Using no buffer by default, because it makes no sense with TileManager
And while we're at it, simplify the example to use the OSM layer and the new default for transitionEffect.
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@@ -1,21 +1,9 @@
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var urls = [
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"http://a.tile.openstreetmap.org/${z}/${x}/${y}.png",
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"http://b.tile.openstreetmap.org/${z}/${x}/${y}.png",
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"http://c.tile.openstreetmap.org/${z}/${x}/${y}.png"
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];
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var map = new OpenLayers.Map({
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div: "map",
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tileManager: new OpenLayers.TileManager(),
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layers: [
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new OpenLayers.Layer.XYZ("OSM (with buffer)", urls, {
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transitionEffect: "resize", buffer: 2, sphericalMercator: true,
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attribution: "Data CC-By-SA by <a href='http://openstreetmap.org/'>OpenStreetMap</a>"
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}),
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new OpenLayers.Layer.XYZ("OSM (without buffer)", urls, {
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transitionEffect: "resize", buffer: 0, sphericalMercator: true,
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attribution: "Data CC-By-SA by <a href='http://openstreetmap.org/'>OpenStreetMap</a>"
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})
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new OpenLayers.Layer.OSM("OSM (without buffer)"),
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new OpenLayers.Layer.OSM("OSM (with buffer)", null, {buffer: 2})
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],
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controls: [
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new OpenLayers.Control.Navigation({
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