Add getDataAtPixel() method for WebGL
This commit is contained in:
@@ -7,9 +7,11 @@ import RenderEvent from '../../render/Event.js';
|
||||
import RenderEventType from '../../render/EventType.js';
|
||||
import WebGLHelper from '../../webgl/Helper.js';
|
||||
import {
|
||||
apply as applyTransform,
|
||||
compose as composeTransform,
|
||||
create as createTransform,
|
||||
} from '../../transform.js';
|
||||
import {containsCoordinate} from '../../extent.js';
|
||||
|
||||
/**
|
||||
* @enum {string}
|
||||
@@ -71,6 +73,12 @@ class WebGLLayerRenderer extends LayerRenderer {
|
||||
*/
|
||||
this.inversePixelTransform_ = createTransform();
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {CanvasRenderingContext2D}
|
||||
*/
|
||||
this.pixelContext_ = null;
|
||||
|
||||
/**
|
||||
* @private
|
||||
*/
|
||||
@@ -270,6 +278,68 @@ class WebGLLayerRenderer extends LayerRenderer {
|
||||
postRender(context, frameState) {
|
||||
this.dispatchRenderEvent_(RenderEventType.POSTRENDER, context, frameState);
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {import("../../pixel.js").Pixel} pixel Pixel.
|
||||
* @param {import("../../PluggableMap.js").FrameState} frameState FrameState.
|
||||
* @param {number} hitTolerance Hit tolerance in pixels.
|
||||
* @return {Uint8ClampedArray|Uint8Array} The result. If there is no data at the pixel
|
||||
* location, null will be returned. If there is data, but pixel values cannot be
|
||||
* returned, and empty array will be returned.
|
||||
*/
|
||||
getDataAtPixel(pixel, frameState, hitTolerance) {
|
||||
const renderPixel = applyTransform(
|
||||
[frameState.pixelRatio, 0, 0, frameState.pixelRatio, 0, 0],
|
||||
pixel.slice()
|
||||
);
|
||||
const gl = this.helper.getGL();
|
||||
if (!gl) {
|
||||
return null;
|
||||
}
|
||||
const layer = this.getLayer();
|
||||
const layerExtent = layer.getExtent();
|
||||
if (layerExtent) {
|
||||
const renderCoordinate = applyTransform(
|
||||
frameState.pixelToCoordinateTransform,
|
||||
pixel.slice()
|
||||
);
|
||||
|
||||
/** get only data inside of the layer extent */
|
||||
if (!containsCoordinate(layerExtent, renderCoordinate)) {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
const attributes = gl.getContextAttributes();
|
||||
if (!attributes || !attributes.preserveDrawingBuffer) {
|
||||
// we assume there is data at the given pixel (although there might not be)
|
||||
return new Uint8Array();
|
||||
}
|
||||
|
||||
const x = Math.round(renderPixel[0]);
|
||||
const y = Math.round(renderPixel[1]);
|
||||
let pixelContext = this.pixelContext_;
|
||||
if (!pixelContext) {
|
||||
const pixelCanvas = document.createElement('canvas');
|
||||
pixelCanvas.width = 1;
|
||||
pixelCanvas.height = 1;
|
||||
pixelContext = pixelCanvas.getContext('2d');
|
||||
this.pixelContext_ = pixelContext;
|
||||
}
|
||||
pixelContext.clearRect(0, 0, 1, 1);
|
||||
let data;
|
||||
try {
|
||||
pixelContext.drawImage(gl.canvas, x, y, 1, 1, 0, 0, 1, 1);
|
||||
data = pixelContext.getImageData(0, 0, 1, 1).data;
|
||||
} catch (err) {
|
||||
return data;
|
||||
}
|
||||
|
||||
if (data[3] === 0) {
|
||||
return null;
|
||||
}
|
||||
return data;
|
||||
}
|
||||
}
|
||||
|
||||
const tmpArray_ = [];
|
||||
|
||||
Reference in New Issue
Block a user