Determine orientation by actual text start and end x
This commit is contained in:
@@ -34,71 +34,89 @@ export function drawTextOnPath(
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cache,
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cache,
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rotation
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rotation
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) {
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) {
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const result = [];
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let x2 = flatCoordinates[offset];
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let y2 = flatCoordinates[offset + 1];
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let x1 = 0;
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let y1 = 0;
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let segmentLength = 0;
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let segmentM = 0;
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function advance() {
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x1 = x2;
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y1 = y2;
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offset += stride;
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x2 = flatCoordinates[offset];
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y2 = flatCoordinates[offset + 1];
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segmentM += segmentLength;
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segmentLength = Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1));
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}
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do {
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advance();
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} while (offset < end - stride && segmentM + segmentLength < startM);
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let interpolate = (startM - segmentM) / segmentLength;
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const beginX = lerp(x1, x2, interpolate);
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const beginY = lerp(y1, y2, interpolate);
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const startOffset = offset - stride;
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const startLength = segmentM;
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const endM = startM + measureAndCacheTextWidth(font, text, cache);
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while (offset < end - stride && segmentM + segmentLength < endM) {
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advance();
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}
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interpolate = (endM - segmentM) / segmentLength;
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const endX = lerp(x1, x2, interpolate);
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const endY = lerp(y1, y2, interpolate);
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// Keep text upright
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// Keep text upright
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let reverse;
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let reverse;
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if (rotation) {
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if (rotation) {
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const rotatedCoordinates = rotate(
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const flat = [beginX, beginY, endX, endY];
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flatCoordinates,
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rotate(flat, 0, 4, 2, rotation, flat, flat);
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offset,
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reverse = flat[0] > flat[2];
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end,
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stride,
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rotation,
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[flatCoordinates[offset], flatCoordinates[offset + 1]]
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);
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reverse =
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rotatedCoordinates[0] >
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rotatedCoordinates[rotatedCoordinates.length - stride];
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} else {
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} else {
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reverse = flatCoordinates[offset] > flatCoordinates[end - stride];
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reverse = beginX > endX;
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}
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}
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const numChars = text.length;
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offset = startOffset;
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segmentLength = 0;
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let x1 = flatCoordinates[offset];
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segmentM = startLength;
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let y1 = flatCoordinates[offset + 1];
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x2 = flatCoordinates[offset];
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offset += stride;
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y2 = flatCoordinates[offset + 1];
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let x2 = flatCoordinates[offset];
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advance();
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let y2 = flatCoordinates[offset + 1];
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let segmentM = 0;
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let segmentLength = Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2));
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let angleChanged = false;
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let angleChanged = false;
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let index, previousAngle;
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const PI = Math.PI;
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for (let i = 0; i < numChars; ++i) {
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const result = [];
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index = reverse ? numChars - i - 1 : i;
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let previousAngle = Math.atan2(y2 - y1, x2 - x1);
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if (reverse) {
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previousAngle += previousAngle > 0 ? -PI : PI;
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}
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for (let i = 0, ii = text.length; i < ii; ++i) {
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const index = reverse ? ii - i - 1 : i;
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const char = text[index];
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const char = text[index];
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const charLength = scale * measureAndCacheTextWidth(font, char, cache);
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const charLength = scale * measureAndCacheTextWidth(font, char, cache);
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const charM = startM + charLength / 2;
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const charM = startM + charLength / 2;
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while (offset < end - stride && segmentM + segmentLength < charM) {
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while (offset < end - stride && segmentM + segmentLength < charM) {
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x1 = x2;
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advance();
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y1 = y2;
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let angle = Math.atan2(y2 - y1, x2 - x1);
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offset += stride;
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if (reverse) {
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x2 = flatCoordinates[offset];
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angle += angle > 0 ? -PI : PI;
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y2 = flatCoordinates[offset + 1];
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segmentM += segmentLength;
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segmentLength = Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2));
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}
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const segmentPos = charM - segmentM;
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let angle = Math.atan2(y2 - y1, x2 - x1);
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if (reverse) {
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angle += angle > 0 ? -Math.PI : Math.PI;
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}
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if (previousAngle !== undefined) {
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let delta = angle - previousAngle;
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angleChanged = angleChanged || delta !== 0;
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delta +=
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delta > Math.PI ? -2 * Math.PI : delta < -Math.PI ? 2 * Math.PI : 0;
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if (Math.abs(delta) > maxAngle) {
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return null;
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}
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}
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if (previousAngle !== undefined && angle !== previousAngle) {
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let delta = angle - previousAngle;
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delta += delta > PI ? -2 * PI : delta < -PI ? 2 * PI : 0;
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if (Math.abs(delta) > maxAngle) {
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return null;
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}
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angleChanged = true;
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}
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previousAngle = angle;
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}
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}
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previousAngle = angle;
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interpolate = (charM - segmentM) / segmentLength;
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const interpolate = segmentPos / segmentLength;
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const x = lerp(x1, x2, interpolate);
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const x = lerp(x1, x2, interpolate);
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const y = lerp(y1, y2, interpolate);
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const y = lerp(y1, y2, interpolate);
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result[index] = [x, y, charLength / 2, angle, char];
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result[index] = [x, y, charLength / 2, previousAngle, char];
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startM += charLength;
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startM += charLength;
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}
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}
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return angleChanged
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return angleChanged
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