Merge pull request #116 from elemoine/redraw
make Layer.redraw not unconditionally set zoomChanged to true when calling Layer.moveTo
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+15
-1
@@ -265,6 +265,16 @@ OpenLayers.Layer = OpenLayers.Class({
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* {Float}
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*/
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minResolution: null,
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/**
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* Property: resolution
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* {Float} Current resolution that the layer is drawn in. This is
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* used to determine whether the zoom has changed when calling
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* <moveTo> from <redraw>. Subclasses may set this.resolution to
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* null prior to calling redraw to force passing zoomChanged
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* true to moveTo.
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*/
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resolution: null,
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/**
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* APIProperty: numZoomLevels
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@@ -552,7 +562,8 @@ OpenLayers.Layer = OpenLayers.Class({
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var extent = this.getExtent();
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if (extent && this.inRange && this.visibility) {
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var zoomChanged = true;
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zoomChanged = this.resolution == null ||
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this.resolution !== this.map.getResolution();
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this.moveTo(extent, zoomChanged, false);
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this.events.triggerEvent("moveend",
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{"zoomChanged": zoomChanged});
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@@ -577,6 +588,7 @@ OpenLayers.Layer = OpenLayers.Class({
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display = display && this.inRange;
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}
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this.display(display);
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this.resolution = this.map.getResolution();
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},
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/**
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@@ -632,6 +644,8 @@ OpenLayers.Layer = OpenLayers.Class({
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// deal with gutters
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this.setTileSize();
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this.resolution = null;
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}
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},
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