Add getDataAtPixel() method for WebGL
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@@ -7,9 +7,11 @@ import RenderEvent from '../../render/Event.js';
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import RenderEventType from '../../render/EventType.js';
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import RenderEventType from '../../render/EventType.js';
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import WebGLHelper from '../../webgl/Helper.js';
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import WebGLHelper from '../../webgl/Helper.js';
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import {
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import {
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apply as applyTransform,
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compose as composeTransform,
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compose as composeTransform,
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create as createTransform,
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create as createTransform,
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} from '../../transform.js';
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} from '../../transform.js';
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import {containsCoordinate} from '../../extent.js';
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/**
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/**
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* @enum {string}
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* @enum {string}
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@@ -71,6 +73,12 @@ class WebGLLayerRenderer extends LayerRenderer {
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*/
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*/
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this.inversePixelTransform_ = createTransform();
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this.inversePixelTransform_ = createTransform();
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/**
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* @private
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* @type {CanvasRenderingContext2D}
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*/
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this.pixelContext_ = null;
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/**
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/**
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* @private
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* @private
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*/
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*/
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@@ -270,6 +278,68 @@ class WebGLLayerRenderer extends LayerRenderer {
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postRender(context, frameState) {
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postRender(context, frameState) {
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this.dispatchRenderEvent_(RenderEventType.POSTRENDER, context, frameState);
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this.dispatchRenderEvent_(RenderEventType.POSTRENDER, context, frameState);
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}
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}
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/**
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* @param {import("../../pixel.js").Pixel} pixel Pixel.
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* @param {import("../../PluggableMap.js").FrameState} frameState FrameState.
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* @param {number} hitTolerance Hit tolerance in pixels.
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* @return {Uint8ClampedArray|Uint8Array} The result. If there is no data at the pixel
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* location, null will be returned. If there is data, but pixel values cannot be
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* returned, and empty array will be returned.
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*/
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getDataAtPixel(pixel, frameState, hitTolerance) {
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const renderPixel = applyTransform(
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[frameState.pixelRatio, 0, 0, frameState.pixelRatio, 0, 0],
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pixel.slice()
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);
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const gl = this.helper.getGL();
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if (!gl) {
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return null;
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}
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const layer = this.getLayer();
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const layerExtent = layer.getExtent();
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if (layerExtent) {
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const renderCoordinate = applyTransform(
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frameState.pixelToCoordinateTransform,
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pixel.slice()
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);
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/** get only data inside of the layer extent */
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if (!containsCoordinate(layerExtent, renderCoordinate)) {
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return null;
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}
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}
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const attributes = gl.getContextAttributes();
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if (!attributes || !attributes.preserveDrawingBuffer) {
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// we assume there is data at the given pixel (although there might not be)
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return new Uint8Array();
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}
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const x = Math.round(renderPixel[0]);
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const y = Math.round(renderPixel[1]);
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let pixelContext = this.pixelContext_;
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if (!pixelContext) {
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const pixelCanvas = document.createElement('canvas');
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pixelCanvas.width = 1;
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pixelCanvas.height = 1;
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pixelContext = pixelCanvas.getContext('2d');
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this.pixelContext_ = pixelContext;
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}
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pixelContext.clearRect(0, 0, 1, 1);
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let data;
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try {
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pixelContext.drawImage(gl.canvas, x, y, 1, 1, 0, 0, 1, 1);
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data = pixelContext.getImageData(0, 0, 1, 1).data;
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} catch (err) {
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return data;
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}
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if (data[3] === 0) {
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return null;
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}
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return data;
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}
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}
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}
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const tmpArray_ = [];
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const tmpArray_ = [];
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