileResolution * tilePixelRatio / oversampling;
w = currentTilePixelSize[0] * currentScale / oversampling;
h = currentTilePixelSize[1] * currentScale / oversampling;
this.drawTileImage(tile, frameState, layerState, x, y, w, h, tileGutter, z === currentZ);
this.renderedTiles.push(tile);
}
}
this.renderedRevision = sourceRevision;
this.renderedResolution = tileResolution * pixelRatio / tilePixelRatio * oversampling;
this.renderedExtent_ = imageExtent;
}
const scale = this.renderedResolution / viewResolution;
const transform = composeTransform(this.imageTransform_,
pixelRatio * size[0] / 2, pixelRatio * size[1] / 2,
scale, scale,
0,
(this.renderedExtent_[0] - viewCenter[0]) / this.renderedResolution * pixelRatio,
(viewCenter[1] - this.renderedExtent_[3]) / this.renderedResolution * pixelRatio);
composeTransform(this.coordinateToCanvasPixelTransform,
pixelRatio * size[0] / 2 - transform[4], pixelRatio * size[1] / 2 - transform[5],
pixelRatio / viewResolution, -pixelRatio / viewResolution,
0,
-viewCenter[0], -viewCenter[1]);
this.updateUsedTiles(frameState.usedTiles, tileSource, z, tileRange);
this.manageTilePyramid(frameState, tileSource, tileGrid, pixelRatio,
projection, extent, z, tileLayer.getPreload());
this.scheduleExpireCache(frameState, tileSource);
return this.renderedTiles.length > 0;
};
/**
* @param {module:ol/Tile} tile Tile.
* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
* @param {module:ol/layer/Layer~State} layerState Layer state.
* @param {number} x Left of the tile.
* @param {number} y Top of the tile.
* @param {number} w Width of the tile.
* @param {number} h Height of the tile.
* @param {number} gutter Tile gutter.
* @param {boolean} transition Apply an alpha transition.
*/
CanvasTileLayerRenderer.prototype.drawTileImage = function(tile, frameState, layerState, x, y, w, h, gutter, transition) {
const image = tile.getImage(this.getLayer());
if (!image) {
return;
}
const uid = getUid(this);
const alpha = transition ? tile.getAlpha(uid, frameState.time) : 1;
if (alpha === 1 && !this.getLayer().getSource().getOpaque(frameState.viewState.projection)) {
this.context.clearRect(x, y, w, h);
}
const alphaChanged = alpha !== this.context.globalAlpha;
if (alphaChanged) {
this.context.save();
this.context.globalAlpha = alpha;
}
this.context.drawImage(image, gutter, gutter,
image.width - 2 * gutter, image.height - 2 * gutter, x, y, w, h);
if (alphaChanged) {
this.context.restore();
}
if (alpha !== 1) {
frameState.animate = true;
} else if (transition) {
tile.endTransition(uid);
}
};
/**
* @inheritDoc
*/
CanvasTileLayerRenderer.prototype.getImage = function() {
const context = this.context;
return context ? context.canvas : null;
};
/**
* @function
* @return {module:ol/layer/Tile|module:ol/layer/VectorTile}
@@ -377,10 +382,4 @@ CanvasTileLayerRenderer.prototype.getImage = function() {
CanvasTileLayerRenderer.prototype.getLayer;
/**
* @inheritDoc
*/
CanvasTileLayerRenderer.prototype.getImageTransform = function() {
return this.imageTransform_;
};
export default CanvasTileLayerRenderer;
+374 -378
View File
@@ -21,66 +21,391 @@ import {defaultOrder as defaultRenderOrder, getTolerance as getRenderTolerance,
* @param {module:ol/layer/Vector} vectorLayer Vector layer.
* @api
*/
const CanvasVectorLayerRenderer = function(vectorLayer) {
class CanvasVectorLayerRenderer {
constructor(vectorLayer) {
CanvasLayerRenderer.call(this, vectorLayer);
CanvasLayerRenderer.call(this, vectorLayer);
/**
* Declutter tree.
* @private
*/
this.declutterTree_ = vectorLayer.getDeclutter() ? rbush(9, undefined) : null;
/**
* @private
* @type {boolean}
*/
this.dirty_ = false;
/**
* @private
* @type {number}
*/
this.renderedRevision_ = -1;
/**
* @private
* @type {number}
*/
this.renderedResolution_ = NaN;
/**
* @private
* @type {module:ol/extent~Extent}
*/
this.renderedExtent_ = createEmpty();
/**
* @private
* @type {function(module:ol/Feature, module:ol/Feature): number|null}
*/
this.renderedRenderOrder_ = null;
/**
* @private
* @type {module:ol/render/canvas/ReplayGroup}
*/
this.replayGroup_ = null;
/**
* A new replay group had to be created by `prepareFrame()`
* @type {boolean}
*/
this.replayGroupChanged = true;
/**
* @type {CanvasRenderingContext2D}
*/
this.context = createCanvasContext2D();
listen(labelCache, EventType.CLEAR, this.handleFontsChanged_, this);
}
/**
* Declutter tree.
* @inheritDoc
*/
disposeInternal() {
unlisten(labelCache, EventType.CLEAR, this.handleFontsChanged_, this);
CanvasLayerRenderer.prototype.disposeInternal.call(this);
}
/**
* @param {CanvasRenderingContext2D} context Context.
* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
* @param {module:ol/layer/Layer~State} layerState Layer state.
*/
compose(context, frameState, layerState) {
const extent = frameState.extent;
const pixelRatio = frameState.pixelRatio;
const skippedFeatureUids = layerState.managed ?
frameState.skippedFeatureUids : {};
const viewState = frameState.viewState;
const projection = viewState.projection;
const rotation = viewState.rotation;
const projectionExtent = projection.getExtent();
const vectorSource = /** @type {module:ol/source/Vector} */ (this.getLayer().getSource());
let transform = this.getTransform(frameState, 0);
// clipped rendering if layer extent is set
const clipExtent = layerState.extent;
const clipped = clipExtent !== undefined;
if (clipped) {
this.clip(context, frameState, /** @type {module:ol/extent~Extent} */ (clipExtent));
}
const replayGroup = this.replayGroup_;
if (replayGroup && !replayGroup.isEmpty()) {
if (this.declutterTree_) {
this.declutterTree_.clear();
}
const layer = /** @type {module:ol/layer/Vector} */ (this.getLayer());
let drawOffsetX = 0;
let drawOffsetY = 0;
let replayContext;
const transparentLayer = layerState.opacity !== 1;
const hasRenderListeners = layer.hasListener(RenderEventType.RENDER);
if (transparentLayer || hasRenderListeners) {
let drawWidth = context.canvas.width;
let drawHeight = context.canvas.height;
if (rotation) {
const drawSize = Math.round(Math.sqrt(drawWidth * drawWidth + drawHeight * drawHeight));
drawOffsetX = (drawSize - drawWidth) / 2;
drawOffsetY = (drawSize - drawHeight) / 2;
drawWidth = drawHeight = drawSize;
}
// resize and clear
this.context.canvas.width = drawWidth;
this.context.canvas.height = drawHeight;
replayContext = this.context;
} else {
replayContext = context;
}
const alpha = replayContext.globalAlpha;
if (!transparentLayer) {
// for performance reasons, context.save / context.restore is not used
// to save and restore the transformation matrix and the opacity.
// see http://jsperf.com/context-save-restore-versus-variable
replayContext.globalAlpha = layerState.opacity;
}
if (replayContext != context) {
replayContext.translate(drawOffsetX, drawOffsetY);
}
const width = frameState.size[0] * pixelRatio;
const height = frameState.size[1] * pixelRatio;
rotateAtOffset(replayContext, -rotation,
width / 2, height / 2);
replayGroup.replay(replayContext, transform, rotation, skippedFeatureUids);
if (vectorSource.getWrapX() && projection.canWrapX() &&
!containsExtent(projectionExtent, extent)) {
let startX = extent[0];
const worldWidth = getWidth(projectionExtent);
let world = 0;
let offsetX;
while (startX < projectionExtent[0]) {
--world;
offsetX = worldWidth * world;
transform = this.getTransform(frameState, offsetX);
replayGroup.replay(replayContext, transform, rotation, skippedFeatureUids);
startX += worldWidth;
}
world = 0;
startX = extent[2];
while (startX > projectionExtent[2]) {
++world;
offsetX = worldWidth * world;
transform = this.getTransform(frameState, offsetX);
replayGroup.replay(replayContext, transform, rotation, skippedFeatureUids);
startX -= worldWidth;
}
}
rotateAtOffset(replayContext, rotation,
width / 2, height / 2);
if (hasRenderListeners) {
this.dispatchRenderEvent(replayContext, frameState, transform);
}
if (replayContext != context) {
if (transparentLayer) {
const mainContextAlpha = context.globalAlpha;
context.globalAlpha = layerState.opacity;
context.drawImage(replayContext.canvas, -drawOffsetX, -drawOffsetY);
context.globalAlpha = mainContextAlpha;
} else {
context.drawImage(replayContext.canvas, -drawOffsetX, -drawOffsetY);
}
replayContext.translate(-drawOffsetX, -drawOffsetY);
}
if (!transparentLayer) {
replayContext.globalAlpha = alpha;
}
}
if (clipped) {
context.restore();
}
}
/**
* @inheritDoc
*/
composeFrame(frameState, layerState, context) {
const transform = this.getTransform(frameState, 0);
this.preCompose(context, frameState, transform);
this.compose(context, frameState, layerState);
this.postCompose(context, frameState, layerState, transform);
}
/**
* @inheritDoc
*/
forEachFeatureAtCoordinate(coordinate, frameState, hitTolerance, callback, thisArg) {
if (!this.replayGroup_) {
return undefined;
} else {
const resolution = frameState.viewState.resolution;
const rotation = frameState.viewState.rotation;
const layer = /** @type {module:ol/layer/Vector} */ (this.getLayer());
/** @type {!Object.<string, boolean>} */
const features = {};
const result = this.replayGroup_.forEachFeatureAtCoordinate(coordinate, resolution, rotation, hitTolerance, {},
/**
* @param {module:ol/Feature|module:ol/render/Feature} feature Feature.
* @return {?} Callback result.
*/
function(feature) {
const key = getUid(feature).toString();
if (!(key in features)) {
features[key] = true;
return callback.call(thisArg, feature, layer);
}
}, null);
return result;
}
}
/**
* @param {module:ol/events/Event} event Event.
*/
handleFontsChanged_(event) {
const layer = this.getLayer();
if (layer.getVisible() && this.replayGroup_) {
layer.changed();
}
}
/**
* Handle changes in image style state.
* @param {module:ol/events/Event} event Image style change event.
* @private
*/
this.declutterTree_ = vectorLayer.getDeclutter() ? rbush(9, undefined) : null;
handleStyleImageChange_(event) {
this.renderIfReadyAndVisible();
}
/**
* @private
* @type {boolean}
* @inheritDoc
*/
this.dirty_ = false;
prepareFrame(frameState, layerState) {
const vectorLayer = /** @type {module:ol/layer/Vector} */ (this.getLayer());
const vectorSource = vectorLayer.getSource();
const animating = frameState.viewHints[ViewHint.ANIMATING];
const interacting = frameState.viewHints[ViewHint.INTERACTING];
const updateWhileAnimating = vectorLayer.getUpdateWhileAnimating();
const updateWhileInteracting = vectorLayer.getUpdateWhileInteracting();
if (!this.dirty_ && (!updateWhileAnimating && animating) ||
(!updateWhileInteracting && interacting)) {
return true;
}
const frameStateExtent = frameState.extent;
const viewState = frameState.viewState;
const projection = viewState.projection;
const resolution = viewState.resolution;
const pixelRatio = frameState.pixelRatio;
const vectorLayerRevision = vectorLayer.getRevision();
const vectorLayerRenderBuffer = vectorLayer.getRenderBuffer();
let vectorLayerRenderOrder = vectorLayer.getRenderOrder();
if (vectorLayerRenderOrder === undefined) {
vectorLayerRenderOrder = defaultRenderOrder;
}
const extent = buffer(frameStateExtent,
vectorLayerRenderBuffer * resolution);
const projectionExtent = viewState.projection.getExtent();
if (vectorSource.getWrapX() && viewState.projection.canWrapX() &&
!containsExtent(projectionExtent, frameState.extent)) {
// For the replay group, we need an extent that intersects the real world
// (-180° to +180°). To support geometries in a coordinate range from -540°
// to +540°, we add at least 1 world width on each side of the projection
// extent. If the viewport is wider than the world, we need to add half of
// the viewport width to make sure we cover the whole viewport.
const worldWidth = getWidth(projectionExtent);
const gutter = Math.max(getWidth(extent) / 2, worldWidth);
extent[0] = projectionExtent[0] - gutter;
extent[2] = projectionExtent[2] + gutter;
}
if (!this.dirty_ &&
this.renderedResolution_ == resolution &&
this.renderedRevision_ == vectorLayerRevision &&
this.renderedRenderOrder_ == vectorLayerRenderOrder &&
containsExtent(this.renderedExtent_, extent)) {
this.replayGroupChanged = false;
return true;
}
this.replayGroup_ = null;
this.dirty_ = false;
const replayGroup = new CanvasReplayGroup(
getRenderTolerance(resolution, pixelRatio), extent, resolution,
pixelRatio, vectorSource.getOverlaps(), this.declutterTree_, vectorLayer.getRenderBuffer());
vectorSource.loadFeatures(extent, resolution, projection);
/**
* @param {module:ol/Feature} feature Feature.
* @this {module:ol/renderer/canvas/VectorLayer}
*/
const render = function(feature) {
let styles;
const styleFunction = feature.getStyleFunction() || vectorLayer.getStyleFunction();
if (styleFunction) {
styles = styleFunction(feature, resolution);
}
if (styles) {
const dirty = this.renderFeature(
feature, resolution, pixelRatio, styles, replayGroup);
this.dirty_ = this.dirty_ || dirty;
}
}.bind(this);
if (vectorLayerRenderOrder) {
/** @type {Array.<module:ol/Feature>} */
const features = [];
vectorSource.forEachFeatureInExtent(extent,
/**
* @param {module:ol/Feature} feature Feature.
*/
function(feature) {
features.push(feature);
}, this);
features.sort(vectorLayerRenderOrder);
for (let i = 0, ii = features.length; i < ii; ++i) {
render(features[i]);
}
} else {
vectorSource.forEachFeatureInExtent(extent, render, this);
}
replayGroup.finish();
this.renderedResolution_ = resolution;
this.renderedRevision_ = vectorLayerRevision;
this.renderedRenderOrder_ = vectorLayerRenderOrder;
this.renderedExtent_ = extent;
this.replayGroup_ = replayGroup;
this.replayGroupChanged = true;
return true;
}
/**
* @private
* @type {number}
* @param {module:ol/Feature} feature Feature.
* @param {number} resolution Resolution.
* @param {number} pixelRatio Pixel ratio.
* @param {(module:ol/style/Style|Array.<module:ol/style/Style>)} styles The style or array of styles.
* @param {module:ol/render/canvas/ReplayGroup} replayGroup Replay group.
* @return {boolean} `true` if an image is loading.
*/
this.renderedRevision_ = -1;
/**
* @private
* @type {number}
*/
this.renderedResolution_ = NaN;
/**
* @private
* @type {module:ol/extent~Extent}
*/
this.renderedExtent_ = createEmpty();
/**
* @private
* @type {function(module:ol/Feature, module:ol/Feature): number|null}
*/
this.renderedRenderOrder_ = null;
/**
* @private
* @type {module:ol/render/canvas/ReplayGroup}
*/
this.replayGroup_ = null;
/**
* A new replay group had to be created by `prepareFrame()`
* @type {boolean}
*/
this.replayGroupChanged = true;
/**
* @type {CanvasRenderingContext2D}
*/
this.context = createCanvasContext2D();
listen(labelCache, EventType.CLEAR, this.handleFontsChanged_, this);
};
renderFeature(feature, resolution, pixelRatio, styles, replayGroup) {
if (!styles) {
return false;
}
let loading = false;
if (Array.isArray(styles)) {
for (let i = 0, ii = styles.length; i < ii; ++i) {
loading = renderFeature(
replayGroup, feature, styles[i],
getSquaredRenderTolerance(resolution, pixelRatio),
this.handleStyleImageChange_, this) || loading;
}
} else {
loading = renderFeature(
replayGroup, feature, styles,
getSquaredRenderTolerance(resolution, pixelRatio),
this.handleStyleImageChange_, this);
}
return loading;
}
}
inherits(CanvasVectorLayerRenderer, CanvasLayerRenderer);
@@ -106,333 +431,4 @@ CanvasVectorLayerRenderer['create'] = function(mapRenderer, layer) {
};
/**
* @inheritDoc
*/
CanvasVectorLayerRenderer.prototype.disposeInternal = function() {
unlisten(labelCache, EventType.CLEAR, this.handleFontsChanged_, this);
CanvasLayerRenderer.prototype.disposeInternal.call(this);
};
/**
* @param {CanvasRenderingContext2D} context Context.
* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
* @param {module:ol/layer/Layer~State} layerState Layer state.
*/
CanvasVectorLayerRenderer.prototype.compose = function(context, frameState, layerState) {
const extent = frameState.extent;
const pixelRatio = frameState.pixelRatio;
const skippedFeatureUids = layerState.managed ?
frameState.skippedFeatureUids : {};
const viewState = frameState.viewState;
const projection = viewState.projection;
const rotation = viewState.rotation;
const projectionExtent = projection.getExtent();
const vectorSource = /** @type {module:ol/source/Vector} */ (this.getLayer().getSource());
let transform = this.getTransform(frameState, 0);
// clipped rendering if layer extent is set
const clipExtent = layerState.extent;
const clipped = clipExtent !== undefined;
if (clipped) {
this.clip(context, frameState, /** @type {module:ol/extent~Extent} */ (clipExtent));
}
const replayGroup = this.replayGroup_;
if (replayGroup && !replayGroup.isEmpty()) {
if (this.declutterTree_) {
this.declutterTree_.clear();
}
const layer = /** @type {module:ol/layer/Vector} */ (this.getLayer());
let drawOffsetX = 0;
let drawOffsetY = 0;
let replayContext;
const transparentLayer = layerState.opacity !== 1;
const hasRenderListeners = layer.hasListener(RenderEventType.RENDER);
if (transparentLayer || hasRenderListeners) {
let drawWidth = context.canvas.width;
let drawHeight = context.canvas.height;
if (rotation) {
const drawSize = Math.round(Math.sqrt(drawWidth * drawWidth + drawHeight * drawHeight));
drawOffsetX = (drawSize - drawWidth) / 2;
drawOffsetY = (drawSize - drawHeight) / 2;
drawWidth = drawHeight = drawSize;
}
// resize and clear
this.context.canvas.width = drawWidth;
this.context.canvas.height = drawHeight;
replayContext = this.context;
} else {
replayContext = context;
}
const alpha = replayContext.globalAlpha;
if (!transparentLayer) {
// for performance reasons, context.save / context.restore is not used
// to save and restore the transformation matrix and the opacity.
// see http://jsperf.com/context-save-restore-versus-variable
replayContext.globalAlpha = layerState.opacity;
}
if (replayContext != context) {
replayContext.translate(drawOffsetX, drawOffsetY);
}
const width = frameState.size[0] * pixelRatio;
const height = frameState.size[1] * pixelRatio;
rotateAtOffset(replayContext, -rotation,
width / 2, height / 2);
replayGroup.replay(replayContext, transform, rotation, skippedFeatureUids);
if (vectorSource.getWrapX() && projection.canWrapX() &&
!containsExtent(projectionExtent, extent)) {
let startX = extent[0];
const worldWidth = getWidth(projectionExtent);
let world = 0;
let offsetX;
while (startX < projectionExtent[0]) {
--world;
offsetX = worldWidth * world;
transform = this.getTransform(frameState, offsetX);
replayGroup.replay(replayContext, transform, rotation, skippedFeatureUids);
startX += worldWidth;
}
world = 0;
startX = extent[2];
while (startX > projectionExtent[2]) {
++world;
offsetX = worldWidth * world;
transform = this.getTransform(frameState, offsetX);
replayGroup.replay(replayContext, transform, rotation, skippedFeatureUids);
startX -= worldWidth;
}
}
rotateAtOffset(replayContext, rotation,
width / 2, height / 2);
if (hasRenderListeners) {
this.dispatchRenderEvent(replayContext, frameState, transform);
}
if (replayContext != context) {
if (transparentLayer) {
const mainContextAlpha = context.globalAlpha;
context.globalAlpha = layerState.opacity;
context.drawImage(replayContext.canvas, -drawOffsetX, -drawOffsetY);
context.globalAlpha = mainContextAlpha;
} else {
context.drawImage(replayContext.canvas, -drawOffsetX, -drawOffsetY);
}
replayContext.translate(-drawOffsetX, -drawOffsetY);
}
if (!transparentLayer) {
replayContext.globalAlpha = alpha;
}
}
if (clipped) {
context.restore();
}
};
/**
* @inheritDoc
*/
CanvasVectorLayerRenderer.prototype.composeFrame = function(frameState, layerState, context) {
const transform = this.getTransform(frameState, 0);
this.preCompose(context, frameState, transform);
this.compose(context, frameState, layerState);
this.postCompose(context, frameState, layerState, transform);
};
/**
* @inheritDoc
*/
CanvasVectorLayerRenderer.prototype.forEachFeatureAtCoordinate = function(coordinate, frameState, hitTolerance, callback, thisArg) {
if (!this.replayGroup_) {
return undefined;
} else {
const resolution = frameState.viewState.resolution;
const rotation = frameState.viewState.rotation;
const layer = /** @type {module:ol/layer/Vector} */ (this.getLayer());
/** @type {!Object.<string, boolean>} */
const features = {};
const result = this.replayGroup_.forEachFeatureAtCoordinate(coordinate, resolution, rotation, hitTolerance, {},
/**
* @param {module:ol/Feature|module:ol/render/Feature} feature Feature.
* @return {?} Callback result.
*/
function(feature) {
const key = getUid(feature).toString();
if (!(key in features)) {
features[key] = true;
return callback.call(thisArg, feature, layer);
}
}, null);
return result;
}
};
/**
* @param {module:ol/events/Event} event Event.
*/
CanvasVectorLayerRenderer.prototype.handleFontsChanged_ = function(event) {
const layer = this.getLayer();
if (layer.getVisible() && this.replayGroup_) {
layer.changed();
}
};
/**
* Handle changes in image style state.
* @param {module:ol/events/Event} event Image style change event.
* @private
*/
CanvasVectorLayerRenderer.prototype.handleStyleImageChange_ = function(event) {
this.renderIfReadyAndVisible();
};
/**
* @inheritDoc
*/
CanvasVectorLayerRenderer.prototype.prepareFrame = function(frameState, layerState) {
const vectorLayer = /** @type {module:ol/layer/Vector} */ (this.getLayer());
const vectorSource = vectorLayer.getSource();
const animating = frameState.viewHints[ViewHint.ANIMATING];
const interacting = frameState.viewHints[ViewHint.INTERACTING];
const updateWhileAnimating = vectorLayer.getUpdateWhileAnimating();
const updateWhileInteracting = vectorLayer.getUpdateWhileInteracting();
if (!this.dirty_ && (!updateWhileAnimating && animating) ||
(!updateWhileInteracting && interacting)) {
return true;
}
const frameStateExtent = frameState.extent;
const viewState = frameState.viewState;
const projection = viewState.projection;
const resolution = viewState.resolution;
const pixelRatio = frameState.pixelRatio;
const vectorLayerRevision = vectorLayer.getRevision();
const vectorLayerRenderBuffer = vectorLayer.getRenderBuffer();
let vectorLayerRenderOrder = vectorLayer.getRenderOrder();
if (vectorLayerRenderOrder === undefined) {
vectorLayerRenderOrder = defaultRenderOrder;
}
const extent = buffer(frameStateExtent,
vectorLayerRenderBuffer * resolution);
const projectionExtent = viewState.projection.getExtent();
if (vectorSource.getWrapX() && viewState.projection.canWrapX() &&
!containsExtent(projectionExtent, frameState.extent)) {
// For the replay group, we need an extent that intersects the real world
// (-180° to +180°). To support geometries in a coordinate range from -540°
// to +540°, we add at least 1 world width on each side of the projection
// extent. If the viewport is wider than the world, we need to add half of
// the viewport width to make sure we cover the whole viewport.
const worldWidth = getWidth(projectionExtent);
const gutter = Math.max(getWidth(extent) / 2, worldWidth);
extent[0] = projectionExtent[0] - gutter;
extent[2] = projectionExtent[2] + gutter;
}
if (!this.dirty_ &&
this.renderedResolution_ == resolution &&
this.renderedRevision_ == vectorLayerRevision &&
this.renderedRenderOrder_ == vectorLayerRenderOrder &&
containsExtent(this.renderedExtent_, extent)) {
this.replayGroupChanged = false;
return true;
}
this.replayGroup_ = null;
this.dirty_ = false;
const replayGroup = new CanvasReplayGroup(
getRenderTolerance(resolution, pixelRatio), extent, resolution,
pixelRatio, vectorSource.getOverlaps(), this.declutterTree_, vectorLayer.getRenderBuffer());
vectorSource.loadFeatures(extent, resolution, projection);
/**
* @param {module:ol/Feature} feature Feature.
* @this {module:ol/renderer/canvas/VectorLayer}
*/
const render = function(feature) {
let styles;
const styleFunction = feature.getStyleFunction() || vectorLayer.getStyleFunction();
if (styleFunction) {
styles = styleFunction(feature, resolution);
}
if (styles) {
const dirty = this.renderFeature(
feature, resolution, pixelRatio, styles, replayGroup);
this.dirty_ = this.dirty_ || dirty;
}
}.bind(this);
if (vectorLayerRenderOrder) {
/** @type {Array.<module:ol/Feature>} */
const features = [];
vectorSource.forEachFeatureInExtent(extent,
/**
* @param {module:ol/Feature} feature Feature.
*/
function(feature) {
features.push(feature);
}, this);
features.sort(vectorLayerRenderOrder);
for (let i = 0, ii = features.length; i < ii; ++i) {
render(features[i]);
}
} else {
vectorSource.forEachFeatureInExtent(extent, render, this);
}
replayGroup.finish();
this.renderedResolution_ = resolution;
this.renderedRevision_ = vectorLayerRevision;
this.renderedRenderOrder_ = vectorLayerRenderOrder;
this.renderedExtent_ = extent;
this.replayGroup_ = replayGroup;
this.replayGroupChanged = true;
return true;
};
/**
* @param {module:ol/Feature} feature Feature.
* @param {number} resolution Resolution.
* @param {number} pixelRatio Pixel ratio.
* @param {(module:ol/style/Style|Array.<module:ol/style/Style>)} styles The style or array of styles.
* @param {module:ol/render/canvas/ReplayGroup} replayGroup Replay group.
* @return {boolean} `true` if an image is loading.
*/
CanvasVectorLayerRenderer.prototype.renderFeature = function(feature, resolution, pixelRatio, styles, replayGroup) {
if (!styles) {
return false;
}
let loading = false;
if (Array.isArray(styles)) {
for (let i = 0, ii = styles.length; i < ii; ++i) {
loading = renderFeature(
replayGroup, feature, styles[i],
getSquaredRenderTolerance(resolution, pixelRatio),
this.handleStyleImageChange_, this) || loading;
}
} else {
loading = renderFeature(
replayGroup, feature, styles,
getSquaredRenderTolerance(resolution, pixelRatio),
this.handleStyleImageChange_, this);
}
return loading;
};
export default CanvasVectorLayerRenderer;
+400 -409
View File
@@ -53,45 +53,426 @@ const VECTOR_REPLAYS = {
* @param {module:ol/layer/VectorTile} layer VectorTile layer.
* @api
*/
const CanvasVectorTileLayerRenderer = function(layer) {
class CanvasVectorTileLayerRenderer {
constructor(layer) {
/**
* @type {CanvasRenderingContext2D}
*/
this.context = null;
CanvasTileLayerRenderer.call(this, layer);
/**
* Declutter tree.
* @private
*/
this.declutterTree_ = layer.getDeclutter() ? rbush(9, undefined) : null;
/**
* @private
* @type {boolean}
*/
this.dirty_ = false;
/**
* @private
* @type {number}
*/
this.renderedLayerRevision_;
/**
* @private
* @type {module:ol/transform~Transform}
*/
this.tmpTransform_ = createTransform();
// Use lower resolution for pure vector rendering. Closest resolution otherwise.
this.zDirection = layer.getRenderMode() == VectorTileRenderType.VECTOR ? 1 : 0;
listen(labelCache, EventType.CLEAR, this.handleFontsChanged_, this);
}
/**
* @type {CanvasRenderingContext2D}
* @inheritDoc
*/
this.context = null;
CanvasTileLayerRenderer.call(this, layer);
disposeInternal() {
unlisten(labelCache, EventType.CLEAR, this.handleFontsChanged_, this);
CanvasTileLayerRenderer.prototype.disposeInternal.call(this);
}
/**
* Declutter tree.
* @inheritDoc
*/
getTile(z, x, y, pixelRatio, projection) {
const tile = CanvasTileLayerRenderer.prototype.getTile.call(this, z, x, y, pixelRatio, projection);
if (tile.getState() === TileState.LOADED) {
this.createReplayGroup_(tile, pixelRatio, projection);
if (this.context) {
this.renderTileImage_(tile, pixelRatio, projection);
}
}
return tile;
}
/**
* @inheritDoc
*/
prepareFrame(frameState, layerState) {
const layer = this.getLayer();
const layerRevision = layer.getRevision();
if (this.renderedLayerRevision_ != layerRevision) {
this.renderedTiles.length = 0;
const renderMode = layer.getRenderMode();
if (!this.context && renderMode != VectorTileRenderType.VECTOR) {
this.context = createCanvasContext2D();
}
if (this.context && renderMode == VectorTileRenderType.VECTOR) {
this.context = null;
}
}
this.renderedLayerRevision_ = layerRevision;
return CanvasTileLayerRenderer.prototype.prepareFrame.apply(this, arguments);
}
/**
* @param {module:ol/VectorImageTile} tile Tile.
* @param {number} pixelRatio Pixel ratio.
* @param {module:ol/proj/Projection} projection Projection.
* @private
*/
this.declutterTree_ = layer.getDeclutter() ? rbush(9, undefined) : null;
createReplayGroup_(tile, pixelRatio, projection) {
const layer = this.getLayer();
const revision = layer.getRevision();
const renderOrder = /** @type {module:ol/render~OrderFunction} */ (layer.getRenderOrder()) || null;
const replayState = tile.getReplayState(layer);
if (!replayState.dirty && replayState.renderedRevision == revision &&
replayState.renderedRenderOrder == renderOrder) {
return;
}
const source = /** @type {module:ol/source/VectorTile} */ (layer.getSource());
const sourceTileGrid = source.getTileGrid();
const tileGrid = source.getTileGridForProjection(projection);
const resolution = tileGrid.getResolution(tile.tileCoord[0]);
const tileExtent = tile.extent;
const zIndexKeys = {};
for (let t = 0, tt = tile.tileKeys.length; t < tt; ++t) {
const sourceTile = tile.getTile(tile.tileKeys[t]);
if (sourceTile.getState() != TileState.LOADED) {
continue;
}
const sourceTileCoord = sourceTile.tileCoord;
const sourceTileExtent = sourceTileGrid.getTileCoordExtent(sourceTileCoord);
const sharedExtent = getIntersection(tileExtent, sourceTileExtent);
const bufferedExtent = equals(sourceTileExtent, sharedExtent) ? null :
buffer(sharedExtent, layer.getRenderBuffer() * resolution, this.tmpExtent);
const tileProjection = sourceTile.getProjection();
let reproject = false;
if (!equivalentProjection(projection, tileProjection)) {
reproject = true;
sourceTile.setProjection(projection);
}
replayState.dirty = false;
const replayGroup = new CanvasReplayGroup(0, sharedExtent, resolution,
pixelRatio, source.getOverlaps(), this.declutterTree_, layer.getRenderBuffer());
const squaredTolerance = getSquaredRenderTolerance(resolution, pixelRatio);
/**
* @param {module:ol/Feature|module:ol/render/Feature} feature Feature.
