handlers have to check if layer exists before destroying it. Thanks pgiraud. (closes #1107)
git-svn-id: http://svn.openlayers.org/trunk/openlayers@5085 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
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@@ -114,8 +114,14 @@ OpenLayers.Handler.Point = OpenLayers.Class(OpenLayers.Handler, {
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if(this.drawing) {
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this.cancel();
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}
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this.map.removeLayer(this.layer, false);
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this.layer.destroy();
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// If a layer's map property is set to null, it means that that layer
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// isn't added to the map. Since we ourself added the layer to the map
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// in activate(), we can assume that if this.layer.map is null it means
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// that the layer has been destroyed (as a result of map.destroy() for
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// example.
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if (this.layer.map != null) {
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this.layer.destroy(false);
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}
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this.layer = null;
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return true;
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},
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@@ -164,11 +164,19 @@ OpenLayers.Handler.RegularPolygon = OpenLayers.Class(OpenLayers.Handler.Drag, {
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if(this.dragging) {
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this.cancel();
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}
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this.map.removeLayer(this.layer, false);
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this.layer.destroy();
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// If a layer's map property is set to null, it means that that
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// layer isn't added to the map. Since we ourself added the layer
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// to the map in activate(), we can assume that if this.layer.map
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// is null it means that the layer has been destroyed (as a result
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// of map.destroy() for example.
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if (this.layer.map != null) {
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this.layer.destroy(false);
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if (this.feature) {
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this.feature.destroy();
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}
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}
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this.layer = null;
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this.feature = null;
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deactivated = true;
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}
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return deactivated;
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@@ -43,6 +43,21 @@
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"deactivate returns true if the handler was active already");
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}
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function test_Handler_Point_deactivation(t) {
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t.plan(1);
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var map = new OpenLayers.Map('map');
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var control = new OpenLayers.Control();
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map.addControl(control);
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var handler = new OpenLayers.Handler.Point(control, {foo: 'bar'});
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handler.activate();
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handler.layer.destroy();
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handler.deactivate();
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t.eq(handler.layer, null,
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"deactivate doesn't throw an error if layer was" +
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" previously destroyed");
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}
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function test_Handler_Point_bounds(t) {
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t.plan(4);
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var map = new OpenLayers.Map('map');
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@@ -43,6 +43,21 @@
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"deactivate returns true if the handler was active already");
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}
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function test_Handler_RegularPolygon_deactivation(t) {
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t.plan(1);
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var map = new OpenLayers.Map('map');
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var control = new OpenLayers.Control();
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map.addControl(control);
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var handler = new OpenLayers.Handler.RegularPolygon(control, {foo: 'bar'});
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handler.activate();
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handler.layer.destroy();
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handler.deactivate();
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t.eq(handler.layer, null,
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"deactivate doesn't throw an error if layer was" +
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" previously destroyed");
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}
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function test_Handler_RegularPolygon_four_corners(t) {
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t.plan(7);
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var map = new OpenLayers.Map('map');
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