Move WEBGL_TEXTURE_CACHE_HIGH_WATER_MARK to the WebGL map renderer

This commit is contained in:
Tim Schaub
2017-12-12 16:27:13 -07:00
parent 6afd7b4783
commit 7725bc37bc
2 changed files with 8 additions and 10 deletions

View File

@@ -116,13 +116,6 @@ export var RASTER_REPROJECTION_MAX_TRIANGLE_WIDTH = 0.25;
export var SIMPLIFY_TOLERANCE = 0.5;
/**
* TODO: move this to webgl/Map.js
* @type {number} Texture cache high water mark.
*/
export var WEBGL_TEXTURE_CACHE_HIGH_WATER_MARK = 1024;
/**
* @type {string} OpenLayers version.
*/
@@ -248,7 +241,6 @@ export default {
RASTER_REPROJECTION_MAX_TRIANGLE_WIDTH: RASTER_REPROJECTION_MAX_TRIANGLE_WIDTH,
SIMPLIFY_TOLERANCE: SIMPLIFY_TOLERANCE,
HAS_WEBGL: HAS_WEBGL,
WEBGL_TEXTURE_CACHE_HIGH_WATER_MARK: WEBGL_TEXTURE_CACHE_HIGH_WATER_MARK,
WEBGL_MAX_TEXTURE_SIZE: WEBGL_MAX_TEXTURE_SIZE,
WEBGL_EXTENSIONS: WEBGL_EXTENSIONS
};