* @this {module:ol/renderer/canvas/VectorTileLayer}
*/
const render = function(feature) {
let styles;
const styleFunction = feature.getStyleFunction() || layer.getStyleFunction();
if (styleFunction) {
styles = styleFunction(feature, resolution);
}
if (styles) {
const dirty = this.renderFeature(feature, squaredTolerance, styles, replayGroup);
this.dirty_ = this.dirty_ || dirty;
replayState.dirty = replayState.dirty || dirty;
}
};
const features = sourceTile.getFeatures();
if (renderOrder && renderOrder !== replayState.renderedRenderOrder) {
features.sort(renderOrder);
}
for (let i = 0, ii = features.length; i < ii; ++i) {
const feature = features[i];
if (reproject) {
if (tileProjection.getUnits() == Units.TILE_PIXELS) {
// projected tile extent
tileProjection.setWorldExtent(sourceTileExtent);
// tile extent in tile pixel space
tileProjection.setExtent(sourceTile.getExtent());
}
feature.getGeometry().transform(tileProjection, projection);
}
if (!bufferedExtent || intersects(bufferedExtent, feature.getGeometry().getExtent())) {
render.call(this, feature);
}
}
replayGroup.finish();
for (const r in replayGroup.getReplays()) {
zIndexKeys[r] = true;
}
sourceTile.setReplayGroup(layer, tile.tileCoord.toString(), replayGroup);
}
replayState.renderedRevision = revision;
replayState.renderedRenderOrder = renderOrder;
}
/**
* @private
* @type {boolean}
* @inheritDoc
*/
this.dirty_ = false;
forEachFeatureAtCoordinate(coordinate, frameState, hitTolerance, callback, thisArg) {
const resolution = frameState.viewState.resolution;
const rotation = frameState.viewState.rotation;
hitTolerance = hitTolerance == undefined ? 0 : hitTolerance;
const layer = this.getLayer();
/** @type {!Object.<string, boolean>} */
const features = {};
/** @type {Array.<module:ol/VectorImageTile>} */
const renderedTiles = this.renderedTiles;
let bufferedExtent, found;
let i, ii, replayGroup;
for (i = 0, ii = renderedTiles.length; i < ii; ++i) {
const tile = renderedTiles[i];
bufferedExtent = buffer(tile.extent, hitTolerance * resolution, bufferedExtent);
if (!containsCoordinate(bufferedExtent, coordinate)) {
continue;
}
for (let t = 0, tt = tile.tileKeys.length; t < tt; ++t) {
const sourceTile = tile.getTile(tile.tileKeys[t]);
if (sourceTile.getState() != TileState.LOADED) {
continue;
}
replayGroup = sourceTile.getReplayGroup(layer, tile.tileCoord.toString());
found = found || replayGroup.forEachFeatureAtCoordinate(coordinate, resolution, rotation, hitTolerance, {},
/**
* @param {module:ol/Feature|module:ol/render/Feature} feature Feature.
* @return {?} Callback result.
*/
function(feature) {
const key = getUid(feature).toString();
if (!(key in features)) {
features[key] = true;
return callback.call(thisArg, feature, layer);
}
}, null);
}
}
return found;
}
/**
* @param {module:ol/VectorTile} tile Tile.
* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
* @return {module:ol/transform~Transform} transform Transform.
* @private
* @type {number}
*/
this.renderedLayerRevision_;
getReplayTransform_(tile, frameState) {
const layer = this.getLayer();
const source = /** @type {module:ol/source/VectorTile} */ (layer.getSource());
const tileGrid = source.getTileGrid();
const tileCoord = tile.tileCoord;
const tileResolution = tileGrid.getResolution(tileCoord[0]);
const viewState = frameState.viewState;
const pixelRatio = frameState.pixelRatio;
const renderResolution = viewState.resolution / pixelRatio;
const tileExtent = tileGrid.getTileCoordExtent(tileCoord, this.tmpExtent);
const center = viewState.center;
const origin = getTopLeft(tileExtent);
const size = frameState.size;
const offsetX = Math.round(pixelRatio * size[0] / 2);
const offsetY = Math.round(pixelRatio * size[1] / 2);
return composeTransform(this.tmpTransform_,
offsetX, offsetY,
tileResolution / renderResolution, tileResolution / renderResolution,
viewState.rotation,
(origin[0] - center[0]) / tileResolution,
(center[1] - origin[1]) / tileResolution);
}
/**
* @private
* @type {module:ol/transform~Transform}
* @param {module:ol/events/Event} event Event.
*/
this.tmpTransform_ = createTransform();
handleFontsChanged_(event) {
const layer = this.getLayer();
if (layer.getVisible() && this.renderedLayerRevision_ !== undefined) {
layer.changed();
}
}
// Use lower resolution for pure vector rendering. Closest resolution otherwise.
this.zDirection = layer.getRenderMode() == VectorTileRenderType.VECTOR ? 1 : 0;
/**
* Handle changes in image style state.
* @param {module:ol/events/Event} event Image style change event.
* @private
*/
handleStyleImageChange_(event) {
this.renderIfReadyAndVisible();
}
listen(labelCache, EventType.CLEAR, this.handleFontsChanged_, this);
/**
* @inheritDoc
*/
postCompose(context, frameState, layerState) {
const layer = this.getLayer();
const renderMode = layer.getRenderMode();
if (renderMode != VectorTileRenderType.IMAGE) {
const declutterReplays = layer.getDeclutter() ? {} : null;
const source = /** @type {module:ol/source/VectorTile} */ (layer.getSource());
const replayTypes = VECTOR_REPLAYS[renderMode];
const pixelRatio = frameState.pixelRatio;
const rotation = frameState.viewState.rotation;
const size = frameState.size;
let offsetX, offsetY;
if (rotation) {
offsetX = Math.round(pixelRatio * size[0] / 2);
offsetY = Math.round(pixelRatio * size[1] / 2);
rotateAtOffset(context, -rotation, offsetX, offsetY);
}
if (declutterReplays) {
this.declutterTree_.clear();
}
const tiles = this.renderedTiles;
const tileGrid = source.getTileGridForProjection(frameState.viewState.projection);
const clips = [];
const zs = [];
for (let i = tiles.length - 1; i >= 0; --i) {
const tile = /** @type {module:ol/VectorImageTile} */ (tiles[i]);
if (tile.getState() == TileState.ABORT) {
continue;
}
const tileCoord = tile.tileCoord;
const worldOffset = tileGrid.getTileCoordExtent(tileCoord, this.tmpExtent)[0] - tile.extent[0];
let transform = undefined;
for (let t = 0, tt = tile.tileKeys.length; t < tt; ++t) {
const sourceTile = tile.getTile(tile.tileKeys[t]);
if (sourceTile.getState() != TileState.LOADED) {
continue;
}
const replayGroup = sourceTile.getReplayGroup(layer, tileCoord.toString());
if (!replayGroup || !replayGroup.hasReplays(replayTypes)) {
// sourceTile was not yet loaded when this.createReplayGroup_() was
// called, or it has no replays of the types we want to render
continue;
}
if (!transform) {
transform = this.getTransform(frameState, worldOffset);
}
const currentZ = sourceTile.tileCoord[0];
const currentClip = replayGroup.getClipCoords(transform);
context.save();
context.globalAlpha = layerState.opacity;
// Create a clip mask for regions in this low resolution tile that are
// already filled by a higher resolution tile
for (let j = 0, jj = clips.length; j < jj; ++j) {
const clip = clips[j];
if (currentZ < zs[j]) {
context.beginPath();
// counter-clockwise (outer ring) for current tile
context.moveTo(currentClip[0], currentClip[1]);
context.lineTo(currentClip[2], currentClip[3]);
context.lineTo(currentClip[4], currentClip[5]);
context.lineTo(currentClip[6], currentClip[7]);
// clockwise (inner ring) for higher resolution tile
context.moveTo(clip[6], clip[7]);
context.lineTo(clip[4], clip[5]);
context.lineTo(clip[2], clip[3]);
context.lineTo(clip[0], clip[1]);
context.clip();
}
}
replayGroup.replay(context, transform, rotation, {}, replayTypes, declutterReplays);
context.restore();
clips.push(currentClip);
zs.push(currentZ);
}
}
if (declutterReplays) {
replayDeclutter(declutterReplays, context, rotation);
}
if (rotation) {
rotateAtOffset(context, rotation,
/** @type {number} */ (offsetX), /** @type {number} */ (offsetY));
}
}
CanvasTileLayerRenderer.prototype.postCompose.apply(this, arguments);
}
};
/**
* @param {module:ol/Feature|module:ol/render/Feature} feature Feature.
* @param {number} squaredTolerance Squared tolerance.
* @param {(module:ol/style/Style|Array.<module:ol/style/Style>)} styles The style or array of styles.
* @param {module:ol/render/canvas/ReplayGroup} replayGroup Replay group.
* @return {boolean} `true` if an image is loading.
*/
renderFeature(feature, squaredTolerance, styles, replayGroup) {
if (!styles) {
return false;
}
let loading = false;
if (Array.isArray(styles)) {
for (let i = 0, ii = styles.length; i < ii; ++i) {
loading = renderFeature(
replayGroup, feature, styles[i], squaredTolerance,
this.handleStyleImageChange_, this) || loading;
}
} else {
loading = renderFeature(
replayGroup, feature, styles, squaredTolerance,
this.handleStyleImageChange_, this);
}
return loading;
}
/**
* @param {module:ol/VectorImageTile} tile Tile.
* @param {number} pixelRatio Pixel ratio.
* @param {module:ol/proj/Projection} projection Projection.
* @private
*/
renderTileImage_(tile, pixelRatio, projection) {
const layer = this.getLayer();
const replayState = tile.getReplayState(layer);
const revision = layer.getRevision();
const replays = IMAGE_REPLAYS[layer.getRenderMode()];
if (replays && replayState.renderedTileRevision !== revision) {
replayState.renderedTileRevision = revision;
const tileCoord = tile.wrappedTileCoord;
const z = tileCoord[0];
const source = /** @type {module:ol/source/VectorTile} */ (layer.getSource());
const tileGrid = source.getTileGridForProjection(projection);
const resolution = tileGrid.getResolution(z);
const context = tile.getContext(layer);
const size = source.getTilePixelSize(z, pixelRatio, projection);
context.canvas.width = size[0];
context.canvas.height = size[1];
const tileExtent = tileGrid.getTileCoordExtent(tileCoord, this.tmpExtent);
for (let i = 0, ii = tile.tileKeys.length; i < ii; ++i) {
const sourceTile = tile.getTile(tile.tileKeys[i]);
if (sourceTile.getState() != TileState.LOADED) {
continue;
}
const pixelScale = pixelRatio / resolution;
const transform = resetTransform(this.tmpTransform_);
scaleTransform(transform, pixelScale, -pixelScale);
translateTransform(transform, -tileExtent[0], -tileExtent[3]);
const replayGroup = sourceTile.getReplayGroup(layer, tile.tileCoord.toString());
replayGroup.replay(context, transform, 0, {}, replays);
}
}
}
}
inherits(CanvasVectorTileLayerRenderer, CanvasTileLayerRenderer);
@@ -117,394 +498,4 @@ CanvasVectorTileLayerRenderer['create'] = function(mapRenderer, layer) {
};
/**
* @inheritDoc
*/
CanvasVectorTileLayerRenderer.prototype.disposeInternal = function() {
unlisten(labelCache, EventType.CLEAR, this.handleFontsChanged_, this);
CanvasTileLayerRenderer.prototype.disposeInternal.call(this);
};
/**
* @inheritDoc
*/
CanvasVectorTileLayerRenderer.prototype.getTile = function(z, x, y, pixelRatio, projection) {
const tile = CanvasTileLayerRenderer.prototype.getTile.call(this, z, x, y, pixelRatio, projection);
if (tile.getState() === TileState.LOADED) {
this.createReplayGroup_(tile, pixelRatio, projection);
if (this.context) {
this.renderTileImage_(tile, pixelRatio, projection);
}
}
return tile;
};
/**
* @inheritDoc
*/
CanvasVectorTileLayerRenderer.prototype.prepareFrame = function(frameState, layerState) {
const layer = this.getLayer();
const layerRevision = layer.getRevision();
if (this.renderedLayerRevision_ != layerRevision) {
this.renderedTiles.length = 0;
const renderMode = layer.getRenderMode();
if (!this.context && renderMode != VectorTileRenderType.VECTOR) {
this.context = createCanvasContext2D();
}
if (this.context && renderMode == VectorTileRenderType.VECTOR) {
this.context = null;
}
}
this.renderedLayerRevision_ = layerRevision;
return CanvasTileLayerRenderer.prototype.prepareFrame.apply(this, arguments);
};
/**
* @param {module:ol/VectorImageTile} tile Tile.
* @param {number} pixelRatio Pixel ratio.
* @param {module:ol/proj/Projection} projection Projection.
* @private
*/
CanvasVectorTileLayerRenderer.prototype.createReplayGroup_ = function(tile, pixelRatio, projection) {
const layer = this.getLayer();
const revision = layer.getRevision();
const renderOrder = /** @type {module:ol/render~OrderFunction} */ (layer.getRenderOrder()) || null;
const replayState = tile.getReplayState(layer);
if (!replayState.dirty && replayState.renderedRevision == revision &&
replayState.renderedRenderOrder == renderOrder) {
return;
}
const source = /** @type {module:ol/source/VectorTile} */ (layer.getSource());
const sourceTileGrid = source.getTileGrid();
const tileGrid = source.getTileGridForProjection(projection);
const resolution = tileGrid.getResolution(tile.tileCoord[0]);
const tileExtent = tile.extent;
const zIndexKeys = {};
for (let t = 0, tt = tile.tileKeys.length; t < tt; ++t) {
const sourceTile = tile.getTile(tile.tileKeys[t]);
if (sourceTile.getState() != TileState.LOADED) {
continue;
}
const sourceTileCoord = sourceTile.tileCoord;
const sourceTileExtent = sourceTileGrid.getTileCoordExtent(sourceTileCoord);
const sharedExtent = getIntersection(tileExtent, sourceTileExtent);
const bufferedExtent = equals(sourceTileExtent, sharedExtent) ? null :
buffer(sharedExtent, layer.getRenderBuffer() * resolution, this.tmpExtent);
const tileProjection = sourceTile.getProjection();
let reproject = false;
if (!equivalentProjection(projection, tileProjection)) {
reproject = true;
sourceTile.setProjection(projection);
}
replayState.dirty = false;
const replayGroup = new CanvasReplayGroup(0, sharedExtent, resolution,
pixelRatio, source.getOverlaps(), this.declutterTree_, layer.getRenderBuffer());
const squaredTolerance = getSquaredRenderTolerance(resolution, pixelRatio);
/**
* @param {module:ol/Feature|module:ol/render/Feature} feature Feature.
* @this {module:ol/renderer/canvas/VectorTileLayer}
*/
const render = function(feature) {
let styles;
const styleFunction = feature.getStyleFunction() || layer.getStyleFunction();
if (styleFunction) {
styles = styleFunction(feature, resolution);
}
if (styles) {
const dirty = this.renderFeature(feature, squaredTolerance, styles, replayGroup);
this.dirty_ = this.dirty_ || dirty;
replayState.dirty = replayState.dirty || dirty;
}
};
const features = sourceTile.getFeatures();
if (renderOrder && renderOrder !== replayState.renderedRenderOrder) {
features.sort(renderOrder);
}
for (let i = 0, ii = features.length; i < ii; ++i) {
const feature = features[i];
if (reproject) {
if (tileProjection.getUnits() == Units.TILE_PIXELS) {
// projected tile extent
tileProjection.setWorldExtent(sourceTileExtent);
// tile extent in tile pixel space
tileProjection.setExtent(sourceTile.getExtent());
}
feature.getGeometry().transform(tileProjection, projection);
}
if (!bufferedExtent || intersects(bufferedExtent, feature.getGeometry().getExtent())) {
render.call(this, feature);
}
}
replayGroup.finish();
for (const r in replayGroup.getReplays()) {
zIndexKeys[r] = true;
}
sourceTile.setReplayGroup(layer, tile.tileCoord.toString(), replayGroup);
}
replayState.renderedRevision = revision;
replayState.renderedRenderOrder = renderOrder;
};
/**
* @inheritDoc
*/
CanvasVectorTileLayerRenderer.prototype.forEachFeatureAtCoordinate = function(coordinate, frameState, hitTolerance, callback, thisArg) {
const resolution = frameState.viewState.resolution;
const rotation = frameState.viewState.rotation;
hitTolerance = hitTolerance == undefined ? 0 : hitTolerance;
const layer = this.getLayer();
/** @type {!Object.<string, boolean>} */
const features = {};
/** @type {Array.<module:ol/VectorImageTile>} */
const renderedTiles = this.renderedTiles;
let bufferedExtent, found;
let i, ii, replayGroup;
for (i = 0, ii = renderedTiles.length; i < ii; ++i) {
const tile = renderedTiles[i];
bufferedExtent = buffer(tile.extent, hitTolerance * resolution, bufferedExtent);
if (!containsCoordinate(bufferedExtent, coordinate)) {
continue;
}
for (let t = 0, tt = tile.tileKeys.length; t < tt; ++t) {
const sourceTile = tile.getTile(tile.tileKeys[t]);
if (sourceTile.getState() != TileState.LOADED) {
continue;
}
replayGroup = sourceTile.getReplayGroup(layer, tile.tileCoord.toString());
found = found || replayGroup.forEachFeatureAtCoordinate(coordinate, resolution, rotation, hitTolerance, {},
/**
* @param {module:ol/Feature|module:ol/render/Feature} feature Feature.
