Add a rendering test for basic points rendering in webgl.
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import Map from '../../../src/ol/Map.js';
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import View from '../../../src/ol/View.js';
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import TileLayer from '../../../src/ol/layer/Tile.js';
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import XYZ from '../../../src/ol/source/XYZ';
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import {Vector as VectorLayer} from '../../../src/ol/layer';
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import VectorSource from '../../../src/ol/source/Vector';
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import KML from '../../../src/ol/format/KML';
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import WebGLPointsLayerRenderer from '../../../src/ol/renderer/webgl/PointsLayer';
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class CustomLayer extends VectorLayer {
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createRenderer() {
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return new WebGLPointsLayerRenderer(this, {
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sizeCallback: function() {
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return 4;
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}
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});
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}
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}
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const vector = new CustomLayer({
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source: new VectorSource({
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url: '/data/2012_Earthquakes_Mag5.kml',
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format: new KML({
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extractStyles: false
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})
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})
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});
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const raster = new TileLayer({
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source: new XYZ({
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url: '/data/tiles/satellite/{z}/{x}/{y}.jpg',
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transition: 0
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})
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});
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new Map({
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layers: [raster, vector],
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target: 'map',
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view: new View({
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center: [15180597.9736, 2700366.3807],
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zoom: 2
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})
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});
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render({
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message: 'Points are rendered using webgl as 4px pixel squares'
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});
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