Allow sampling data from neighboring pixels
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@@ -215,6 +215,10 @@ function parseStyle(style, bandCount) {
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varying vec2 v_textureCoord;
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uniform float ${Uniforms.TRANSITION_ALPHA};
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uniform float ${Uniforms.TEXTURE_PIXEL_WIDTH};
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uniform float ${Uniforms.TEXTURE_PIXEL_HEIGHT};
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uniform float ${Uniforms.RESOLUTION};
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uniform float ${Uniforms.ZOOM};
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${uniformDeclarations.join('\n')}
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