* @return {?} Callback result.
*/
function(feature) {
const key = getUid(feature).toString();
if (!(key in features)) {
features[key] = true;
return callback.call(thisArg, feature, layer);
}
}, null);
}
}
return found;
};
/**
* @param {module:ol/VectorTile} tile Tile.
* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
* @return {module:ol/transform~Transform} transform Transform.
* @private
*/
CanvasVectorTileLayerRenderer.prototype.getReplayTransform_ = function(tile, frameState) {
const layer = this.getLayer();
const source = /** @type {module:ol/source/VectorTile} */ (layer.getSource());
const tileGrid = source.getTileGrid();
const tileCoord = tile.tileCoord;
const tileResolution = tileGrid.getResolution(tileCoord[0]);
const viewState = frameState.viewState;
const pixelRatio = frameState.pixelRatio;
const renderResolution = viewState.resolution / pixelRatio;
const tileExtent = tileGrid.getTileCoordExtent(tileCoord, this.tmpExtent);
const center = viewState.center;
const origin = getTopLeft(tileExtent);
const size = frameState.size;
const offsetX = Math.round(pixelRatio * size[0] / 2);
const offsetY = Math.round(pixelRatio * size[1] / 2);
return composeTransform(this.tmpTransform_,
offsetX, offsetY,
tileResolution / renderResolution, tileResolution / renderResolution,
viewState.rotation,
(origin[0] - center[0]) / tileResolution,
(center[1] - origin[1]) / tileResolution);
};
/**
* @param {module:ol/events/Event} event Event.
*/
CanvasVectorTileLayerRenderer.prototype.handleFontsChanged_ = function(event) {
const layer = this.getLayer();
if (layer.getVisible() && this.renderedLayerRevision_ !== undefined) {
layer.changed();
}
};
/**
* Handle changes in image style state.
* @param {module:ol/events/Event} event Image style change event.
* @private
*/
CanvasVectorTileLayerRenderer.prototype.handleStyleImageChange_ = function(event) {
this.renderIfReadyAndVisible();
};
/**
* @inheritDoc
*/
CanvasVectorTileLayerRenderer.prototype.postCompose = function(context, frameState, layerState) {
const layer = this.getLayer();
const renderMode = layer.getRenderMode();
if (renderMode != VectorTileRenderType.IMAGE) {
const declutterReplays = layer.getDeclutter() ? {} : null;
const source = /** @type {module:ol/source/VectorTile} */ (layer.getSource());
const replayTypes = VECTOR_REPLAYS[renderMode];
const pixelRatio = frameState.pixelRatio;
const rotation = frameState.viewState.rotation;
const size = frameState.size;
let offsetX, offsetY;
if (rotation) {
offsetX = Math.round(pixelRatio * size[0] / 2);
offsetY = Math.round(pixelRatio * size[1] / 2);
rotateAtOffset(context, -rotation, offsetX, offsetY);
}
if (declutterReplays) {
this.declutterTree_.clear();
}
const tiles = this.renderedTiles;
const tileGrid = source.getTileGridForProjection(frameState.viewState.projection);
const clips = [];
const zs = [];
for (let i = tiles.length - 1; i >= 0; --i) {
const tile = /** @type {module:ol/VectorImageTile} */ (tiles[i]);
if (tile.getState() == TileState.ABORT) {
continue;
}
const tileCoord = tile.tileCoord;
const worldOffset = tileGrid.getTileCoordExtent(tileCoord, this.tmpExtent)[0] - tile.extent[0];
let transform = undefined;
for (let t = 0, tt = tile.tileKeys.length; t < tt; ++t) {
const sourceTile = tile.getTile(tile.tileKeys[t]);
if (sourceTile.getState() != TileState.LOADED) {
continue;
}
const replayGroup = sourceTile.getReplayGroup(layer, tileCoord.toString());
if (!replayGroup || !replayGroup.hasReplays(replayTypes)) {
// sourceTile was not yet loaded when this.createReplayGroup_() was
// called, or it has no replays of the types we want to render
continue;
}
if (!transform) {
transform = this.getTransform(frameState, worldOffset);
}
const currentZ = sourceTile.tileCoord[0];
const currentClip = replayGroup.getClipCoords(transform);
context.save();
context.globalAlpha = layerState.opacity;
// Create a clip mask for regions in this low resolution tile that are
// already filled by a higher resolution tile
for (let j = 0, jj = clips.length; j < jj; ++j) {
const clip = clips[j];
if (currentZ < zs[j]) {
context.beginPath();
// counter-clockwise (outer ring) for current tile
context.moveTo(currentClip[0], currentClip[1]);
context.lineTo(currentClip[2], currentClip[3]);
context.lineTo(currentClip[4], currentClip[5]);
context.lineTo(currentClip[6], currentClip[7]);
// clockwise (inner ring) for higher resolution tile
context.moveTo(clip[6], clip[7]);
context.lineTo(clip[4], clip[5]);
context.lineTo(clip[2], clip[3]);
context.lineTo(clip[0], clip[1]);
context.clip();
}
}
replayGroup.replay(context, transform, rotation, {}, replayTypes, declutterReplays);
context.restore();
clips.push(currentClip);
zs.push(currentZ);
}
}
if (declutterReplays) {
replayDeclutter(declutterReplays, context, rotation);
}
if (rotation) {
rotateAtOffset(context, rotation,
/** @type {number} */ (offsetX), /** @type {number} */ (offsetY));
}
}
CanvasTileLayerRenderer.prototype.postCompose.apply(this, arguments);
};
/**
* @param {module:ol/Feature|module:ol/render/Feature} feature Feature.
* @param {number} squaredTolerance Squared tolerance.
* @param {(module:ol/style/Style|Array.<module:ol/style/Style>)} styles The style or array of styles.
* @param {module:ol/render/canvas/ReplayGroup} replayGroup Replay group.
* @return {boolean} `true` if an image is loading.
*/
CanvasVectorTileLayerRenderer.prototype.renderFeature = function(feature, squaredTolerance, styles, replayGroup) {
if (!styles) {
return false;
}
let loading = false;
if (Array.isArray(styles)) {
for (let i = 0, ii = styles.length; i < ii; ++i) {
loading = renderFeature(
replayGroup, feature, styles[i], squaredTolerance,
this.handleStyleImageChange_, this) || loading;
}
} else {
loading = renderFeature(
replayGroup, feature, styles, squaredTolerance,
this.handleStyleImageChange_, this);
}
return loading;
};
/**
* @param {module:ol/VectorImageTile} tile Tile.
* @param {number} pixelRatio Pixel ratio.
* @param {module:ol/proj/Projection} projection Projection.
* @private
*/
CanvasVectorTileLayerRenderer.prototype.renderTileImage_ = function(
tile, pixelRatio, projection) {
const layer = this.getLayer();
const replayState = tile.getReplayState(layer);
const revision = layer.getRevision();
const replays = IMAGE_REPLAYS[layer.getRenderMode()];
if (replays && replayState.renderedTileRevision !== revision) {
replayState.renderedTileRevision = revision;
const tileCoord = tile.wrappedTileCoord;
const z = tileCoord[0];
const source = /** @type {module:ol/source/VectorTile} */ (layer.getSource());
const tileGrid = source.getTileGridForProjection(projection);
const resolution = tileGrid.getResolution(z);
const context = tile.getContext(layer);
const size = source.getTilePixelSize(z, pixelRatio, projection);
context.canvas.width = size[0];
context.canvas.height = size[1];
const tileExtent = tileGrid.getTileCoordExtent(tileCoord, this.tmpExtent);
for (let i = 0, ii = tile.tileKeys.length; i < ii; ++i) {
const sourceTile = tile.getTile(tile.tileKeys[i]);
if (sourceTile.getState() != TileState.LOADED) {
continue;
}
const pixelScale = pixelRatio / resolution;
const transform = resetTransform(this.tmpTransform_);
scaleTransform(transform, pixelScale, -pixelScale);
translateTransform(transform, -tileExtent[0], -tileExtent[3]);
const replayGroup = sourceTile.getReplayGroup(layer, tile.tileCoord.toString());
replayGroup.replay(context, transform, 0, {}, replays);
}
}
};
export default CanvasVectorTileLayerRenderer;
+268 -264
View File
@@ -29,30 +29,286 @@ import {createTexture} from '../../webgl/Context.js';
* @param {module:ol/layer/Image} imageLayer Tile layer.
* @api
*/
const WebGLImageLayerRenderer = function(mapRenderer, imageLayer) {
class WebGLImageLayerRenderer {
constructor(mapRenderer, imageLayer) {
WebGLLayerRenderer.call(this, mapRenderer, imageLayer);
WebGLLayerRenderer.call(this, mapRenderer, imageLayer);
/**
* The last rendered image.
* @private
* @type {?module:ol/ImageBase}
*/
this.image_ = null;
/**
* @private
* @type {CanvasRenderingContext2D}
*/
this.hitCanvasContext_ = null;
/**
* @private
* @type {?module:ol/transform~Transform}
*/
this.hitTransformationMatrix_ = null;
}
/**
* The last rendered image.
* @param {module:ol/ImageBase} image Image.
* @private
* @type {?module:ol/ImageBase}
* @return {WebGLTexture} Texture.
*/
this.image_ = null;
createTexture_(image) {
// We meet the conditions to work with non-power of two textures.
// http://www.khronos.org/webgl/wiki/WebGL_and_OpenGL_Differences#Non-Power_of_Two_Texture_Support
// http://learningwebgl.com/blog/?p=2101
const imageElement = image.getImage();
const gl = this.mapRenderer.getGL();
return createTexture(
gl, imageElement, CLAMP_TO_EDGE, CLAMP_TO_EDGE);
}
/**
* @private
* @type {CanvasRenderingContext2D}
* @inheritDoc
*/
this.hitCanvasContext_ = null;
forEachFeatureAtCoordinate(coordinate, frameState, hitTolerance, callback, thisArg) {
const layer = this.getLayer();
const source = layer.getSource();
const resolution = frameState.viewState.resolution;
const rotation = frameState.viewState.rotation;
const skippedFeatureUids = frameState.skippedFeatureUids;
return source.forEachFeatureAtCoordinate(
coordinate, resolution, rotation, hitTolerance, skippedFeatureUids,
/**
* @param {module:ol/Feature|module:ol/render/Feature} feature Feature.
* @return {?} Callback result.
*/
function(feature) {
return callback.call(thisArg, feature, layer);
});
}
/**
* @private
* @type {?module:ol/transform~Transform}
* @inheritDoc
*/
this.hitTransformationMatrix_ = null;
prepareFrame(frameState, layerState, context) {
};
const gl = this.mapRenderer.getGL();
const pixelRatio = frameState.pixelRatio;
const viewState = frameState.viewState;
const viewCenter = viewState.center;
const viewResolution = viewState.resolution;
const viewRotation = viewState.rotation;
let image = this.image_;
let texture = this.texture;
const imageLayer = /** @type {module:ol/layer/Image} */ (this.getLayer());
const imageSource = imageLayer.getSource();
const hints = frameState.viewHints;
let renderedExtent = frameState.extent;
if (layerState.extent !== undefined) {
renderedExtent = getIntersection(renderedExtent, layerState.extent);
}
if (!hints[ViewHint.ANIMATING] && !hints[ViewHint.INTERACTING] &&
!isEmpty(renderedExtent)) {
let projection = viewState.projection;
if (!ENABLE_RASTER_REPROJECTION) {
const sourceProjection = imageSource.getProjection();
if (sourceProjection) {
projection = sourceProjection;
}
}
const image_ = imageSource.getImage(renderedExtent, viewResolution,
pixelRatio, projection);
if (image_) {
const loaded = this.loadImage(image_);
if (loaded) {
image = image_;
texture = this.createTexture_(image_);
if (this.texture) {
/**
* @param {WebGLRenderingContext} gl GL.
* @param {WebGLTexture} texture Texture.
*/
const postRenderFunction = function(gl, texture) {
if (!gl.isContextLost()) {
gl.deleteTexture(texture);
}
}.bind(null, gl, this.texture);
frameState.postRenderFunctions.push(
/** @type {module:ol/PluggableMap~PostRenderFunction} */ (postRenderFunction)
);
}
}
}
}
if (image) {
const canvas = this.mapRenderer.getContext().getCanvas();
this.updateProjectionMatrix_(canvas.width, canvas.height,
pixelRatio, viewCenter, viewResolution, viewRotation,
image.getExtent());
this.hitTransformationMatrix_ = null;
// Translate and scale to flip the Y coord.
const texCoordMatrix = this.texCoordMatrix;
resetTransform(texCoordMatrix);
scaleTransform(texCoordMatrix, 1, -1);
translateTransform(texCoordMatrix, 0, -1);
this.image_ = image;
this.texture = texture;
}
return !!image;
}
/**
* @param {number} canvasWidth Canvas width.
* @param {number} canvasHeight Canvas height.
* @param {number} pixelRatio Pixel ratio.
* @param {module:ol/coordinate~Coordinate} viewCenter View center.
* @param {number} viewResolution View resolution.
* @param {number} viewRotation View rotation.
* @param {module:ol/extent~Extent} imageExtent Image extent.
* @private
*/
updateProjectionMatrix_(
canvasWidth,
canvasHeight,
pixelRatio,
viewCenter,
viewResolution,
viewRotation,
imageExtent
) {
const canvasExtentWidth = canvasWidth * viewResolution;
const canvasExtentHeight = canvasHeight * viewResolution;
const projectionMatrix = this.projectionMatrix;
resetTransform(projectionMatrix);
scaleTransform(projectionMatrix,
pixelRatio * 2 / canvasExtentWidth,
pixelRatio * 2 / canvasExtentHeight);
rotateTransform(projectionMatrix, -viewRotation);
translateTransform(projectionMatrix,
imageExtent[0] - viewCenter[0],
imageExtent[1] - viewCenter[1]);
scaleTransform(projectionMatrix,
(imageExtent[2] - imageExtent[0]) / 2,
(imageExtent[3] - imageExtent[1]) / 2);
translateTransform(projectionMatrix, 1, 1);
}
/**
* @inheritDoc
*/
hasFeatureAtCoordinate(coordinate, frameState) {
const hasFeature = this.forEachFeatureAtCoordinate(coordinate, frameState, 0, TRUE, this);
return hasFeature !== undefined;
}
/**
* @inheritDoc
*/
forEachLayerAtPixel(pixel, frameState, callback, thisArg) {
if (!this.image_ || !this.image_.getImage()) {
return undefined;
}
if (this.getLayer().getSource().forEachFeatureAtCoordinate !== UNDEFINED) {
// for ImageCanvas sources use the original hit-detection logic,
// so that for example also transparent polygons are detected
const coordinate = applyTransform(
frameState.pixelToCoordinateTransform, pixel.slice());
const hasFeature = this.forEachFeatureAtCoordinate(coordinate, frameState, 0, TRUE, this);
if (hasFeature) {
return callback.call(thisArg, this.getLayer(), null);
} else {
return undefined;
}
} else {
const imageSize =
[this.image_.getImage().width, this.image_.getImage().height];
if (!this.hitTransformationMatrix_) {
this.hitTransformationMatrix_ = this.getHitTransformationMatrix_(
frameState.size, imageSize);
}
const pixelOnFrameBuffer = applyTransform(
this.hitTransformationMatrix_, pixel.slice());
if (pixelOnFrameBuffer[0] < 0 || pixelOnFrameBuffer[0] > imageSize[0] ||
pixelOnFrameBuffer[1] < 0 || pixelOnFrameBuffer[1] > imageSize[1]) {
// outside the image, no need to check
return undefined;
}
if (!this.hitCanvasContext_) {
this.hitCanvasContext_ = createCanvasContext2D(1, 1);
}
this.hitCanvasContext_.clearRect(0, 0, 1, 1);
this.hitCanvasContext_.drawImage(this.image_.getImage(),
pixelOnFrameBuffer[0], pixelOnFrameBuffer[1], 1, 1, 0, 0, 1, 1);
const imageData = this.hitCanvasContext_.getImageData(0, 0, 1, 1).data;
if (imageData[3] > 0) {
return callback.call(thisArg, this.getLayer(), imageData);
} else {
return undefined;
}
}
}
/**
* The transformation matrix to get the pixel on the image for a
* pixel on the map.
