Allow sampling data from neighboring pixels
This commit is contained in:
7
examples/webgl-shaded-relief.css
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7
examples/webgl-shaded-relief.css
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@@ -0,0 +1,7 @@
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table.controls td {
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padding: 2px 5px;
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}
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table.controls td:nth-child(3) {
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text-align: right;
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min-width: 3em;
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}
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32
examples/webgl-shaded-relief.html
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32
examples/webgl-shaded-relief.html
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---
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layout: example.html
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title: Shaded Relief (with WebGL)
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shortdesc: Calculate shaded relief from elevation data
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docs: >
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<p>
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For the shaded relief, a single tiled source of elevation data is used as input.
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The shaded relief is calculated by the layer's <code>style</code> with a <code>color</code>
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expression. The style variables are updated when the user drags one of the sliders. The
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<code>band</code> operator is used to sample data from neighboring pixels for calculating slope and
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aspect, which is done with the <code>['band', bandIndex, xOffset, yOffset]</code> syntax.
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</p>
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tags: "webgl, shaded relief"
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---
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<div id="map" class="map"></div>
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<table class="controls">
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<tr>
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<td><label for="vert">vertical exaggeration:</label></td>
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<td><input id="vert" type="range" min="1" max="5" value="1"/></td>
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<td><span id="vertOut"></span> x</td>
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</tr>
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<tr>
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<td><label for="sunEl">sun elevation:</label></td>
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<td><input id="sunEl" type="range" min="0" max="90" value="45"/></td>
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<td><span id="sunElOut"></span> °</td>
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</tr>
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<tr>
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<td><label for="sunAz">sun azimuth:</label></td>
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<td><input id="sunAz" type="range" min="0" max="360" value="45"/></td>
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<td><span id="sunAzOut"></span> °</td>
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</tr>
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</table>
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97
examples/webgl-shaded-relief.js
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97
examples/webgl-shaded-relief.js
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@@ -0,0 +1,97 @@
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import Map from '../src/ol/Map.js';
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import View from '../src/ol/View.js';
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import {OSM, XYZ} from '../src/ol/source.js';
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import {WebGLTile as TileLayer} from '../src/ol/layer.js';
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const variables = {};
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// The method used to extract elevations from the DEM.
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// In this case the format used is
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// red + green * 2 + blue * 3
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//
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// Other frequently used methods include the Mapbox format
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// (red * 256 * 256 + green * 256 + blue) * 0.1 - 10000
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// and the Terrarium format
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// (red * 256 + green + blue / 256) - 32768
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function elevation(xOffset, yOffset) {
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return [
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'+',
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['*', 256, ['band', 1, xOffset, yOffset]],
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[
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'+',
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['*', 2 * 256, ['band', 2, xOffset, yOffset]],
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['*', 3 * 256, ['band', 3, xOffset, yOffset]],
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],
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];
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}
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// Generates a shaded relief image given elevation data. Uses a 3x3
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// neighborhood for determining slope and aspect.
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const halfPi = Math.PI / 2;
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const dp = ['*', 2, ['resolution']];
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const z0x = ['*', ['var', 'vert'], elevation(-1, 0)];
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const z1x = ['*', ['var', 'vert'], elevation(1, 0)];
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const dzdx = ['/', ['-', z1x, z0x], dp];
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const z0y = ['*', ['var', 'vert'], elevation(0, -1)];
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const z1y = ['*', ['var', 'vert'], elevation(0, 1)];
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const dzdy = ['/', ['-', z1y, z0y], dp];
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const slope = ['atan', ['^', ['+', ['^', dzdx, 2], ['^', dzdy, 2]], 0.5]];
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const rawAspect = ['atan', dzdy, ['-', 0, dzdx]];
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const aspect = [
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'case',
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['>', rawAspect, halfPi],
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['+', halfPi, ['-', Math.PI * 2, rawAspect]],
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['-', halfPi, rawAspect],
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];
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const sunEl = ['*', Math.PI / 180, ['var', 'sunEl']];
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const sunAz = ['*', Math.PI / 180, ['var', 'sunAz']];
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const cosIncidence = [
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'+',
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['*', ['sin', sunEl], ['cos', slope]],
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['*', ['*', ['cos', sunEl], ['sin', slope]], ['cos', ['-', sunAz, aspect]]],
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];
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const scaled = ['*', 255, cosIncidence];
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const shadedRelief = new TileLayer({
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opacity: 0.3,
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source: new XYZ({
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url: 'https://{a-d}.tiles.mapbox.com/v3/aj.sf-dem/{z}/{x}/{y}.png',
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crossOrigin: 'anonymous',
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}),
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style: {
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variables: variables,
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color: ['color', scaled, scaled, scaled],
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},
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});
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const controlIds = ['vert', 'sunEl', 'sunAz'];
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controlIds.forEach(function (id) {
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const control = document.getElementById(id);
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const output = document.getElementById(id + 'Out');
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function updateValues() {
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output.innerText = control.value;
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variables[id] = Number(control.value);
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}
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updateValues();
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control.addEventListener('input', () => {
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updateValues();
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shadedRelief.updateStyleVariables(variables);
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});
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});
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const map = new Map({
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target: 'map',
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layers: [
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new TileLayer({
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source: new OSM(),
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}),
