Use a hash to store features uids

This commit is contained in:
Antoine Abt
2014-03-20 13:03:31 +01:00
parent d0f2dd354b
commit 78039aceb8
5 changed files with 61 additions and 33 deletions

View File

@@ -98,7 +98,7 @@ ol.renderer.canvas.VectorLayer.prototype.composeFrame =
replayContext.globalAlpha = layerState.opacity;
replayGroup.replay(
replayContext, frameState.extent, frameState.pixelRatio, transform,
frameState.view2DState.rotation, frameState.skippedFeaturesIds_);
frameState.view2DState.rotation, frameState.skippedFeaturesHash_);
if (replayContext != context) {
this.dispatchRenderEvent(replayContext, frameState, transform);
@@ -124,7 +124,7 @@ ol.renderer.canvas.VectorLayer.prototype.forEachFeatureAtPixel =
var rotation = frameState.view2DState.rotation;
var layer = this.getLayer();
return this.replayGroup_.forEachGeometryAtPixel(extent, resolution,
rotation, coordinate, frameState.skippedFeaturesIds_,
rotation, coordinate, frameState.skippedFeaturesHash_,
/**
* @param {ol.geom.Geometry} geometry Geometry.
* @param {Object} data Data.