* @param {module:ol/size~Size} mapSize The map size.
* @param {module:ol/size~Size} imageSize The image size.
* @return {module:ol/transform~Transform} The transformation matrix.
* @private
*/
getHitTransformationMatrix_(mapSize, imageSize) {
// the first matrix takes a map pixel, flips the y-axis and scales to
// a range between -1 ... 1
const mapCoordTransform = createTransform();
translateTransform(mapCoordTransform, -1, -1);
scaleTransform(mapCoordTransform, 2 / mapSize[0], 2 / mapSize[1]);
translateTransform(mapCoordTransform, 0, mapSize[1]);
scaleTransform(mapCoordTransform, 1, -1);
// the second matrix is the inverse of the projection matrix used in the
// shader for drawing
const projectionMatrixInv = invertTransform(this.projectionMatrix.slice());
// the third matrix scales to the image dimensions and flips the y-axis again
const transform = createTransform();
translateTransform(transform, 0, imageSize[1]);
scaleTransform(transform, 1, -1);
scaleTransform(transform, imageSize[0] / 2, imageSize[1] / 2);
translateTransform(transform, 1, 1);
multiplyTransform(transform, projectionMatrixInv);
multiplyTransform(transform, mapCoordTransform);
return transform;
}
}
inherits(WebGLImageLayerRenderer, WebGLLayerRenderer);
@@ -81,256 +337,4 @@ WebGLImageLayerRenderer['create'] = function(mapRenderer, layer) {
};
/**
* @param {module:ol/ImageBase} image Image.
* @private
* @return {WebGLTexture} Texture.
*/
WebGLImageLayerRenderer.prototype.createTexture_ = function(image) {
// We meet the conditions to work with non-power of two textures.
// http://www.khronos.org/webgl/wiki/WebGL_and_OpenGL_Differences#Non-Power_of_Two_Texture_Support
// http://learningwebgl.com/blog/?p=2101
const imageElement = image.getImage();
const gl = this.mapRenderer.getGL();
return createTexture(
gl, imageElement, CLAMP_TO_EDGE, CLAMP_TO_EDGE);
};
/**
* @inheritDoc
*/
WebGLImageLayerRenderer.prototype.forEachFeatureAtCoordinate = function(coordinate, frameState, hitTolerance, callback, thisArg) {
const layer = this.getLayer();
const source = layer.getSource();
const resolution = frameState.viewState.resolution;
const rotation = frameState.viewState.rotation;
const skippedFeatureUids = frameState.skippedFeatureUids;
return source.forEachFeatureAtCoordinate(
coordinate, resolution, rotation, hitTolerance, skippedFeatureUids,
/**
* @param {module:ol/Feature|module:ol/render/Feature} feature Feature.
* @return {?} Callback result.
*/
function(feature) {
return callback.call(thisArg, feature, layer);
});
};
/**
* @inheritDoc
*/
WebGLImageLayerRenderer.prototype.prepareFrame = function(frameState, layerState, context) {
const gl = this.mapRenderer.getGL();
const pixelRatio = frameState.pixelRatio;
const viewState = frameState.viewState;
const viewCenter = viewState.center;
const viewResolution = viewState.resolution;
const viewRotation = viewState.rotation;
let image = this.image_;
let texture = this.texture;
const imageLayer = /** @type {module:ol/layer/Image} */ (this.getLayer());
const imageSource = imageLayer.getSource();
const hints = frameState.viewHints;
let renderedExtent = frameState.extent;
if (layerState.extent !== undefined) {
renderedExtent = getIntersection(renderedExtent, layerState.extent);
}
if (!hints[ViewHint.ANIMATING] && !hints[ViewHint.INTERACTING] &&
!isEmpty(renderedExtent)) {
let projection = viewState.projection;
if (!ENABLE_RASTER_REPROJECTION) {
const sourceProjection = imageSource.getProjection();
if (sourceProjection) {
projection = sourceProjection;
}
}
const image_ = imageSource.getImage(renderedExtent, viewResolution,
pixelRatio, projection);
if (image_) {
const loaded = this.loadImage(image_);
if (loaded) {
image = image_;
texture = this.createTexture_(image_);
if (this.texture) {
/**
* @param {WebGLRenderingContext} gl GL.
* @param {WebGLTexture} texture Texture.
*/
const postRenderFunction = function(gl, texture) {
if (!gl.isContextLost()) {
gl.deleteTexture(texture);
}
}.bind(null, gl, this.texture);
frameState.postRenderFunctions.push(
/** @type {module:ol/PluggableMap~PostRenderFunction} */ (postRenderFunction)
);
}
}
}
}
if (image) {
const canvas = this.mapRenderer.getContext().getCanvas();
this.updateProjectionMatrix_(canvas.width, canvas.height,
pixelRatio, viewCenter, viewResolution, viewRotation,
image.getExtent());
this.hitTransformationMatrix_ = null;
// Translate and scale to flip the Y coord.
const texCoordMatrix = this.texCoordMatrix;
resetTransform(texCoordMatrix);
scaleTransform(texCoordMatrix, 1, -1);
translateTransform(texCoordMatrix, 0, -1);
this.image_ = image;
this.texture = texture;
}
return !!image;
};
/**
* @param {number} canvasWidth Canvas width.
* @param {number} canvasHeight Canvas height.
* @param {number} pixelRatio Pixel ratio.
* @param {module:ol/coordinate~Coordinate} viewCenter View center.
* @param {number} viewResolution View resolution.
* @param {number} viewRotation View rotation.
* @param {module:ol/extent~Extent} imageExtent Image extent.
* @private
*/
WebGLImageLayerRenderer.prototype.updateProjectionMatrix_ = function(canvasWidth, canvasHeight, pixelRatio,
viewCenter, viewResolution, viewRotation, imageExtent) {
const canvasExtentWidth = canvasWidth * viewResolution;
const canvasExtentHeight = canvasHeight * viewResolution;
const projectionMatrix = this.projectionMatrix;
resetTransform(projectionMatrix);
scaleTransform(projectionMatrix,
pixelRatio * 2 / canvasExtentWidth,
pixelRatio * 2 / canvasExtentHeight);
rotateTransform(projectionMatrix, -viewRotation);
translateTransform(projectionMatrix,
imageExtent[0] - viewCenter[0],
imageExtent[1] - viewCenter[1]);
scaleTransform(projectionMatrix,
(imageExtent[2] - imageExtent[0]) / 2,
(imageExtent[3] - imageExtent[1]) / 2);
translateTransform(projectionMatrix, 1, 1);
};
/**
* @inheritDoc
*/
WebGLImageLayerRenderer.prototype.hasFeatureAtCoordinate = function(coordinate, frameState) {
const hasFeature = this.forEachFeatureAtCoordinate(coordinate, frameState, 0, TRUE, this);
return hasFeature !== undefined;
};
/**
* @inheritDoc
*/
WebGLImageLayerRenderer.prototype.forEachLayerAtPixel = function(pixel, frameState, callback, thisArg) {
if (!this.image_ || !this.image_.getImage()) {
return undefined;
}
if (this.getLayer().getSource().forEachFeatureAtCoordinate !== UNDEFINED) {
// for ImageCanvas sources use the original hit-detection logic,
// so that for example also transparent polygons are detected
const coordinate = applyTransform(
frameState.pixelToCoordinateTransform, pixel.slice());
const hasFeature = this.forEachFeatureAtCoordinate(coordinate, frameState, 0, TRUE, this);
if (hasFeature) {
return callback.call(thisArg, this.getLayer(), null);
} else {
return undefined;
}
} else {
const imageSize =
[this.image_.getImage().width, this.image_.getImage().height];
if (!this.hitTransformationMatrix_) {
this.hitTransformationMatrix_ = this.getHitTransformationMatrix_(
frameState.size, imageSize);
}
const pixelOnFrameBuffer = applyTransform(
this.hitTransformationMatrix_, pixel.slice());
if (pixelOnFrameBuffer[0] < 0 || pixelOnFrameBuffer[0] > imageSize[0] ||
pixelOnFrameBuffer[1] < 0 || pixelOnFrameBuffer[1] > imageSize[1]) {
// outside the image, no need to check
return undefined;
}
if (!this.hitCanvasContext_) {
this.hitCanvasContext_ = createCanvasContext2D(1, 1);
}
this.hitCanvasContext_.clearRect(0, 0, 1, 1);
this.hitCanvasContext_.drawImage(this.image_.getImage(),
pixelOnFrameBuffer[0], pixelOnFrameBuffer[1], 1, 1, 0, 0, 1, 1);
const imageData = this.hitCanvasContext_.getImageData(0, 0, 1, 1).data;
if (imageData[3] > 0) {
return callback.call(thisArg, this.getLayer(), imageData);
} else {
return undefined;
}
}
};
/**
* The transformation matrix to get the pixel on the image for a
* pixel on the map.
* @param {module:ol/size~Size} mapSize The map size.
* @param {module:ol/size~Size} imageSize The image size.
* @return {module:ol/transform~Transform} The transformation matrix.
* @private
*/
WebGLImageLayerRenderer.prototype.getHitTransformationMatrix_ = function(mapSize, imageSize) {
// the first matrix takes a map pixel, flips the y-axis and scales to
// a range between -1 ... 1
const mapCoordTransform = createTransform();
translateTransform(mapCoordTransform, -1, -1);
scaleTransform(mapCoordTransform, 2 / mapSize[0], 2 / mapSize[1]);
translateTransform(mapCoordTransform, 0, mapSize[1]);
scaleTransform(mapCoordTransform, 1, -1);
// the second matrix is the inverse of the projection matrix used in the
// shader for drawing
const projectionMatrixInv = invertTransform(this.projectionMatrix.slice());
// the third matrix scales to the image dimensions and flips the y-axis again
const transform = createTransform();
translateTransform(transform, 0, imageSize[1]);
scaleTransform(transform, 1, -1);
scaleTransform(transform, imageSize[0] / 2, imageSize[1] / 2);
translateTransform(transform, 1, 1);
multiplyTransform(transform, projectionMatrixInv);
multiplyTransform(transform, mapCoordTransform);
return transform;
};
export default WebGLImageLayerRenderer;
+215 -220
View File
@@ -22,244 +22,239 @@ import {createEmptyTexture} from '../../webgl/Context.js';
* @param {module:ol/renderer/webgl/Map} mapRenderer Map renderer.
* @param {module:ol/layer/Layer} layer Layer.
*/
const WebGLLayerRenderer = function(mapRenderer, layer) {
class WebGLLayerRenderer {
constructor(mapRenderer, layer) {
LayerRenderer.call(this, layer);
LayerRenderer.call(this, layer);
/**
* @protected
* @type {module:ol/renderer/webgl/Map}
*/
this.mapRenderer = mapRenderer;
/**
* @private
* @type {module:ol/webgl/Buffer}
*/
this.arrayBuffer_ = new WebGLBuffer([
-1, -1, 0, 0,
1, -1, 1, 0,
-1, 1, 0, 1,
1, 1, 1, 1
]);
/**
* @protected
* @type {WebGLTexture}
*/
this.texture = null;
/**
* @protected
* @type {WebGLFramebuffer}
*/
this.framebuffer = null;
/**
* @protected
* @type {number|undefined}
*/
this.framebufferDimension = undefined;
/**
* @protected
* @type {module:ol/transform~Transform}
*/
this.texCoordMatrix = createTransform();
/**
* @protected
* @type {module:ol/transform~Transform}
*/
this.projectionMatrix = createTransform();
/**
* @type {Array.<number>}
* @private
*/
this.tmpMat4_ = create();
/**
* @private
* @type {module:ol/renderer/webgl/defaultmapshader/Locations}
*/
this.defaultLocations_ = null;
}
/**
* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
* @param {number} framebufferDimension Framebuffer dimension.
* @protected
* @type {module:ol/renderer/webgl/Map}
*/
this.mapRenderer = mapRenderer;
bindFramebuffer(frameState, framebufferDimension) {
const gl = this.mapRenderer.getGL();
if (this.framebufferDimension === undefined ||
this.framebufferDimension != framebufferDimension) {
/**
* @param {WebGLRenderingContext} gl GL.
* @param {WebGLFramebuffer} framebuffer Framebuffer.
* @param {WebGLTexture} texture Texture.
*/
const postRenderFunction = function(gl, framebuffer, texture) {
if (!gl.isContextLost()) {
gl.deleteFramebuffer(framebuffer);
gl.deleteTexture(texture);
}
}.bind(null, gl, this.framebuffer, this.texture);
frameState.postRenderFunctions.push(
/** @type {module:ol/PluggableMap~PostRenderFunction} */ (postRenderFunction)
);
const texture = createEmptyTexture(
gl, framebufferDimension, framebufferDimension);
const framebuffer = gl.createFramebuffer();
gl.bindFramebuffer(FRAMEBUFFER, framebuffer);
gl.framebufferTexture2D(FRAMEBUFFER,
COLOR_ATTACHMENT0, TEXTURE_2D, texture, 0);
this.texture = texture;
this.framebuffer = framebuffer;
this.framebufferDimension = framebufferDimension;
} else {
gl.bindFramebuffer(FRAMEBUFFER, this.framebuffer);
}
}
/**
* @private
* @type {module:ol/webgl/Buffer}
* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
* @param {module:ol/layer/Layer~State} layerState Layer state.
* @param {module:ol/webgl/Context} context Context.
*/
this.arrayBuffer_ = new WebGLBuffer([
-1, -1, 0, 0,
1, -1, 1, 0,
-1, 1, 0, 1,
1, 1, 1, 1
]);
composeFrame(frameState, layerState, context) {
this.dispatchComposeEvent_(RenderEventType.PRECOMPOSE, context, frameState);
context.bindBuffer(ARRAY_BUFFER, this.arrayBuffer_);
const gl = context.getGL();
const program = context.getProgram(fragment, vertex);
let locations;
if (!this.defaultLocations_) {
locations = new Locations(gl, program);
this.defaultLocations_ = locations;
} else {
locations = this.defaultLocations_;
}
if (context.useProgram(program)) {
gl.enableVertexAttribArray(locations.a_position);
gl.vertexAttribPointer(
locations.a_position, 2, FLOAT, false, 16, 0);
gl.enableVertexAttribArray(locations.a_texCoord);
gl.vertexAttribPointer(
locations.a_texCoord, 2, FLOAT, false, 16, 8);
gl.uniform1i(locations.u_texture, 0);
}
gl.uniformMatrix4fv(locations.u_texCoordMatrix, false,
fromTransform(this.tmpMat4_, this.getTexCoordMatrix()));
gl.uniformMatrix4fv(locations.u_projectionMatrix, false,
fromTransform(this.tmpMat4_, this.getProjectionMatrix()));
gl.uniform1f(locations.u_opacity, layerState.opacity);
gl.bindTexture(TEXTURE_2D, this.getTexture());
gl.drawArrays(TRIANGLE_STRIP, 0, 4);
this.dispatchComposeEvent_(RenderEventType.POSTCOMPOSE, context, frameState);
}
/**
* @protected
* @type {WebGLTexture}
*/
this.texture = null;
/**
* @protected
* @type {WebGLFramebuffer}
*/
this.framebuffer = null;
/**
* @protected
* @type {number|undefined}
*/
this.framebufferDimension = undefined;
/**
* @protected
* @type {module:ol/transform~Transform}
*/
this.texCoordMatrix = createTransform();
/**
* @protected
* @type {module:ol/transform~Transform}
*/
this.projectionMatrix = createTransform();
/**
* @type {Array.<number>}
* @param {module:ol/render/EventType} type Event type.