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shadedRelief,
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],
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view: new View({
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extent: [-13675026, 4439648, -13580856, 4580292],
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center: [-13615645, 4497969],
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minZoom: 10,
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maxZoom: 16,
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zoom: 13,
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}),
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});
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@@ -13,3 +13,4 @@ export {default as Vector} from './layer/Vector.js';
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export {default as VectorImage} from './layer/VectorImage.js';
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export {default as VectorTile} from './layer/VectorTile.js';
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export {default as WebGLPoints} from './layer/WebGLPoints.js';
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export {default as WebGLTile} from './layer/WebGLTile.js';
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@@ -215,6 +215,10 @@ function parseStyle(style, bandCount) {
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varying vec2 v_textureCoord;
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uniform float ${Uniforms.TRANSITION_ALPHA};
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uniform float ${Uniforms.TEXTURE_PIXEL_WIDTH};
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uniform float ${Uniforms.TEXTURE_PIXEL_HEIGHT};
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uniform float ${Uniforms.RESOLUTION};
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uniform float ${Uniforms.ZOOM};
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${uniformDeclarations.join('\n')}
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@@ -35,6 +35,10 @@ export const Uniforms = {
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TILE_TRANSFORM: 'u_tileTransform',
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TRANSITION_ALPHA: 'u_transitionAlpha',
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DEPTH: 'u_depth',
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TEXTURE_PIXEL_WIDTH: 'u_texturePixelWidth',
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TEXTURE_PIXEL_HEIGHT: 'u_texturePixelHeight',
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RESOLUTION: 'u_resolution',
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ZOOM: 'u_zoom',
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};
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export const Attributes = {
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@@ -75,6 +79,23 @@ function addTileTextureToLookup(tileTexturesByZ, tileTexture, z) {
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tileTexturesByZ[z].push(tileTexture);
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}
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/**
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*
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* @param {import("../../PluggableMap.js").FrameState} frameState Frame state.
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* @return {import("../../extent.js").Extent} Extent.
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*/
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function getRenderExtent(frameState) {
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const layerState = frameState.layerStatesArray[frameState.layerIndex];
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let extent = frameState.extent;
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if (layerState.extent) {
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extent = getIntersection(
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extent,
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fromUserExtent(layerState.extent, frameState.viewState.projection)
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);
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}
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return extent;
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}
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/**
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* @typedef {Object} Options
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* @property {string} vertexShader Vertex shader source.
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@@ -183,6 +204,9 @@ class WebGLTileLayerRenderer extends WebGLLayerRenderer {
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* @return {boolean} Layer is ready to be rendered.
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*/
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prepareFrame(frameState) {
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if (isEmpty(getRenderExtent(frameState))) {
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return false;
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}
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const source = this.getLayer().getSource();
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if (!source) {
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return false;
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@@ -198,20 +222,9 @@ class WebGLTileLayerRenderer extends WebGLLayerRenderer {
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renderFrame(frameState) {
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this.preRender(frameState);
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const layerState = frameState.layerStatesArray[frameState.layerIndex];
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const viewState = frameState.viewState;
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let extent = frameState.extent;
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if (layerState.extent) {
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extent = getIntersection(
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extent,
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fromUserExtent(layerState.extent, viewState.projection)
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);
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}
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if (isEmpty(extent)) {
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return;
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}
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const layerState = frameState.layerStatesArray[frameState.layerIndex];
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const extent = getRenderExtent(frameState);
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const tileLayer = this.getLayer();
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const tileSource = tileLayer.getSource();
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const tileGrid = tileSource.getTileGridForProjection(viewState.projection);
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@@ -421,6 +434,19 @@ class WebGLTileLayerRenderer extends WebGLLayerRenderer {
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this.helper.setUniformFloatValue(Uniforms.TRANSITION_ALPHA, alpha);
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this.helper.setUniformFloatValue(Uniforms.DEPTH, depth);
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this.helper.setUniformFloatValue(
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Uniforms.TEXTURE_PIXEL_WIDTH,
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tileSize[0]
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);
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this.helper.setUniformFloatValue(
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Uniforms.TEXTURE_PIXEL_HEIGHT,
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tileSize[1]
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);
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this.helper.setUniformFloatValue(
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Uniforms.RESOLUTION,
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viewState.resolution
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);
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this.helper.setUniformFloatValue(Uniforms.ZOOM, viewState.zoom);
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this.helper.drawElements(0, this.indices_.getSize());
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}
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@@ -5,6 +5,8 @@
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export {default as BingMaps} from './source/BingMaps.js';
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export {default as CartoDB} from './source/CartoDB.js';
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export {default as Cluster} from './source/Cluster.js';
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export {default as DataTile} from './source/DataTile.js';
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export {default as GeoTIFF} from './source/GeoTIFF.js';
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export {default as IIIF} from './source/IIIF.js';
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export {default as Image} from './source/Image.js';
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export {default as ImageArcGISRest} from './source/ImageArcGISRest.js';
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@@ -3,6 +3,7 @@
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* @module ol/style/expressions
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*/
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import {Uniforms} from '../renderer/webgl/TileLayer.js';
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import {asArray, isStringColor} from '../color.js';
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/**
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@@ -12,12 +13,13 @@ import {asArray, isStringColor} from '../color.js';
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* The following operators can be used:
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*
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* * Reading operators:
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* * `['band', bandIndex]` fetches a pixel value from band `bandIndex` of the source's data. The first
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* `bandIndex` of the source data is `1`. Fetched values are in the 0..1 range.
