Make getLayerStatesArray return an array of layer states
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@@ -1207,14 +1207,10 @@ ol.Map.prototype.renderFrame_ = function(time) {
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if (goog.isDef(size) && hasArea(size) &&
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goog.isDef(view2D) && view2D.isDef()) {
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var viewHints = view.getHints();
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var obj = this.getLayerGroup().getLayerStatesArray();
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var layersArray = obj.layers;
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var layerStatesArray = obj.layerStates;
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var layerStatesArray = this.getLayerGroup().getLayerStatesArray();
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var layerStates = {};
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var layer;
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for (i = 0, ii = layersArray.length; i < ii; ++i) {
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layer = layersArray[i];
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layerStates[goog.getUid(layer)] = layerStatesArray[i];
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for (i = 0, ii = layerStatesArray.length; i < ii; ++i) {
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layerStates[goog.getUid(layerStatesArray[i].layer)] = layerStatesArray[i];
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}
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view2DState = view2D.getView2DState();
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frameState = /** @type {oli.FrameState} */ ({
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