* @param {module:ol/webgl/Context} context WebGL context.
* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
* @private
*/
this.tmpMat4_ = create();
dispatchComposeEvent_(type, context, frameState) {
const layer = this.getLayer();
if (layer.hasListener(type)) {
const viewState = frameState.viewState;
const resolution = viewState.resolution;
const pixelRatio = frameState.pixelRatio;
const extent = frameState.extent;
const center = viewState.center;
const rotation = viewState.rotation;
const size = frameState.size;
const render = new WebGLImmediateRenderer(
context, center, resolution, rotation, size, extent, pixelRatio);
const composeEvent = new RenderEvent(
type, render, frameState, null, context);
layer.dispatchEvent(composeEvent);
}
}
/**
* @private
* @type {module:ol/renderer/webgl/defaultmapshader/Locations}
* @return {!module:ol/transform~Transform} Matrix.
*/
this.defaultLocations_ = null;
getTexCoordMatrix() {
return this.texCoordMatrix;
}
};
/**
* @return {WebGLTexture} Texture.
*/
getTexture() {
return this.texture;
}
/**
* @return {!module:ol/transform~Transform} Matrix.
*/
getProjectionMatrix() {
return this.projectionMatrix;
}
/**
* Handle webglcontextlost.
*/
handleWebGLContextLost() {
this.texture = null;
this.framebuffer = null;
this.framebufferDimension = undefined;
}
/**
* @abstract
* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
* @param {module:ol/layer/Layer~State} layerState Layer state.
* @param {module:ol/webgl/Context} context Context.
* @return {boolean} whether composeFrame should be called.
*/
prepareFrame(frameState, layerState, context) {}
/**
* @abstract
* @param {module:ol~Pixel} pixel Pixel.
* @param {module:ol/PluggableMap~FrameState} frameState FrameState.
* @param {function(this: S, module:ol/layer/Layer, (Uint8ClampedArray|Uint8Array)): T} callback Layer
* callback.
* @param {S} thisArg Value to use as `this` when executing `callback`.
* @return {T|undefined} Callback result.
* @template S,T,U
*/
forEachLayerAtPixel(pixel, frameState, callback, thisArg) {}
}
inherits(WebGLLayerRenderer, LayerRenderer);
/**
* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
* @param {number} framebufferDimension Framebuffer dimension.
* @protected
*/
WebGLLayerRenderer.prototype.bindFramebuffer = function(frameState, framebufferDimension) {
const gl = this.mapRenderer.getGL();
if (this.framebufferDimension === undefined ||
this.framebufferDimension != framebufferDimension) {
/**
* @param {WebGLRenderingContext} gl GL.
* @param {WebGLFramebuffer} framebuffer Framebuffer.
* @param {WebGLTexture} texture Texture.
*/
const postRenderFunction = function(gl, framebuffer, texture) {
if (!gl.isContextLost()) {
gl.deleteFramebuffer(framebuffer);
gl.deleteTexture(texture);
}
}.bind(null, gl, this.framebuffer, this.texture);
frameState.postRenderFunctions.push(
/** @type {module:ol/PluggableMap~PostRenderFunction} */ (postRenderFunction)
);
const texture = createEmptyTexture(
gl, framebufferDimension, framebufferDimension);
const framebuffer = gl.createFramebuffer();
gl.bindFramebuffer(FRAMEBUFFER, framebuffer);
gl.framebufferTexture2D(FRAMEBUFFER,
COLOR_ATTACHMENT0, TEXTURE_2D, texture, 0);
this.texture = texture;
this.framebuffer = framebuffer;
this.framebufferDimension = framebufferDimension;
} else {
gl.bindFramebuffer(FRAMEBUFFER, this.framebuffer);
}
};
/**
* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
* @param {module:ol/layer/Layer~State} layerState Layer state.
* @param {module:ol/webgl/Context} context Context.
*/
WebGLLayerRenderer.prototype.composeFrame = function(frameState, layerState, context) {
this.dispatchComposeEvent_(RenderEventType.PRECOMPOSE, context, frameState);
context.bindBuffer(ARRAY_BUFFER, this.arrayBuffer_);
const gl = context.getGL();
const program = context.getProgram(fragment, vertex);
let locations;
if (!this.defaultLocations_) {
locations = new Locations(gl, program);
this.defaultLocations_ = locations;
} else {
locations = this.defaultLocations_;
}
if (context.useProgram(program)) {
gl.enableVertexAttribArray(locations.a_position);
gl.vertexAttribPointer(
locations.a_position, 2, FLOAT, false, 16, 0);
gl.enableVertexAttribArray(locations.a_texCoord);
gl.vertexAttribPointer(
locations.a_texCoord, 2, FLOAT, false, 16, 8);
gl.uniform1i(locations.u_texture, 0);
}
gl.uniformMatrix4fv(locations.u_texCoordMatrix, false,
fromTransform(this.tmpMat4_, this.getTexCoordMatrix()));
gl.uniformMatrix4fv(locations.u_projectionMatrix, false,
fromTransform(this.tmpMat4_, this.getProjectionMatrix()));
gl.uniform1f(locations.u_opacity, layerState.opacity);
gl.bindTexture(TEXTURE_2D, this.getTexture());
gl.drawArrays(TRIANGLE_STRIP, 0, 4);
this.dispatchComposeEvent_(RenderEventType.POSTCOMPOSE, context, frameState);
};
/**
* @param {module:ol/render/EventType} type Event type.
* @param {module:ol/webgl/Context} context WebGL context.
* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
* @private
*/
WebGLLayerRenderer.prototype.dispatchComposeEvent_ = function(type, context, frameState) {
const layer = this.getLayer();
if (layer.hasListener(type)) {
const viewState = frameState.viewState;
const resolution = viewState.resolution;
const pixelRatio = frameState.pixelRatio;
const extent = frameState.extent;
const center = viewState.center;
const rotation = viewState.rotation;
const size = frameState.size;
const render = new WebGLImmediateRenderer(
context, center, resolution, rotation, size, extent, pixelRatio);
const composeEvent = new RenderEvent(
type, render, frameState, null, context);
layer.dispatchEvent(composeEvent);
}
};
/**
* @return {!module:ol/transform~Transform} Matrix.
*/
WebGLLayerRenderer.prototype.getTexCoordMatrix = function() {
return this.texCoordMatrix;
};
/**
* @return {WebGLTexture} Texture.
*/
WebGLLayerRenderer.prototype.getTexture = function() {
return this.texture;
};
/**
* @return {!module:ol/transform~Transform} Matrix.
*/
WebGLLayerRenderer.prototype.getProjectionMatrix = function() {
return this.projectionMatrix;
};
/**
* Handle webglcontextlost.
*/
WebGLLayerRenderer.prototype.handleWebGLContextLost = function() {
this.texture = null;
this.framebuffer = null;
this.framebufferDimension = undefined;
};
/**
* @abstract
* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
* @param {module:ol/layer/Layer~State} layerState Layer state.
* @param {module:ol/webgl/Context} context Context.
* @return {boolean} whether composeFrame should be called.
*/
WebGLLayerRenderer.prototype.prepareFrame = function(frameState, layerState, context) {};
/**
* @abstract
* @param {module:ol~Pixel} pixel Pixel.
* @param {module:ol/PluggableMap~FrameState} frameState FrameState.
* @param {function(this: S, module:ol/layer/Layer, (Uint8ClampedArray|Uint8Array)): T} callback Layer
* callback.
* @param {S} thisArg Value to use as `this` when executing `callback`.
* @return {T|undefined} Callback result.
* @template S,T,U
*/
WebGLLayerRenderer.prototype.forEachLayerAtPixel = function(pixel, frameState, callback, thisArg) {};
export default WebGLLayerRenderer;
File diff suppressed because it is too large Load Diff
+329 -330
View File
@@ -32,64 +32,355 @@ import WebGLBuffer from '../../webgl/Buffer.js';
* @param {module:ol/layer/Tile} tileLayer Tile layer.
* @api
*/
const WebGLTileLayerRenderer = function(mapRenderer, tileLayer) {
class WebGLTileLayerRenderer {
constructor(mapRenderer, tileLayer) {
WebGLLayerRenderer.call(this, mapRenderer, tileLayer);
WebGLLayerRenderer.call(this, mapRenderer, tileLayer);
/**
* @private
* @type {module:ol/webgl/Fragment}
*/
this.fragmentShader_ = fragment;
/**
* @private
* @type {module:ol/webgl/Vertex}
*/
this.vertexShader_ = vertex;
/**
* @private
* @type {module:ol/renderer/webgl/tilelayershader/Locations}
*/
this.locations_ = null;
/**
* @private
* @type {module:ol/webgl/Buffer}
*/
this.renderArrayBuffer_ = new WebGLBuffer([
0, 0, 0, 1,
1, 0, 1, 1,
0, 1, 0, 0,
1, 1, 1, 0
]);
/**
* @private
* @type {module:ol/TileRange}
*/
this.renderedTileRange_ = null;
/**
* @private
* @type {module:ol/extent~Extent}
*/
this.renderedFramebufferExtent_ = null;
/**
* @private
* @type {number}
*/
this.renderedRevision_ = -1;
/**
* @private
* @type {module:ol/size~Size}
*/
this.tmpSize_ = [0, 0];
}
/**
* @private
* @type {module:ol/webgl/Fragment}
* @inheritDoc
*/
this.fragmentShader_ = fragment;
disposeInternal() {
const context = this.mapRenderer.getContext();
context.deleteBuffer(this.renderArrayBuffer_);
WebGLLayerRenderer.prototype.disposeInternal.call(this);
}
/**
* @private
* @type {module:ol/webgl/Vertex}
* @inheritDoc
*/
this.vertexShader_ = vertex;
createLoadedTileFinder(source, projection, tiles) {
const mapRenderer = this.mapRenderer;
return (
/**
* @param {number} zoom Zoom level.
* @param {module:ol/TileRange} tileRange Tile range.
* @return {boolean} The tile range is fully loaded.
*/
function(zoom, tileRange) {
function callback(tile) {
const loaded = mapRenderer.isTileTextureLoaded(tile);
if (loaded) {
if (!tiles[zoom]) {
tiles[zoom] = {};
}
tiles[zoom][tile.tileCoord.toString()] = tile;
}
return loaded;
}
return source.forEachLoadedTile(projection, zoom, tileRange, callback);
}
);
}
/**
* @private
* @type {module:ol/renderer/webgl/tilelayershader/Locations}
* @inheritDoc
*/
this.locations_ = null;
handleWebGLContextLost() {
WebGLLayerRenderer.prototype.handleWebGLContextLost.call(this);
this.locations_ = null;
}
/**
* @private
* @type {module:ol/webgl/Buffer}
* @inheritDoc
*/
this.renderArrayBuffer_ = new WebGLBuffer([
0, 0, 0, 1,
1, 0, 1, 1,
0, 1, 0, 0,
1, 1, 1, 0
]);
prepareFrame(frameState, layerState, context) {
const mapRenderer = this.mapRenderer;
const gl = context.getGL();
const viewState = frameState.viewState;
const projection = viewState.projection;
const tileLayer = /** @type {module:ol/layer/Tile} */ (this.getLayer());
const tileSource = tileLayer.getSource();
const tileGrid = tileSource.getTileGridForProjection(projection);
const z = tileGrid.getZForResolution(viewState.resolution);
const tileResolution = tileGrid.getResolution(z);
const tilePixelSize =
tileSource.getTilePixelSize(z, frameState.pixelRatio, projection);
const pixelRatio = tilePixelSize[0] /
toSize(tileGrid.getTileSize(z), this.tmpSize_)[0];
const tilePixelResolution = tileResolution / pixelRatio;
const tileGutter = tileSource.getTilePixelRatio(pixelRatio) * tileSource.getGutter(projection);
const center = viewState.center;
const extent = frameState.extent;
const tileRange = tileGrid.getTileRangeForExtentAndZ(extent, z);
let framebufferExtent;
if (this.renderedTileRange_ &&
this.renderedTileRange_.equals(tileRange) &&
this.renderedRevision_ == tileSource.getRevision()) {
framebufferExtent = this.renderedFramebufferExtent_;
} else {
const tileRangeSize = tileRange.getSize();
const maxDimension = Math.max(
tileRangeSize[0] * tilePixelSize[0],
tileRangeSize[1] * tilePixelSize[1]);
const framebufferDimension = roundUpToPowerOfTwo(maxDimension);
const framebufferExtentDimension = tilePixelResolution * framebufferDimension;
const origin = tileGrid.getOrigin(z);
const minX = origin[0] +
tileRange.minX * tilePixelSize[0] * tilePixelResolution;
const minY = origin[1] +
tileRange.minY * tilePixelSize[1] * tilePixelResolution;
framebufferExtent = [
minX, minY,
minX + framebufferExtentDimension, minY + framebufferExtentDimension
];
this.bindFramebuffer(frameState, framebufferDimension);
gl.viewport(0, 0, framebufferDimension, framebufferDimension);
gl.clearColor(0, 0, 0, 0);
gl.clear(COLOR_BUFFER_BIT);
gl.disable(BLEND);
const program = context.getProgram(this.fragmentShader_, this.vertexShader_);
context.useProgram(program);
if (!this.locations_) {
this.locations_ = new Locations(gl, program);
}
context.bindBuffer(ARRAY_BUFFER, this.renderArrayBuffer_);
gl.enableVertexAttribArray(this.locations_.a_position);
gl.vertexAttribPointer(
this.locations_.a_position, 2, FLOAT, false, 16, 0);
gl.enableVertexAttribArray(this.locations_.a_texCoord);
gl.vertexAttribPointer(
this.locations_.a_texCoord, 2, FLOAT, false, 16, 8);
gl.uniform1i(this.locations_.u_texture, 0);
/**
* @type {Object.<number, Object.<string, module:ol/Tile>>}
*/
const tilesToDrawByZ = {};
tilesToDrawByZ[z] = {};
const findLoadedTiles = this.createLoadedTileFinder(
tileSource, projection, tilesToDrawByZ);
const useInterimTilesOnError = tileLayer.getUseInterimTilesOnError();
let allTilesLoaded = true;
const tmpExtent = createEmpty();
const tmpTileRange = new TileRange(0, 0, 0, 0);
let childTileRange, drawable, fullyLoaded, tile, tileState;
let x, y, tileExtent;
for (x = tileRange.minX; x <= tileRange.maxX; ++x) {
for (y = tileRange.minY; y <= tileRange.maxY; ++y) {
tile = tileSource.getTile(z, x, y, pixelRatio, projection);
if (layerState.extent !== undefined) {
// ignore tiles outside layer extent
tileExtent = tileGrid.getTileCoordExtent(tile.tileCoord, tmpExtent);
if (!intersects(tileExtent, layerState.extent)) {
continue;
}
}
tileState = tile.getState();
drawable = tileState == TileState.LOADED ||
tileState == TileState.EMPTY ||
tileState == TileState.ERROR && !useInterimTilesOnError;
if (!drawable) {
tile = tile.getInterimTile();
}
tileState = tile.getState();
if (tileState == TileState.LOADED) {
if (mapRenderer.isTileTextureLoaded(tile)) {
tilesToDrawByZ[z][tile.tileCoord.toString()] = tile;
continue;
}
} else if (tileState == TileState.EMPTY ||
(tileState == TileState.ERROR &&
!useInterimTilesOnError)) {
continue;
}
allTilesLoaded = false;
fullyLoaded = tileGrid.forEachTileCoordParentTileRange(
tile.tileCoord, findLoadedTiles, null, tmpTileRange, tmpExtent);
if (!fullyLoaded) {
childTileRange = tileGrid.getTileCoordChildTileRange(
tile.tileCoord, tmpTileRange, tmpExtent);
if (childTileRange) {
findLoadedTiles(z + 1, childTileRange);
}
}
}
}
/** @type {Array.<number>} */
const zs = Object.keys(tilesToDrawByZ).map(Number);
zs.sort(numberSafeCompareFunction);
const u_tileOffset = new Float32Array(4);
for (let i = 0, ii = zs.length; i < ii; ++i) {
const tilesToDraw = tilesToDrawByZ[zs[i]];
for (const tileKey in tilesToDraw) {
tile = tilesToDraw[tileKey];
tileExtent = tileGrid.getTileCoordExtent(tile.tileCoord, tmpExtent);
u_tileOffset[0] = 2 * (tileExtent[2] - tileExtent[0]) /
framebufferExtentDimension;
u_tileOffset[1] = 2 * (tileExtent[3] - tileExtent[1]) /
framebufferExtentDimension;
u_tileOffset[2] = 2 * (tileExtent[0] - framebufferExtent[0]) /
framebufferExtentDimension - 1;
u_tileOffset[3] = 2 * (tileExtent[1] - framebufferExtent[1]) /
framebufferExtentDimension - 1;
gl.uniform4fv(this.locations_.u_tileOffset, u_tileOffset);
mapRenderer.bindTileTexture(tile, tilePixelSize,
tileGutter * pixelRatio, LINEAR, LINEAR);
gl.drawArrays(TRIANGLE_STRIP, 0, 4);
}
}
if (allTilesLoaded) {
this.renderedTileRange_ = tileRange;
this.renderedFramebufferExtent_ = framebufferExtent;
this.renderedRevision_ = tileSource.getRevision();
} else {
this.renderedTileRange_ = null;
this.renderedFramebufferExtent_ = null;
this.renderedRevision_ = -1;
frameState.animate = true;
}
}
this.updateUsedTiles(frameState.usedTiles, tileSource, z, tileRange);
const tileTextureQueue = mapRenderer.getTileTextureQueue();
this.manageTilePyramid(
frameState, tileSource, tileGrid, pixelRatio, projection, extent, z,
tileLayer.getPreload(),
/**
* @param {module:ol/Tile} tile Tile.
