Clean up layers and controls a little more carefully in map.destroy(). Fixes #596.

git-svn-id: http://svn.openlayers.org/trunk/openlayers@2957 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
This commit is contained in:
Schuyler Erle
2007-04-01 21:56:20 +00:00
parent 74f557c158
commit 772f87f95e

View File

@@ -243,7 +243,7 @@ OpenLayers.Map.prototype = {
this.unloadDestroy = null;
if (this.layers != null) {
for(var i=0; i< this.layers.length; i++) {
for (var i = this.layers.length - 1; i>=0; --i) {
//pass 'false' to destroy so that map wont try to set a new
// baselayer after each baselayer is removed
this.layers[i].destroy(false);
@@ -251,7 +251,7 @@ OpenLayers.Map.prototype = {
this.layers = null;
}
if (this.controls != null) {
for(var i=0; i< this.controls.length; i++) {
for (var i = this.controls.length - 1; i>=0; --i) {
this.controls[i].destroy();
}
this.controls = null;