Avoid creating an ol.Size object
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@@ -8,7 +8,6 @@ goog.require('goog.object');
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goog.require('goog.vec.Mat4');
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goog.require('goog.vec.Mat4');
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goog.require('goog.vec.Vec4');
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goog.require('goog.vec.Vec4');
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goog.require('goog.webgl');
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goog.require('goog.webgl');
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goog.require('ol.Size');
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goog.require('ol.Tile');
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goog.require('ol.Tile');
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goog.require('ol.TileRange');
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goog.require('ol.TileRange');
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goog.require('ol.TileState');
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goog.require('ol.TileState');
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@@ -150,15 +149,13 @@ ol.renderer.webgl.TileLayer.prototype.renderFrame =
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tileRangeSize.width * tileSize.width,
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tileRangeSize.width * tileSize.width,
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tileRangeSize.height * tileSize.height);
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tileRangeSize.height * tileSize.height);
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var framebufferDimension = ol.math.roundUpToPowerOfTwo(maxDimension);
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var framebufferDimension = ol.math.roundUpToPowerOfTwo(maxDimension);
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var framebufferExtentSize = new ol.Size(
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var framebufferExtentDimension = tileResolution * framebufferDimension;
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tileResolution * framebufferDimension,
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tileResolution * framebufferDimension);
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var origin = tileGrid.getOrigin(z);
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var origin = tileGrid.getOrigin(z);
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var minX = origin[0] + tileRange.minX * tileSize.width * tileResolution;
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var minX = origin[0] + tileRange.minX * tileSize.width * tileResolution;
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var minY = origin[1] + tileRange.minY * tileSize.height * tileResolution;
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var minY = origin[1] + tileRange.minY * tileSize.height * tileResolution;
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framebufferExtent = [
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framebufferExtent = [
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minX, minX + framebufferExtentSize.width,
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minX, minX + framebufferExtentDimension,
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minY, minY + framebufferExtentSize.height
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minY, minY + framebufferExtentDimension
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];
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];
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this.bindFramebuffer(frameState, framebufferDimension);
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this.bindFramebuffer(frameState, framebufferDimension);
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@@ -242,12 +239,12 @@ ol.renderer.webgl.TileLayer.prototype.renderFrame =
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for (tileKey in tilesToDraw) {
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for (tileKey in tilesToDraw) {
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tile = tilesToDraw[tileKey];
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tile = tilesToDraw[tileKey];
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tileExtent = tileGrid.getTileCoordExtent(tile.tileCoord, tmpExtent);
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tileExtent = tileGrid.getTileCoordExtent(tile.tileCoord, tmpExtent);
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sx = 2 * (tileExtent[1] - tileExtent[0]) / framebufferExtentSize.width;
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sx = 2 * (tileExtent[1] - tileExtent[0]) / framebufferExtentDimension;
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sy = 2 * (tileExtent[3] - tileExtent[2]) / framebufferExtentSize.height;
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sy = 2 * (tileExtent[3] - tileExtent[2]) / framebufferExtentDimension;
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tx = 2 * (tileExtent[0] - framebufferExtent[0]) /
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tx = 2 * (tileExtent[0] - framebufferExtent[0]) /
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framebufferExtentSize.width - 1;
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framebufferExtentDimension - 1;
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ty = 2 * (tileExtent[2] - framebufferExtent[2]) /
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ty = 2 * (tileExtent[2] - framebufferExtent[2]) /
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framebufferExtentSize.height - 1;
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framebufferExtentDimension - 1;
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goog.vec.Vec4.setFromValues(u_tileOffset, sx, sy, tx, ty);
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goog.vec.Vec4.setFromValues(u_tileOffset, sx, sy, tx, ty);
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gl.uniform4fv(this.locations_.u_tileOffset, u_tileOffset);
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gl.uniform4fv(this.locations_.u_tileOffset, u_tileOffset);
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mapRenderer.bindTileTexture(tile, goog.webgl.LINEAR, goog.webgl.LINEAR);
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mapRenderer.bindTileTexture(tile, goog.webgl.LINEAR, goog.webgl.LINEAR);
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