*/
function(tile) {
if (tile.getState() == TileState.LOADED &&
!mapRenderer.isTileTextureLoaded(tile) &&
!tileTextureQueue.isKeyQueued(tile.getKey())) {
tileTextureQueue.enqueue([
tile,
tileGrid.getTileCoordCenter(tile.tileCoord),
tileGrid.getResolution(tile.tileCoord[0]),
tilePixelSize, tileGutter * pixelRatio
]);
}
}, this);
this.scheduleExpireCache(frameState, tileSource);
const texCoordMatrix = this.texCoordMatrix;
resetTransform(texCoordMatrix);
translateTransform(texCoordMatrix,
(Math.round(center[0] / tileResolution) * tileResolution - framebufferExtent[0]) /
(framebufferExtent[2] - framebufferExtent[0]),
(Math.round(center[1] / tileResolution) * tileResolution - framebufferExtent[1]) /
(framebufferExtent[3] - framebufferExtent[1]));
if (viewState.rotation !== 0) {
rotateTransform(texCoordMatrix, viewState.rotation);
}
scaleTransform(texCoordMatrix,
frameState.size[0] * viewState.resolution /
(framebufferExtent[2] - framebufferExtent[0]),
frameState.size[1] * viewState.resolution /
(framebufferExtent[3] - framebufferExtent[1]));
translateTransform(texCoordMatrix, -0.5, -0.5);
return true;
}
/**
* @private
* @type {module:ol/TileRange}
* @inheritDoc
*/
this.renderedTileRange_ = null;
forEachLayerAtPixel(pixel, frameState, callback, thisArg) {
if (!this.framebuffer) {
return undefined;
}
/**
* @private
* @type {module:ol/extent~Extent}
*/
this.renderedFramebufferExtent_ = null;
const pixelOnMapScaled = [
pixel[0] / frameState.size[0],
(frameState.size[1] - pixel[1]) / frameState.size[1]];
/**
* @private
* @type {number}
*/
this.renderedRevision_ = -1;
const pixelOnFrameBufferScaled = applyTransform(
this.texCoordMatrix, pixelOnMapScaled.slice());
const pixelOnFrameBuffer = [
pixelOnFrameBufferScaled[0] * this.framebufferDimension,
pixelOnFrameBufferScaled[1] * this.framebufferDimension];
/**
* @private
* @type {module:ol/size~Size}
*/
this.tmpSize_ = [0, 0];
const gl = this.mapRenderer.getContext().getGL();
gl.bindFramebuffer(gl.FRAMEBUFFER, this.framebuffer);
const imageData = new Uint8Array(4);
gl.readPixels(pixelOnFrameBuffer[0], pixelOnFrameBuffer[1], 1, 1,
gl.RGBA, gl.UNSIGNED_BYTE, imageData);
};
if (imageData[3] > 0) {
return callback.call(thisArg, this.getLayer(), imageData);
} else {
return undefined;
}
}
}
inherits(WebGLTileLayerRenderer, WebGLLayerRenderer);
@@ -118,296 +409,4 @@ WebGLTileLayerRenderer['create'] = function(mapRenderer, layer) {
};
/**
* @inheritDoc
*/
WebGLTileLayerRenderer.prototype.disposeInternal = function() {
const context = this.mapRenderer.getContext();
context.deleteBuffer(this.renderArrayBuffer_);
WebGLLayerRenderer.prototype.disposeInternal.call(this);
};
/**
* @inheritDoc
*/
WebGLTileLayerRenderer.prototype.createLoadedTileFinder = function(source, projection, tiles) {
const mapRenderer = this.mapRenderer;
return (
/**
* @param {number} zoom Zoom level.
* @param {module:ol/TileRange} tileRange Tile range.
* @return {boolean} The tile range is fully loaded.
*/
function(zoom, tileRange) {
function callback(tile) {
const loaded = mapRenderer.isTileTextureLoaded(tile);
if (loaded) {
if (!tiles[zoom]) {
tiles[zoom] = {};
}
tiles[zoom][tile.tileCoord.toString()] = tile;
}
return loaded;
}
return source.forEachLoadedTile(projection, zoom, tileRange, callback);
}
);
};
/**
* @inheritDoc
*/
WebGLTileLayerRenderer.prototype.handleWebGLContextLost = function() {
WebGLLayerRenderer.prototype.handleWebGLContextLost.call(this);
this.locations_ = null;
};
/**
* @inheritDoc
*/
WebGLTileLayerRenderer.prototype.prepareFrame = function(frameState, layerState, context) {
const mapRenderer = this.mapRenderer;
const gl = context.getGL();
const viewState = frameState.viewState;
const projection = viewState.projection;
const tileLayer = /** @type {module:ol/layer/Tile} */ (this.getLayer());
const tileSource = tileLayer.getSource();
const tileGrid = tileSource.getTileGridForProjection(projection);
const z = tileGrid.getZForResolution(viewState.resolution);
const tileResolution = tileGrid.getResolution(z);
const tilePixelSize =
tileSource.getTilePixelSize(z, frameState.pixelRatio, projection);
const pixelRatio = tilePixelSize[0] /
toSize(tileGrid.getTileSize(z), this.tmpSize_)[0];
const tilePixelResolution = tileResolution / pixelRatio;
const tileGutter = tileSource.getTilePixelRatio(pixelRatio) * tileSource.getGutter(projection);
const center = viewState.center;
const extent = frameState.extent;
const tileRange = tileGrid.getTileRangeForExtentAndZ(extent, z);
let framebufferExtent;
if (this.renderedTileRange_ &&
this.renderedTileRange_.equals(tileRange) &&
this.renderedRevision_ == tileSource.getRevision()) {
framebufferExtent = this.renderedFramebufferExtent_;
} else {
const tileRangeSize = tileRange.getSize();
const maxDimension = Math.max(
tileRangeSize[0] * tilePixelSize[0],
tileRangeSize[1] * tilePixelSize[1]);
const framebufferDimension = roundUpToPowerOfTwo(maxDimension);
const framebufferExtentDimension = tilePixelResolution * framebufferDimension;
const origin = tileGrid.getOrigin(z);
const minX = origin[0] +
tileRange.minX * tilePixelSize[0] * tilePixelResolution;
const minY = origin[1] +
tileRange.minY * tilePixelSize[1] * tilePixelResolution;
framebufferExtent = [
minX, minY,
minX + framebufferExtentDimension, minY + framebufferExtentDimension
];
this.bindFramebuffer(frameState, framebufferDimension);
gl.viewport(0, 0, framebufferDimension, framebufferDimension);
gl.clearColor(0, 0, 0, 0);
gl.clear(COLOR_BUFFER_BIT);
gl.disable(BLEND);
const program = context.getProgram(this.fragmentShader_, this.vertexShader_);
context.useProgram(program);
if (!this.locations_) {
this.locations_ = new Locations(gl, program);
}
context.bindBuffer(ARRAY_BUFFER, this.renderArrayBuffer_);
gl.enableVertexAttribArray(this.locations_.a_position);
gl.vertexAttribPointer(
this.locations_.a_position, 2, FLOAT, false, 16, 0);
gl.enableVertexAttribArray(this.locations_.a_texCoord);
gl.vertexAttribPointer(
this.locations_.a_texCoord, 2, FLOAT, false, 16, 8);
gl.uniform1i(this.locations_.u_texture, 0);
/**
* @type {Object.<number, Object.<string, module:ol/Tile>>}
*/
const tilesToDrawByZ = {};
tilesToDrawByZ[z] = {};
const findLoadedTiles = this.createLoadedTileFinder(
tileSource, projection, tilesToDrawByZ);
const useInterimTilesOnError = tileLayer.getUseInterimTilesOnError();
let allTilesLoaded = true;
const tmpExtent = createEmpty();
const tmpTileRange = new TileRange(0, 0, 0, 0);
let childTileRange, drawable, fullyLoaded, tile, tileState;
let x, y, tileExtent;
for (x = tileRange.minX; x <= tileRange.maxX; ++x) {
for (y = tileRange.minY; y <= tileRange.maxY; ++y) {
tile = tileSource.getTile(z, x, y, pixelRatio, projection);
if (layerState.extent !== undefined) {
// ignore tiles outside layer extent
tileExtent = tileGrid.getTileCoordExtent(tile.tileCoord, tmpExtent);
if (!intersects(tileExtent, layerState.extent)) {
continue;
}
}
tileState = tile.getState();
drawable = tileState == TileState.LOADED ||
tileState == TileState.EMPTY ||
tileState == TileState.ERROR && !useInterimTilesOnError;
if (!drawable) {
tile = tile.getInterimTile();
}
tileState = tile.getState();
if (tileState == TileState.LOADED) {
if (mapRenderer.isTileTextureLoaded(tile)) {
tilesToDrawByZ[z][tile.tileCoord.toString()] = tile;
continue;
}
} else if (tileState == TileState.EMPTY ||
(tileState == TileState.ERROR &&
!useInterimTilesOnError)) {
continue;
}
allTilesLoaded = false;
fullyLoaded = tileGrid.forEachTileCoordParentTileRange(
tile.tileCoord, findLoadedTiles, null, tmpTileRange, tmpExtent);
if (!fullyLoaded) {
childTileRange = tileGrid.getTileCoordChildTileRange(
tile.tileCoord, tmpTileRange, tmpExtent);
if (childTileRange) {
findLoadedTiles(z + 1, childTileRange);
}
}
}
}
/** @type {Array.<number>} */
const zs = Object.keys(tilesToDrawByZ).map(Number);
zs.sort(numberSafeCompareFunction);
const u_tileOffset = new Float32Array(4);
for (let i = 0, ii = zs.length; i < ii; ++i) {
const tilesToDraw = tilesToDrawByZ[zs[i]];
for (const tileKey in tilesToDraw) {
tile = tilesToDraw[tileKey];
tileExtent = tileGrid.getTileCoordExtent(tile.tileCoord, tmpExtent);
u_tileOffset[0] = 2 * (tileExtent[2] - tileExtent[0]) /
framebufferExtentDimension;
u_tileOffset[1] = 2 * (tileExtent[3] - tileExtent[1]) /
framebufferExtentDimension;
u_tileOffset[2] = 2 * (tileExtent[0] - framebufferExtent[0]) /
framebufferExtentDimension - 1;
u_tileOffset[3] = 2 * (tileExtent[1] - framebufferExtent[1]) /
framebufferExtentDimension - 1;
gl.uniform4fv(this.locations_.u_tileOffset, u_tileOffset);
mapRenderer.bindTileTexture(tile, tilePixelSize,
tileGutter * pixelRatio, LINEAR, LINEAR);
gl.drawArrays(TRIANGLE_STRIP, 0, 4);
}
}
if (allTilesLoaded) {
this.renderedTileRange_ = tileRange;
this.renderedFramebufferExtent_ = framebufferExtent;
this.renderedRevision_ = tileSource.getRevision();
} else {
this.renderedTileRange_ = null;
this.renderedFramebufferExtent_ = null;
this.renderedRevision_ = -1;
frameState.animate = true;
}
}
this.updateUsedTiles(frameState.usedTiles, tileSource, z, tileRange);
const tileTextureQueue = mapRenderer.getTileTextureQueue();
this.manageTilePyramid(
frameState, tileSource, tileGrid, pixelRatio, projection, extent, z,
tileLayer.getPreload(),
/**
* @param {module:ol/Tile} tile Tile.
*/
function(tile) {
if (tile.getState() == TileState.LOADED &&
!mapRenderer.isTileTextureLoaded(tile) &&
!tileTextureQueue.isKeyQueued(tile.getKey())) {
tileTextureQueue.enqueue([
tile,
tileGrid.getTileCoordCenter(tile.tileCoord),
tileGrid.getResolution(tile.tileCoord[0]),
tilePixelSize, tileGutter * pixelRatio
]);
}
}, this);
this.scheduleExpireCache(frameState, tileSource);
const texCoordMatrix = this.texCoordMatrix;
resetTransform(texCoordMatrix);
translateTransform(texCoordMatrix,
(Math.round(center[0] / tileResolution) * tileResolution - framebufferExtent[0]) /
(framebufferExtent[2] - framebufferExtent[0]),
(Math.round(center[1] / tileResolution) * tileResolution - framebufferExtent[1]) /
(framebufferExtent[3] - framebufferExtent[1]));
if (viewState.rotation !== 0) {
rotateTransform(texCoordMatrix, viewState.rotation);
}
scaleTransform(texCoordMatrix,
frameState.size[0] * viewState.resolution /
(framebufferExtent[2] - framebufferExtent[0]),
frameState.size[1] * viewState.resolution /
(framebufferExtent[3] - framebufferExtent[1]));
translateTransform(texCoordMatrix, -0.5, -0.5);
return true;
};
/**
* @inheritDoc
*/
WebGLTileLayerRenderer.prototype.forEachLayerAtPixel = function(pixel, frameState, callback, thisArg) {
if (!this.framebuffer) {
return undefined;
}
const pixelOnMapScaled = [
pixel[0] / frameState.size[0],
(frameState.size[1] - pixel[1]) / frameState.size[1]];
const pixelOnFrameBufferScaled = applyTransform(
this.texCoordMatrix, pixelOnMapScaled.slice());
const pixelOnFrameBuffer = [
pixelOnFrameBufferScaled[0] * this.framebufferDimension,
pixelOnFrameBufferScaled[1] * this.framebufferDimension];
const gl = this.mapRenderer.getContext().getGL();
gl.bindFramebuffer(gl.FRAMEBUFFER, this.framebuffer);
const imageData = new Uint8Array(4);
gl.readPixels(pixelOnFrameBuffer[0], pixelOnFrameBuffer[1], 1, 1,
gl.RGBA, gl.UNSIGNED_BYTE, imageData);
if (imageData[3] > 0) {
return callback.call(thisArg, this.getLayer(), imageData);
} else {
return undefined;
}
};
export default WebGLTileLayerRenderer;
+257 -261
View File
@@ -17,54 +17,287 @@ import {apply as applyTransform} from '../../transform.js';
* @param {module:ol/layer/Vector} vectorLayer Vector layer.
