Clean up layers and controls a little more carefully in map.destroy(). Fixes #596.
git-svn-id: http://svn.openlayers.org/trunk/openlayers@2957 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
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@@ -243,7 +243,7 @@ OpenLayers.Map.prototype = {
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this.unloadDestroy = null;
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this.unloadDestroy = null;
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if (this.layers != null) {
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if (this.layers != null) {
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for(var i=0; i< this.layers.length; i++) {
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for (var i = this.layers.length - 1; i>=0; --i) {
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//pass 'false' to destroy so that map wont try to set a new
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//pass 'false' to destroy so that map wont try to set a new
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// baselayer after each baselayer is removed
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// baselayer after each baselayer is removed
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this.layers[i].destroy(false);
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this.layers[i].destroy(false);
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@@ -251,7 +251,7 @@ OpenLayers.Map.prototype = {
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this.layers = null;
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this.layers = null;
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}
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}
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if (this.controls != null) {
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if (this.controls != null) {
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for(var i=0; i< this.controls.length; i++) {
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for (var i = this.controls.length - 1; i>=0; --i) {
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this.controls[i].destroy();
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this.controls[i].destroy();
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}
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}
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this.controls = null;
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this.controls = null;
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