Remove deprecated ol.animation functions
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@@ -1,173 +0,0 @@
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goog.provide('ol.animation');
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goog.require('ol.ViewHint');
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goog.require('ol.coordinate');
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goog.require('ol.easing');
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/**
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* Generate an animated transition that will "bounce" the resolution as it
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* approaches the final value.
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* @param {olx.animation.BounceOptions} options Bounce options.
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* @return {ol.PreRenderFunction} Pre-render function.
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* @deprecated Use {@link ol.View#animate} instead.
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* @api
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*/
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ol.animation.bounce = function(options) {
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var resolution = options.resolution;
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var start = options.start ? options.start : Date.now();
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var duration = options.duration !== undefined ? options.duration : 1000;
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var easing = options.easing ?
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options.easing : ol.easing.upAndDown;
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return (
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/**
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* @param {ol.Map} map Map.
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* @param {?olx.FrameState} frameState Frame state.
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* @return {boolean} Run this function in the next frame.
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*/
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function(map, frameState) {
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if (frameState.time < start) {
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frameState.animate = true;
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frameState.viewHints[ol.ViewHint.ANIMATING] += 1;
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return true;
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} else if (frameState.time < start + duration) {
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var delta = easing((frameState.time - start) / duration);
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var deltaResolution = resolution - frameState.viewState.resolution;
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frameState.animate = true;
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frameState.viewState.resolution += delta * deltaResolution;
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frameState.viewHints[ol.ViewHint.ANIMATING] += 1;
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return true;
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} else {
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return false;
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}
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});
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};
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/**
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* Generate an animated transition while updating the view center.
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* @param {olx.animation.PanOptions} options Pan options.
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* @return {ol.PreRenderFunction} Pre-render function.
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* @deprecated Use {@link ol.View#animate} instead.
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* @api
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*/
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ol.animation.pan = function(options) {
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var source = options.source;
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var start = options.start ? options.start : Date.now();
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var sourceX = source[0];
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var sourceY = source[1];
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var duration = options.duration !== undefined ? options.duration : 1000;
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var easing = options.easing ?
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options.easing : ol.easing.inAndOut;
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return (
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/**
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* @param {ol.Map} map Map.
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* @param {?olx.FrameState} frameState Frame state.
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* @return {boolean} Run this function in the next frame.
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*/
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function(map, frameState) {
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if (frameState.time < start) {
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frameState.animate = true;
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frameState.viewHints[ol.ViewHint.ANIMATING] += 1;
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return true;
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} else if (frameState.time < start + duration) {
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var delta = 1 - easing((frameState.time - start) / duration);
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var deltaX = sourceX - frameState.viewState.center[0];
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var deltaY = sourceY - frameState.viewState.center[1];
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frameState.animate = true;
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frameState.viewState.center[0] += delta * deltaX;
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frameState.viewState.center[1] += delta * deltaY;
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frameState.viewHints[ol.ViewHint.ANIMATING] += 1;
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return true;
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} else {
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return false;
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}
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});
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};
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/**
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* Generate an animated transition while updating the view rotation.
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* @param {olx.animation.RotateOptions} options Rotate options.
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* @return {ol.PreRenderFunction} Pre-render function.
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* @deprecated Use {@link ol.View#animate} instead.
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* @api
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*/
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ol.animation.rotate = function(options) {
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var sourceRotation = options.rotation ? options.rotation : 0;
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var start = options.start ? options.start : Date.now();
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var duration = options.duration !== undefined ? options.duration : 1000;
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var easing = options.easing ?
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options.easing : ol.easing.inAndOut;
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var anchor = options.anchor ?
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options.anchor : null;
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return (
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/**
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* @param {ol.Map} map Map.
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* @param {?olx.FrameState} frameState Frame state.
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* @return {boolean} Run this function in the next frame.
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*/
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function(map, frameState) {
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if (frameState.time < start) {
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frameState.animate = true;
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frameState.viewHints[ol.ViewHint.ANIMATING] += 1;
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return true;
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} else if (frameState.time < start + duration) {
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var delta = 1 - easing((frameState.time - start) / duration);
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var deltaRotation =
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(sourceRotation - frameState.viewState.rotation) * delta;
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frameState.animate = true;
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frameState.viewState.rotation += deltaRotation;
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if (anchor) {
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var center = frameState.viewState.center;
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ol.coordinate.sub(center, anchor);
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ol.coordinate.rotate(center, deltaRotation);
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ol.coordinate.add(center, anchor);
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}
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frameState.viewHints[ol.ViewHint.ANIMATING] += 1;
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return true;
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} else {
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return false;
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}
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});
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};
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/**
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* Generate an animated transition while updating the view resolution.
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* @param {olx.animation.ZoomOptions} options Zoom options.
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* @return {ol.PreRenderFunction} Pre-render function.
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* @deprecated Use {@link ol.View#animate} instead.
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* @api
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*/
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ol.animation.zoom = function(options) {
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var sourceResolution = options.resolution;
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var start = options.start ? options.start : Date.now();
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var duration = options.duration !== undefined ? options.duration : 1000;
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var easing = options.easing ?
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options.easing : ol.easing.inAndOut;
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return (
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/**
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* @param {ol.Map} map Map.
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* @param {?olx.FrameState} frameState Frame state.
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* @return {boolean} Run this function in the next frame.
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*/
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function(map, frameState) {
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if (frameState.time < start) {
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frameState.animate = true;
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frameState.viewHints[ol.ViewHint.ANIMATING] += 1;
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return true;
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} else if (frameState.time < start + duration) {
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var delta = 1 - easing((frameState.time - start) / duration);
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var deltaResolution =
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sourceResolution - frameState.viewState.resolution;
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frameState.animate = true;
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frameState.viewState.resolution += delta * deltaResolution;
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frameState.viewHints[ol.ViewHint.ANIMATING] += 1;
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return true;
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} else {
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return false;
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}
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});
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};
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@@ -1,13 +0,0 @@
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/**
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* The animation static methods are designed to be used with the
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* {@link ol.Map#beforeRender} method. For example:
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*
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* var map = new ol.Map({ ... });
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* var zoom = ol.animation.zoom({
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* resolution: map.getView().getResolution()
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* });
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* map.beforeRender(zoom);
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* map.getView().setResolution(map.getView().getResolution() * 2);
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*
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* @namespace ol.animation
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*/
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