Decouple source and rendered tile grid of vector tile sources
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@@ -62,6 +62,11 @@ describe('ol.renderer.canvas.VectorTileLayer', function() {
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tileClass: TileClass,
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tileGrid: ol.tilegrid.createXYZ()
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});
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source.getTile = function() {
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var tile = ol.source.VectorTile.prototype.getTile.apply(source, arguments);
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tile.setState(ol.TileState.LOADED);
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return tile;
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};
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layer = new ol.layer.VectorTile({
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source: source,
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style: layerStyle
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@@ -156,12 +161,18 @@ describe('ol.renderer.canvas.VectorTileLayer', function() {
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tileGrid: ol.tilegrid.createXYZ()
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})
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});
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var tile = new ol.VectorTile([0, 0, 0], 2);
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tile.projection_ = ol.proj.get('EPSG:3857');
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tile.features_ = [];
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tile.getImage = function() {
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var sourceTile = new ol.VectorTile([0, 0, 0], 2);
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sourceTile.setProjection(ol.proj.get('EPSG:3857'));
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sourceTile.features_ = [];
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sourceTile.getImage = function() {
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return document.createElement('canvas');
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};
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var tile = new ol.VectorImageTile([0, 0, 0]);
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tile.wrappedTileCoord = [0, 0, 0];
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tile.setState(ol.TileState.LOADED);
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tile.getSourceTiles = function() {
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return [sourceTile];
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};
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layer.getSource().getTile = function() {
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return tile;
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};
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@@ -192,12 +203,18 @@ describe('ol.renderer.canvas.VectorTileLayer', function() {
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describe('#forEachFeatureAtCoordinate', function() {
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var layer, renderer, replayGroup;
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var TileClass = function() {
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ol.VectorTile.apply(this, arguments);
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ol.VectorImageTile.apply(this, arguments);
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this.setState('loaded');
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this.setProjection(ol.proj.get('EPSG:3857'));
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this.replayState_.replayGroup = replayGroup;
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var sourceTile = new ol.VectorTile();
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sourceTile.setProjection(ol.proj.get('EPSG:3857'));
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sourceTile.getReplayGroup = function() {
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return replayGroup;
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};
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this.getSourceTiles = function() {
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return [sourceTile];
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};
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};
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ol.inherits(TileClass, ol.VectorTile);
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ol.inherits(TileClass, ol.VectorImageTile);
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beforeEach(function() {
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replayGroup = {};
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@@ -223,6 +240,7 @@ describe('ol.renderer.canvas.VectorTileLayer', function() {
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layerStates: {},
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skippedFeatureUids: {},
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viewState: {
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projection: ol.proj.get('EPSG:3857'),
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resolution: 1,
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rotation: 0
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}
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