Remove lint
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@@ -356,9 +356,9 @@ class CanvasTileLayerRenderer extends CanvasLayerRenderer {
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tilePixelRatio * tileSource.getGutterForProjection(projection);
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const tilesToDraw = tilesToDrawByZ[currentZ];
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for (const tileCoordKey in tilesToDraw) {
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const tile = /** @type {import("../../ImageTile.js").default} */ (tilesToDraw[
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tileCoordKey
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]);
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const tile = /** @type {import("../../ImageTile.js").default} */ (
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tilesToDraw[tileCoordKey]
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);
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const tileCoord = tile.tileCoord;
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// Calculate integer positions and sizes so that tiles align
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@@ -543,7 +543,9 @@ class CanvasTileLayerRenderer extends CanvasLayerRenderer {
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}.bind(null, tileSource);
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frameState.postRenderFunctions.push(
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/** @type {import("../../PluggableMap.js").PostRenderFunction} */ (postRenderFunction)
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/** @type {import("../../PluggableMap.js").PostRenderFunction} */ (
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postRenderFunction
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)
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);
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}
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}
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