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* {@link import("../source/TileImage.js").default} sources have 4 bands: red, green, blue and alpha.
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* {@link import("../source/DataTile.js").default} sources can have any number of bands, depending on
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* the underlying data source and
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* {@link import("../source/GeoTIFF.js").Options configuration}.
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* * `['band', bandIndex, xOffset, yOffset]` For tile layers only. Fetches pixel values from band
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* `bandIndex` of the source's data. The first `bandIndex` of the source data is `1`. Fetched values
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* are in the 0..1 range. {@link import("../source/TileImage.js").default} sources have 4 bands: red,
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* green, blue and alpha. {@link import("../source/DataTile.js").default} sources can have any number
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* of bands, depending on the underlying data source and
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* {@link import("../source/GeoTIFF.js").Options configuration}. `xOffset` and `yOffset` are optional
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* and allow specifying pixel offsets for x and y. This is used for sampling data from neighboring pixels.
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* * `['get', 'attributeName']` fetches a feature attribute (it will be prefixed by `a_` in the shader)
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* Note: those will be taken from the attributes provided to the renderer
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* * `['resolution']` returns the current resolution
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@@ -34,6 +36,9 @@ import {asArray, isStringColor} from '../color.js';
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* * `['%', value1, value2]` returns the result of `value1 % value2` (modulo)
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* * `['^', value1, value2]` returns the value of `value1` raised to the `value2` power
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* * `['abs', value1]` returns the absolute value of `value1`
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* * `['sin', value1]` returns the sine of `value1`
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* * `['cos', value1]` returns the cosine of `value1`
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* * `['atan', value1, value2]` returns `atan2(value1, value2)`. If `value2` is not provided, returns `atan(value1)`
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*
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* * Transform operators:
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* * `['case', condition1, output1, ...conditionN, outputN, fallback]` selects the first output whose corresponding
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@@ -416,7 +421,8 @@ Operators['band'] = {
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return ValueTypes.NUMBER;
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},
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toGlsl: function (context, args) {
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assertArgsCount(args, 1);
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assertArgsMinCount(args, 1);
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assertArgsMaxCount(args, 3);
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const band = args[0];
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if (typeof band !== 'number') {
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throw new Error('Band index must be a number');
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@@ -428,7 +434,22 @@ Operators['band'] = {
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// LUMINANCE_ALPHA - band 1 assigned to rgb and band 2 assigned to alpha
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bandIndex = 3;
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}
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return `color${colorIndex}[${bandIndex}]`;
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if (args.length === 1) {
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return `color${colorIndex}[${bandIndex}]`;
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} else {
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const xOffset = args[1];
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const yOffset = args[2] || 0;
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assertNumber(xOffset);
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assertNumber(yOffset);
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const uniformName = Uniforms.TILE_TEXTURE_PREFIX + colorIndex;
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return `texture2D(${uniformName}, v_textureCoord + vec2(${expressionToGlsl(
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context,
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xOffset
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)} / ${Uniforms.TEXTURE_PIXEL_WIDTH}, ${expressionToGlsl(
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context,
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yOffset
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)} / ${Uniforms.TEXTURE_PIXEL_HEIGHT}))[${bandIndex}]`;
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}
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},
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};
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@@ -570,6 +591,45 @@ Operators['abs'] = {
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},
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};
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Operators['sin'] = {
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getReturnType: function (args) {
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return ValueTypes.NUMBER;
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},
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toGlsl: function (context, args) {
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assertArgsCount(args, 1);
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assertNumbers(args);
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return `sin(${expressionToGlsl(context, args[0])})`;
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},
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};
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Operators['cos'] = {
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getReturnType: function (args) {
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return ValueTypes.NUMBER;
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},
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toGlsl: function (context, args) {
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assertArgsCount(args, 1);
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assertNumbers(args);
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return `cos(${expressionToGlsl(context, args[0])})`;
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},
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};
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Operators['atan'] = {
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getReturnType: function (args) {
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return ValueTypes.NUMBER;
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},
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toGlsl: function (context, args) {
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assertArgsMinCount(args, 1);
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assertArgsMaxCount(args, 2);
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assertNumbers(args);
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return args.length === 2
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? `atan(${expressionToGlsl(context, args[0])}, ${expressionToGlsl(
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context,
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args[1]
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)})`
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: `atan(${expressionToGlsl(context, args[0])})`;
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},
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};
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Operators['>'] = {
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getReturnType: function (args) {
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return ValueTypes.BOOLEAN;
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