Remove lint
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@@ -526,7 +526,9 @@ class WebGLPointsLayerRenderer extends WebGLLayerRenderer {
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let hitColor;
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for (const featureUid in this.featureCache_) {
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featureCache = this.featureCache_[featureUid];
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geometry = /** @type {import("../../geom").Point} */ (featureCache.geometry);
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geometry = /** @type {import("../../geom").Point} */ (
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featureCache.geometry
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);
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if (!geometry || geometry.getType() !== GeometryType.POINT) {
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continue;
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}
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