Use ol.easing instead of goog.fx.easing

This commit is contained in:
Tom Payne
2013-03-09 02:03:59 +01:00
parent e12458b32e
commit 77bd279160
3 changed files with 8 additions and 10 deletions

View File

@@ -2,7 +2,6 @@
goog.provide('ol.animation');
goog.require('goog.fx.easing');
goog.require('ol.PreRenderFunction');
goog.require('ol.ViewHint');
goog.require('ol.easing');
@@ -48,7 +47,7 @@ ol.animation.pan = function(options) {
var sourceY = source.y;
var duration = goog.isDef(options.duration) ? options.duration : 1000;
var easing = goog.isDef(options.easing) ?
options.easing : goog.fx.easing.inAndOut;
options.easing : ol.easing.inAndOut;
return function(map, frameState) {
if (frameState.time < start) {
frameState.animate = true;
@@ -79,7 +78,7 @@ ol.animation.rotate = function(options) {
var start = goog.isDef(options.start) ? options.start : goog.now();
var duration = goog.isDef(options.duration) ? options.duration : 1000;
var easing = goog.isDef(options.easing) ?
options.easing : goog.fx.easing.inAndOut;
options.easing : ol.easing.inAndOut;
return function(map, frameState) {
if (frameState.time < start) {