* @api
*/
const WebGLVectorLayerRenderer = function(mapRenderer, vectorLayer) {
class WebGLVectorLayerRenderer {
constructor(mapRenderer, vectorLayer) {
WebGLLayerRenderer.call(this, mapRenderer, vectorLayer);
WebGLLayerRenderer.call(this, mapRenderer, vectorLayer);
/**
* @private
* @type {boolean}
*/
this.dirty_ = false;
/**
* @private
* @type {number}
*/
this.renderedRevision_ = -1;
/**
* @private
* @type {number}
*/
this.renderedResolution_ = NaN;
/**
* @private
* @type {module:ol/extent~Extent}
*/
this.renderedExtent_ = createEmpty();
/**
* @private
* @type {function(module:ol/Feature, module:ol/Feature): number|null}
*/
this.renderedRenderOrder_ = null;
/**
* @private
* @type {module:ol/render/webgl/ReplayGroup}
*/
this.replayGroup_ = null;
/**
* The last layer state.
* @private
* @type {?module:ol/layer/Layer~State}
*/
this.layerState_ = null;
}
/**
* @private
* @type {boolean}
* @inheritDoc
*/
this.dirty_ = false;
composeFrame(frameState, layerState, context) {
this.layerState_ = layerState;
const viewState = frameState.viewState;
const replayGroup = this.replayGroup_;
const size = frameState.size;
const pixelRatio = frameState.pixelRatio;
const gl = this.mapRenderer.getGL();
if (replayGroup && !replayGroup.isEmpty()) {
gl.enable(gl.SCISSOR_TEST);
gl.scissor(0, 0, size[0] * pixelRatio, size[1] * pixelRatio);
replayGroup.replay(context,
viewState.center, viewState.resolution, viewState.rotation,
size, pixelRatio, layerState.opacity,
layerState.managed ? frameState.skippedFeatureUids : {});
gl.disable(gl.SCISSOR_TEST);
}
}
/**
* @private
* @type {number}
* @inheritDoc
*/
this.renderedRevision_ = -1;
disposeInternal() {
const replayGroup = this.replayGroup_;
if (replayGroup) {
const context = this.mapRenderer.getContext();
replayGroup.getDeleteResourcesFunction(context)();
this.replayGroup_ = null;
}
WebGLLayerRenderer.prototype.disposeInternal.call(this);
}
/**
* @private
* @type {number}
* @inheritDoc
*/
this.renderedResolution_ = NaN;
forEachFeatureAtCoordinate(coordinate, frameState, hitTolerance, callback, thisArg) {
if (!this.replayGroup_ || !this.layerState_) {
return undefined;
} else {
const context = this.mapRenderer.getContext();
const viewState = frameState.viewState;
const layer = this.getLayer();
const layerState = this.layerState_;
/** @type {!Object.<string, boolean>} */
const features = {};
return this.replayGroup_.forEachFeatureAtCoordinate(coordinate,
context, viewState.center, viewState.resolution, viewState.rotation,
frameState.size, frameState.pixelRatio, layerState.opacity,
{},
/**
* @param {module:ol/Feature|module:ol/render/Feature} feature Feature.
* @return {?} Callback result.
*/
function(feature) {
const key = getUid(feature).toString();
if (!(key in features)) {
features[key] = true;
return callback.call(thisArg, feature, layer);
}
});
}
}
/**
* @private
* @type {module:ol/extent~Extent}
* @inheritDoc
*/
this.renderedExtent_ = createEmpty();
hasFeatureAtCoordinate(coordinate, frameState) {
if (!this.replayGroup_ || !this.layerState_) {
return false;
} else {
const context = this.mapRenderer.getContext();
const viewState = frameState.viewState;
const layerState = this.layerState_;
return this.replayGroup_.hasFeatureAtCoordinate(coordinate,
context, viewState.center, viewState.resolution, viewState.rotation,
frameState.size, frameState.pixelRatio, layerState.opacity,
frameState.skippedFeatureUids);
}
}
/**
* @private
* @type {function(module:ol/Feature, module:ol/Feature): number|null}
* @inheritDoc
*/
this.renderedRenderOrder_ = null;
forEachLayerAtPixel(pixel, frameState, callback, thisArg) {
const coordinate = applyTransform(
frameState.pixelToCoordinateTransform, pixel.slice());
const hasFeature = this.hasFeatureAtCoordinate(coordinate, frameState);
if (hasFeature) {
return callback.call(thisArg, this.getLayer(), null);
} else {
return undefined;
}
}
/**
* Handle changes in image style state.
* @param {module:ol/events/Event} event Image style change event.
* @private
* @type {module:ol/render/webgl/ReplayGroup}
*/
this.replayGroup_ = null;
handleStyleImageChange_(event) {
this.renderIfReadyAndVisible();
}
/**
* The last layer state.
* @private
* @type {?module:ol/layer/Layer~State}
* @inheritDoc
*/
this.layerState_ = null;
prepareFrame(frameState, layerState, context) {
const vectorLayer = /** @type {module:ol/layer/Vector} */ (this.getLayer());
const vectorSource = vectorLayer.getSource();
};
const animating = frameState.viewHints[ViewHint.ANIMATING];
const interacting = frameState.viewHints[ViewHint.INTERACTING];
const updateWhileAnimating = vectorLayer.getUpdateWhileAnimating();
const updateWhileInteracting = vectorLayer.getUpdateWhileInteracting();
if (!this.dirty_ && (!updateWhileAnimating && animating) ||
(!updateWhileInteracting && interacting)) {
return true;
}
const frameStateExtent = frameState.extent;
const viewState = frameState.viewState;
const projection = viewState.projection;
const resolution = viewState.resolution;
const pixelRatio = frameState.pixelRatio;
const vectorLayerRevision = vectorLayer.getRevision();
const vectorLayerRenderBuffer = vectorLayer.getRenderBuffer();
let vectorLayerRenderOrder = vectorLayer.getRenderOrder();
if (vectorLayerRenderOrder === undefined) {
vectorLayerRenderOrder = defaultRenderOrder;
}
const extent = buffer(frameStateExtent,
vectorLayerRenderBuffer * resolution);
if (!this.dirty_ &&
this.renderedResolution_ == resolution &&
this.renderedRevision_ == vectorLayerRevision &&
this.renderedRenderOrder_ == vectorLayerRenderOrder &&
containsExtent(this.renderedExtent_, extent)) {
return true;
}
if (this.replayGroup_) {
frameState.postRenderFunctions.push(
this.replayGroup_.getDeleteResourcesFunction(context));
}
this.dirty_ = false;
const replayGroup = new WebGLReplayGroup(
getRenderTolerance(resolution, pixelRatio),
extent, vectorLayer.getRenderBuffer());
vectorSource.loadFeatures(extent, resolution, projection);
/**
* @param {module:ol/Feature} feature Feature.
* @this {module:ol/renderer/webgl/VectorLayer}
*/
const render = function(feature) {
let styles;
const styleFunction = feature.getStyleFunction() || vectorLayer.getStyleFunction();
if (styleFunction) {
styles = styleFunction(feature, resolution);
}
if (styles) {
const dirty = this.renderFeature(
feature, resolution, pixelRatio, styles, replayGroup);
this.dirty_ = this.dirty_ || dirty;
}
};
if (vectorLayerRenderOrder) {
/** @type {Array.<module:ol/Feature>} */
const features = [];
vectorSource.forEachFeatureInExtent(extent,
/**
* @param {module:ol/Feature} feature Feature.
*/
function(feature) {
features.push(feature);
}, this);
features.sort(vectorLayerRenderOrder);
features.forEach(render.bind(this));
} else {
vectorSource.forEachFeatureInExtent(extent, render, this);
}
replayGroup.finish(context);
this.renderedResolution_ = resolution;
this.renderedRevision_ = vectorLayerRevision;
this.renderedRenderOrder_ = vectorLayerRenderOrder;
this.renderedExtent_ = extent;
this.replayGroup_ = replayGroup;
return true;
}
/**
* @param {module:ol/Feature} feature Feature.
* @param {number} resolution Resolution.
* @param {number} pixelRatio Pixel ratio.
* @param {(module:ol/style/Style|Array.<module:ol/style/Style>)} styles The style or array of
* styles.
* @param {module:ol/render/webgl/ReplayGroup} replayGroup Replay group.
* @return {boolean} `true` if an image is loading.
*/
renderFeature(feature, resolution, pixelRatio, styles, replayGroup) {
if (!styles) {
return false;
}
let loading = false;
if (Array.isArray(styles)) {
for (let i = styles.length - 1, ii = 0; i >= ii; --i) {
loading = renderFeature(
replayGroup, feature, styles[i],
getSquaredRenderTolerance(resolution, pixelRatio),
this.handleStyleImageChange_, this) || loading;
}
} else {
loading = renderFeature(
replayGroup, feature, styles,
getSquaredRenderTolerance(resolution, pixelRatio),
this.handleStyleImageChange_, this) || loading;
}
return loading;
}
}
inherits(WebGLVectorLayerRenderer, WebGLLayerRenderer);
@@ -93,241 +326,4 @@ WebGLVectorLayerRenderer['create'] = function(mapRenderer, layer) {
};
/**
* @inheritDoc
*/
WebGLVectorLayerRenderer.prototype.composeFrame = function(frameState, layerState, context) {
this.layerState_ = layerState;
const viewState = frameState.viewState;
const replayGroup = this.replayGroup_;
const size = frameState.size;
const pixelRatio = frameState.pixelRatio;
const gl = this.mapRenderer.getGL();
if (replayGroup && !replayGroup.isEmpty()) {
gl.enable(gl.SCISSOR_TEST);
gl.scissor(0, 0, size[0] * pixelRatio, size[1] * pixelRatio);
replayGroup.replay(context,
viewState.center, viewState.resolution, viewState.rotation,
size, pixelRatio, layerState.opacity,
layerState.managed ? frameState.skippedFeatureUids : {});
gl.disable(gl.SCISSOR_TEST);
}
};
/**
* @inheritDoc
*/
WebGLVectorLayerRenderer.prototype.disposeInternal = function() {
const replayGroup = this.replayGroup_;
if (replayGroup) {
const context = this.mapRenderer.getContext();
replayGroup.getDeleteResourcesFunction(context)();
this.replayGroup_ = null;
}
WebGLLayerRenderer.prototype.disposeInternal.call(this);
};
/**
* @inheritDoc
*/
WebGLVectorLayerRenderer.prototype.forEachFeatureAtCoordinate = function(coordinate, frameState, hitTolerance, callback, thisArg) {
if (!this.replayGroup_ || !this.layerState_) {
return undefined;
} else {
const context = this.mapRenderer.getContext();
const viewState = frameState.viewState;
const layer = this.getLayer();
const layerState = this.layerState_;
/** @type {!Object.<string, boolean>} */
const features = {};
return this.replayGroup_.forEachFeatureAtCoordinate(coordinate,
context, viewState.center, viewState.resolution, viewState.rotation,
frameState.size, frameState.pixelRatio, layerState.opacity,
{},
/**
* @param {module:ol/Feature|module:ol/render/Feature} feature Feature.
* @return {?} Callback result.
*/
function(feature) {
const key = getUid(feature).toString();
if (!(key in features)) {
features[key] = true;
return callback.call(thisArg, feature, layer);
}
});
}
};
/**
* @inheritDoc
*/
WebGLVectorLayerRenderer.prototype.hasFeatureAtCoordinate = function(coordinate, frameState) {
if (!this.replayGroup_ || !this.layerState_) {
return false;
} else {
const context = this.mapRenderer.getContext();
const viewState = frameState.viewState;
const layerState = this.layerState_;
return this.replayGroup_.hasFeatureAtCoordinate(coordinate,
context, viewState.center, viewState.resolution, viewState.rotation,
frameState.size, frameState.pixelRatio, layerState.opacity,
frameState.skippedFeatureUids);
}
};
/**
* @inheritDoc
*/
WebGLVectorLayerRenderer.prototype.forEachLayerAtPixel = function(pixel, frameState, callback, thisArg) {
const coordinate = applyTransform(
frameState.pixelToCoordinateTransform, pixel.slice());
const hasFeature = this.hasFeatureAtCoordinate(coordinate, frameState);
if (hasFeature) {
return callback.call(thisArg, this.getLayer(), null);
} else {
return undefined;
}
};
/**
* Handle changes in image style state.
* @param {module:ol/events/Event} event Image style change event.
* @private
*/
WebGLVectorLayerRenderer.prototype.handleStyleImageChange_ = function(event) {
this.renderIfReadyAndVisible();
};
/**
* @inheritDoc
*/
WebGLVectorLayerRenderer.prototype.prepareFrame = function(frameState, layerState, context) {
const vectorLayer = /** @type {module:ol/layer/Vector} */ (this.getLayer());
const vectorSource = vectorLayer.getSource();
const animating = frameState.viewHints[ViewHint.ANIMATING];
const interacting = frameState.viewHints[ViewHint.INTERACTING];
const updateWhileAnimating = vectorLayer.getUpdateWhileAnimating();
const updateWhileInteracting = vectorLayer.getUpdateWhileInteracting();
if (!this.dirty_ && (!updateWhileAnimating && animating) ||
(!updateWhileInteracting && interacting)) {
return true;
}
const frameStateExtent = frameState.extent;
const viewState = frameState.viewState;
const projection = viewState.projection;
const resolution = viewState.resolution;
const pixelRatio = frameState.pixelRatio;
const vectorLayerRevision = vectorLayer.getRevision();
const vectorLayerRenderBuffer = vectorLayer.getRenderBuffer();
let vectorLayerRenderOrder = vectorLayer.getRenderOrder();
if (vectorLayerRenderOrder === undefined) {
vectorLayerRenderOrder = defaultRenderOrder;
}
const extent = buffer(frameStateExtent,
vectorLayerRenderBuffer * resolution);
if (!this.dirty_ &&
this.renderedResolution_ == resolution &&
this.renderedRevision_ == vectorLayerRevision &&
this.renderedRenderOrder_ == vectorLayerRenderOrder &&
containsExtent(this.renderedExtent_, extent)) {
return true;
}
if (this.replayGroup_) {
frameState.postRenderFunctions.push(
this.replayGroup_.getDeleteResourcesFunction(context));
}
this.dirty_ = false;
const replayGroup = new WebGLReplayGroup(
getRenderTolerance(resolution, pixelRatio),
extent, vectorLayer.getRenderBuffer());
vectorSource.loadFeatures(extent, resolution, projection);
/**
* @param {module:ol/Feature} feature Feature.
* @this {module:ol/renderer/webgl/VectorLayer}
*/
const render = function(feature) {
let styles;
const styleFunction = feature.getStyleFunction() || vectorLayer.getStyleFunction();
if (styleFunction) {
styles = styleFunction(feature, resolution);
}
if (styles) {
const dirty = this.renderFeature(
feature, resolution, pixelRatio, styles, replayGroup);
this.dirty_ = this.dirty_ || dirty;
}
};
if (vectorLayerRenderOrder) {
/** @type {Array.<module:ol/Feature>} */
const features = [];
vectorSource.forEachFeatureInExtent(extent,
/**
* @param {module:ol/Feature} feature Feature.
*/
function(feature) {
features.push(feature);
}, this);
features.sort(vectorLayerRenderOrder);
features.forEach(render.bind(this));
} else {
vectorSource.forEachFeatureInExtent(extent, render, this);
}
replayGroup.finish(context);
this.renderedResolution_ = resolution;
this.renderedRevision_ = vectorLayerRevision;
this.renderedRenderOrder_ = vectorLayerRenderOrder;
this.renderedExtent_ = extent;
this.replayGroup_ = replayGroup;
return true;
};
/**
* @param {module:ol/Feature} feature Feature.
* @param {number} resolution Resolution.
* @param {number} pixelRatio Pixel ratio.
* @param {(module:ol/style/Style|Array.<module:ol/style/Style>)} styles The style or array of
* styles.
* @param {module:ol/render/webgl/ReplayGroup} replayGroup Replay group.
* @return {boolean} `true` if an image is loading.
*/
WebGLVectorLayerRenderer.prototype.renderFeature = function(feature, resolution, pixelRatio, styles, replayGroup) {
if (!styles) {
return false;
}
let loading = false;
if (Array.isArray(styles)) {
for (let i = styles.length - 1, ii = 0; i >= ii; --i) {
loading = renderFeature(
replayGroup, feature, styles[i],
getSquaredRenderTolerance(resolution, pixelRatio),
this.handleStyleImageChange_, this) || loading;
}
} else {
loading = renderFeature(
replayGroup, feature, styles,
getSquaredRenderTolerance(resolution, pixelRatio),
this.handleStyleImageChange_, this) || loading;
}
return loading;
};
export default WebGLVectorLayerRenderer;