Use a hash to store features uids
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@@ -98,7 +98,7 @@ ol.renderer.canvas.VectorLayer.prototype.composeFrame =
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replayContext.globalAlpha = layerState.opacity;
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replayGroup.replay(
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replayContext, frameState.extent, frameState.pixelRatio, transform,
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frameState.view2DState.rotation, frameState.skippedFeaturesIds_);
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frameState.view2DState.rotation, frameState.skippedFeaturesHash_);
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if (replayContext != context) {
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this.dispatchRenderEvent(replayContext, frameState, transform);
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@@ -124,7 +124,7 @@ ol.renderer.canvas.VectorLayer.prototype.forEachFeatureAtPixel =
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var rotation = frameState.view2DState.rotation;
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var layer = this.getLayer();
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return this.replayGroup_.forEachGeometryAtPixel(extent, resolution,
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rotation, coordinate, frameState.skippedFeaturesIds_,
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rotation, coordinate, frameState.skippedFeaturesHash_,
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/**
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* @param {ol.geom.Geometry} geometry Geometry.
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* @param {Object} data Data.
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