fix for #500 - destroying a layer now has an option to not set a new baselayer. we use this in map.destroy()
git-svn-id: http://svn.openlayers.org/trunk/openlayers@2233 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
This commit is contained in:
@@ -137,10 +137,17 @@ OpenLayers.Layer.prototype = {
|
||||
/**
|
||||
* Destroy is a destructor: this is to alleviate cyclic references which
|
||||
* the Javascript garbage cleaner can not take care of on its own.
|
||||
*
|
||||
* @param {Boolean} setNewBaseLayer Should a new baselayer be selected when
|
||||
* this has been removed?
|
||||
* Default is true
|
||||
*/
|
||||
destroy: function() {
|
||||
destroy: function(setNewBaseLayer) {
|
||||
if (setNewBaseLayer == null) {
|
||||
setNewBaseLayer = true;
|
||||
}
|
||||
if (this.map != null) {
|
||||
this.map.removeLayer(this);
|
||||
this.map.removeLayer(this, setNewBaseLayer);
|
||||
}
|
||||
this.map = null;
|
||||
this.name = null;
|
||||
|
||||
@@ -213,7 +213,9 @@ OpenLayers.Map.prototype = {
|
||||
destroy:function() {
|
||||
if (this.layers != null) {
|
||||
for(var i=0; i< this.layers.length; i++) {
|
||||
this.layers[i].destroy();
|
||||
//pass 'false' to destroy so that map wont try to set a new
|
||||
// baselayer after each baselayer is removed
|
||||
this.layers[i].destroy(false);
|
||||
}
|
||||
this.layers = null;
|
||||
}
|
||||
@@ -356,8 +358,13 @@ OpenLayers.Map.prototype = {
|
||||
* its own personal list of popups, removing them from the map.
|
||||
*
|
||||
* @param {OpenLayers.Layer} layer
|
||||
* @param {Boolean} setNewBaseLayer Default is true
|
||||
*/
|
||||
removeLayer: function(layer) {
|
||||
removeLayer: function(layer, setNewBaseLayer) {
|
||||
if (setNewBaseLayer == null) {
|
||||
setNewBaseLayer = true;
|
||||
}
|
||||
|
||||
if (layer.isFixed) {
|
||||
this.viewPortDiv.removeChild(layer.div);
|
||||
} else {
|
||||
@@ -367,7 +374,7 @@ OpenLayers.Map.prototype = {
|
||||
OpenLayers.Util.removeItem(this.layers, layer);
|
||||
|
||||
// if we removed the base layer, need to set a new one
|
||||
if (this.baseLayer == layer) {
|
||||
if (setNewBaseLayer && (this.baseLayer == layer)) {
|
||||
this.baseLayer = null;
|
||||
for(i=0; i < this.layers.length; i++) {
|
||||
var iLayer = this.layers[i];
|
||||
|
||||
Reference in New Issue
Block a user