Move WEBGL_TEXTURE_CACHE_HIGH_WATER_MARK to the WebGL map renderer
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@@ -116,13 +116,6 @@ export var RASTER_REPROJECTION_MAX_TRIANGLE_WIDTH = 0.25;
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export var SIMPLIFY_TOLERANCE = 0.5;
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/**
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* TODO: move this to webgl/Map.js
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* @type {number} Texture cache high water mark.
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*/
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export var WEBGL_TEXTURE_CACHE_HIGH_WATER_MARK = 1024;
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/**
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* @type {string} OpenLayers version.
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*/
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@@ -248,7 +241,6 @@ export default {
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RASTER_REPROJECTION_MAX_TRIANGLE_WIDTH: RASTER_REPROJECTION_MAX_TRIANGLE_WIDTH,
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SIMPLIFY_TOLERANCE: SIMPLIFY_TOLERANCE,
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HAS_WEBGL: HAS_WEBGL,
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WEBGL_TEXTURE_CACHE_HIGH_WATER_MARK: WEBGL_TEXTURE_CACHE_HIGH_WATER_MARK,
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WEBGL_MAX_TEXTURE_SIZE: WEBGL_MAX_TEXTURE_SIZE,
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WEBGL_EXTENSIONS: WEBGL_EXTENSIONS
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};
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