Double the size when creating new atlases
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@@ -7,50 +7,46 @@ goog.require('goog.dom.TagName');
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goog.require('goog.object');
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/**
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* @constructor
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* @struct
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* @param {number} offsetX
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* @param {number} offsetY
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* @param {HTMLCanvasElement} image
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* @typedef {{offsetX: number, offsetY: number, image: HTMLCanvasElement}}
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*/
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ol.renderer.webgl.AtlasInfo = function(offsetX, offsetY, image) {
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/**
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* @type {number}
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*/
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this.offsetX = offsetX;
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/**
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* @type {number}
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*/
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this.offsetY = offsetY;
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/**
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* @type {HTMLCanvasElement}
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*/
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this.image = image;
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};
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ol.renderer.webgl.AtlasInfo;
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/**
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* Manages the creation of texture atlases.
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*
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* Images added to this manager will be inserted into an atlas, which
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* will be used for rendering.
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* The `size` given in the constructor is the size for the first
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* atlas. After that, when new atlases are created, they will have
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* twice the size as the latest atlas (until `maxSize` is reached.)
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*
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* @constructor
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* @struct
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* @param {number=} opt_size The size in pixels of the sprite images
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* @param {number=} opt_size The size in pixels of the first atlas image
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* (default: 256).
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* @param {number=} opt_maxSize The maximum size in pixels of atlas images
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* (default: 2048).
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* @param {number=} opt_space The space in pixels between images
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* (default: 1).
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*/
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ol.renderer.webgl.AtlasManager = function(opt_size, opt_space) {
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ol.renderer.webgl.AtlasManager = function(opt_size, opt_maxSize, opt_space) {
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/**
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* The size in pixels of the sprite images.
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* The size in pixels of the latest atlas image.
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* @private
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* @type {number}
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*/
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this.size_ = goog.isDef(opt_size) ? opt_size : 256;
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this.currentSize_ = goog.isDef(opt_size) ? opt_size : 256;
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/**
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* The maximum size in pixels of atlas images.
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* @private
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* @type {number}
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*/
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this.maxSize_ = goog.isDef(opt_maxSize) ? opt_maxSize : 2048;
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/**
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* The size in pixels between images.
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@@ -63,7 +59,7 @@ ol.renderer.webgl.AtlasManager = function(opt_size, opt_space) {
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* @private
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* @type {Array.<ol.renderer.webgl.Atlas>}
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*/
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this.atlases_ = [new ol.renderer.webgl.Atlas(this.size_, this.space_)];
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this.atlases_ = [new ol.renderer.webgl.Atlas(this.currentSize_, this.space_)];
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};
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@@ -101,8 +97,9 @@ ol.renderer.webgl.AtlasManager.prototype.getInfo = function(hash) {
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*/
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ol.renderer.webgl.AtlasManager.prototype.add =
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function(hash, width, height, renderCallback, opt_this) {
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goog.asserts.assert(width <= this.size_ && height <= this.size_,
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'the entry is too big for the current atlas size');
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if (width > this.maxSize_ || height > this.maxSize_) {
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return null;
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}
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var atlas, info;
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for (var i = 0, l = this.atlases_.length; i < l; i++) {
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@@ -110,15 +107,15 @@ ol.renderer.webgl.AtlasManager.prototype.add =
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info = atlas.add(hash, width, height, renderCallback, opt_this);
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if (info !== null) {
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return info;
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} else {
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// the entry could not be added to one of the existing atlases,
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// create a new atlas that is twice as big and try to add to this one.
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this.currentSize_ = Math.min(this.currentSize_ * 2, this.maxSize_);
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atlas = new ol.renderer.webgl.Atlas(this.currentSize_, this.space_);
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this.atlases_.push(atlas);
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l++;
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}
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}
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// the entry could not be added to one of the existing atlases,
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// create a new atlas and add to this one.
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// TODO double the size and check for max. size?
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atlas = new ol.renderer.webgl.Atlas(this.size_, this.space_);
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this.atlases_.push(atlas);
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return atlas.add(hash, width, height, renderCallback, opt_this);
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};
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@@ -205,8 +202,11 @@ ol.renderer.webgl.Atlas.prototype.add =
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if (block.width >= width + this.space_ &&
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block.height >= height + this.space_) {
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// we found a block that is big enough for our entry
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var entry = new ol.renderer.webgl.AtlasInfo(
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block.x + this.space_, block.y + this.space_, this.canvas_);
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var entry = {
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offsetX: block.x + this.space_,
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offsetY: block.y + this.space_,
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image: this.canvas_
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};
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this.entries_[hash] = entry;
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// render the image on the atlas image
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@@ -301,6 +301,6 @@ ol.renderer.webgl.Atlas.prototype.updateBlocks_ =
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/**
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* @typedef{{x: number, y: number, width: number, height: number}}
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* @typedef {{x: number, y: number, width: number, height: number}}
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*/
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ol.renderer.webgl.Atlas.Block;
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