Merge pull request #498 from twpayne/boost-tile-loading
Boost tile loading
This commit is contained in:
@@ -83,18 +83,6 @@ ol.ENABLE_DOM = true;
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ol.ENABLE_WEBGL = true;
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/**
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* @define {number} Maximum number of simultaneously loading tiles.
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*/
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ol.MAXIMUM_TILES_LOADING = 8;
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/**
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* @define {number} Maximum new tile loads per frame.
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*/
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ol.MAXIMUM_NEW_TILE_LOADS_PER_FRAME = 2;
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/**
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* @enum {string}
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*/
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@@ -304,7 +292,6 @@ ol.Map = function(options) {
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* @type {ol.TileQueue}
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*/
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this.tileQueue_ = new ol.TileQueue(
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ol.MAXIMUM_TILES_LOADING,
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goog.bind(this.getTilePriority, this),
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goog.bind(this.handleTileChange_, this));
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@@ -587,23 +574,38 @@ ol.Map.prototype.handleMapBrowserEvent = function(mapBrowserEvent) {
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*/
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ol.Map.prototype.handlePostRender = function() {
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// Limit the number of tile loads if animating or interacting.
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var limit = (1 << 30) - 1; // a large enough integer
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var frameState = this.frameState_;
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if (!goog.isNull(frameState)) {
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var hints = frameState.viewHints;
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if (hints[ol.ViewHint.ANIMATING] || hints[ol.ViewHint.INTERACTING]) {
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limit = ol.MAXIMUM_NEW_TILE_LOADS_PER_FRAME;
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// Manage the tile queue
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// Image loads are expensive and a limited resource, so try to use them
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// efficiently:
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// * When the view is static we allow a large number of parallel tile loads
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// to complete the frame as quickly as possible.
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// * When animating or interacting, image loads can cause janks, so we reduce
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// the maximum number of loads per frame and limit the number of parallel
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// tile loads to remain reactive to view changes and to reduce the chance of
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// loading tiles that will quickly disappear from view.
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var tileQueue = this.tileQueue_;
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if (!tileQueue.isEmpty()) {
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var maxTotalLoading = 16;
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var maxNewLoads = maxTotalLoading;
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if (!goog.isNull(frameState)) {
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var hints = frameState.viewHints;
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if (hints[ol.ViewHint.ANIMATING] || hints[ol.ViewHint.INTERACTING]) {
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maxTotalLoading = 8;
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maxNewLoads = 2;
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}
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}
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if (tileQueue.getTilesLoading() < maxTotalLoading) {
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tileQueue.reprioritize(); // FIXME only call if view has changed
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tileQueue.loadMoreTiles(maxTotalLoading, maxNewLoads);
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}
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}
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this.tileQueue_.reprioritize(); // FIXME only call if needed
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this.tileQueue_.loadMoreTiles(limit);
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var postRenderFunctions = this.postRenderFunctions_;
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var i;
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for (i = 0; i < postRenderFunctions.length; ++i) {
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postRenderFunctions[i](this, this.frameState_);
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postRenderFunctions[i](this, frameState);
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}
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postRenderFunctions.length = 0;
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};
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@@ -1,6 +1,7 @@
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goog.provide('ol.TilePriorityFunction');
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goog.provide('ol.TileQueue');
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goog.require('goog.asserts');
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goog.require('goog.events');
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goog.require('goog.events.EventType');
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goog.require('ol.Coordinate');
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@@ -18,15 +19,12 @@ ol.TilePriorityFunction;
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/**
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* @constructor
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* @extends {ol.structs.PriorityQueue}
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* @param {number} maxTilesLoading Maximum number of simultaneously loading
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* tiles.
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* @param {ol.TilePriorityFunction} tilePriorityFunction
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* Tile priority function.
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* @param {Function} tileChangeCallback
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* Function called on each tile change event.
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*/
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ol.TileQueue =
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function(maxTilesLoading, tilePriorityFunction, tileChangeCallback) {
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ol.TileQueue = function(tilePriorityFunction, tileChangeCallback) {
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goog.base(
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this,
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@@ -51,12 +49,6 @@ ol.TileQueue =
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*/
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this.tileChangeCallback_ = tileChangeCallback;
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/**
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* @private
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* @type {number}
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*/
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this.maxTilesLoading_ = maxTilesLoading;
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/**
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* @private
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* @type {number}
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@@ -67,6 +59,14 @@ ol.TileQueue =
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goog.inherits(ol.TileQueue, ol.structs.PriorityQueue);
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/**
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* @return {number} Number of tiles loading.
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*/
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ol.TileQueue.prototype.getTilesLoading = function() {
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return this.tilesLoading_;
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};
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/**
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* @protected
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*/
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@@ -77,18 +77,19 @@ ol.TileQueue.prototype.handleTileChange = function() {
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/**
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* @param {number} limit Maximum number of new tiles to load.
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* @param {number} maxTotalLoading Maximum number tiles to load simultaneously.
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* @param {number} maxNewLoads Maximum number of new tiles to load.
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*/
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ol.TileQueue.prototype.loadMoreTiles = function(limit) {
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var tile;
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while (limit > 0 &&
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!this.isEmpty() &&
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this.tilesLoading_ < this.maxTilesLoading_) {
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ol.TileQueue.prototype.loadMoreTiles = function(maxTotalLoading, maxNewLoads) {
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var newLoads = Math.min(
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maxTotalLoading - this.getTilesLoading(), maxNewLoads, this.getCount());
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goog.asserts.assert(newLoads > 0);
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var i, tile;
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for (i = 0; i < newLoads; ++i) {
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tile = /** @type {ol.Tile} */ (this.dequeue()[0]);
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goog.events.listenOnce(tile, goog.events.EventType.CHANGE,
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this.handleTileChange, false, this);
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tile.load();
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++this.tilesLoading_;
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--limit;
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}
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this.tilesLoading_ += newLoads;
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};
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