Allow sampling data from neighboring pixels
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---
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layout: example.html
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title: Shaded Relief (with WebGL)
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shortdesc: Calculate shaded relief from elevation data
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docs: >
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<p>
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For the shaded relief, a single tiled source of elevation data is used as input.
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The shaded relief is calculated by the layer's <code>style</code> with a <code>color</code>
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expression. The style variables are updated when the user drags one of the sliders. The
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<code>band</code> operator is used to sample data from neighboring pixels for calculating slope and
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aspect, which is done with the <code>['band', bandIndex, xOffset, yOffset]</code> syntax.
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</p>
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tags: "webgl, shaded relief"
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---
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<div id="map" class="map"></div>
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<table class="controls">
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<tr>
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<td><label for="vert">vertical exaggeration:</label></td>
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<td><input id="vert" type="range" min="1" max="5" value="1"/></td>
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<td><span id="vertOut"></span> x</td>
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</tr>
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<tr>
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<td><label for="sunEl">sun elevation:</label></td>
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<td><input id="sunEl" type="range" min="0" max="90" value="45"/></td>
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<td><span id="sunElOut"></span> °</td>
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</tr>
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<tr>
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<td><label for="sunAz">sun azimuth:</label></td>
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<td><input id="sunAz" type="range" min="0" max="360" value="45"/></td>
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<td><span id="sunAzOut"></span> °</td>
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</tr>
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</table>
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