Reprojection code refactoring and cleaning

This commit is contained in:
Petr Sloup
2015-09-02 15:38:09 +02:00
parent a2ae2f0f3e
commit 7a1533925a
4 changed files with 116 additions and 113 deletions
+17 -15
View File
@@ -120,9 +120,9 @@ ol.reproj.Triangulation = function(sourceProj, targetProj, targetExtent,
var brDstSrc = this.transformInv_(brDst);
var blDstSrc = this.transformInv_(blDst);
this.addQuadIfValid_(tlDst, trDst, brDst, blDst,
tlDstSrc, trDstSrc, brDstSrc, blDstSrc,
ol.RASTER_REPROJ_MAX_SUBDIVISION);
this.addQuad_(tlDst, trDst, brDst, blDst,
tlDstSrc, trDstSrc, brDstSrc, blDstSrc,
ol.RASTER_REPROJ_MAX_SUBDIVISION);
transformInvCache = {};
};
@@ -139,7 +139,7 @@ ol.reproj.Triangulation = function(sourceProj, targetProj, targetExtent,
* @private
*/
ol.reproj.Triangulation.prototype.addTriangle_ = function(a, b, c,
aSrc, bSrc, cSrc) {
aSrc, bSrc, cSrc) {
this.triangles_.push({
source: [aSrc, bSrc, cSrc],
target: [a, b, c]
@@ -161,7 +161,7 @@ ol.reproj.Triangulation.prototype.addTriangle_ = function(a, b, c,
* @param {number} maxSubdiv Maximal allowed subdivision of the quad.
* @private
*/
ol.reproj.Triangulation.prototype.addQuadIfValid_ = function(a, b, c, d,
ol.reproj.Triangulation.prototype.addQuad_ = function(a, b, c, d,
aSrc, bSrc, cSrc, dSrc, maxSubdiv) {
var srcQuadExtent = ol.extent.boundingExtent([aSrc, bSrc, cSrc, dSrc]);
@@ -229,25 +229,23 @@ ol.reproj.Triangulation.prototype.addQuadIfValid_ = function(a, b, c, d,
}
if (needsSubdivision) {
if (Math.abs(a[0] - c[0]) <= Math.abs(a[1] - c[1])) {
// split horizontally (top & bottom)
var bc = [(b[0] + c[0]) / 2, (b[1] + c[1]) / 2];
var bcSrc = this.transformInv_(bc);
var da = [(d[0] + a[0]) / 2, (d[1] + a[1]) / 2];
var daSrc = this.transformInv_(da);
this.addQuadIfValid_(a, b, bc, da,
aSrc, bSrc, bcSrc, daSrc, maxSubdiv - 1);
this.addQuadIfValid_(da, bc, c, d,
daSrc, bcSrc, cSrc, dSrc, maxSubdiv - 1);
this.addQuad_(a, b, bc, da, aSrc, bSrc, bcSrc, daSrc, maxSubdiv - 1);
this.addQuad_(da, bc, c, d, daSrc, bcSrc, cSrc, dSrc, maxSubdiv - 1);
} else {
// split vertically (left & right)
var ab = [(a[0] + b[0]) / 2, (a[1] + b[1]) / 2];
var abSrc = this.transformInv_(ab);
var cd = [(c[0] + d[0]) / 2, (c[1] + d[1]) / 2];
var cdSrc = this.transformInv_(cd);
this.addQuadIfValid_(a, ab, cd, d,
aSrc, abSrc, cdSrc, dSrc, maxSubdiv - 1);
this.addQuadIfValid_(ab, b, c, cd,
abSrc, bSrc, cSrc, cdSrc, maxSubdiv - 1);
this.addQuad_(a, ab, cd, d, aSrc, abSrc, cdSrc, dSrc, maxSubdiv - 1);
this.addQuad_(ab, b, c, cd, abSrc, bSrc, cSrc, cdSrc, maxSubdiv - 1);
}
return;
}
@@ -293,8 +291,12 @@ ol.reproj.Triangulation.prototype.calculateSourceExtent = function() {
var sourceProjExtent = this.sourceProj_.getExtent();
var right = sourceProjExtent[2];
if (extent[0] > right) extent[0] -= this.sourceWorldWidth_;
if (extent[2] > right) extent[2] -= this.sourceWorldWidth_;
if (extent[0] > right) {
extent[0] -= this.sourceWorldWidth_;
}
if (extent[2] > right) {
extent[2] -= this.sourceWorldWidth_;
}
} else {
goog.array.forEach(this.triangles_, function(triangle, i, arr) {
var src = triangle.source;