handlers have to check if layer exists before destroying it. Thanks pgiraud. (closes #1107)

git-svn-id: http://svn.openlayers.org/trunk/openlayers@5085 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
This commit is contained in:
Éric Lemoine
2007-11-01 13:37:16 +00:00
parent 7ab5d456a8
commit 756f6ca24d
4 changed files with 51 additions and 7 deletions

View File

@@ -114,8 +114,14 @@ OpenLayers.Handler.Point = OpenLayers.Class(OpenLayers.Handler, {
if(this.drawing) {
this.cancel();
}
this.map.removeLayer(this.layer, false);
this.layer.destroy();
// If a layer's map property is set to null, it means that that layer
// isn't added to the map. Since we ourself added the layer to the map
// in activate(), we can assume that if this.layer.map is null it means
// that the layer has been destroyed (as a result of map.destroy() for
// example.
if (this.layer.map != null) {
this.layer.destroy(false);
}
this.layer = null;
return true;
},

View File

@@ -164,11 +164,19 @@ OpenLayers.Handler.RegularPolygon = OpenLayers.Class(OpenLayers.Handler.Drag, {
if(this.dragging) {
this.cancel();
}
this.map.removeLayer(this.layer, false);
this.layer.destroy();
if (this.feature) {
this.feature.destroy();
}
// If a layer's map property is set to null, it means that that
// layer isn't added to the map. Since we ourself added the layer
// to the map in activate(), we can assume that if this.layer.map
// is null it means that the layer has been destroyed (as a result
// of map.destroy() for example.
if (this.layer.map != null) {
this.layer.destroy(false);
if (this.feature) {
this.feature.destroy();
}
}
this.layer = null;
this.feature = null;
deactivated = true;
}
return deactivated;

View File

@@ -43,6 +43,21 @@
"deactivate returns true if the handler was active already");
}
function test_Handler_Point_deactivation(t) {
t.plan(1);
var map = new OpenLayers.Map('map');
var control = new OpenLayers.Control();
map.addControl(control);
var handler = new OpenLayers.Handler.Point(control, {foo: 'bar'});
handler.activate();
handler.layer.destroy();
handler.deactivate();
t.eq(handler.layer, null,
"deactivate doesn't throw an error if layer was" +
" previously destroyed");
}
function test_Handler_Point_bounds(t) {
t.plan(4);
var map = new OpenLayers.Map('map');

View File

@@ -43,6 +43,21 @@
"deactivate returns true if the handler was active already");
}
function test_Handler_RegularPolygon_deactivation(t) {
t.plan(1);
var map = new OpenLayers.Map('map');
var control = new OpenLayers.Control();
map.addControl(control);
var handler = new OpenLayers.Handler.RegularPolygon(control, {foo: 'bar'});
handler.activate();
handler.layer.destroy();
handler.deactivate();
t.eq(handler.layer, null,
"deactivate doesn't throw an error if layer was" +
" previously destroyed");
}
function test_Handler_RegularPolygon_four_corners(t) {
t.plan(7);
var map = new OpenLayers.Map('map');